以OOP之名--重构PHP代码小教程(0)

前言:由于一些历史原因,偶尔还是会遇到一些陈年老码,笔者学习PHP的过程中第二个阶段就重构了一些项目实战的源代码(基于PHP4+HMTL4的改成PHP7+HTML5)。就目前业界而言,多数PHP网站只是一锤子买卖--业者花一次钱,之后就要求跑一万年,因此至今仍然有一些基于PHP4、PHP5、HTML4的项目在运行。但是,针对一些需要更新后续的网站,要么第一次创建时需要考虑选择MVC框架,要么就需要重构PHP代码。

关于重构,不同人有不同观点:OOP化,函数更新,函数签名重置,MVC化,等等。

本将着重在OOP化上,以2个例子TennisGame以及Insturance为例子一步一步演示如何进行OOP重构。

案例一:网球小案例 tennisgame.php

这里是个非OOP的小代码,后续会基于该代码进行修改。可以看得出除了class、new一类的内容,代码本身几乎没有什么OOP的内容。

<?php
	class TennisGame{
		public $score = '';
		public function getScore($player1Name, $player2Name, $p1Score, $p2Score){
			if($p1Score == $p2Score){
				switch($p1Score){
					case 0:
						$this->score = 'Love-All';
						break;
					case 1:
						$this->score = 'Fifteen-All';
						break;
					case 2:
						$this->score = 'Thirty-All';
						break;
					case 3:
						$this->score = 'Forty-All';
						break;
					default:
						$this->score = 'Deuce';
						break;
				}
				
			}
			else if($p1Score >= 4 || $p2Score >=4 ){
				$nimusResult = $p1Score - $p2Score;
				if($minusResult == 1)
					$this->score = "Advantange" . $player1Name;
				else if($minusResult == -1)
					$this->score = "Advantange" . $player2Name;
				else if ($minusResult >= 2)
					$this->score = "Win for" . $player1Name;
				else
					$this->score = "Win for" . $player2Name;
			}else{
				for($i = 1;$i < 3; $i ++){
					if($i == 1)
						$tempScore = $p1Score;
					else
					{
						$this->score .="-";
						$tempScore = $p2Score;
					}	
					switch($tempScore){
						case 0:
							$this->score .="Love";
							break;
						case 1:
							$this->score .="Fifteen";
							break;
						case 2:
							$this->score .="Thirty";
							break;
						case 3:
							$this->score .="Forty";
							break;
					}
				}
			}
		}
		public function __toString(){
			return $this->score;
		}
	}

	$tennisGame = new TennisGame();
	$tennisGame->getScore('one','two',2,3);
	echo $tennisGame;
?>

命令行php tennisgame.php

返回Thirty-Forty

Step 0 : getScore,常见的getter就是用来返回值的,这里的最后一行就变得多余了,以echo替换,进而,toString()也变得多余了:

<?php
	class TennisGame{
		public $score = '';
		public function getScore($player1Name, $player2Name, $p1Score, $p2Score){
			if($p1Score == $p2Score){
				switch($p1Score){
					case 0:
						$this->score = 'Love-All';
						break;
					case 1:
						$this->score = 'Fifteen-All';
						break;
					case 2:
						$this->score = 'Thirty-All';
						break;
					case 3:
						$this->score = 'Forty-All';
						break;
					default:
						$this->score = 'Deuce';
						break;
				}
				
			}
			else if($p1Score >= 4 || $p2Score >=4 ){
				$nimusResult = $p1Score - $p2Score;
				if($minusResult == 1)
					$this->score = "Advantange" . $player1Name;
				else if($minusResult == -1)
					$this->score = "Advantange" . $player2Name;
				else if ($minusResult >= 2)
					$this->score = "Win for" . $player1Name;
				else
					$this->score = "Win for" . $player2Name;
			}else{
				for($i = 1;$i < 3; $i ++){
					if($i == 1)
						$tempScore = $p1Score;
					else
					{
						$this->score .="-";
						$tempScore = $p2Score;
					}	
					switch($tempScore){
						case 0:
							$this->score .="Love";
							break;
						case 1:
							$this->score .="Fifteen";
							break;
						case 2:
							$this->score .="Thirty";
							break;
						case 3:
							$this->score .="Forty";
							break;
					}
				}
			}
            return $this->score;
		}
	}

	$tennisGame = new TennisGame();
	echo $tennisGame->getScore('one','two',2,3);
?>

Step 1:认真考虑变量是否是类变量还是方法的局部变量

关于局部变量还是类变量,没有一个统一的概念。在这里,我们姑且把类变量$score修改成局部变量

<?php
	class TennisGame{

		public function getScore($player1Name, $player2Name, $p1Score, $p2Score){
			$score = '';
			if($p1Score == $p2Score){
				switch($p1Score){
					case 0:
						$score = 'Love-All';
						break;
					case 1:
						$score = 'Fifteen-All';
						break;
					case 2:
						$score = 'Thirty-All';
						break;
					case 3:
						$score = 'Forty-All';
						break;
					default:
						$score = 'Deuce';
						break;
				}
				
			}
			else if($p1Score >= 4 || $p2Score >=4 ){
				$nimusResult = $p1Score - $p2Score;
				if($minusResult == 1)
					$score = "Advantange" . $player1Name;
				else if($minusResult == -1)
					$score = "Advantange" . $player2Name;
				else if ($minusResult >= 2)
					$score = "Win for" . $player1Name;
				else
					$score = "Win for" . $player2Name;
			}else{
				for($i = 1;$i < 3; $i ++){
					if($i == 1)
						$tempScore = $p1Score;
					else
					{
						$score .="-";
						$tempScore = $p2Score;
					}	
					switch($tempScore){
						case 0:
							$score .="Love";
							break;
						case 1:
							$score .="Fifteen";
							break;
						case 2:
							$score .="Thirty";
							break;
						case 3:
							$score .="Forty";
							break;
					}
				}
			}
			return $score;
		}

	}

	$tennisGame = new TennisGame();
	echo $tennisGame->getScore('one','two',2,3);
?>

step 2:提早return原则

提早return原则是一般写程序时一个常见的优化原则,把能return的放到if语句块中,尽早return。

<?php
	class TennisGame{

		public function getScore($player1Name, $player2Name, $p1Score, $p2Score){
			$score = '';
			if($p1Score == $p2Score){
				switch($p1Score){
					case 0:
						$score = 'Love-All';
						break;
					case 1:
						$score = 'Fifteen-All';
						break;
					case 2:
						$score = 'Thirty-All';
						break;
					case 3:
						$score = 'Forty-All';
						break;
					default:
						$score = 'Deuce';
						break;
				}
				return $score;
				
			}
			if($p1Score >= 4 || $p2Score >=4 ){
				$nimusResult = $p1Score - $p2Score;
				if($minusResult == 1)
					$score = "Advantange" . $player1Name;
				else if($minusResult == -1)
					$score = "Advantange" . $player2Name;
				else if ($minusResult >= 2)
					$score = "Win for" . $player1Name;
				else
					$score = "Win for" . $player2Name;
				return $score;
			}
			for($i = 1;$i < 3; $i ++){
				if($i == 1)
					$tempScore = $p1Score;
				else
				{
					$score .="-";
					$tempScore = $p2Score;
				}	
				switch($tempScore){
					case 0:
						$score .="Love";
						break;
					case 1:
						$score .="Fifteen";
						break;
					case 2:
						$score .="Thirty";
						break;
					case 3:
						$score .="Forty";
						break;
				}
			}
			
			return $score;
		}
		// public function __toString(){
		// 	return $this->score;
		// }
	}

	$tennisGame = new TennisGame();
	echo $tennisGame->getScore('one','two',2,3);
	// echo $tennisGame;
?>

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值