线索化意义:
二叉树是非线性结构,遍历二叉树都是通过递归或者用栈辅助非递归来遍历的。如果我们知道一个节点的前驱和后继,那么我们就可直接遍历二叉树
设置二叉树节点的前驱和后继,就是线索化二叉树,我们利用指向左右子树的空指针存放节点的前驱和后继
线索化设计思路:
遍历二叉树,当遍历到一个节点的左节点或右节点为空时,设置它的前驱和后继,那么访问时直接可根据节点的前驱和后继来进行访问
代码:
#pragma once
#include<iostream>
#include<assert.h>
using namespace std;
enum PointerTag{LINK,THREAD};
template<class T>
struct BinaryTreeNode_Thd
{
BinaryTreeNode_Thd(const T& d)
:_data(d)
, _left(NULL)
, _right(NULL)
, _leftTag(LINK)
, _rightTag(LINK)
{}
T _data;
BinaryTreeNode_Thd<T>* _left;//左孩子
BinaryTreeNode_Thd<T>* _right;//右孩子
PointerTag _leftTag;//左孩子线索化标志
PointerTag _rightTag;//右孩子线索化标志
};
template<class T>
class BinaryTreeThd
{
typedef BinaryTreeNode_Thd<T> Node;
public:
BinaryTreeThd(const T* a, size_t size, const T& invalid)
:_root(NULL)
{
size_t index = 0;
_root=_CreatTree(a, size, index, invalid);
}
void InOrderTheading()//中序线索化
{
Node* prev = NULL;
_InOrderTheading(_root,prev);
}
void InOrderThd()//中序遍历
{
Node* cur = _root;
while (cur)
{
while (cur->_leftTag == LINK)//找树的最左节点
{
cur = cur->_left;
}
cout << cur->_data << " ";
while (cur->_rightTag == THREAD)
{
cur = cur->_right;
cout << cur->_data << " ";
}
cur = cur->_right;
}
cout << endl;
}
void PrevOrderTheading()//前序线索化
{
Node* prev = NULL;
_PrevOrderTheading(_root, prev);
}
void PrevOrderThd()//前序遍历
{
Node* cur = _root;
while (cur)
{
while (cur->_leftTag == LINK)
{
cout << cur->_data << " ";
cur = cur->_left;
}
cout << cur->_data << " ";
cur = cur->_right;
}
}
void PostOrderTheading()//后序线索化
{
Node* prev = NULL;
_PostOrderTheading(_root, prev);
}
protected:
Node* _CreatTree(const T *a, size_t size, size_t &index, const T& invalid)//建立二叉树
{
assert(a);
Node* node = NULL;
if (a[index] != invalid && index < size)
{
node= new Node(a[index]);
node->_left = _CreatTree(a, size, ++index, invalid);
node->_right = _CreatTree(a, size, ++index, invalid);
}
return node;
}
void _InOrderTheading(Node *cur, Node* &prev)//递归方法中序线索化
{
if (cur == NULL)
return;
_InOrderTheading(cur->_left, prev);
if (cur->_left == NULL)//线索化前驱
{
cur->_leftTag = THREAD;
cur->_left = prev;
}
if (prev && prev->_right == NULL)//线索化后继,这里由于本次线索化时并不知道其后继是哪里,
//因此后继通过线索化下各节点的前驱时进行线索化
{
prev->_rightTag = THREAD;
prev->_right = cur;
}
prev = cur;
_InOrderTheading(cur->_right, prev);
}
void _PrevOrderTheading(Node *cur, Node* &prev)//递归方法前序线索化
{
if (cur == NULL)
return;
if (cur->_left == NULL)
{
cur->_leftTag = THREAD;
cur->_left = prev;
}
if (prev && prev->_right == NULL)
{
prev->_rightTag = THREAD;
prev->_right = cur;
}
prev = cur;
if (cur->_leftTag==LINK)
_PrevOrderTheading(cur->_left, prev);
if (cur->_rightTag==LINK)
_PrevOrderTheading(cur->_right, prev);
}
void _PostOrderTheading(Node *cur, Node* &prev)//递归方法中序线索化
{
if (cur == NULL)
return;
_PostOrderTheading(cur->_left, prev);
_PostOrderTheading(cur->_right, prev);
if (cur->_left == NULL)
{
cur->_leftTag = THREAD;
cur->_left = prev;
}
if (prev && prev->_right == NULL)
{
prev->_rightTag = THREAD;
prev->_right = cur;
}
prev = cur;
}
private:
Node* _root;
};