(一)思考思路
1:打印棋盘
扫雷(10*10)点出来的数字 是在你点的方块为中心的九宫格里有多少炸弹,那么当在边缘的四个角呢,九宫格里只有三个有效格子,在边缘线呢,也是只有5个有效格子,那么不妨把设成12*12的,但是对最外围不做任何处理
2:游戏过程:
(1)打印棋盘:' 1 '为地雷 ' 0 '为安全
(2)玩家输入
1):判断玩家输入的坐标合法性
输入x,y是否超过数组大小
2):判断是否被炸死
是否被炸死,那么就判断输入的坐标位置的值是否为‘ 1 ’
3):没被炸死,则将周围九宫格内炸弹数打印
其实可以定义两个数组arr 1[12][12] , arr 2[12][12] 一个定义为可见雷阵(1,0) 一个定义梅花(*)
把在可见雷阵上九宫格的炸弹数输入到梅花雷阵里面
(二)代码实现
添加头文件
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include<string.h>
#include <time.h>
#include<stdlib.h>
#define fire_num 20
#define ROWS 10
#define COLS 10
void put_photo(char arr[ROWS+2][COLS+2],int row,int col);
void set_mine(char mine[ROWS+2][COLS+2]);
void play_game(char mine[ROWS+2][COLS+2],char show[ROWS+2][COLS+2],int row,int col);
#endif //__GAME_H__
游戏细节实现
game.c
#include "game.h"
void put_photo(char arr[ROWS+2][COLS+2],int row,int col)
{
int x = 0;
int y = 0;
printf(" || ");
for(x=1;x<row-1;x++)
{
printf("%d ",x);
}
printf("\n");
for(x=1;x<row-1;x++)
{
printf("%2d| ",x);
for(y=1;y<col-1;y++)
{
printf("%c ",arr[x][y]);
}
printf("\n");
}
}
int get_random_num(int m ,int n)
{
return rand()%(n-m+1)+m;
}
void set_mine(char mine[ROWS+2][COLS+2])
{
int count = fire_num;
while(count)
{
int x = get_random_num(1,10);
int y = get_random_num(1,10);
if(mine[x][y]=='0')
{
mine[x][y]='1';
count--;
}
}
}
int get_mine_count(char arr[ROWS+2][COLS+2],int x,int y)
{
return ((arr[x-1][y-1]-'0')+
(arr[x][y-1]-'0')+
(arr[x+1][y-1]-'0')+
(arr[x-1][y]-'0')+
(arr[x+1][y]-'0')+
(arr[x-1][y+1]-'0')+
(arr[x][y+1]-'0')+
(arr[x+1][y+1]-'0'));
}
void play_game(char mine[ROWS+2][COLS+2],char show[ROWS+2][COLS+2],int row,int col)
{
int win = 0;
while(1)
{ int x = 0, y = 0;
printf("请输入行和列:\n");
scanf("%d %d",&x,&y);
if((x>=1&&(x<=10))&&((y>=1)&&(y<=10)))
{
if(mine[x][y]=='1')
{
printf("game over, hehe\n");
break;
}
else
{
int ret = 0;
win++;
ret = get_mine_count(mine,x,y);
show[x][y] = ret + '0';
put_photo(show,ROWS+2,COLS+2);
}
if(win == COLS*ROWS-fire_num)
{
printf("胜利!!!\n");
put_photo(mine,ROWS+2,COLS+2);
break;
}
}
else
{
printf("输入错误,请重新输入");
}
}
}
主函数实现
test.c
#include "game.h"
void menu()
{
printf("--------------------\n");
printf("| 1.play game |\n");
printf("| 2.exist game |\n");
printf("--------------------\n");
}
void game()
{
char mine[ROWS+2][COLS+2];
char show[ROWS+2][COLS+2];
srand((unsigned)time(NULL));
memset(mine, '0', (ROWS+2)*(COLS+2)*sizeof(char));
memset(show, '*', (ROWS+2)*(COLS+2)*sizeof(char));
set_mine(mine);
<span style="font-size:14px;">put_photo(mine,ROWS+2,COLS+2);</span>
printf("\n");
put_photo(show,ROWS+2,COLS+2);
<pre name="code" class="html"> printf("\n");
play_game(mine,show,ROWS+2,COLS+2);
<pre name="code" class="html"> put_photo(mine,ROWS+2,COLS+2);
}int main() { int input = 0;do {menu();scanf("%d",&input);switch(input){case 1:game();break;case 2:printf("退出游戏中\n");break;default:printf("输出错误,请重新输入\n");}} while (input);return 0;}