Swift操作符可以自行定义, 只需要加上简单的标志符即可.
@infix 中置运算. 如+,-,*,/运算
@prefix 前置运算. 如-
@postfix 后置运算. a++, a--
@assignment 赋值运算. +=, -=, --a, ++a
//
// main.swift
// SwiftBasic
//
// Created by yao_yu on 14-7-27.
// Copyright (c) 2014年 yao_yu. All rights reserved.
//
import Foundation
struct Vector2D{
var x = 0.0, y = 0.0
}
@infix func +(a:Vector2D, b:Vector2D) -> Vector2D{
return Vector2D(x: a.x + b.x, y: a.y + b.y)
}
@infix func -(a:Vector2D, b:Vector2D) -> Vector2D{
return a + -b
}
@prefix func -(a: Vector2D) -> Vector2D{
return Vector2D(x: -a.x, y: -a.y)
}
@assignment func += (inout a: Vector2D, b:Vector2D){
a = a + b
}
@prefix @assignment func ++(inout a:Vector2D){
++a.x
++a.y
}
@postfix func ++(a: Vector2D) -> Vector2D{
return a + Vector2D(x: 1, y: 1)
}
@infix func ==(a:Vector2D, b:Vector2D) -> Bool{
return (a.x == b.x) && (a.y == b.y)
}
@infix func !=(a:Vector2D, b:Vector2D) -> Bool{
return !(a == b)
}
func Vector2D_Test(){
var a = Vector2D(x: 1, y: 2), b = Vector2D(x: 3, y: 5)
var c = a + b
a += b
println("(\(c.x), \(c.y))")
println("(\(a.x), \(a.y))")
assert(a == c, "a == b失败")
a += b
assert(a != c, "a != b失败")
c = a++
println("(\(a.x), \(a.y))")
println("(\(c.x), \(c.y))")
}
Vector2D_Test()