CGAffineTransformMakeRotation和CGAffineTransformScale

@interface ViewController ()

{

    float angle;

    UIImageView *imageView;

}

@end


@implementation ViewController


- (void)viewDidLoad

{

    angle = 0.0f;

    

    imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"111.png"]];

    imageView.center = self.view.center;

    [self.view addSubview:imageView];

    

    CGAffineTransform transfrom = CGAffineTransformMakeRotation(0);

    

    imageView.transform = transfrom;

    

    [self.view setBackgroundColor:[UIColor redColor]];//设置背景为红色,效果直观明显

    [NSTimer scheduledTimerWithTimeInterval: 0.01 target: self selector:@selector(transformAction) userInfo: nil repeats: YES];

    

    

}


-(void)transformAction {

    angle = angle + 0.01;//angle角度 double angle;

    if (angle > 6.28) {//大于 M_PI*2(360) 角度再次从0开始

        angle = 0;

    }

    CGAffineTransform transform=CGAffineTransformMakeRotation(angle);

    imageView.transform = transform;

}





@interface ViewController ()

{

    float angle;

    UIImageView *imageView;

}

@end


@implementation ViewController


- (void)viewDidLoad

{

    angle = 0.0f;

    

    imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"111.png"]];

    imageView.center = self.view.center;

    [self.view addSubview:imageView];

    

    CGAffineTransform transfrom = CGAffineTransformMakeRotation(angle);

    

    imageView.transform = transfrom;

    

    [self.view setBackgroundColor:[UIColor redColor]];//设置背景为红色,效果直观明显

    [NSTimer scheduledTimerWithTimeInterval: 0.01 target: self selector:@selector(transformAction) userInfo: nil repeats: YES];

    

    

}


-(void)transformAction {

    angle = angle + 0.01;//angle角度 double angle;

    if (angle > 6.28) {//大于 M_PI*2(360) 角度再次从0开始

        angle = 0;

    }

    CGAffineTransform transform=CGAffineTransformMakeRotation(angle);

//    imageView.transform = transform;

    

    float degree = cos(angle);

    if (degree <0.0f) {

        degree *= -1.0f;

    }

    degree += 0.5f;

    

    CGAffineTransform scaled = CGAffineTransformScale(transform, degree, degree);

    

    imageView.transform = scaled;

    

}


- (void)didReceiveMemoryWarning

{

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}


@end



好的,你可以通过以下Objective-C代码实现该功能: 首先,在你的UIViewController中添加以下属性: ``` @property (nonatomic, assign) BOOL isFullScreen; @property (nonatomic, strong) UITapGestureRecognizer *tapGesture; ``` 然后,在你的UIViewController的viewDidLoad方法中添加如下代码: ``` self.isFullScreen = NO; self.tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGesture:)]; [self.view addGestureRecognizer:self.tapGesture]; ``` 接下来,实现handleTapGesture方法: ``` - (void)handleTapGesture:(UITapGestureRecognizer *)tapGesture { if (self.isFullScreen) { [UIView animateWithDuration:0.3 animations:^{ self.view.transform = CGAffineTransformIdentity; self.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height); }]; self.isFullScreen = NO; } else { [UIView animateWithDuration:0.3 animations:^{ self.view.transform = CGAffineTransformMakeRotation(M_PI_2); self.view.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.height, [UIScreen mainScreen].bounds.size.width); }]; self.isFullScreen = YES; } } ``` 这里我们同样使用UIView的transform属性来实现旋转,使用CGAffineTransformMakeRotation方法来创建旋转变换矩阵。不同的是,我们在全屏显示时将UIView的宽和高调换了一下,这样就能实现横向全屏显示了。 当用户点击UIView时,我们会先判断当前UIView是否已经全屏显示,如果已经全屏显示,则执行恢复原样的动画;否则,执行全屏显示的动画。 希望这个代码能够对你有所帮助!
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