#import <UIKit/UIKit.h>
@interface UIColor (XYCategory)
+ (UIColor *)colorWithHex:(long)hexColor;
+ (UIColor *)colorWithHex:(long)hexColor alpha:(float)opacity;
+ (UIColor *)colorWithHexString:(NSString *)hexColor;
+ (CGColorRef)getCGColorFromRed:(int)red Green:(int)green Blue:(int)blue Alpha:(int)alpha;
@end
#import "UIColor+XYCategory.h"
@implementation UIColor (XYCategory)
+ (UIColor *)colorWithHex:(long)hexColor
{
return [UIColor colorWithHex:hexColor alpha:1.];
}
+ (UIColor *)colorWithHex:(long)hexColor alpha:(float)opacity
{
float red = ((float)((hexColor & 0xFF0000) >> 16)) / 255.0;
float green = ((float)((hexColor & 0xFF00) >> 8)) / 255.0;
float blue = ((float)(hexColor & 0xFF)) / 255.0;
return [UIColor colorWithRed:red green:green blue:blue alpha:opacity];
}
+ (UIColor *)colorWithHexString:(NSString *)hexColor
{
NSString *cString = [[hexColor stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString];
if ([cString length] < 6)
return [UIColor whiteColor];
if ([cString hasPrefix:@"0X"])
cString = [cString substringFromIndex:2];
else if ([cString hasPrefix:@"#"])
cString = [cString substringFromIndex:1];
if ([cString length] != 6)
return [UIColor whiteColor];
NSRange range;
range.location = 0;
range.length = 2;
NSString *rString = [cString substringWithRange:range];
range.location = 2;
NSString *gString = [cString substringWithRange:range];
range.location = 4;
NSString *bString = [cString substringWithRange:range];
unsigned int r, g, b;
[[NSScanner scannerWithString:rString] scanHexInt:&r];
[[NSScanner scannerWithString:gString] scanHexInt:&g];
[[NSScanner scannerWithString:bString] scanHexInt:&b];
return [UIColor colorWithRed:((float) r / 255.0f)
green:((float) g / 255.0f)
blue:((float) b / 255.0f)
alpha:1.0f];
}
+(CGColorRef)getCGColorFromRed:(int)red Green:(int)green Blue:(int)blue Alpha:(int)alpha
{
CGFloat r = (CGFloat) red/255.0;
CGFloat g = (CGFloat) green/255.0;
CGFloat b = (CGFloat) blue/255.0;
CGFloat a = (CGFloat) alpha/255.0;
CGFloat components[4] = {r,g,b,a};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGColorRef color = CGColorCreate(colorSpace, components);
CGColorSpaceRelease(colorSpace);
return color;
}
@end