FJNU.1083
Description
One morning, you wake up and think: "I am such a good programmer. Why not make some money?'' So you decide to write a computer game.
The game takes place on a rectangular board consisting of w * h squares. Each square might or might not contain a game piece, as shown in the picture.
One important aspect of the game is whether two game pieces can be connected by a path which satisfies the two following properties:
It consists of straight segments, each one being either horizontal or vertical.
It does not cross any other game pieces.
(It is allowed that the path leaves the board temporarily.)
Here is an example:
The game pieces at (1,3) and at (4, 4) can be connected. The game pieces at (2, 3) and (3, 4) cannot be connected; each path would cross at least one other game piece.
The part of the game you have to write now is the one testing whether two game pieces can be connected according to the rules above.
Input
The input contains descriptions of several different game situations. The first line of each description contains two integers w and h (1 <= w,h <= 75), the width and the height of the board. The next h lines describe the contents of the board; each of these lines contains exactly w characters: a "X" if there is a game piece at this location, and a space if there is no game piece.
Each description is followed by several lines containing four integers x1, y1, x2, y2 each satisfying 1 <= x1,x2 <= w, 1 <= y1,y2 <= h. These are the coordinates of two game pieces. (The upper left corner has the coordinates (1, 1).) These two game pieces will always be different. The list of pairs of game pieces for a board will be terminated by a line containing "0 0 0 0".
The entire input is terminated by a test case starting with w=h=0. This test case should not be procesed.
Output
For each board, output the line "Board #n:", where n is the number of the board. Then, output one line for each pair of game pieces associated with the board description. Each of these lines has to start with "Pair m: ", where m is the number of the pair (starting the count with 1 for each board). Follow this by "ksegments.", where k is the minimum number of segments for a path connecting the two game pieces, or "impossible.", if it is not possible to connect the two game pieces as described above.
Output a blank line after each board.
Sample Input
5 4
XXXXX
X X
XXX X
XXX
2 3 5 3
1 3 4 4
2 3 3 4
0 0 0 0
0 0
Sample Output
Board #1:
Pair 1: 4 segments.
Pair 2: 3 segments.
Pair 3: impossible.
Source
Mid-Central European Regional Contest 1999
My Program
#define N 80
using namespace std;
int w,h,map[N][N];
int search( int sc, int sr, int ec, int er)
... {
int tmp[N][N];
int i,j,c,r;
for(i=0;i<=h+1;i++)
for(j=0;j<=w+1;j++)
tmp[i][j]=map[i][j];
int front=0,rear=1;
int qr[N*N],qc[N*N];
tmp[sr][sc]=0;
qr[0]=sr;qc[0]=sc;
while(front<rear)
...{
r=qr[front];c=qc[front];
j=c-1;
while(j>=0&&(tmp[r][j]>=0||(j==ec&&r==er)))
...{
if(tmp[r][j]<=0)
...{
tmp[r][j]=tmp[r][c]+1;
qr[rear]=r;qc[rear]=j;
if(j==ec&&r==er) return tmp[er][ec];
rear++;
}
j--;
}
j=c+1;
while(j<=w+1&&(tmp[r][j]>=0||(j==ec&&r==er)))
...{
if(tmp[r][j]<=0)
...{
tmp[r][j]=tmp[r][c]+1;
qr[rear]=r;qc[rear]=j;
if(j==ec&&r==er) return tmp[er][ec];
rear++;
}
j++;
}
i=r-1;
while(i>=0&&(tmp[i][c]>=0||(i==er&&c==ec)))
...{
if(tmp[i][c]<=0)
...{
tmp[i][c]=tmp[r][c]+1;
qr[rear]=i;qc[rear]=c;
if(i==er&&c==ec) return tmp[er][ec];
rear++;
}
i--;
}
i=r+1;
while(i<=h+1&&(tmp[i][c]>=0||(i==er&&c==ec)))
...{
if(tmp[i][c]<=0)
...{
tmp[i][c]=tmp[r][c]+1;
qr[rear]=i;qc[rear]=c;
if(i==er&&c==ec) return tmp[er][ec];
rear++;
}
i++;
}
front++;
}
return 0;
}
int main()
... {
int k,t=0;
int i,j,x;
char c[N];
int sc,sr,ec,er;
while(cin>>w>>h)
...{
if(w==0&&h==0)
break;
memset(map,0,sizeof(map));
getchar();
for(i=1;i<=h;i++)
...{
gets(c);
for(j=1;j<=w;j++)
map[i][j]=c[j-1]=='X'?-1:0;
}
cout<<"Board #"<<++t<<":"<<endl;
k=0;
while(cin>>sc>>sr>>ec>>er)
...{
if(sc==0&&sr==0&&ec==0&&er==0)
break;
cout<<"Pair "<<++k<<": ";
x=search(sc,sr,ec,er);
if(x==0)
cout<<"impossible."<<endl;
else
cout<<x<<" segments."<<endl;
}
cout<<endl;
}
return 0;
}
YOYO's Note:
┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄它是华丽的分隔线
【题意简述】
有一张w*h的棋盘,上面的每一格都有可能放一块游戏棋,也有可能不放。
给你两个游戏棋的位置,找出将它们连接起来最少需要的线段数。
【粗略分析】
变形的BFS。线段可以走很长,
因此每一步都是用循环,找出能走到的最远的距离,遇到X或边界结束循环,找下面N个可能走到的点。
走到终点即可返回,走到最后也未到即返回0表示impossible.
【C++源代码】
#define N 80
using namespace std;
int w,h,map[N][N];
int search( int sc, int sr, int ec, int er)
... {
int tmp[N][N];
int i,j,c,r;
for(i=0;i<=h+1;i++)
for(j=0;j<=w+1;j++)
tmp[i][j]=map[i][j];
int front=0,rear=1;
int qr[N*N],qc[N*N];
tmp[sr][sc]=0;
qr[0]=sr;qc[0]=sc;
while(front<rear)
...{
r=qr[front];c=qc[front];
j=c-1;
while(j>=0&&(tmp[r][j]>=0||(j==ec&&r==er)))
...{
if(tmp[r][j]<=0)
...{
tmp[r][j]=tmp[r][c]+1;
qr[rear]=r;qc[rear]=j;
if(j==ec&&r==er) return tmp[er][ec];
rear++;
}
j--;
}
j=c+1;
while(j<=w+1&&(tmp[r][j]>=0||(j==ec&&r==er)))
...{
if(tmp[r][j]<=0)
...{
tmp[r][j]=tmp[r][c]+1;
qr[rear]=r;qc[rear]=j;
if(j==ec&&r==er) return tmp[er][ec];
rear++;
}
j++;
}
i=r-1;
while(i>=0&&(tmp[i][c]>=0||(i==er&&c==ec)))
...{
if(tmp[i][c]<=0)
...{
tmp[i][c]=tmp[r][c]+1;
qr[rear]=i;qc[rear]=c;
if(i==er&&c==ec) return tmp[er][ec];
rear++;
}
i--;
}
i=r+1;
while(i<=h+1&&(tmp[i][c]>=0||(i==er&&c==ec)))
...{
if(tmp[i][c]<=0)
...{
tmp[i][c]=tmp[r][c]+1;
qr[rear]=i;qc[rear]=c;
if(i==er&&c==ec) return tmp[er][ec];
rear++;
}
i++;
}
front++;
}
return 0;
}
int main()
... {
int k,t=0;
int i,j,x;
char c[N];
int sc,sr,ec,er;
while(cin>>w>>h)
...{
if(w==0&&h==0)
break;
memset(map,0,sizeof(map));
getchar();
for(i=1;i<=h;i++)
...{
gets(c);
for(j=1;j<=w;j++)
map[i][j]=c[j-1]=='X'?-1:0;
}
cout<<"Board #"<<++t<<":"<<endl;
k=0;
while(cin>>sc>>sr>>ec>>er)
...{
if(sc==0&&sr==0&&ec==0&&er==0)
break;
cout<<"Pair "<<++k<<": ";
x=search(sc,sr,ec,er);
if(x==0)
cout<<"impossible."<<endl;
else
cout<<x<<" segments."<<endl;
}
cout<<endl;
}
return 0;
}
【注意事项】
※ 多组数据,注意清0
※ 注意XX时线段数为1
※ 读入数据去掉换行时用getchar()
【点评】
有些迟钝的一题 = = || 比赛时没有看,今天才完成……