类1,一张扑克
class Card(object):
# 一张牌
def __init__(self, color, point):
self._color = color
self._point = point
def __str__(self):
print("str", end=",")
return self._color + str(self._point)
def __repr__(self):
print("repr", end=",")
if self._point == 1:
self._point = 'A'
elif self._point == 11:
self._point = 'J'
elif self._point == 12:
self._point = 'Q'
elif self._point == 13:
self._point = 'K'
return self._color + str(self._point)
类2,一副扑克
import random
class Poker(object):
# 一副牌
def __init__(self):
self._Card = [Card(color, point) for color in '♠♥♣♦' for point in range(1, 14)]
self._count = 0
def _shuffle(self): #洗牌
self._count = 0
random.shuffle(self._Card)
def _next(self): #发牌
card = self._Card[self._count]
self._count += 1
return card
3,test代码
card1 = Card('红桃',12)
print(card1) #等同于print(str(card1))
print(repr(card1))
poker1 = Poker()
print(poker1._Card) #会调用Card里的repr方法
4,执行后的结果
str,红桃12
repr,红桃Q
repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,repr,[♠A, ♠2, ♠3, ♠4, ♠5, ♠6, ♠7, ♠8, ♠9, ♠10, ♠J, ♠Q, ♠K, ♥A, ♥2, ♥3, ♥4, ♥5, ♥6, ♥7, ♥8, ♥9, ♥10, ♥J, ♥Q, ♥K, ♣A, ♣2, ♣3, ♣4, ♣5, ♣6, ♣7, ♣8, ♣9, ♣10, ♣J, ♣Q, ♣K, ♦A, ♦2, ♦3, ♦4, ♦5, ♦6, ♦7, ♦8, ♦9, ♦10, ♦J, ♦Q, ♦K]