Android Toast在子线程中为什么无法正常使用

1.概述

在android中Toast经常会被用到,在主线程中直接使用Toast没任何问题,消息显示正常。一旦将Toast放入子线程中的时候,消息不会有任何响应。网上查了解决办法,直接将写在子线程中的Toast前后加上Looper.prepare(),其后加上Looper.loop(),就可以正常显示了。例:
                new Thread() {

                    @Override
                    public void run() {
                        Looper.prepare();
                        Toast.makeText(getApplicationContext(), "发生未知错误!", Toast.LENGTH_SHORT).show();
                        Looper.loop();
                    }
                }.start();

   原来一直是只知其然不知其所以然,现在就看下内在原理,彻底了解为什么。(不建议这么使用,会造成新的问题。当前子线程因为looper的存在,导致一直处于未销毁状态,而占有内存。建议直接将消息发送到UI线程中进行显示。)

2.Looper

首先,来了解下Looper。

看看关于looper这个类的描述说明。

  * Class used to run a message loop for a thread.  Threads by default do
  * not have a message loop associated with them; to create one, call
  * {@link #prepare} in the thread that is to run the loop, and then
  * {@link #loop} to have it process messages until the loop is stopped.
  *
  * <p>Most interaction with a message loop is through the
  * {@link Handler} class.

(大意就是,looper这个类是用来给线程thread运行消息循环的。线程们在默认情况下并没有一个消息循环loop与它们相关联;用looper类中的方法prepare可以在线程中创建一个looper对象用来执行loop用的,然后调用loop方法时就会让之前创建的looper对象来处理循环中的消息,直到循环停止。

Looper与消息循环的大部分交互是通过Handler类。)

看到这,就可以知道looper主要的方法就prepare()和loop()。

1.Looper.prepare()

   static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
   private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {//第5行
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

从第5行可以看出Looper.prepare()方法中,首先会判断sThreadLocal中是否已经有Looper存在,如果有就抛异常,没有就实例化一个looper set进去。从这就可以看出每个线程中只可能存在一个Looper。

实例化Looper时,会创建一个MessageQueue,同时将当前线程和Looper绑定。

2.Looper.loop()

    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

在调用looper.loop()方法时,首先会从sThreadLocal中取出之前在prepare()方法中set的Looper对象。如果sThreadLocatl中没有Looper对象,就会抛异常,这就说明loop()方法必须在prepare()方法之后。

然后获取到当前Looper的MessageQueue.

之后追踪当前线程的标识。(只是用来提示一个WTF级别的日志)

开始进入死循环,每次循环开始都会调用MessageQueue.next()方法从中取出一个Message,然后将它传递到msg.target的dispatchMessage(msg)中。msg.target就是消息的接收者,其实就是一个Handler。如果消息队列MessageQueue为空,next()就会进入阻塞状态,直到有新的消息到达才会继续执行。

看看msg.target.dispathchMessage()方法

public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}
这里如果msg.callbak不为空,就调用handleCallback方法。否则判断mCallback是否为空,不为空,就调用mCallback的handleMessage方法,否则直接调用handler的handleMessage(msg)方法直接将消息传递出去。

通过looper类的说明,了解了looper的原理与使用机制。其中很重要的是,looper是用来给线程处理消息用的,线程默认情况下没有looper对象,也就是线程中的消息不会被处理,自然将消息直接丢在线程中的时候是不会被处理的。必须在线程中创建一个Looper实例,同时创建了一个消息队列(MessageQueue),然后通过无限循环取出消息交由handlerMessage处理,也就是发送消息的对象handler。

说到这里,说明了looper在handler,messageQueue之间的关系,那和Toast有什么关系呢?

3.Toast

我们再使用Toast的时候,一般形式都是:

Toast.makeText(context, msg, Toast.LENGTH_SHORT).show();
首先看看makeText:

    public static Toast makeText(Context context, CharSequence text, @Duration int duration) {
        Toast result = new Toast(context);

        LayoutInflater inflate = (LayoutInflater)
                context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
        View v = inflate.inflate(com.android.internal.R.layout.transient_notification, null);
        TextView tv = (TextView)v.findViewById(com.android.internal.R.id.message);
        tv.setText(text);
        
        result.mNextView = v;
        result.mDuration = duration;

        return result;
    }
从这可以看出Toast就是一个简单的布局,里面就一个Textview.

那我们主要就看show方法。

    public void show() {
        if (mNextView == null) {
            throw new RuntimeException("setView must have been called");
        }

        INotificationManager service = getService();
        String pkg = mContext.getOpPackageName();
        TN tn = mTN;
        tn.mNextView = mNextView;

        try {
            service.enqueueToast(pkg, tn, mDuration);
        } catch (RemoteException e) {
            // Empty
        }
    }
这里面关键点有2个。INotificationManage和TN。

我们看TN

   public Toast(Context context) {
        mContext = context;
        mTN = new TN();
        mTN.mY = context.getResources().getDimensionPixelSize(
                com.android.internal.R.dimen.toast_y_offset);
        mTN.mGravity = context.getResources().getInteger(
                com.android.internal.R.integer.config_toastDefaultGravity);
    }
首先在Toast的构造方法中,实现了mTN。

接下来看TN类。

private static class TN extends ITransientNotification.Stub {
        final Runnable mHide = new Runnable() {
            @Override
            public void run() {
                handleHide();
                // Don't do this in handleHide() because it is also invoked by handleShow()
                mNextView = null;
            }
        };

        private final WindowManager.LayoutParams mParams = new WindowManager.LayoutParams();
        final Handler mHandler = new Handler() {
            @Override
            public void handleMessage(Message msg) {
                IBinder token = (IBinder) msg.obj;
                handleShow(token);
            }
        };

        int mGravity;
        int mX, mY;
        float mHorizontalMargin;
        float mVerticalMargin;


        View mView;
        View mNextView;
        int mDuration;

        WindowManager mWM;

        static final long SHORT_DURATION_TIMEOUT = 5000;
        static final long LONG_DURATION_TIMEOUT = 1000;

        TN() {
            // XXX This should be changed to use a Dialog, with a Theme.Toast
            // defined that sets up the layout params appropriately.
            final WindowManager.LayoutParams params = mParams;
            params.height = WindowManager.LayoutParams.WRAP_CONTENT;
            params.width = WindowManager.LayoutParams.WRAP_CONTENT;
            params.format = PixelFormat.TRANSLUCENT;
            params.windowAnimations = com.android.internal.R.style.Animation_Toast;
            params.type = WindowManager.LayoutParams.TYPE_TOAST;
            params.setTitle("Toast");
            params.flags = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
                    | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
                    | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
        }

        /**
         * schedule handleShow into the right thread
         */
        @Override
        public void show(IBinder windowToken) {
            if (localLOGV) Log.v(TAG, "SHOW: " + this);
            mHandler.obtainMessage(0, windowToken).sendToTarget();
        }

        /**
         * schedule handleHide into the right thread
         */
        @Override
        public void hide() {
            if (localLOGV) Log.v(TAG, "HIDE: " + this);
            mHandler.post(mHide);
        }

        public void handleShow(IBinder windowToken) {
            if (localLOGV) Log.v(TAG, "HANDLE SHOW: " + this + " mView=" + mView
                    + " mNextView=" + mNextView);
            if (mView != mNextView) {
                // remove the old view if necessary
                handleHide();
                mView = mNextView;
                Context context = mView.getContext().getApplicationContext();
                String packageName = mView.getContext().getOpPackageName();
                if (context == null) {
                    context = mView.getContext();
                }
                mWM = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
                // We can resolve the Gravity here by using the Locale for getting
                // the layout direction
                final Configuration config = mView.getContext().getResources().getConfiguration();
                final int gravity = Gravity.getAbsoluteGravity(mGravity, config.getLayoutDirection());
                mParams.gravity = gravity;
                if ((gravity & Gravity.HORIZONTAL_GRAVITY_MASK) == Gravity.FILL_HORIZONTAL) {
                    mParams.horizontalWeight = 1.0f;
                }
                if ((gravity & Gravity.VERTICAL_GRAVITY_MASK) == Gravity.FILL_VERTICAL) {
                    mParams.verticalWeight = 1.0f;
                }
                mParams.x = mX;
                mParams.y = mY;
                mParams.verticalMargin = mVerticalMargin;
                mParams.horizontalMargin = mHorizontalMargin;
                mParams.packageName = packageName;
                mParams.hideTimeoutMilliseconds = mDuration ==
                    Toast.LENGTH_LONG ? LONG_DURATION_TIMEOUT : SHORT_DURATION_TIMEOUT;
                mParams.token = windowToken;
                if (mView.getParent() != null) {
                    if (localLOGV) Log.v(TAG, "REMOVE! " + mView + " in " + this);
                    mWM.removeView(mView);
                }
                if (localLOGV) Log.v(TAG, "ADD! " + mView + " in " + this);
                mWM.addView(mView, mParams);
                trySendAccessibilityEvent();
            }
        }

        private void trySendAccessibilityEvent() {
            AccessibilityManager accessibilityManager =
                    AccessibilityManager.getInstance(mView.getContext());
            if (!accessibilityManager.isEnabled()) {
                return;
            }
            // treat toasts as notifications since they are used to
            // announce a transient piece of information to the user
            AccessibilityEvent event = AccessibilityEvent.obtain(
                    AccessibilityEvent.TYPE_NOTIFICATION_STATE_CHANGED);
            event.setClassName(getClass().getName());
            event.setPackageName(mView.getContext().getPackageName());
            mView.dispatchPopulateAccessibilityEvent(event);
            accessibilityManager.sendAccessibilityEvent(event);
        }        

        public void handleHide() {
            if (localLOGV) Log.v(TAG, "HANDLE HIDE: " + this + " mView=" + mView);
            if (mView != null) {
                // note: checking parent() just to make sure the view has
                // been added...  i have seen cases where we get here when
                // the view isn't yet added, so let's try not to crash.
                if (mView.getParent() != null) {
                    if (localLOGV) Log.v(TAG, "REMOVE! " + mView + " in " + this);
                    mWM.removeViewImmediate(mView);
                }

                mView = null;
            }
        }
    }
从TN类的源码中可以看到。TN类继承自ITransientNotification.Stub,用于进程间的通讯。

package android.app;

/** @hide */
oneway interface ITransientNotification {
    void show();
    void hide();
}
ITransientNotification定义了2个方法,show和hide,在TN类中的具体实现为:

        /**
         * schedule handleShow into the right thread
         */
        @Override
        public void show(IBinder windowToken) {
            if (localLOGV) Log.v(TAG, "SHOW: " + this);
            mHandler.obtainMessage(0, windowToken).sendToTarget();
        }

        /**
         * schedule handleHide into the right thread
         */
        @Override
        public void hide() {
            if (localLOGV) Log.v(TAG, "HIDE: " + this);
            mHandler.post(mHide);
        }
到这里我们就能知道,Toast的show和hide方法实现是基于Handler机制。我们可以把Toast理解为创建了一个handler,这样一来发消息的对象在这就是Toast了。

而且我们再TN类中并没有发现任何Looper.perpare()和Looper.loop()方法。所以这里的mhandler调用的就是当前线程的loop对象。

在对looper类说明的时候,知道线程本身默认是没有looper对象的,所以Toast在线程中使用的时候,必须创建一个looper对象。

到了这里,又产生一个疑问?主线程也是线程啊,为什么可以直接使用Toast?那接下来我们再看看主线程是怎么回事。

(如果想对Toast继续深入了解,可以看关于它的源码。这里只要清楚Toast就是创建了一个handler)

4.ActivityThread

ActivityThread是主线程入口的类,实际上并非线程,就只是一个final的类,不像HandlerThread类,ActivityThread并没有真正继承Thread类,只是往往运行在主线程,给人以线程的感觉,其实承载ActivityThread的主线程就是由Zygote fork而创建的进程。

ActivityThread.main()的主要代码:

//初始化Looper
Looper.prepareMainLooper();
    //创建ActivityThread对象,并绑定到AMS
   ActivityThread thread = new ActivityThread();
   //一般的应用程序都不是系统应用,因此设置为false,在这里面会绑定到AMS
    thread.attach(false);

    if (sMainThreadHandler == null) {
        sMainThreadHandler = thread.getHandler();
    }

    if (false) {
        Looper.myLooper().setMessageLogging(new
                LogPrinter(Log.DEBUG, "ActivityThread"));
    }

    // End of event ActivityThreadMain.
    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
    //开启循环
    Looper.loop();

    throw new RuntimeException("Main thread loop unexpectedly exited");

从上面的源码就可以看到。为什么我们的Toast(Hander)可以直接在主线程中直接使用了。主线程在创建的时候就直接绑定初始化了一个looper对象。

同时android的四大组件默认都是运行在主线程中的,所以handler可以直接在四大组件中直接使用。

到了这里,我们就清楚了为什么Toast在主线程中可以直接使用,在子线程中就必须初始化looper对象。


                
  • 4
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值