设计模式系列之工厂模式

1、先定义借口 

public interface Shape {
  void draw();
}

2、定义实现 

public class Circle implements Shape {
  @Override
  public void draw() {
    System.out.println("Circle draw method");
  }
}

public class Rectangle implements Shape {
  @Override
  public void draw() {
    System.out.println("Rectangle draw method");
  }
}

public class Square implements Shape {
  @Override
  public void draw() {
    System.out.println("Square draw method");
  }
}

3、定义工厂 

public class ShapeFactory {
  public Shape getShape(String shapeType) {
    if (shapeType == null) {
      return null;
    }
    if (shapeType.equalsIgnoreCase("circle")) {
      return new Circle();
    } else if (shapeType.equalsIgnoreCase("square")) {
      return new Square();
    } else if (shapeType.equalsIgnoreCase("rectangle")) {
      return new Rectangle();
    }
    return null;
  }
}

4、调用 

public class FactoryPatternDemo {
  public static void main(String[] args) {
    ShapeFactory factory = new ShapeFactory();
    Shape shape1 = factory.getShape("circle");
    shape1.draw();

    shape1 = factory.getShape("square");
    shape1.draw();

    shape1 = factory.getShape("rectangle");
    shape1.draw();

  }
}

5、截图

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