圆圈倒计时的样式

转载:https://blog.csdn.net/qq_38259132/article/details/78492663

先来看下样式 :

values-attrs.xml 文件

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!--时间倒计时控件属性-->
    <declare-styleable name="CountDownView">
        <!--圆环颜色-->
        <attr name="ringColor" format="color" />
        <!--圆环底图-->
        <attr name="baseRingColor" format="color" />
        <!-- 进度文本的字体大小 -->
        <attr name="progressTextSize" format="dimension" />
        <!-- 圆环宽度 -->
        <attr name="ringWidth" format="float" />
        <!--进度文本颜色-->
        <attr name="progressTextColor" format="color" />
        <!--倒计时-->
        <attr name="countdownTime" format="integer" />
    </declare-styleable>
</resources>

控件:CountDownView

public class CountDownView extends View {
    //圆轮颜色
    private int mRingColor;
    //底图圆轮颜色
    private int baseRingColor;
    //圆轮宽度
    private float mRingWidth;
    //圆轮进度值文本大小
    private int mRingProgessTextSize;
    //宽度
    private int mWidth;
    //高度
    private int mHeight;
    private Paint mPaint;
    //底图圆
    private Paint basePaint;
    //圆环的矩形区域
    private RectF mRectF;
    //
    private int mProgessTextColor;
    private int mCountdownTime;
    private float mCurrentProgress;
    private OnCountDownFinishListener mListener;

    public CountDownView(Context context) {
        this(context, null);
    }

    public CountDownView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CountDownView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);


       // AssetsUtil.getInstance(context).readAssertText("attrs.xml");

        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CountDownView);


        mRingColor = a.getColor(R.styleable.CountDownView_ringColor, Color.parseColor("#E0E0DF"));
        baseRingColor = a.getColor(R.styleable.CountDownView_baseRingColor, Color.parseColor("#696666"));
        mRingWidth = a.getFloat(R.styleable.CountDownView_ringWidth, ScreenUtils.dip2px(context, 2));
        mRingProgessTextSize = a.getDimensionPixelSize(R.styleable.CountDownView_progressTextSize, ScreenUtils.dip2px(context, 10));
        mProgessTextColor = a.getColor(R.styleable.CountDownView_progressTextColor,Color.parseColor("#E0E0DF"));
        mCountdownTime = a.getInteger(R.styleable.CountDownView_countdownTime, 60);
        a.recycle();
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setAntiAlias(true);
        basePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        basePaint.setAntiAlias(true);
        this.setWillNotDraw(false);
    }

    public void setCountdownTime(int mCountdownTime) {
        this.mCountdownTime = mCountdownTime;
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        mRectF = new RectF(0 + mRingWidth / 2, 0 + mRingWidth / 2,
                mWidth - mRingWidth / 2, mHeight - mRingWidth / 2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        /**
         *圆环
         */
        //颜色
        mPaint.setColor(mRingColor);
        basePaint.setColor(baseRingColor);
        //空心
        mPaint.setStyle(Paint.Style.STROKE);
        basePaint.setStyle(Paint.Style.STROKE);
        //宽度
        mPaint.setStrokeWidth(mRingWidth);
        basePaint.setStrokeWidth(mRingWidth);
        canvas.drawArc(mRectF, -90, 360, false, basePaint);
        canvas.drawArc(mRectF, -90, mCurrentProgress - 360, false, mPaint);

        //绘制文本
        Paint textPaint = new Paint();
        textPaint.setAntiAlias(true);
        textPaint.setTextAlign(Paint.Align.CENTER);
        String text = mCountdownTime - (int) (mCurrentProgress / 360f * mCountdownTime) + "";
        textPaint.setTextSize(mRingProgessTextSize);
        textPaint.setColor(mProgessTextColor);

        //文字居中显示
        Paint.FontMetricsInt fontMetrics = textPaint.getFontMetricsInt();
        int baseline = (int) ((mRectF.bottom + mRectF.top - fontMetrics.bottom - fontMetrics.top) / 2);
        canvas.drawText(text, mRectF.centerX(), baseline, textPaint);
    }

    private ValueAnimator getValA(long countdownTime) {
        ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 100);
        valueAnimator.setDuration(countdownTime);
        valueAnimator.setInterpolator(new LinearInterpolator());
        valueAnimator.setRepeatCount(0);
        return valueAnimator;
    }

    /**
     * 开始倒计时
     */
    public void startCountDown() {
        setClickable(false);
        ValueAnimator valueAnimator = getValA(mCountdownTime * 1000);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float i = Float.valueOf(String.valueOf(animation.getAnimatedValue()));
                mCurrentProgress = (int) (360 * (i / 100f));
                invalidate();
            }
        });
        valueAnimator.start();
        valueAnimator.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                //倒计时结束回调
                if (mListener != null) {
                    mListener.countDownFinished();
                }
                setClickable(true);
            }

        });
    }

    public void setAddCountDownListener(OnCountDownFinishListener mListener) {
        this.mListener = mListener;
    }

    public interface OnCountDownFinishListener {
        void countDownFinished();
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值