设计模式之适配器模式

适配器模式:将一个类的接口转换成客户希望的另外一个接口。使得原本由于接口不兼容而不能一起工作的那些类可以一起工作。

目的是使控制范围之外的一个原有对象与某个接口匹配。

适用于希望复用一些现存的类,但是接口又与复用环境要求不一致的情况。

适配器模式有两种类型:类适配器模式和对象适配器模式。

类适配器代码:

//类适配器

#include <iostream>
#include <string>
using namespace std;

class Player
{
	public:
		Player(string name)
		{
			this->name = name;
		}
		virtual void Attack() = 0;
		virtual void Defense() = 0;
	protected:
		string name;
};

class Forwards : public Player
{
	public:
		Forwards(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "前锋" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "前锋" << name << "防守" << endl;
		}
};

class Center : public Player
{
	public:
		Center(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "中锋" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "中锋" << name << "防守" << endl;
		}
};

class Guards : public Player
{
	public:
		Guards(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "后卫" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "后卫" << name << "防守" << endl;
		}
};


class ForeignCenter
{
	public:
		string getName()
		{
			return name;
		}
		void setName(string value)
		{
			name = value;
		}
		void jingong()
		{
			cout << "外籍中锋" << name << "进攻" << endl;
		}
		void fangshou()
		{
			cout << "外籍中锋" << name << "防守" << endl;
		}
		
	private:
		string name;
};

class Translater: public Player,ForeignCenter
{
	public:
		Translater(string name) : Player(name)
		{
			setName(name);
		}
		void Attack()
		{
			jingong();
		}
		void Defense()
		{
			fangshou();
		}
};

int main()
{
	Player* b = new Forwards("巴蒂尔");
	b->Attack();
	Player* m = new Guards("麦克格雷迪");
	m->Attack();
	
	Player* ym = new Translater("姚明");
	ym->Attack();
	ym->Defense();
	
	return 0;
}

对象适配器代码:

//类适配器

#include <iostream>
#include <string>
using namespace std;

class Player
{
	public:
		Player(string name)
		{
			this->name = name;
		}
		virtual void Attack() = 0;
		virtual void Defense() = 0;
	protected:
		string name;
};

class Forwards : public Player
{
	public:
		Forwards(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "前锋" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "前锋" << name << "防守" << endl;
		}
};

class Center : public Player
{
	public:
		Center(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "中锋" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "中锋" << name << "防守" << endl;
		}
};

class Guards : public Player
{
	public:
		Guards(string name) : Player(name)
		{
			
		}
		void Attack()
		{
			cout << "后卫" << name << "进攻" << endl;
		}
		void Defense()
		{
			cout << "后卫" << name << "防守" << endl;
		}
};


class ForeignCenter
{
	public:
		string getName()
		{
			return name;
		}
		void setName(string value)
		{
			name = value;
		}
		void jingong()
		{
			cout << "外籍中锋" << name << "进攻" << endl;
		}
		void fangshou()
		{
			cout << "外籍中锋" << name << "防守" << endl;
		}
		
	private:
		string name;
};

class Translater: public Player,ForeignCenter
{
	public:
		Translater(string name) : Player(name)
		{
			wjzf.setName(name);
		}
		void Attack()
		{
			wjzf.jingong();
		}
		void Defense()
		{
			wjzf.fangshou();
		}
	private:
		ForeignCenter wjzf;
};

int main()
{
	Player* b = new Forwards("巴蒂尔");
	b->Attack();
	Player* m = new Guards("麦克格雷迪");
	m->Attack();
	
	Player* ym = new Translater("姚明");
	ym->Attack();
	ym->Defense();
	
	return 0;
}

 

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