Minimal coverage
Minimal coverage |
The Problem
Given several segments of line (int the X axis) with coordinates [Li,Ri]. You are to choose the minimal amount of them, such they would completely cover the segment [0,M].
The Input
The first line is the number of test cases, followed by a blank line.
Each test case in the input should contains an integer M(1<=M<=5000), followed by pairs "Li Ri"(|Li|, |Ri|<=50000, i<=100000), each on a separate line. Each test case of input is terminated by pair "0 0".
Each test case will be separated by a single line.
The Output
For each test case, in the first line of output your programm should print the minimal number of line segments which can cover segment [0,M]. In the following lines, the coordinates of segments, sorted by their left end (Li), should be printed in the same format as in the input. Pair "0 0" should not be printed. If [0,M] can not be covered by given line segments, your programm should print "0"(without quotes).
Print a blank line between the outputs for two consecutive test cases.
Sample Input
2 1 -1 0 -5 -3 2 5 0 0 1 -1 0 0 1 0 0
Sample Output
0 1 0 1
#include
#include
#define N 100000
typedef struct seg seg;
struct seg{
int l;
int r;
};
int min_num(seg seg_arr[], int n, int m, seg res[])
{
int i, l, r, j, k;
r = -50000;
l = 0;
j = 0;
i = 0;
while(i < n){
while(i < n && seg_arr[i].l <= l){
if(seg_arr[i].r > r){
k = i;
r = seg_arr[i].r;
}
i++;
}
if(r <= l)
return 0;
res[j].l = seg_arr[k].l;
res[j].r = seg_arr[k].r;
j++;
if(r >= m)
break;
l = r;
}
if(r < m)
return 0;
return j;
}
int comp(const void *a, const void *b)
{
return (*(seg *)a).l > (*(seg *)b).l;
}
int main()
{
seg seg_arr[N], res[N];
int t, m, n, i, l, r;
scanf("%d", &t);
while(t-- > 0){
scanf("%d", &m);
for(i = 0; ; i++){
scanf("%d %d", &l, &r);
if(l == 0 && r == 0)
break;
seg_arr[i].l = l;
seg_arr[i].r = r;
}
qsort(seg_arr, i, sizeof(seg_arr[0]), comp);
n = min_num(seg_arr, i, m, res);
printf("%d\n", n);
for(i = 0; i < n; i++){
printf("%d %d\n", res[i].l, res[i].r);
}
if(t != 0)
printf("\n");
}
return 0;
}