Android远程代理对象BpSurface的获取过程源码分析

在上一篇文章Android SurfaceFlinger服务代理对象获取过程源码分析中介绍了应用程序获取SurfaceFlinger中的各种远程Binder代理对象,SurfaceFlinger为每个应用程序创建Client对象来处理应用程序的Binder请求,同时返回Client的Binder代理对象给应用程序,这样应用程序就可以通过该Binder代理对象来请求SurfaceFlinger创建Surface了,本文在前面章节的基础上 分析Surface在服务端创建对应的Layer对象过程,并将BSurface远程代理对象返回给应用程序。

SurfaceComposerClient mSession = new SurfaceComposerClient();
sp<SurfaceControl> control= mSession->createSurface(0, dinfo.h, dinfo.w, PIXEL_FORMAT_RGB_565);

首先在应用程序端构造SurfaceComposerClient对象,在构造过程中,通过ComposerService类查询到SurfaceFlinger服务的远程代理对象,并通过SurfaceFlinger的远程Binder代理对象连接SurfaceFlinger,获取SurfaceFlinger为应用程序创建的Client的远程代理对象,关于应用程序查询SurfaceFlinger服务代理对象,应用程序连接SurfaceFlinger的过程请查看Android SurfaceFlinger服务代理对象获取过程源码分析。得到SurfaceComposerClient对象后,就可以调用该对象的createSurface函数来创建Surface了,同时得到一个SurfaceControl对象。

sp<SurfaceControl> SurfaceComposerClient::createSurface(
        DisplayID display, //显示屏ID
        uint32_t w, //图像宽度
        uint32_t h, //图像高度
        PixelFormat format,//图形格式
        uint32_t flags)//创建的Surface类型
{
    String8 name;
    const size_t SIZE = 128;
    char buffer[SIZE];
    snprintf(buffer, SIZE, "<pid_%d>", getpid());//为当前创建的Surface格式化名称:<pid_%d>
    name.append(buffer);
    return SurfaceComposerClient::createSurface(name, display,w, h, format, flags);
}

将当前进程的ID号格式化为<pid_%d>的字符串来命名当前创建的Surface,然后调用SurfaceComposerClient的另一个重载函数createSurface来创建Surface

sp<SurfaceControl> SurfaceComposerClient::createSurface(
        const String8& name,
        DisplayID display,
        uint32_t w,
        uint32_t h,
        PixelFormat format,
        uint32_t flags)
{
    sp<SurfaceControl> result;
    if (mStatus == NO_ERROR) {
        ISurfaceComposerClient::surface_data_t data;
		//mClient为服务端Client的远程代理对象BpSurfaceComposerClient,这里请求服务端Client创建Surface
        sp<ISurface> surface = mClient->createSurface(&data, name,display, w, h, format, flags);
        if (surface != 0) {
			//根据服务端返回来的ISurface,surface_data_t及当前SurfaceComposerClient对象来构造SurfaceControl对象
            result = new SurfaceControl(this, surface, data);
        }
    }
    return result;
}

Android SurfaceFlinger服务代理对象获取过程源码分析中我们知道,应用程序获得Client的远程代理对象BpSurfaceComposerClient后,保存到成员变量mClient中,这里就是通过Client的远程代理对象BpSurfaceComposerClient向服务端的Client请求创建Surface,并得到BSurface的远程Binder代理对象BpSurface,接着利用得到的BpSurface对象及SurfaceComposerClient对象为应用程序创建一个SurfaceControl对象。ISurface也是基于Binder进程通信框架设计的,其在Binder通信框架中的类关系图如下:

由于ISurfaceComposerClient也是基于Binder通信框架的,因此BpSurfaceComposerClient向服务端的Client请求创建Surface的过程分为客户端进程和服务端进程。

客户端进程:

frameworks\native\libs\gui\ISurfaceComposerClient.cpp

virtual sp<ISurface> createSurface( surface_data_t* params,
									const String8& name,
									DisplayID display,
									uint32_t w,
									uint32_t h,
									PixelFormat format,
									uint32_t flags)
{
	Parcel data, reply;
	data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
	data.writeString8(name);
	data.writeInt32(display);
	data.writeInt32(w);
	data.writeInt32(h);
	data.writeInt32(format);
	data.writeInt32(flags);
	remote()->transact(CREATE_SURFACE, data, &reply);
	params->readFromParcel(reply);
	return interface_cast<ISurface>(reply.readStrongBinder());
}

服务端进程:

frameworks\native\libs\gui\ISurfaceComposerClient.cpp

status_t BnSurfaceComposerClient::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
     switch(code) {
        case CREATE_SURFACE: {
            CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
            surface_data_t params;
            String8 name = data.readString8();
            DisplayID display = data.readInt32();
            uint32_t w = data.readInt32();
            uint32_t h = data.readInt32();
            PixelFormat format = data.readInt32();
            uint32_t flags = data.readInt32();
            sp<ISurface> s = createSurface(¶ms, name, display, w, h,format, flags);
            params.writeToParcel(reply);
            reply->writeStrongBinder(s->asBinder());
            return NO_ERROR;
        } break;
        default:
            return BBinder::onTransact(code, data, reply, flags);
    }
}

createSurface函数在BnSurfaceComposerClient的子类Client中实现

frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp

sp<ISurface> Client::createSurface(
        ISurfaceComposerClient::surface_data_t* params,
        const String8& name,
        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
        uint32_t flags)
{
	//构造一个MessageCreateSurface消息
    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),params, name, this, display, w, h, format, flags);
	//将消息投递到SurfaceFlinger的mEventQueue队列中,并睡眠等待消息处理
    mFlinger->postMessageSync(msg);
	//当消息得到处理后,线程唤醒,读取处理结果
    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
}

关于SurfaceFlinger的消息队列这里不做分析。MessageCreateSurface消息被投递到SurfaceFlinger的mEventQueue队列中后,MessageCreateSurface类的handler函数被调用,用来处理MessageCreateSurface消息。

virtual bool handler() {
	result = flinger->createSurface(params, name, client,display, w, h, format, flags);
	return true;
}

这里又调用SurfaceFlinger的createSurface函数来创建Surface

sp<ISurface> SurfaceFlinger::createSurface(
        ISurfaceComposerClient::surface_data_t* params,
        const String8& name,
        const sp<Client>& client,
        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
        uint32_t flags)
{
    sp<LayerBaseClient> layer;
    sp<ISurface> surfaceHandle;
	//图像的宽高必须大于0
    if (int32_t(w|h) < 0) {
        ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",int(w), int(h));
        return surfaceHandle;
    }
	//根据flag来判断请求创建的Surface类型,实际创建的是LayerBaseClient对象
    sp<Layer> normalLayer;
    switch (flags & eFXSurfaceMask) {
        case eFXSurfaceNormal:
            normalLayer = createNormalSurface(client, d, w, h, flags, format);
            layer = normalLayer;
            break;
        case eFXSurfaceBlur:
            // for now we treat Blur as Dim, until we can implement it
            // efficiently.
        case eFXSurfaceDim:
            layer = createDimSurface(client, d, w, h, flags);
            break;
        case eFXSurfaceScreenshot:
            layer = createScreenshotSurface(client, d, w, h, flags);
            break;
    }
    if (layer != 0) {
		//初始化LayerBaseClient对象
        layer->initStates(w, h, flags);
        layer->setName(name);
        ssize_t token = addClientLayer(client, layer);
		//从LayerBaseClient对象中取出BSurface本地对象
        surfaceHandle = layer->getSurface();
        if (surfaceHandle != 0) {
			//初始化参数params
            params->token = token;
            params->identity = layer->getIdentity();
            if (normalLayer != 0) {
                Mutex::Autolock _l(mStateLock);
                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
            }
        }
        setTransactionFlags(eTransactionNeeded);
    }
    return surfaceHandle;
}

该函数首先根据应用程序发送过来的参数来读取请求创建Surface的类型,目前Android系统定义了4种类型的Layer,即eFXSurfaceNormal、eFXSurfaceBlur、eFXSurfaceDim、eFXSurfaceScreenshot。构造完并初始化LayerBaseClient对象,最后从LayerBaseClient对象中取得BSurface本地对象,然后将BSurface对象的远程Binder代理对象返回给应用程序。

sp<Layer> SurfaceFlinger::createNormalSurface(
        const sp<Client>& client, DisplayID display,
        uint32_t w, uint32_t h, uint32_t flags,
        PixelFormat& format)
{
    // initialize the surfaces
    switch (format) { // TODO: take h/w into account
    case PIXEL_FORMAT_TRANSPARENT:
    case PIXEL_FORMAT_TRANSLUCENT:
        format = PIXEL_FORMAT_RGBA_8888;
        break;
    case PIXEL_FORMAT_OPAQUE:
#ifdef NO_RGBX_8888
        format = PIXEL_FORMAT_RGB_565;
#else
        format = PIXEL_FORMAT_RGBX_8888;
#endif
        break;
    }
#ifdef NO_RGBX_8888
    if (format == PIXEL_FORMAT_RGBX_8888)
        format = PIXEL_FORMAT_RGBA_8888;
#endif
	//构造Layer对象
    sp<Layer> layer = new Layer(this, display, client);
    status_t err = layer->setBuffers(w, h, format, flags);
    if (CC_LIKELY(err != NO_ERROR)) {
        ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
        layer.clear();
    }
    return layer;
}
该函数首先判断图像格式,然后构造一个Layer对象,接着为该Layer对象设置缓冲区buffer,上图显示了Layer类的继承关系,在构造Layer对象时,其父类的构造函数会被依次调用。
Layer::Layer(SurfaceFlinger* flinger,
        DisplayID display, const sp<Client>& client)
    :   LayerBaseClient(flinger, display, client),
        mTextureName(-1U),
        mQueuedFrames(0),
        mCurrentTransform(0),
        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
        mCurrentOpacity(true),
        mRefreshPending(false),
        mFrameLatencyNeeded(false),
        mFrameLatencyOffset(0),
        mFormat(PIXEL_FORMAT_NONE),
        mGLExtensions(GLExtensions::getInstance()),
        mOpaqueLayer(true),
        mNeedsDithering(false),
        mSecure(false),
        mProtectedByApp(false)
{
    mCurrentCrop.makeInvalid();
    glGenTextures(1, &mTextureName);
}
Layer的父类LayerBaseClient构造过程:
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
        const sp<Client>& client)
    : LayerBase(flinger, display),
      mHasSurface(false),
      mClientRef(client),
      mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
}
LayerBaseClient的父类LayerBase的构造过程:
LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
    : dpy(display), contentDirty(false),
      sequence(uint32_t(android_atomic_inc(&sSequence))),
      mFlinger(flinger), mFiltering(false),
      mNeedsFiltering(false),
      mOrientation(0),
      mPlaneOrientation(0),
      mTransactionFlags(0),
      mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
{
    const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
    mFlags = hw.getFlags();
}
由于Layer继承于RefBase类,同时实现了该类的onFirstRef函数,在前面就介绍了,当第一次强引用RefBase的子类对象,并且该子类对象实现了onFirstRef函数,onFirstRef函数会被自动调用,Layer对象也不例外:
void Layer::onFirstRef()
{
    LayerBaseClient::onFirstRef();
    // Creates a custom BufferQueue for SurfaceTexture to use
    sp<BufferQueue> bq = new SurfaceTextureLayer();
    mSurfaceTexture = new SurfaceTexture(mTextureName, true,GL_TEXTURE_EXTERNAL_OES, false, bq);
    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
    mSurfaceTexture->setSynchronousMode(true);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
    mSurfaceTexture->setBufferCountServer(2);
#else
    mSurfaceTexture->setBufferCountServer(3);
#endif
}
SurfaceTextureLayer也是基于Binder通信框架设计的:
这里就是为当前创建的Layer构造并初始化SurfaceTexture对象,该SurfaceTexture对象用来管理BufferQueue。回到SurfaceFlinger的创建 普通Surface函数createNormalSurface,构造完Layer对象后,还需根据图像大小,格式来设置Layer对象中的buffer
status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    // this surfaces pixel format
    PixelFormatInfo info;
    status_t err = getPixelFormatInfo(format, &info);
    if (err) {
        ALOGE("unsupported pixelformat %d", format);
        return err;
    }

    // the display's pixel format
    const DisplayHardware& hw(graphicPlane(0).displayHardware());
    uint32_t const maxSurfaceDims = min(hw.getMaxTextureSize(), hw.getMaxViewportDims());

    // never allow a surface larger than what our underlying GL implementation
    // can handle.
    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
        return BAD_VALUE;
    }

    PixelFormatInfo displayInfo;
    getPixelFormatInfo(hw.getFormat(), &displayInfo);
    const uint32_t hwFlags = hw.getFlags();
    
    mFormat = format;

    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
    mCurrentOpacity = getOpacityForFormat(format);

    mSurfaceTexture->setDefaultBufferSize(w, h);
    mSurfaceTexture->setDefaultBufferFormat(format);
    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));

    // we use the red index
    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
    mNeedsDithering = layerRedsize > displayRedSize;

    return NO_ERROR;
}
最后返回到SurfaceFlinger的createSurface函数设置Layer的当前状态及名称,同时将当前创建的Layer添加到Client的窗口列表及SurfaceFlinger维护的Z秩序列表中
layer->initStates(w, h, flags);
layer->setName(name);
ssize_t token = addClientLayer(client, layer);
将当前Layer添加的Client及SurfaceFlinger维护的列表中
ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,const sp<LayerBaseClient>& lbc)
{
    // attach this layer to the client
    size_t name = client->attachLayer(lbc);
    Mutex::Autolock _l(mStateLock);
    // add this layer to the current state list
    addLayer_l(lbc);
    return ssize_t(name);
}
函数调用attachLayer将当前Layer添加到当前应用程序在SurfaceFlinger中的Client的mLayers列表中
DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
{
    Mutex::Autolock _l(mLock);
    size_t name = mNameGenerator++;
    mLayers.add(name, layer);
    return name;
}
接着调用函数addLayer_l将当前创建的Layer添加到SurfaceFlinger中
status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
}
完成Layer对象的创建及设置后,调用当前创建的Layer对象的getSurface()函数来创建一个BSurface对象,getSurface()函数实现在Layer的父类LayerBaseClient中
sp<ISurface> LayerBaseClient::getSurface()
{
    sp<ISurface> s;
    Mutex::Autolock _l(mLock);
    LOG_ALWAYS_FATAL_IF(mHasSurface,"LayerBaseClient::getSurface() has already been called");
    mHasSurface = true;
    s = createSurface();
    mClientSurfaceBinder = s->asBinder();
    return s;
}
createSurface()用于创建一个BSurface对象,同时将创建的BSurface的Binder本地对象保存到LayerBaseClient的父类LayerBase的成员变量mClientSurfaceBinder中。
sp<ISurface> LayerBaseClient::createSurface()
{
    sp<ISurface> sur(new BSurface(mFlinger, this));
    return sur;
}
层层返回到SurfaceFlinger的createSurface函数,该函数最终返回一个BSurface对象,最后在BnSurfaceComposerClient的onTransact函数中通过writeStrongBinder(s->asBinder())将BSurface的Binder本地对象写入到Binder驱动中,应用程序端BpSurfaceComposerClient通过reply.readStrongBinder()从Binder驱动中读取BSurface的Binder远程代理对象,并通过interface_cast<ISurface>创建BSurface的远程代理对象BpSurface,到此Surface就创建完成了,现在来总结一下Surface的整个创建过程:
1.应用程序进程通过SurfaceComposerClient对象向SurfaceFlinger请求创建Surface;
2.SurfaceComposerClient对象借助Client的远程代理对象BpSurfaceComposerClient向Client请求创建Surface;
3.Client接收到BpSurfaceComposerClient的CREATE_SURFACE请求后,向SurfaceFlinger的事件队列发送MessageCreateSurface消息;
4.MessageCreateSurface消息处理过程中,使用SurfaceFlinger来创建Surface;
5.SurfaceFlinger根据参数创建并初始化Layer对象;
6.创建BSurface对象,并将该对象的Binder远程对象返回给应用程序进程。

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