基于qt的一个udp通信小程序

1端/
main1.cpp///
#include <QApplication>
#include "udp1.h"

int main(int argc,char **argv)
{
 QApplication app(argc,argv);
 Dialog dlg;
 dlg.show();
 return app.exec();
}
///udp1.h///
#ifndef _UDP1_H_
#define _UDP1_H_

#include <QDialog.h>
#include <QTextEdit>
#include <QPushButton>
#include <UdpSocket>
#include <QGridLayout>

class Dialog :public QDialog
{
 Q_OBJECT
 
 public :
  Dialog();
 private:
   QTextEdit *textEdit;
   QPushButton *sendButton;
   QPushButton *exitButton;
   QUdpSocket *udpSocket;
   QGridLayout *layout;
 public slots:
   void send_slot();
   void recv_slot();
};
#endif
//udp1.cpp///
#include "udp1.h"
#include <QtDebug>

Dialog::Dialog()
{
 sendButton = new QPushButton("send");
 exitButton = new QPushButton("exit");
 
 textEdit = new QTextEdit();
 layout = new QGridLayout;
 
 layout -> addWidget(textEdit,0,0,4,6);
 layout -> addWidget(sendButton,5,0,1,2);
 layout -> addWidget(exitButton,5,4,1,2);
 setLayout(layout);
 
 udpSocket = new QUdpSocket;
 udpSocket -> bind(QHostAddress::LocalHost,9000);
 
 connect(sendButton,SIGNAL(clicked()),this,SLOT(send_slot()));
 connect(exitButton,SIGNAL(clicked()),this,SLOT(close()))
 connect(udpSocket,SIGNAL(readyRead()),this,SLOT(recv_slot()));
}

void Dialog::send_slot()
{
 qDebug()<<"in send_slot";
 QString str = textEdit -> toPlainText();
 udpSocket -> writeDatagram(qPrintable(str),4096,QHostAddress::LocalHost,8000);
}

void Dialog::recv_slot()
{
 qDebug()<<"in recv_slot()";
 char buffer[4096];
 udpSocker -> readDatagram(buffer,4096,0,0);
 QString str(buffer);
 textEdit -> setText(str);
}
/2端
main2.cpp///
#include <QApplication>
#include "udp2.h"

int main(int argc,char **argv)
{
 QApplication app(argv,argv);
 Dialog dlg;
 dlg.show();
 return app.exec();
}
//udp2.h/
#ifndef _UDP_H_
#define _UDP_H_

#include <QDialog>
#include <QPushButton>
#include <QTextEdit>
#include <QUdpSocket>
#inlcude <QGridLayout>

class Dialog:public QDialog
{
 Q_OBJECT
 public:
  Dialog();
 private:
  QPushButton *sendButton;
  QPushButton *exitButton;
  QTextEdit *textEdit;
  QUdpSocket *udpSocket;
  QGridLayout *layout;
 public slots:
  void send_slot();
  void recv_slot();
  
};
#endif
//udp.cpp
#include "udp2.h"
#include <QtDebug>
Dialog::Dialog()
{
 sendButton = new QPushButton("send");
 exitButton = new QPushButton("exit");
 
 textEdit = new QTextEdit();
 
 layout =  new QGridLayout;
 
 layout -> addWidget(textEdit,0,0,4,6);
 layout -> addWidget(sendButton,5,0,1,2);
 layout -> addWidget(exitButton,5,4,1,2);
 setLayout(layout);
 
 udpSocket = new QUdpSocket;
 udpSocket -> bind(QHostAddress::LocalHost,8000);
 
  connect(sendButton,SIGNAL(clicked()),this,SLOT(send_slot()));
  connect(exitButton,SIGNAL(clicked()),this,SLOT(close()));
  connect(udpSocket,SIGNAL(readyRead()),this,SLOT(recv_slot()));
}

void Dialog::send_slot()

 qDebug()<<"in send_slot";
 QString str = textEdit -> toPlainText();
 udpSocket -> writeDatagram(qPrintable(str),4096,QHostAddress::LocalHost, 9000);
 // udpSocket -> writeDatagram(qPrintable(textEdit -> toPlainText()), 256, QHostAddress::LocalHost, 9000);
}

void Dialog::recv_slot()
{
 qDebug()<<"in recv_slot";
 char buffer[4096];
 udpSocket ->readDatagram(buffer,4096,0,0);
 QString str(buffer);
 textEdit -> setText(str);
}

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