cocos2dx 实现连接登陆服务器认证后进入游戏

这里使用mysql数据库存储用户信息,使用php连接查询数据库,并将结果返回,c++端使用GET或POST的方式发送数据,获取服务器端的数据库分析,是否成功登陆!client端使用cocos2dx 的HTTPCLIENT类,服务器端使用 PHP + MYSQL +APACHE的环境。


后端PHP代码:

checkUserInfo.php

<?php

error_reporting(E_ALL ^ E_DEPRECATED);

$us=$_REQUEST["name"];
$ps=$_REQUEST["password"];

$conn=mysql_connect("localhost","root","root123456");
if(!$conn){
	die('connect mysql false'.mysql_error());
}
//echo "connect mysql sucessfull <br>";

//open database
mysql_select_db("testphp");
//select userinfo
$sql = "select * from user where name ='".$us."' and password ='".$ps."';";
//execute sql
$result = mysql_query($sql);
$n = mysql_num_rows($result);
mysql_close($conn);

if($n>0){

	session_start();
	$row = mysql_fetch_array($result);
	//var_dump($row);
	echo "Login Success";
}
else{
	echo "Login Failed";

}


mysql数据库信息:testphp库里有一张user表,里面有一条记录:name=hello,password=world

mysql> use testphp
Database changed
mysql> show tables;
+-------------------+
| Tables_in_testphp |
+-------------------+
| user              |
+-------------------+
1 row in set (0.00 sec)
mysql> select *from user where name="hello" and password = "world";
+-------+----------+
| name  | password |
+-------+----------+
| hello | world    |
+-------+----------+
1 row in set (0.00 sec)

客户端使用 HloginGame.h" 和HloginGame.cpp" 来验证用户的登陆。

HloginGame.h"代码实现:

#ifndef __HloginGame__HloginGame__
#define __HloginGame__HloginGame__

#include "cocos2d.h"
#include "extensions/cocos-ext.h"

//	HTTP
#include "network/HttpClient.h"
#include "network/HttpRequest.h"
#include "network/HttpResponse.h"


USING_NS_CC;
USING_NS_CC_EXT;
using namespace cocos2d::network;




class HloginGame : public cocos2d::Layer
{
public:
	virtual bool init();
	static cocos2d::Scene* createScene();
	CREATE_FUNC(HloginGame);


	EditBox* p_User_EditBox;
	EditBox* p_Psw_EditBox;
	LabelTTF* m_labelStatusCode;


	void btncallback(Ref* pSender);
	void onHttpRequestCompleted(HttpClient* client, HttpResponse* response);
	void running(float dt);
	int r;
	//
	void onExit();
	void onEnterTransitionDidFinish();
};
#endif

HloginGame.cpp 代码实现:

#include "HloginGame.h"
#include "Hloading.h"
#include "HMenu.h"
#include "SimpleAudioEngine.h"

USING_NS_CC;
using namespace CocosDenshion;
Scene* HloginGame::createScene()
{
	auto scene = Scene::create();
	auto layer = HloginGame::create();
	scene->addChild(layer);
	return scene;
}

bool HloginGame::init()
{
	if (!Layer::init())
	{
		return false;
	}
	Size size = Director::getInstance()->getVisibleSize();

	//username
	p_User_EditBox = EditBox::create(CCSizeMake(250, 50), Scale9Sprite::create("login_edit_normal.9.png"));
	p_User_EditBox->setPosition(Vec2(size.width / 2 , size.height * 3 / 4));
	p_User_EditBox->setFontColor(Color3B(0,255,0));
	p_User_EditBox->setPlaceHolder("Username");
	p_User_EditBox->setMaxLength(12);
	p_User_EditBox->setInputMode(cocos2d::ui::EditBox::InputMode::SINGLE_LINE);
	p_User_EditBox->setReturnType(cocos2d::ui::EditBox::KeyboardReturnType::DONE);
	addChild(p_User_EditBox);

	//password
	p_Psw_EditBox = EditBox::create(CCSizeMake(250, 50), Scale9Sprite::create("login_edit_normal.9.png"));
	p_Psw_EditBox->setPosition(Vec2(size.width / 2 , size.height / 2 + 100));
	p_Psw_EditBox->setFontColor(Color3B(0, 255, 0));
	p_Psw_EditBox->setPlaceHolder("Password");
	p_Psw_EditBox->setMaxLength(12);
	p_Psw_EditBox->setInputMode(cocos2d::ui::EditBox::InputMode::NUMERIC);
	p_Psw_EditBox->setInputFlag(cocos2d::ui::EditBox::InputFlag::PASSWORD);
	p_Psw_EditBox->setReturnType(cocos2d::ui::EditBox::KeyboardReturnType::DONE);
	addChild(p_Psw_EditBox);


	Scale9Sprite* confirmnormal = Scale9Sprite::create("btn_style_alert_dialog_button_normal.9.png");
	confirmnormal->setContentSize(CCSizeMake(100, 60));
	Scale9Sprite* confirmpressd = Scale9Sprite::create("btn_style_alert_dialog_button_pressed.9.png");
	confirmpressd->setContentSize(CCSizeMake(100, 60));
	MenuItemSprite* menuitem = MenuItemSprite::create(confirmnormal, confirmpressd, CC_CALLBACK_1(HloginGame::btncallback,this));
	Menu* menu = CCMenu::create(menuitem, NULL);
	menu->setPosition(size.width / 2 - 85, size.height / 4);
	this->addChild(menu);

	//
	m_labelStatusCode = LabelTTF::create("HTTP Status Code", "Marker Felt", 20);
	m_labelStatusCode->setAnchorPoint(Vec2(0, 0.5));
	m_labelStatusCode->setPosition(Vec2(size.width / 2, size.height / 4));
	m_labelStatusCode->setColor(Color3B(255, 0, 0));

	addChild(m_labelStatusCode);
	m_labelStatusCode->setString("waiting...");



	return true;
}

void HloginGame::btncallback(Ref* pSender)
{
	bool requestType_is_get = false;//get or post
	if (requestType_is_get)
	{
		HttpRequest* request = new HttpRequest();// create requestObject
		std::string str1 = "192.168.126.81/tst/checkUserInfo.php?";
		std::string str2 = p_User_EditBox->getText();
		std::string str3 = p_Psw_EditBox->getText();
		std::string struser = "name=";
		std::string strpsw = "&password=";
		str1 = str1 + struser + str2 + strpsw + str3;
		request->setUrl(str1.c_str());//set url 
		request->setRequestType(HttpRequest::Type::GET);//设置为Get模式
		request->setResponseCallback(CC_CALLBACK_2(HloginGame::onHttpRequestCompleted,this));//设置响应的回调 
		request->setTag("GET test");
		HttpClient::getInstance()->send(request);//send request
		request->release();
	}
	else
	{
		HttpRequest* request = new HttpRequest();
		std::string str1 = "192.168.126.81/tst/checkUserInfo.php";
		std::string str2 = p_User_EditBox->getText();
		std::string str3 = p_Psw_EditBox->getText();
		std::string struser = "name=";
		std::string strpsw = "&password=";
		str2 = struser + str2 + strpsw + str3;

		request->setUrl(str1.c_str());//url
		request->setRequestType(HttpRequest::Type::POST);//设置为Post模式
		request->setResponseCallback(CC_CALLBACK_2(HloginGame::onHttpRequestCompleted, this));// 设置响应的回调

		const char* postData = str2.c_str();

		request->setRequestData(postData, strlen(postData));//set userdata:usernamed and password

		request->setTag("POST test");
		HttpClient::getInstance()->send(request);//
		request->release();//
	}


}


void HloginGame::onHttpRequestCompleted(HttpClient* client, HttpResponse* response)
{
	if (!response->isSucceed())
	{
		CCString strError;
		strError.initWithFormat("Receive Error! \n%s\n", response->getErrorBuffer());
		m_labelStatusCode->setString(strError.getCString());
		return;
	}

	std::vector<char> *buffer = response->getResponseData();//
	std::string recieveData;

	for (unsigned int i = 0; i < buffer->size(); i++)
	{
	recieveData += (*buffer)[i];
	}

	std::string result = recieveData.c_str();

	m_labelStatusCode->setString(result);

	std::string::size_type idx = result.find("Success");

	if (idx != std::string::npos)
	{
		//dely 2 sec running game
		scheduleOnce(schedule_selector(HloginGame::running), 2);
	}
	
}

void HloginGame::running(float dt)
{
	cocos2d::Director::getInstance()->replaceScene(HMenu::createScene());		
}


void HloginGame::onExit(){
	Layer::onExit();
	SimpleAudioEngine::getInstance()->stopBackgroundMusic();

}


void HloginGame::onEnterTransitionDidFinish(){

	Layer::onEnterTransitionDidFinish();
	SimpleAudioEngine::getInstance()->playBackgroundMusic("menuMusic.mp3", true);

}


运行的效果如下:



登陆成功,显示Login Success,然后跳转到游戏!

注意的问题:

1.client 发送的 关键字一定要和服务器端的关键字一致,这是一个容易忽略的问题,客户端使用username,服务器的关键字是name,就会出错!

2.对服务器端PHP返回的结果的处理:

std::vector<char> *buffer = response->getResponseData();//
	std::string recieveData;

	for (unsigned int i = 0; i < buffer->size(); i++)
	{
	recieveData += (*buffer)[i];
	}




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