<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
</head>
<body>
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>粒子漩涡特效</title>
<style>
html,
body {
margin: 0px;
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
function project3D(x, y, z, vars) {
var p, d;
x -= vars.camX;
y -= vars.camY - 8;
z -= vars.camZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - vars.yaw) * d;
z = Math.cos(p - vars.yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - vars.pitch) * d;
z = Math.cos(p - vars.pitch) * d;
var rx1 = -1000;
var ry1 = 1;
var rx2 = 1000;
var ry2 = 1;
var rx3 = 0;
var ry3 = 0;
var rx4 = x;
var ry4 = z;
var uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
var ua =
((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub =
((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if (!z) z = 0.000000001;
if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: vars.cx + (rx1 + ua * (rx2 - rx1)) * vars.scale,
y: vars.cy + (y / z) * v