在上一篇文章Android SurfaceFlinger服务代理对象获取过程源码分析中介绍了应用程序获取SurfaceFlinger中的各种远程Binder代理对象,SurfaceFlinger为每个应用程序创建Client对象来处理应用程序的Binder请求,同时返回Client的Binder代理对象给应用程序,这样应用程序就可以通过该Binder代理对象来请求SurfaceFlinger创建Surface了,本文在前面章节的基础上 分析Surface在服务端创建对应的Layer对象过程,并将BSurface远程代理对象返回给应用程序。
SurfaceComposerClient mSession = new SurfaceComposerClient();
sp<SurfaceControl> control= mSession->createSurface(0, dinfo.h, dinfo.w, PIXEL_FORMAT_RGB_565);
首先在应用程序端构造SurfaceComposerClient对象,在构造过程中,通过ComposerService类查询到SurfaceFlinger服务的远程代理对象,并通过SurfaceFlinger的远程Binder代理对象连接SurfaceFlinger,获取SurfaceFlinger为应用程序创建的Client的远程代理对象,关于应用程序查询SurfaceFlinger服务代理对象,应用程序连接SurfaceFlinger的过程请查看Android SurfaceFlinger服务代理对象获取过程源码分析。得到SurfaceComposerClient对象后,就可以调用该对象的createSurface函数来创建Surface了,同时得到一个SurfaceControl对象。
sp<SurfaceControl> SurfaceComposerClient::createSurface(
DisplayID display, //显示屏ID
uint32_t w, //图像宽度
uint32_t h, //图像高度
PixelFormat format,//图形格式
uint32_t flags)//创建的Surface类型
{
String8 name;
const size_t SIZE = 128;
char buffer[SIZE];
snprintf(buffer, SIZE, "<pid_%d>", getpid());//为当前创建的Surface格式化名称:<pid_%d>
name.append(buffer);
return SurfaceComposerClient::createSurface(name, display,w, h, format, flags);
}
将当前进程的ID号格式化为<pid_%d>的字符串来命名当前创建的Surface,然后调用SurfaceComposerClient的另一个重载函数createSurface来创建Surface
sp<SurfaceControl> SurfaceComposerClient::createSurface(
const String8& name,
DisplayID display,
uint32_t w,
uint32_t h,
PixelFormat format,
uint32_t flags)
{
sp<SurfaceControl> result;
if (mStatus == NO_ERROR) {
ISurfaceComposerClient::surface_data_t data;
//mClient为服务端Client的远程代理对象BpSurfaceComposerClient,这里请求服务端Client创建Surface
sp<ISurface> surface = mClient->createSurface(&data, name,display, w, h, format, flags);
if (surface != 0) {
//根据服务端返回来的ISurface,surface_data_t及当前SurfaceComposerClient对象来构造SurfaceControl对象
result = new SurfaceControl(this, surface, data);
}
}
return result;
}
在Android SurfaceFlinger服务代理对象获取过程源码分析中我们知道,应用程序获得Client的远程代理对象BpSurfaceComposerClient后,保存到成员变量mClient中,这里就是通过Client的远程代理对象BpSurfaceComposerClient向服务端的Client请求创建Surface,并得到BSurface的远程Binder代理对象BpSurface,接着利用得到的BpSurface对象及SurfaceComposerClient对象为应用程序创建一个SurfaceControl对象。ISurface也是基于Binder进程通信框架设计的,其在Binder通信框架中的类关系图如下:
由于ISurfaceComposerClient也是基于Binder通信框架的,因此BpSurfaceComposerClient向服务端的Client请求创建Surface的过程分为客户端进程和服务端进程。
客户端进程:
frameworks\native\libs\gui\ISurfaceComposerClient.cpp
virtual sp<ISurface> createSurface( surface_data_t* params,
const String8& name,
DisplayID display,
uint32_t w,
uint32_t h,
PixelFormat format,
uint32_t flags)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
data.writeString8(name);
data.writeInt32(display);
data.writeInt32(w);
data.writeInt32(h);
data.writeInt32(format);
data.writeInt32(flags);
remote()->transact(CREATE_SURFACE, data, &reply);
params->readFromParcel(reply);
return interface_cast<ISurface>(reply.readStrongBinder());
}
服务端进程:
frameworks\native\libs\gui\ISurfaceComposerClient.cpp
status_t BnSurfaceComposerClient::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case CREATE_SURFACE: {
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
surface_data_t params;
String8 name = data.readString8();
DisplayID display = data.readInt32();
uint32_t w = data.readInt32();
uint32_t h = data.readInt32();
PixelFormat format = data.readInt32();
uint32_t flags = data.readInt32();
sp<ISurface> s = createSurface(¶ms, name, display, w, h,format, flags);
params.writeToParcel(reply);
reply->writeStrongBinder(s->asBinder());
return NO_ERROR;
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
createSurface函数在BnSurfaceComposerClient的子类Client中实现
frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp
sp<ISurface> Client::createSurface(
ISurfaceComposerClient::surface_data_t* params,
const String8& name,
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
//构造一个MessageCreateSurface消息
sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),params, name, this, display, w, h, format, flags);
//将消息投递到SurfaceFlinger的mEventQueue队列中,并睡眠等待消息处理
mFlinger->postMessageSync(msg);
//当消息得到处理后,线程唤醒,读取处理结果
return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
}
关于SurfaceFlinger的消息队列这里不做分析。MessageCreateSurface消息被投递到SurfaceFlinger的mEventQueue队列中后,MessageCreateSurface类的handler函数被调用,用来处理MessageCreateSurface消息。
virtual bool handler() {
result = flinger->createSurface(params, name, client,display, w, h, format, flags);
return true;
}
这里又调用SurfaceFlinger的createSurface函数来创建Surface
sp<ISurface> SurfaceFlinger::createSurface(
ISurfaceComposerClient::surface_data_t* params,
const String8& name,
const sp<Client>& client,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
sp<LayerBaseClient> layer;
sp<ISurface> surfaceHandle;
//图像的宽高必须大于0
if (int32_t(w|h) < 0) {
ALOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",int(w), int(h));
return surfaceHandle;
}
//根据flag来判断请求创建的Surface类型,实际创建的是LayerBaseClient对象
sp<Layer> normalLayer;
switch (flags & eFXSurfaceMask) {
case eFXSurfaceNormal:
normalLayer = createNormalSurface(client, d, w, h, flags, format);
layer = normalLayer;
break;
case eFXSurfaceBlur:
// for now we treat Blur as Dim, until we can implement it
// efficiently.
case eFXSurfaceDim:
layer = createDimSurface(client, d, w, h, flags);
break;
case eFXSurfaceScreenshot:
layer = createScreenshotSurface(client, d, w, h, flags);
break;
}
if (layer != 0) {
//初始化LayerBaseClient对象
layer->initStates(w, h, flags);
layer->setName(name);
ssize_t token = addClientLayer(client, layer);
//从LayerBaseClient对象中取出BSurface本地对象
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0) {
//初始化参数params
params->token = token;
params->identity = layer->getIdentity();
if (normalLayer != 0) {
Mutex::Autolock _l(mStateLock);
mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
}
}
setTransactionFlags(eTransactionNeeded);
}
return surfaceHandle;
}
该函数首先根据应用程序发送过来的参数来读取请求创建Surface的类型,目前Android系统定义了4种类型的Layer,即eFXSurfaceNormal、eFXSurfaceBlur、eFXSurfaceDim、eFXSurfaceScreenshot。构造完并初始化LayerBaseClient对象,最后从LayerBaseClient对象中取得BSurface本地对象,然后将BSurface对象的远程Binder代理对象返回给应用程序。
sp<Layer> SurfaceFlinger::createNormalSurface(
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags,
PixelFormat& format)
{
// initialize the surfaces
switch (format) { // TODO: take h/w into account
case PIXEL_FORMAT_TRANSPARENT:
case PIXEL_FORMAT_TRANSLUCENT:
format = PIXEL_FORMAT_RGBA_8888;
break;
case PIXEL_FORMAT_OPAQUE:
#ifdef NO_RGBX_8888
format = PIXEL_FORMAT_RGB_565;
#else
format = PIXEL_FORMAT_RGBX_8888;
#endif
break;
}
#ifdef NO_RGBX_8888
if (format == PIXEL_FORMAT_RGBX_8888)
format = PIXEL_FORMAT_RGBA_8888;
#endif
//构造Layer对象
sp<Layer> layer = new Layer(this, display, client);
status_t err = layer->setBuffers(w, h, format, flags);
if (CC_LIKELY(err != NO_ERROR)) {
ALOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
layer.clear();
}
return layer;
}
该函数首先判断图像格式,然后构造一个Layer对象,接着为该Layer对象设置缓冲区buffer,上图显示了Layer类的继承关系,在构造Layer对象时,其父类的构造函数会被依次调用。
Layer::Layer(SurfaceFlinger* flinger,
DisplayID display, const sp<Client>& client)
: LayerBaseClient(flinger, display, client),
mTextureName(-1U),
mQueuedFrames(0),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
mRefreshPending(false),
mFrameLatencyNeeded(false),
mFrameLatencyOffset(0),
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
mNeedsDithering(false),
mSecure(false),
mProtectedByApp(false)
{
mCurrentCrop.makeInvalid();
glGenTextures(1, &mTextureName);
}
Layer的父类LayerBaseClient构造过程:
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client)
: LayerBase(flinger, display),
mHasSurface(false),
mClientRef(client),
mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
}
LayerBaseClient的父类LayerBase的构造过程:
LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
: dpy(display), contentDirty(false),
sequence(uint32_t(android_atomic_inc(&sSequence))),
mFlinger(flinger), mFiltering(false),
mNeedsFiltering(false),
mOrientation(0),
mPlaneOrientation(0),
mTransactionFlags(0),
mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
{
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
mFlags = hw.getFlags();
}
由于Layer继承于RefBase类,同时实现了该类的onFirstRef函数,在前面就介绍了,当第一次强引用RefBase的子类对象,并且该子类对象实现了onFirstRef函数,onFirstRef函数会被自动调用,Layer对象也不例外:
void Layer::onFirstRef()
{
LayerBaseClient::onFirstRef();
// Creates a custom BufferQueue for SurfaceTexture to use
sp<BufferQueue> bq = new SurfaceTextureLayer();
mSurfaceTexture = new SurfaceTexture(mTextureName, true,GL_TEXTURE_EXTERNAL_OES, false, bq);
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
mSurfaceTexture->setBufferCountServer(2);
#else
mSurfaceTexture->setBufferCountServer(3);
#endif
}
status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
// this surfaces pixel format
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) {
ALOGE("unsupported pixelformat %d", format);
return err;
}
// the display's pixel format
const DisplayHardware& hw(graphicPlane(0).displayHardware());
uint32_t const maxSurfaceDims = min(hw.getMaxTextureSize(), hw.getMaxViewportDims());
// never allow a surface larger than what our underlying GL implementation
// can handle.
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
return BAD_VALUE;
}
PixelFormatInfo displayInfo;
getPixelFormatInfo(hw.getFormat(), &displayInfo);
const uint32_t hwFlags = hw.getFlags();
mFormat = format;
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
mCurrentOpacity = getOpacityForFormat(format);
mSurfaceTexture->setDefaultBufferSize(w, h);
mSurfaceTexture->setDefaultBufferFormat(format);
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
// we use the red index
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
mNeedsDithering = layerRedsize > displayRedSize;
return NO_ERROR;
}
最后返回到SurfaceFlinger的createSurface函数设置Layer的当前状态及名称,同时将当前创建的Layer添加到Client的窗口列表及SurfaceFlinger维护的Z秩序列表中
layer->initStates(w, h, flags);
layer->setName(name);
ssize_t token = addClientLayer(client, layer);
将当前Layer添加的Client及SurfaceFlinger维护的列表中
ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,const sp<LayerBaseClient>& lbc)
{
// attach this layer to the client
size_t name = client->attachLayer(lbc);
Mutex::Autolock _l(mStateLock);
// add this layer to the current state list
addLayer_l(lbc);
return ssize_t(name);
}
函数调用attachLayer将当前Layer添加到当前应用程序在SurfaceFlinger中的Client的mLayers列表中
DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
{
Mutex::Autolock _l(mLock);
size_t name = mNameGenerator++;
mLayers.add(name, layer);
return name;
}
接着调用函数addLayer_l将当前创建的Layer添加到SurfaceFlinger中
status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
ssize_t i = mCurrentState.layersSortedByZ.add(layer);
return (i < 0) ? status_t(i) : status_t(NO_ERROR);
}
sp<ISurface> LayerBaseClient::getSurface()
{
sp<ISurface> s;
Mutex::Autolock _l(mLock);
LOG_ALWAYS_FATAL_IF(mHasSurface,"LayerBaseClient::getSurface() has already been called");
mHasSurface = true;
s = createSurface();
mClientSurfaceBinder = s->asBinder();
return s;
}
createSurface()用于创建一个BSurface对象,同时将创建的BSurface的Binder本地对象保存到LayerBaseClient的父类LayerBase的成员变量mClientSurfaceBinder中。
sp<ISurface> LayerBaseClient::createSurface()
{
sp<ISurface> sur(new BSurface(mFlinger, this));
return sur;
}
层层返回到SurfaceFlinger的createSurface函数,该函数最终返回一个BSurface对象,最后在BnSurfaceComposerClient的onTransact函数中通过writeStrongBinder(s->asBinder())将BSurface的Binder本地对象写入到Binder驱动中,应用程序端BpSurfaceComposerClient通过reply.readStrongBinder()从Binder驱动中读取BSurface的Binder远程代理对象,并通过interface_cast<ISurface>创建BSurface的远程代理对象BpSurface,到此Surface就创建完成了,现在来总结一下Surface的整个创建过程: