ThreadLocal源码分析

一、ThreadLocal简述

JAVA对象在线程间是共享的,某些场景下,我们期望对象在线程间隔离,即一个对象只对一个线程可见,其他线程无法访问。ThreadLocal提供了线程内局部变量的机制,这个变量在线程的生命周期中存活。

二、ThreadLocal使用

下面是官方文档中的ThreadLocal的api:

代码示例

public class ThreadLocalTest {

    private static final ThreadLocal<Integer> stringThreadLocal = new ThreadLocal<>();
    public static void main(String[] args) {
        CyclicBarrier barrier = new CyclicBarrier(4);
        for (int i = 0; i < 4; i ++) {
            new Thread(new MyThread(barrier)).start();
        }
    }

    static class MyThread implements Runnable {
        private CyclicBarrier barrier;

        public MyThread(CyclicBarrier barrier) {
            this.barrier = barrier;
        }

        @Override
        public void run() {
            try {
                barrier.await();
                for (int i = 0; i < 100; i++) {
                    Integer value = stringThreadLocal.get();
                    if (value == null) {
                        value = 0;
                    }
                    Integer sum = value + i;
                    stringThreadLocal.set(sum);
                }

                System.out.println(Thread.currentThread().getName() + " sum is " + stringThreadLocal.get());
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }
}

/**
运行结果
Thread-1 sum is 4950
Thread-0 sum is 4950
Thread-3 sum is 4950
Thread-2 sum is 4950

**/

从运行结果可以看出,每个线程的变量是独有的,线程之间不会相互影响。

三、自己实现ThreadLocal的想法

最初的想法就是维护一个线程到值得映射map,如下:

public class MyThreadLocal<T> {

    private Map<Thread, T> keyValueMap = new WeakHashMap<>();

    public synchronized void set(T value) {
        Thread thread = Thread.currentThread();
        keyValueMap.put(thread, value);
    }
    
    public synchronized T get() {
        Thread thread = Thread.currentThread();
        return keyValueMap.get(thread);
    }
    
    public synchronized void remove() {
        Thread thread = Thread.currentThread();
        keyValueMap.remove(thread);
    }
}

自己实现存在的问题:

1、synchronized 导致并发性能较差

带着问题,我们看下ThreadLocal是怎么实现的。

四、ThreadLocal源码分析

先来看set方法,如下:

    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

可以看到,set方法将set值的任务委托给了ThreadLocalMap,而ThreadLocalMap居然是Thread中的变量,这跟假想的变量保存在ThreadLocal中是不一样的,稍后对ThreadLocalMap进行深入分析。set方法的逻辑也很清晰,如果ThreadLocalMap不为空则直接设置值,否则创建新的ThreadLocalMap。接下来继续看get方法

    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }

    protected T initialValue() {
        return null;
    }

这里get方法也是将操作委托给了ThreadLocalMap,通过最终获得ThreadLocalMap.Entry来获取最终的值。提一下setInitialValue()方法,用来设置初始值,而initialValue()方法是protected,子类继承ThreadLocal可以实现初始值的设置。

下面来看remove方法,同样是交给ThreadLocalMap来处理。

     public void remove() {
         ThreadLocalMap m = getMap(Thread.currentThread());
         if (m != null)
             m.remove(this);
     }

五、ThreadLocalMap源码分析

ThreadLocal的实现重点在ThreadLocalMap中的实现。先看ThreadLocalMap的存储位置,它是存在Thread对象中的,而非存在ThreadLocal对象中。我理解这样做是为了避免多线程竞争,因为放在Thread对象中就相当于线程私有了,处理的时候不需要加锁,这样就避免了我们前面自己实现的代码中加锁导致效率低的问题。由于ThreadLocal本身的设计就是变量不与其他线程共享,不需要其他线程访问本对象的变量,放在Thread对象中不会有问题。

继续看ThreadLocalMap源码。ThreadLocalMap是ThreadLocal的一个静态内部类。

1、Entry数据结构

ThreadLocalMap维护了一个Entry类型的table数据

/**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

        /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;

Entry是一个以ThreadLocal为key,Object为value的键值对,需要注意的是,threadLocal是弱引用,当外部的threadLocal被置为null时,threadLocal会被回收。

2、set源码

    private void set(ThreadLocal<?> key, Object value) {

        // We don't use a fast path as with get() because it is at
        // least as common to use set() to create new entries as
        // it is to replace existing ones, in which case, a fast
        // path would fail more often than not.

        ThreadLocal.ThreadLocalMap.Entry[] tab = table;
        int len = tab.length;
        // 定位Entry存放的位置
        int i = key.threadLocalHashCode & (len-1);

        // 处理hash冲突的情况,这里采用的是开放地址法
        for (ThreadLocal.ThreadLocalMap.Entry e = tab[i];
             e != null;
             e = tab[i = nextIndex(i, len)]) {
            ThreadLocal<?> k = e.get();

            //更新
            if (k == key) {
                e.value = value;
                return;
            }

            if (k == null) {
                replaceStaleEntry(key, value, i);
                return;
            }
        }

        // 新建entry并插入
        tab[i] = new ThreadLocal.ThreadLocalMap.Entry(key, value);
        int sz = ++size;

        // 清除脏数据,扩容
        if (!cleanSomeSlots(i, sz) && sz >= threshold)
            rehash();
    }

3、get源码

    private ThreadLocal.ThreadLocalMap.Entry getEntry(ThreadLocal<?> key) {
        // 确定entry位置
        int i = key.threadLocalHashCode & (table.length - 1);
        ThreadLocal.ThreadLocalMap.Entry e = table[i];
        // 命中
        if (e != null && e.get() == key)
            return e;
        else
            // 存在hash冲突,继续查找
            return getEntryAfterMiss(key, i, e);
    }


    private ThreadLocal.ThreadLocalMap.Entry getEntryAfterMiss(ThreadLocal<?> key, int i, ThreadLocal.ThreadLocalMap.Entry e) {
        ThreadLocal.ThreadLocalMap.Entry[] tab = table;
        int len = tab.length;

        while (e != null) {
            ThreadLocal<?> k = e.get();
            //找到entry
            if (k == key)
                return e;
            // 脏数据处理
            if (k == null)
                expungeStaleEntry(i);
            else
                //遍历
                i = nextIndex(i, len);
            e = tab[i];
        }
        return null;
    }

4、remove源码

    private void remove(ThreadLocal<?> key) {
        ThreadLocal.ThreadLocalMap.Entry[] tab = table;
        int len = tab.length;
        int i = key.threadLocalHashCode & (len-1);
        for (ThreadLocal.ThreadLocalMap.Entry e = tab[i];
             e != null;
             e = tab[i = nextIndex(i, len)]) {
            if (e.get() == key) {
                //清空key
                e.clear();
                //清空value
                expungeStaleEntry(i);
                return;
            }
        }
    }

六、内存泄漏问题分析

先来看下ThreadLocal,ThreadLcoalMap,Entry之间的关系图

图中实线表示强引用,虚线表示弱引用。如果threadLocal外部强引用被设置为null,内存中的threadLocal对象会被回收(虚引用不影响回收),但是value值的强引用仍然存在,所以value不会被回收,存在内存泄漏。当然线程如果执行结束,threadLocalMap、Entry都会被回收掉,但是实际开发中我们为了线程复用,大都用线程池维护线程,内存泄漏的问题依然会产生。当然,TheadLocal的实现已经对这种情况进行了处理。简单来说就是在set、get、remove等操作的时候,会将key=null && value != null的entry的value设置为null,清理掉脏数据。

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