小编我为大家整理了一些C++的游戏;
望一键三连;
!!!有亿些错误,强迫症后期患者远离!!!
斗罗
//#include<bits/stdc++.h>
#include<iostream>
#include<Windows.h>
#include<conio.h>
#include<cstring>
#include<cstdio>
#include<ctime>
#include"cmath"
//#define IsKeyDown(VK_NAME) ((GetAsyncKeyState(VK_NAME) & 0x8000) ? true:false)
#define mm2 1200
#define mm1 700
#define mm3 1900
#define ctl 857
#define mop 10000
using namespace std;
string xiaotishi[200]={"","首先是活下来,再考虑别的","日出而作,日落而息","食用鱼类可获得不同的增益","",""};
/*int vf(int x,int t){
if(x==t/2-1){return t/2+t/2-t;}
else{return 100;}
}
int ttle(int fffa)
{
fffa-=1;
return fffa;
}*/
void gettime()
{
time_t rawtime;
struct tm *ptminfo;
time(&rawtime);
ptminfo = localtime(&rawtime);
printf(": %02d-%02d-%02d %02d:%02d:%02d(鸡霓太美)",
ptminfo->tm_year + 1900, ptminfo->tm_mon + 1, ptminfo->tm_mday,
ptminfo->tm_hour, ptminfo->tm_min, ptminfo->tm_sec);
}
void zairu()//组件
{
int bl=70;
int righl=0;
for(int i=1;i<=20;i++)
{
if(xiaotishi[i]!=""){righl+=1;}
}
srand((int)time(0));
int tim=rand()%righl+1;
system("cls");
for(int i=1;i<=bl+4;i+=1){
int timett=25+(int)(75.0 * rand()/(RAND_MAX+1.0));
if(i==bl+1){
cout<<" \n";
cout<<" \n";
cout<<" \n";
cout<<" (\\ \n";
cout<<" / \\ \n";
cout<<" / | \n";
cout<<" / | \n";
cout<<" | \\ \n";
cout<<" / \\ \n";
cout<<" |________|____________ \n";
cout<<" | | \n";
cout<<" \\ / \n";
cout<<" | / \n";
cout<<" \\ | \n";
cout<<" \\ | \n";
cout<<" \\ / \n";
cout<<" (/ \n";
cout<<" \n";Sleep(300); system("cls");continue;
}else if(i==bl+2){
cout<<" \n";
cout<<" \n";
cout<<" \n";
cout<<" (\\ \n";
cout<<" / \\ \n";
cout<<" / | \n";
cout<<" / | \n";
cout<<" / \\ \n";
cout<<" / \\ \n";
cout<<" [___________|___________ \n";
cout<<" \\ | \n";
cout<<" \\ / \n";
cout<<" \\ / \n";
cout<<" \\ | \n";
cout<<" \\ | \n";
cout<<" \\ / \n";
cout<<" (/ \n";
cout<<" \n";
Sleep(300);system("cls"); continue;
}
else if(i==bl+3){
cout<<" \n";
cout<<" \n";
cout<<" \n";
cout<<" (\\ \n";
cout<<" / \\ \n";
cout<<" / | \n";
cout<<" / | \n";
cout<<" / \\ \n";
cout<<" / \\ \n";
cout<<" [_______________|_____ \n";
cout<<" | | \n";
cout<<" \\ / \n";
cout<<" \\ / \n";
cout<<" \\ | \n";
cout<<" \\ | \n";
cout<<" \\ / \n";
cout<<" (/ \n";
cout<<" \n"; Sleep(350);system("cls"); continue;
}
else if(i==bl+4){
cout<<" \n";
cout<<" \n";
cout<<" \n";
cout<<" (\\ \n";
cout<<" | \\ \n";
cout<<" | | \n";
cout<<" | | \n";
cout<<" | \\ \n";
cout<<" | \\ \n";
cout<<" | | - -\n";
cout<<" | | - - \n";
cout<<" | / - - \n";
cout<<" | / \n";
cout<<" | | \n";
cout<<" | | \n";
cout<<" | / \n";
cout<<" (/ \n";
cout<<" \n";Sleep(450);system("cls"); continue;
}
else{
cout<<" \n\n";
cout<<" 正 在 加 载 中... \n\n";
cout<<" (\\ \n";
cout<<" | \\ \n";
cout<<" | | \n";
cout<<" | | \n";
cout<<" | \\ \n";
cout<<" | \\ \n";
cout<<" |____|__________________ \n";
cout<<" | | \n";
cout<<" | / \n";
cout<<" | / \n";
cout<<" | | \n";
cout<<" | | \n";
cout<<" | / \n";
cout<<" (/ \n\n";
}
cout<<" ";for(int iff=1;iff<=bl;iff++){cout<<"_";}cout<<"\n";
cout<<" |";for(int j=1;j<=i;j++){cout<<"▇";}for(int k=1;k<=bl-i;k++){cout<<" ";}cout<<" |\n";
cout<<" ";for(int itt=1;itt<=bl;itt++){cout<<"▔";}cout<<"\n";
cout<<" "<<i*100/bl<<"% \n";
cout<<" 小提示:"<<xiaotishi[tim];
Sleep(timett);
system("cls");
}Sleep(400);
}
const long long MAXN=10000000000;
int fishjez[30]={0,80,40,60,90,100,85,55,75,25,25,40,60,50,45,130,70};
string cfnm[25]={"","烤肉","烤鱼","荒野烤肉","烤土豆","肉汤","土豆泥","秘制炖肉","","","","",""};
int cfjez[25]={0,95,80,130,105,155,135,200};
string gjfxx[30]={"","獠牙","利爪","笙忼术","笙电术","土玄术","战斧","法杖","易闽术","鸡汤术","篮球","易慴术","戟埕术","黑子"};
string fishing[200]={"","石斑鱼","螃蟹","条石斑","鲭鱼","鲶鱼","红鳟鱼","海鲂","小鲨鱼","海参","鳐鱼","沙丁鱼","鳕鱼","蝴蝶鱼","章鱼","秋刀鱼","罗非鱼","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""};
string fms[8]={"","I","II","III","IV","V"};
string dfs1[20]={"","","",""};
struct o{
int times;
int jjes;
}fishs[1000];
struct sc{
int ts;
int js;
}cfs[505];
int main(){ for(int i=1;i<=7;i++){cfs[i].js =cfjez[i];}
system("title 快乐游戏机");
for(int i=1;i<=14;i+=1){fishs[i].jjes =fishjez[i];}string gjfx;int ttk=0;
char a1[100][100]={
"################################### ",
"#! # *# # ",
"###### ##### ##### ###### ",
"# * # ",
"##### ########## ######## ##### ",
"# ## *# # # ## # ",
"# ### # # # ### # ",
"# #### ######## ###### #### # ",
"# ## ## # ",
"# ######### ######## # ",
"# ## ## @ # ",
"############ #### ########### ",
"# ## ## # ",
"### ## ### ### ### # ",
"#* # #@ # ",
"################################### ",
" ",
};
char a2[100][100]={
"################################### ",
"#! ### # ",
"####### ### ######## # ",
"# ### ### * # # ",
"# ### ########### # ",
"# ###### ### # ",
"# # ################ # ",
"# ### # # ",
"# # * # ################ ",
"# ###### ### *# # ",
"# ### ##### # ",
"# ### # # # ",
"# ### # # # @ # ",
"# ### ######## # # # ",
"# # # ",
"################################### ",
" ",
};
char a3[100][100]={
"################################### ",
"# @ ##### # # # ",
"# # # &# # # # # & # # ",
"# # # ## # # # *# # ",
"# ## ## ## ###### # ",
"# & # # # # # # ",
"################# ################# ",
"# ! # ",
"################# ################# ",
"# # # # #* # ",
"# # ## ## # # # ",
"# * ### # #@ # # # ",
"# ### # # # & # # ",
"##### # # ########### # ",
"#& ######## # # @ # ",
"################################### ",
" ",
};
char a4[100][100]={
"################################### ",
"# # # * # ",
"# ###### # ! # ###### # ",
"# ### ### # ",
"####### ## ## ####### ",
"# * ## # # ## # ",
"# ## ###### ##### ## # ",
"# ## ## ## ## # ",
"# ## ## ## ## # ",
"# ### @ # ### # * ### # ",
"# ##* ## ## ## # ",
"# # ## # # ## # # ",
"# # # # # @ # ",
"# ####### ####### # ",
"# # ",
"################################### ",
" ",
};
char a5[100][100]={
"################################### ",
"#! *# ",
"# #### ### ###### ",
"######### # ##### # ",
"# @ # #### # ",
"####### ## ###### # ### # ",
"# ### *# # # # ",
"# ### ###### # # # ",
"# ### ### # # # ",
"# ### ### # # # ",
"#### ### ### # # # # ",
"# ##### #### # # # # ",
"# ### # # # # ",
"# ##### ########### ### ##",
"# ### ## @ #",
"####################################",
" ",
};
string s20;int fmt;string fucks;
int k10=0;string sb0="欢迎使用快乐游戏机,尊敬的用户,快乐游戏机竭诚为您服务!",sb1="欢迎来到鸡仙大陆!",sb2="这片大陆危机四伏,你要想方设法的生存下去,并逃出这里!";
for(int i=0;i<=sb0.size()-1;i++){
cout<<sb0[i];
Beep(mm3,45);Sleep(13);}
Sleep(620);Beep(mm3,60);
cout<<endl<<" 请输入游戏机的密码(6位):" ; Sleep(600);system("cls");
char hhhh;string qa;
cout<<"\n\n 0 1 2\n\n";
cout<<" 3 4 5\n\n";
cout<<" 6 7 8\n\n";
cout<<" 坤 9 坤";
for(int i=1;i<=51;i++){
if(i==50){system("cls");system("title 帮帮我");
cout<<"\n\n ";
for(int fo=1;fo<=6;fo++)
{cout<<" ";
for(int j=1;j<=fo;j++){cout<<"·";}
cout<<"\n\n 0 1 2\n\n";
cout<<" 3 4 5\n\n";
cout<<" 6 7 8\n\n";
cout<<" 坤 9 坤"; Sleep(555);system("cls");
}
Sleep(400);system("title 孤岛生存");break;}
hhhh=_getch();qa+=hhhh;system("cls");cout<<"\n\n ";
for(int mt=1;mt<=i%6;mt++){cout<<"·";}
cout<<"\n\n 0 1 2\n\n";
cout<<" 3 4 5\n\n";
cout<<" 6 7 8\n\n";
cout<<" 坤 9 坤";
if(i%6==0)
{Sleep(130);
if(qa=="123456"){cout<<"\n 密码正确!"<<endl;Beep(mm2,201);break; }
cout<<"\n 密码错误 ";Beep(mm1,500);
if(i>1){cout<<"已尝试"<<k10+1<<"次"<<endl;Sleep(300);}k10+=1;
if(i==8){cout<<"\n";for(int i=1;i<=6;i+=1){Sleep(499);cout<<i;}cout<<"\n";Sleep(555);break;}
qa="";system("cls");
cout<<"\n\n 0 1 2\n\n";
cout<<" 3 4 5\n\n";
cout<<" 6 7 8\n\n";
cout<<" 坤 9 坤";
}
}
while(2){
cout<<"请问你想玩什么游戏?"<<endl;Sleep(500);
cout<<"双城之战请输入:1 抽卡牌请输入:2 解救人质请输入:3 石头剪刀布请输入:4 鸡仙大陆(生存版)请输入:5"<<endl;
long long zidan=0;
//木材cll1 藤条cll2 棕榈叶cll3 铁锭cll4 石片cll5 青金石cll6
int cl7=0,ml1=0,tl1=0,tl2=0,tl3=0,tl4=0,tl5=0,tl6=0,tl7=0,plof=0;
int cll1[49]={0,3,2,10,3,2,5,12,20,0,2,4,6,5,1,1,0,0,1,0,0,0,4,0,0,2,500,5,0,0,10,100,0,0,10,10};
int cll2[49]={0,0,10,15,0,2,3,5,12,0,0,3,4,3,5,30,5,0,0,0,1,0,0,0,0,1,0,7,0,40,0,100,0,0,50,0};
int cll3[49]={0,3,0,15,2,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,2,0,0,10,50,100,80,200,0};
int cll4[49]={0,0,1,7,0,0,0,0,4,0,0,0,2,0,0,0,20,1,1,1,1,5,0,0,2,4,500,0,4,0,0,0,0,0,100,5};
int cll5[49]={0,0,0,0,1,0,0,2,0,2,3,0,1,0,10,0,5,0,0,0,0,0,0,0,0,0,0,5,0,20,0,0,30,0,0,0};
int jnj[40]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int hs[10]={0,0,0},hss[10]={0,0,0};
int j11[40]={0,1,2,4,6,10,15,20,60,150,151};
int j12[40]={0,7,15,25,50,100,220,340,1314,3000,250250,857857,22222,53453};
int j13[40]={0,25,50,90,175,220,350,700,1100,4500,3838,3838438,43553,114514};
int linjian[40]={0,0,0,0,0,0};
int jjjb[20]={0,7,15,32,60,120,400,700,1000,2500,3830,413,131,3123};
int ve[20]={0,12,12,12};string fz[30]={"","野猪","毒腥","吞噬","火电","咀骨","僵尸","协增","黑子","长臂","召唤","黄眸","蛛形","鸡王"};
int gjs[30]={0,2,3,2,7,10,12,19,31,54,92,8,15,100},xls[30]={0,15,21,70,40,82,100,120,200,2423,104664,5436,3665,200};
int jjjj[20]={0,10,14,5,32,47,69,105,180,350,1000,20,35,1500};
string ssss[30]={"","小野猪","小狮子","小鳄龟","火电怪","土蜥蜴","野人酋长","森林女巫","森林巨人","钏姍钾","蔡虚坤","人物3","人物4","人物5"};
int xxxx[20]={0,160,220,700,340,470,600,1000,1700,20000,500000,114514,20005,1231};
int jbs[40]={0,90,15,120,220,400,550,300,1,8,1,10,35,40,20,400,500,1300,1800,10000,25000};
string sss[20]={"","绿色平原","沙漠丘陵","世纪峡谷","死亡瀑布","黑暗森林","野人部落","僵尸村落","沉船","远山","废弃的篮球场","山顶洞","大山顶洞","超大的山顶洞"};
int xlz[100]={0,320,170,250,300,250,220,220,400,2000};
int gjz[100]={0,28,35,16,14,18,10,13,7,50};
int ltz[100]={0,200,400,200,180,220,270,250,100,50};
int wgj[100]={0,120,100,150,130,110,200,500,66666};
int dssgj[100]={0,12,15,5,100,160,220,350,1250,4500,6000,55,70,63};
int dssxl[100]={0,160,220,700,450,1000,1200,2000,7000,20000,500000,100000,320000,780000};
string ds[100]={"","小野猪","小狮子","小鳄龟","火电怪","土蜥蜴","野人酋长","森林女巫","小黄嘉安","钏姍钾","蔡虚坤"};
string wnm[100]={"","天空之刃","风鹰剑","原木刀","阿莫斯之弓","赤沙之杖","无工之剑","狼末","反物质核弹",""};
string cnm[100]={"","宠物1","宠物2","宠物3","宠物4","宠物5","宠物6","","","",""};
int fmtj=0,fmtj2=0,fmtj3=0;int jl=150;
int kjk;int uxl;int fy=0;int cl6=0;string dfs,dfs2; int ppm,ppm2;
int max1=0,max2=0;int zxc=0;int yd;int uyu;
long long q=0,am=0,cnt=0,sb=0,gj=0,xl=0,x1,t=0,bx1,sr,mjj,ll=8,sdd=0,gh=0,s5=0,s6=0,s7,s11=0,s12=0,s13,v,ti=15,yy=0,akm=0,ab=444,z,jj,n=0,x=0,y=100;
string s1,s2,s8,s9,s10,hj,s20;int k,gb,nd,yp,ugb=15,jxl=0,bd=0,jjb=0,sx=150,gsx=0,ggb=0,js=0,yls=0,ujy=0,jjy=0,jysx=100,dg=1,km=520,gm;int jm=20,jm2=5,io,cntm=100;string s45;
int njz=0,aqw=10;int akl=0,qwz=0,step,stepisSB,stepisverySB,lmk;int nm;int pl=0,srs=0; bool tm1=0,tm2=0,tm3=0,tm4=0,tm5=0;int cl1=2,cl2=2,cl3=2,cl4=0,cl5=0;int p1=0,p2=100,pdg=1;int tian=0,shi=8,fen=0; int rw1=0,rw11=0,rw2=0,rw21=0,rw3=0,rw31=0,rw4=0,rw41=0,rw51=0,rw61=0,rw7=0,rw71=0,rw8,rw81=0,rw9=0,rw91=0,rwa=0,rwa1=0,rwb=0,rwb1=0,rwc=0,rwc1=0,rwd=0,rwd1=0;
int et=0,jgj=0,jez=200,jezsx=200,sp1=1,sp2=1,sp3=0,jsp=0,sk12,cmk=180;
char amy[100][100];int k10=1; long long u;bool han=0;x1=5; int tm9=0;
uxl=150;sx=150;fmtj=fmtj2=fmtj3=0;char h;
h=_getch();
if(h=='1'){
int yx,wq,cw,dxl,dgj;
int xl,gj,lt;string s1,s2,cwnm,s10;
string nmt;
system("cls");
for(int i=3;i>=1;i-=1){
cout<<i<<"秒后开始游戏";
Beep(mm1,200);
Sleep(720);system("cls");
}cout<<"正在载入游戏中";for(int i=1;i<=3;i+=1){cout<<".";Sleep(440);}
Sleep(444);system("cls");
cout<<"请为你的角色创建一个名称吧:";cin>>nmt;Sleep(644);system("cls");
cout<<"\n 请选择一个英雄:\n";Sleep(444);cout<<"1,人物1 2,迪卢克 3,温迪 4,可莉 5,莫娜 6,阿贝多 7,优菈 8,埃洛伊 9,蔡徐坤\n ";
cin>>yx;xl=xlz[yx];gj=gjz[yx];lt=ltz[yx];Sleep(400); system("cls");
cout<<"\n 请选择一把武器:\n";Sleep(400);cout<<"1,天空之刃 2,风鹰剑 3,原木刀 4,阿莫斯之弓 5,赤沙之杖 6,无工之剑 7,偃月刀 8,反物质核弹\n ";
cin>>wq;cout<<"你装备了"<<wnm[wq];Sleep(555);cout<<"\n";s1=wnm[wq];gj+=wgj[wq];system("cls");
cout<<"\n 请选择你的宠物:\n";Sleep(411);cout<<"1,宠物1 2宠物2 3,宠物3 4,宠物4 5,宠物5 6宠物6\n ";
cin>>cw;cwnm=cnm[cw];Sleep(399);system("cls");
system("pause");
cout<<"正在匹配中";for(int i=1;i<=3;i+=1){cout<<".";Sleep(555);}
cout<<"\n你的对手是:";Sleep(444);srand(time(NULL));
int a=rand()%10+1;cout<<ds[a];s10=ds[a];dgj=dssgj[a];dxl=dssxl[a];
cout<<"\n";
cout<<"危险指数为"<<gj/15+xl/45<<"\n";cout<<s10<<"气势汹汹地向你冲来\n";
for(int i=1;;i+=1)
{
int kjk;
cout<<"==============================================#"<<endl<<"要怎么办?"<<endl<<endl;Sleep(333);cout<<" 0,技能 1,攻击 2,防御 ";if(i>=3){cout<<"3,逃跑";}cin>>kjk;
if(kjk==3){
if(i>=3){srand(time(0));int wers=rand()%8+1;
if(wers==1||wers==4||wers==5||wers==7){cout<<" 逃跑成功!"<<endl;continue;}
else{cout<<" 逃跑失败!"<<endl;
for(int p1=1;p1<=wers-1;p1++){
if(xl<=0){cout<<"你s了,游戏失败!#_#\n"; Sleep(444);system("pause");Sleep(300);break;}cout<<s10;
if(p1>1){cout<<"再次";}cout<<"攻击!"<<endl;Sleep(444);cout<<"对你造成"<<gj<<"点伤害,当前你的血量为"<<xl<<endl;Sleep(666);
}
cout<<"你趁着"<<s10<<"的攻击间隙,逃跑了" <<endl;
}break;
}}
if(kjk==2){cout<<"你防御了来自"<<s10<<"的攻击,受到"<<5<<"点伤害";xl-=5;dxl-=10;continue;}
if(kjk==1){Sleep(333);
cout<<"你使用"<<s1<<"攻击,";cout<<"对"<<s10<<"造成"<<gj<<"点攻击, ";Sleep(666);cout<<"当前"<<s10<<"的血量为"<<dxl<<",你的血量为"<<xl<<"\n\n";Sleep(855);
dxl-=gj;if(dxl<=0){cout<<"最后,"<<s10<<"终于倒下了身躯\n 你胜利了";Sleep(1000);break;system("cls");}
cout<<s10<<"使用"<<gjfxx[a]<<"对你造成了"<<dgj<<"点攻击,";Sleep(666);cout<<"当前"<<s10<<"的血量为"<<dxl<<",你的血量为"<<xl<<"\n\n";Sleep(555);
xl-=dgj;if(xl<=0){cout<<"你牺牲了\n游戏失败!";Sleep(1000);system("cls");break;}}}}
if(h=='2'){
for(int k=1;k<=300;k++){
cout<<" 好,快乐十连抽准备中";
for(int i=1;i<=3;i++){Sleep(333);cout<<".";}
Sleep(333);cout<<endl;srand(time(0));
for(int i=1;i<=10;i++){
int a=rand()%22+1;cout<<"第"<<i<<"张卡牌为:"; Sleep(633);
if(a==1||a==10||a==9||a==11||a==12||a==13||a==14||a==15||a==22){cout<<"R ";}
else if(a==2||a==16){cout<<"SSR ";}
else if(a==3||a==8||a==17){cout<<"SR ";}
else if(a==4){cout<<"SP!!!";yy=1;akm++;}
else if(a==5||a==18){cout<<"UR ";}
else if(a==6||a==19){cout<<"N";}
else {cout<<"TGR ";}
cout<<endl;Sleep(333);
}
Sleep(200);
if(yy==1){cout<<" 你真是个欧皇!";}
else {cout<<" 真的太逊了";}
Sleep(666);yy=0;cout<<endl<<endl<<"是否再来一次十连抽?是:1 否:2"<<endl<<" "; cin>>et;
if(et==2){Sleep(555); cout<<"";return 0;}
}}
if(h=='3'){
system("cls");
cout<<"\n 游戏规则:你需要在不撞墙的前提下,吃到 & 以加分\n";
cout<<" 操作指示: 上W 下S 左A 右D 投掷炸弹T 装备F(靠近 道具 四周后点击f,不可站其上方碰撞) \n";
cout<<" 道具指示: !,玩家(你) \n #,墙壁\n *,炸弹补给\n &,加分怪\n @,生命药水\n\n";
system("pause");
int fg;int x=1,y=1,he,sh,t=0,max=0,cnt=0,tnt=2;
Sleep(888);system("cls");
char ch;
while(4){
int te=0;
cout<<"请选择地图:\n 1,地图1 2,地图2 3,地图3 4,地图4 5,地图5 0,退出 ";cin>>fg;
if(fg==0){break;}
if(fg==1){x=1;y=1;tnt=2; uxl=3;sx=3;}
if(fg==2){x=1,y=1; tnt=2;uxl=3;sx=3;}
if(fg==3){y=17;x=7;tnt=1800;uxl=3;sx=3;}
if(fg==4){y=17;x=2;tnt=3;uxl=3;sx=3;}
if(fg==5){x=1,y=1;tnt=1;uxl=3;sx=3;}
for(int i=0;i<=16;i++){
for(int j=0;j<=35;j+=1){
if(fg==1){amy[i][j]=a1[i][j];}
if(fg==2){amy[i][j]=a2[i][j];}
if(fg==3){amy[i][j]=a3[i][j];}
if(fg==4){amy[i][j]=a4[i][j];}
if(fg==5){amy[i][j]=a5[i][j];}
}
}
srand(time(0));
while(87){
he=rand()%13+2;sh=rand()%32+2;
if(amy[he][sh]=='!'||amy[he][sh]=='#'||amy[he][sh]=='&'){continue;}
amy[he][sh]='&';t=0;break;
}
for(int i=0;i<=16;i++){
for(int j=0;j<=35;j+=1){
cout<<amy[i][j];
}cout<<"\n";
}
while(12){
if(t==1){
while(1){
srand(time(0));
he=rand()%13+2;
sh=rand()%32+2;
if(amy[he][sh]=='!'||amy[he][sh]=='#'||amy[he][sh]=='@'||amy[he][sh]=='*'){continue;}
else{amy[he][sh]='&';t=0;break;}
}
}ch=_getch();
if(ch=='t'){
if(tnt==0){cout<<"没有TNT了!";continue; }
for(int mw=1;mw<=3;mw++)
{
system("color F0");
Beep(mm2,200);
system("color 0F");
Sleep(200);
}Sleep(40);Beep(mm3,130);
if(amy[x+1][y]=='&'||amy[x-1][y]=='&'||amy[x][y-1]=='&'||amy[x][y+1]=='&'||amy[x+1][y+1]=='&'||amy[x-1][y-1]=='&'||amy[x+1][y-1]=='&'||amy[x-1][y+1]=='&'){cnt+=2;t=1;}
if(x==0||y==0){cout<<" 引爆失败!";}
else{amy[x+1][y]=amy[x-1][y]=amy[x][y-1]=amy[x][y+1]=amy[x+1][y+1]=amy[x-1][y-1]=amy[x+1][y-1]=amy[x-1][y+1]=amy[x][y+2]=amy[x+2][y]=' ';}
if(x>=2&&y>=2){amy[x-2][y]=amy[x][y-2]=' ';}
tnt-=1;
}
if(ch=='f'){
if(amy[x+1][y]=='*'){amy[x+1][y]=' ';tnt+=1;}
if(amy[x-1][y]=='*'){amy[x-1][y]=' ';tnt+=1;}
if(amy[x][y+1]=='*'){amy[x][y+1]=' ';tnt+=1;}
if(amy[x][y-1]=='*'){amy[x][y-1]=' ';tnt+=1;}
if(amy[x+1][y]=='@'){amy[x+1][y]=' ';uxl+=1;}
if(amy[x-1][y]=='@'){amy[x-1][y]=' ';uxl+=1;}
if(amy[x][y+1]=='@'){amy[x][y+1]=' ';uxl+=1;}
if(amy[x][y-1]=='@'){amy[x][y-1]=' ';uxl+=1;}
if(uxl>sx){uxl=sx;}
}
if(ch=='a'){
if(amy[x][y-1]=='@'||amy[x][y-1]=='*'){continue;}
if(amy[x][y-1]=='#'){ uxl-=1; te=1;}
if(amy[x][y-1]=='&')
{Beep(mm1,40);
cnt+=1;t=1;
amy[x][y]=' ';y--;
amy[x][y]='!';
}else
if(amy[x][y-1]!='#'){amy[x][y]=' ';y--;amy[x][y]='!';}
}
if(ch=='s'){
if(amy[x+1][y]=='@'||amy[x+1][y]=='*'){continue;}
if(amy[x+1][y]=='#'){uxl-=1;te=1;}
if(amy[x+1][y]=='&')
{Beep(mm1,40);
cnt+=1;t=1;
amy[x][y]=' ';x++;
amy[x][y]='!';
}else
if(amy[x+1][y]!='#'){amy[x][y]=' ';x++;amy[x][y]='!';}
}
if(ch=='d'){
if(amy[x][y+1]=='@'||amy[x][y+1]=='*'){continue;}
if(amy[x][y+1]=='#'){uxl-=1;te=1;}
if(amy[x][y+1]=='&')
{Beep(mm1,40);cnt+=1;t=1;
amy[x][y]=' ';y++;
amy[x][y]='!';
}else
if(amy[x][y+1]!='#'){amy[x][y]=' ';y++;amy[x][y]='!';}
}
if(ch=='w'){
if(amy[x-1][y]=='@'||amy[x-1][y]=='*'){continue;}
if(amy[x-1][y]=='#'){uxl-=1;te=1;}
if(amy[x-1][y]=='&')
{Beep(mm1,40);cnt+=1;t=1;
amy[x][y]=' ';x--;
amy[x][y]='!';
}else
if(amy[x-1][y]!='#'){amy[x][y]=' ';x--;amy[x][y]='!';}
}
system("cls");
for(int i=0;i<=16;i++){
for(int j=0;j<=35;j+=1){
cout<<amy[i][j];
}cout<<"\n";
}
if(uxl<=0){
system("cls");
cout<<"\n\n\n\n\n\n\n\n 游戏失败!";
if(max<cnt){max=cnt;}system("cls");break;
}
if(te==1){system("color 4C");Sleep(81);system("color 0F");}
cout<<" 得分:"<<cnt<<" 游戏记录:"<<max<<" 生命:"<<uxl<<"/"<<sx<<" TNT:"<<tnt;
if(amy[x][y+1]=='*'||amy[x][y-1]=='*'||amy[x-1][y]=='*'||amy[x+1][y]=='*'||amy[x][y+1]=='@'||amy[x][y-1]=='@'||amy[x-1][y]=='@'||amy[x+1][y]=='@'){cout<<" (可装备)\n";}
if(te==1){cout<<" 咦!你撞墙了";te=0;}
}}}
if(h=='4'){
cout<<"好,请选择游戏模式:";Sleep(500);cout<<endl<<"1,一决胜负 2,三局两胜 3,无限模式"<<endl<<" ";
cin>>v;
if(v==1){s5=1;}
if(v==2){s5=3;}
if(v==3){s5=50000;}
cout<<endl;cout<<"游戏开始!"<<endl;Sleep(500);
for(int i=1;i<=s5;i++){srand(time(0));int g=rand()%3+1;s6=g;
cout<<"请输入你要出的拳头";Sleep(500);cout<<endl<<"石头:1 剪刀:2 布:3"<<endl<<" ";
cin>>s7;
if(s6==1){s8="石头"; }if(s7==1){s9="石头"; }if(s6==2){s8="剪刀";}if(s7==2){s9="剪刀";}if(s6==3){s8="布"; }if(s7==3){s9="布"; }
Sleep(300);system("cls");cout<<"石 头";Sleep(300);system("cls");cout<<"剪 刀";Sleep(350);system("cls");cout<<" 布"<<endl;Sleep(450);system("cls"); Sleep(50);cout<<" 你出了"<<s9;Sleep(433);cout<<",你的对手小黄出了"<<s8<<endl; Sleep(500);
if(s9==s8){cout<<" 你们平手了"<<endl; Sleep(500);system("cls");}
if(s9=="布"&&s8=="石头"||s9=="剪刀"&&s8=="布"||s9=="石头"&&s8=="剪刀"){cout<<" 本回合你胜出"<<endl;s11++;Sleep(444);}
if(s9=="石头"&&s8=="布"||s9=="布"&&s8=="剪刀"||s9=="剪刀"&&s8=="石头"){cout<<" 本回合你输了"<<endl;s12++;Sleep(444);}
if(s5==i){cout<<"是否继续游戏? "<<endl<<" 1,是 2,否 :";cin>>s13;if(s13==2){break;}}cout<<endl;
}
if(v!=1){cout<<"你胜出"<<s11<<"局,对手胜出"<<s12<<"局"<<endl;
if(s11>s12){cout<<"你赢了"<<endl;}
else if(s12>s11){cout<<"你输了"<<endl;}
else{cout<<"你平手了"<<endl;}}}
if(h=='5'){
string fms[8]={"","Ⅰ","Ⅱ","Ⅲ","Ⅳ","Ⅴ"};
char pictures1[200][200]={
" __________ ______ _____________ ",
" /—————\\ | | / 卧室 | ",
" / 物资仓库 \\ | 任务 | | /_____ / | ",
" | ℡ | | 清单 | | / / | ",
" | | |______| | ↙|======| | ",
" __ | | sleep| | ",
"_/ |__ | | | | ",
" | | ↙|______| | ",
" ___| 厨房/ \\ | | ",
" | __________ /_ ↑_\\ |_ _________| ",
" | |工作台| 。。。。 ",
" | | | ============= ",
"/ ",
" ",
" 医药台 ",
" \\ / ______ ________ ",
" |_+_| | -- | | | ",
" / l | <> | | 出门 | ",
" | ℡ | ",
"_|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|_| |__|__|__|__|__|__",
" | | | | | | | | | | | | | | | | | | | | | | | |",
};
char pictures2[200][200]={
" _________ ",
" . .. . | |__3,世纪峡谷__",
" . .. . | ______________\\",
" . . | / ",
" 1,绿色平原 2,丘陵 | | ",
" _ _ | R | ",
" |____| | I \\ ",
" | V | ",
" | E | 14, ",
" 10,篮球场 | R / 隐藏矿洞 _ ",
" ——— 回家 | | |_|",
" |+ 0 +| |------| | | ",
" ——— |0,home| / | ",
" |———| | 桥 / ",
" ___/|======|\\_ ",
" ___/|======|\\_ ",
" | | ",
" 5,黑暗森林 6,部落 / | ",
" [ , + , ] / / / ",
" /~~ , , ~~\\ --- / | / ",
" / | | | \\ / /4,瀑布 / - ",
" 7,尸村 _________/ / / \\ ",
" / | / / \\ ",
" _/ _/ | | ",
" / __________/ 9,远山 ",
" 15, / 港 / ",
" 松林 | 湾 | ",
" ↑↑↑↑ / | 11, 12, 13, ",
" __________/ | 山顶洞 大山顶洞 超大的山顶洞 ",
" ___/ 8,沉船 / - ----- -------------- ",
" __/ l----------/ / | | | | | |",
" / |l--------| | - ----- -------------- ",
};
char pictures3[80][80]={
" __ ",
" ------------/ | ",
" |-----------/| | 钓鱼码头 ",
" ------------| J ",
" 回家 ",
" ___ ",
" __|_|__ ",
" / HOME k ",
" / _ k 种植园 ",
" | | | | +++++++++++ ",
" |___|_|___| |---------| ",
" |---------| 野 ",
" +++++++++++ ",
" ",
" 外 ",
" ________ ",
" |________| ",
" ____|____|___ ",
" | 郊区 | ",
" | 商店 | ",
" |_________| ",
};
char pictures4[100][100]={
" ",
" ___________________________________________________________________ ",
" /__________________________________________________________________/ ",
" || || ",
" || || ",
" || || ",
" || || ",
" ||_____________________________________|| ",
" ||_____________________________________|| ",
" || || ",
" || || ",
" || || ",
" || || ",
" || || ",
" || || ",
" || || ",
" || || ",
" ︶ ︶ ",
" ",
};
while(2){
int shecheng=1;
string dfs1[20]={"","","","","","",""};
long long zidan=0;
//木材cll1 藤条cll2 棕榈叶cll3 铁锭cll4 石片cll5 青金石cll6 钢铁cll7
//生肉sc1 土豆sc2 淡水sc3 蜂蜜sc4
int cl7=0,ml1=0,ml2=0,tl1=0,tl2=0,tl3=0,tl4=0,tl5=0,tl6=0,tl7=0,plof=0;
short sc1=0,sc2=0,sc3=0,sc4=0,sc5=0,sc6=0,sc7=0;
int tian20=1,tian21=1,tian22=1;
int zz1=0,zz2=2,zz3=2;
int cll1[49]={0,3,2,10,3,2,5,12,20,0,2,4,6,5,1,1,0,0,1,0,0,0,4,0,0,2,500,5,0,0,10,100,0,0,10,10,50,10};
int cll2[49]={0,0,10,15,0,2,3,5,12,0,0,3,4,3,5,30,5,0,0,0,1,0,0,0,0,1,0,7,0,40,0,100,0,0,50,0};
int cll3[49]={0,3,0,15,2,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,2,0,0,10,50,100,80,200,0};
int cll4[49]={0,0,1,7,0,0,0,0,4,0,0,0,2,0,0,0,20,1,1,1,1,5,0,0,2,4,500,0,4,0,0,0,0,0,100,5};
int cll5[49]={0,0,0,0,1,0,0,2,0,2,3,0,1,0,10,0,5,0,0,0,0,0,0,0,0,0,0,5,0,20,0,0,30,0,0,0};
int jnj[40]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int hs[10]={0,0,0},hss[10]={0,0,0};
int j11[40]={0,1,2,4,6,10,15,20,60,150,151};
int j12[40]={0,7,15,25,50,100,220,340,1314,3000,250250,857857,22222,53453};
int j13[40]={0,25,50,90,175,220,350,700,1100,4500,3838,3838438,43553,114514};
int linjian[40]={0,0,0,0,0,0};
int jjjb[20]={0,7,12,30,50,80,300,520,700,2500,3830,413333,133331,310023};
int ve[20]={0,12,12,12};
int gjs[30]={0,2,3,2,7,10,12,19,31,54,92,8,15,100},xls[30]={0,15,21,70,40,82,100,120,200,2423,104664,5436,3665,200};
int jjjj[20]={0,8,13,5,25,39,65,90,160,275,1000,20,35,1500};
string ssss[30]={"","小野猪","狮子","鳄龟","成年狼","土蜥蜴","野人酋长","森林巨人","人物1","钏姍钾","蔡虚坤","悲伤的人物2","快乐的人物3","忧郁的人物4"};
int xxxx[20]={0,160,210,650,320,450,580,900,1620,2000,500000,114514,20005,123100};
int jbs[40]={0,90,15,120,220,400,550,300,1,8,1,10,35,40,20,400,500,1300,1800,10000,25000};
string sss[20]={"","绿色平原","沙漠丘陵","世纪峡谷","死亡瀑布","黑暗森林","野人部落","僵尸村落","沉船","远山","废弃的篮球场","山顶洞","大山顶洞","超大的山顶洞"};
int fmtj=0,fmtj2=0,fmtj3=0;int jl=150;
int uxl;int fy=0;int cl6=0;string dfs,dfs2; int ppm,ppm2;
int max1=0,max2=0;int zxc=0;int yd;int uyu;string ugg="当你坐上火箭,进入那广阔无垠的星空时,你意识到游戏胜利了";
long long q=0,am=0,cnt=0,sb=0,gj=0,xl=0,x1,t=0,bx1,sr,mjj,ll=8,sdd=0,gh=0,s5=0,s6=0,s7,s11=0,s12=0,s13,v,ti=15,yy=0,akm=0,ab=444,z,jj,n=0,x=0,y=100;
string s1,s2,s8,s9,s10,hj,s20;int k,gb,nd,yp,ugb=15,jxl=0,bd=0,jjb=0,sx=150,gsx=0,ggb=0,js=0,yls=0,ujy=0,jjy=0,jysx=100,dg=1,km=520,gm;int jm=20,jm2=5,io,cntm=100;string s45;
int njz=0,aqw=10;int akl=0,qwz=0,step,stepisSB,stepisverySB,lmk;int nm;int pl=0,srs=0; bool tm1=0,tm2=0,tm3=0,tm4=0,tm5=0;int cl1=2,cl2=2,cl3=2,cl4=0,cl5=0;int p1=0,p2=100,pdg=1;int tian=0,shi=8,fen=0; int rw1=0,rw11=0,rw2=0,rw21=0,rw3=0,rw31=0,rw4=0,rw41=0,rw51=0,rw61=0,rw7=0,rw71=0,rw8,rw81=0,rw9=0,rw91=0,rwa=0,rwa1=0,rwb=0,rwb1=0,rwc=0,rwc1=0,rwd=0,rwd1=0;
int et=0,jgj=0,jez=220,jezsx=220,sp1=1,sp2=1,sp3=0,jsp=0,sk12,cmk=180;
char amy[100][100];int k10=1; long long u;bool han=0;x1=5; int tm9=0;
uxl=150;sx=150;fmtj=fmtj2=fmtj3=0;int wsz=200,nsz=200,wszsx=200,nszsx=200;
s1="拳头";
for(int i=0;i<=sb1.size()-1;i++){
cout<<sb1[i];Beep(mm3,45);Sleep(17);}
Sleep(777);cout<<endl;
cout<<"先创建一下你的名称:";
cin>>s20;
if(s20=="只因"){
jl=120;uxl=140;ugb=0;yls=1;sx=140;js=1;jjb=1;bd=1;jez=160;jezsx=160;
cout<<endl<<"当前游戏模式为:\"挑战模式\""<<endl;
Sleep(755);}
if(s20=="小小坤"){
cl1=cl2=cl3=cl4=cl5=cl6=5000;jl=10000;uxl=200000;ugb=100000000;yls=40;sx=200000;jez=857857;jezsx=857857;
s1="上帝神话狼末(射击态)";x1=100000;shecheng=3;
cout<<endl<<"当前游戏模式为:\"创造模式\""<<endl;
Sleep(755);}
cout<<endl<<"好,以后就叫你"<<s20<<"了"<<endl<<endl;Sleep(744);
cout<<"求生者"<<s20<<",";
Sleep(333);
for(int i=0;i<=sb2.size()-1;i++){cout<<sb2[i];Beep(mm3,47);Sleep(10);}
cout<<endl<<endl;Sleep(555);
while(3){
int k1=x1;fen+=2;
if(fen>=60){shi+=fen/60;fen=fen%60;}
if(shi>=24){shi=shi-24;tian+=1;ve[1]+=6;ve[2]+=6;ve[3]+=6;
if(ve[1]>12){ve[1]=12;}
if(ve[2]>12){ve[2]=12;}
if(ve[3]>12){ve[3]=12;}}
if(tian%65>45){
if(shi>=16||shi<=8){system("color 0F");}
else{system("color F0");}
}
else if(tian%65>15&&tian%65<30){
if(shi>=19||shi<=6){system("color 0F");}
else{system("color F0");}
}
else{
if(shi>=18||shi<=6){system("color 0F");}
else{system("color F0");}
}
if(qwz<0){uxl-=1;}
if(qwz<0)
{if(akl!=1){aqw=4;}}
jez-=3;if(jez<=0){
cout<<"干饭不积极,亲人两行泪"<<endl;Sleep(333);
cout<<"你饿死了";Sleep(333);cout<<"不能复活哟!";
Sleep(2000);system("cls");Sleep(500);break; }
if(jez<=38){Sleep(111); cout<<endl<<"你要饿死了!"<<endl;}
if(shi>18||shi<=6){cout<<endl<<" 天黑了!";}cout<<endl<<"#===========气温:";if(tian%65<=15)
{srand(time(0));qwz=rand()%10+1;s45="春"; qwz+=10;
}else if(tian%65>=15&&tian%65<30)
{srand(time(0));qwz=rand()%10+1;s45="夏";qwz+=10;}else
if(tian%65>30&&tian%65<=45){srand(time(0));qwz=rand()%8+1;s45="秋";qwz+=12;}
else{srand(time(0));qwz=rand()%15+1;s45="冬";qwz=0-qwz;}
cout<<qwz<<"度"; cout<<"===时间 "<<shi<<":"<<fen<<"===季节:";cout<<s45;cout<<"===";cout<<"生存天数:"<<tian;
cout<<"===";cout<<"生存记录:"<<max2; cout<<"========#"<<endl;cout<<s20<<" 要做什么?\n\n";
Sleep(455);int kt;
cout<<" H O M E \n\n";
cout<<" 1,移动 2,查看状态 3,补给 4,任务 5,建造 6,查看仓库\n 7,关于游戏 8,退出游戏";if(plof==1){cout<<" 9,火箭发射";}cout<<endl;
for(short i=0;i<=20;i++){
puts(pictures1[i]);
}
cout<<endl<<" ";
char ch2;
ch2=_getch();system("cls");
if(ch2=='7'){
system("cls");
cout<<"\n\n\n 本游戏虽原创,但制作时借鉴了 部分游戏 的部分玩法,如果侵权,马上《删改》\n";
Sleep(1000);
}
if(ch2=='8'){char hkl;
cout<<"\n 确定要退出游戏吗? 1,yes 2,no :";hkl=_getch();
if(hkl=='1'){
if(max2<tian)
{max2=tian;}Sleep(500);
system("cls");Sleep(800);break;
}
}
if(ch2=='9'){
if(plof==1){plof=0;
tl1-=10;tl2-=1;tl3-=1;tl4-=1;tl5-=1;tl6-=1;
srand(time(0));
cout<<"\n 火箭融合中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm=rand()%17+1;if(rm==2||rm==9){cout<<" 融合失败,本次发射失败!";Sleep(555);continue;}
cout<<"\n\n 火箭组装中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm1=rand()%20+1;if(rm1==2||rm1==3){cout<<" 组装失败,本次发射失败!";Sleep(555);continue;}
cout<<"\n\n 火箭架起中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm2=rand()%18+1;if(rm2==2||rm2==11){cout<<" 架起失败,本次发射失败!";Sleep(555);continue;}
cout<<"\n\n 构成指令中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
cout<<"\n\n 准备发射中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm3=rand()%72+1;if(rm3==2||rm3==9){cout<<" 准备失败,本次发射失败!";Sleep(555);continue;}
cout<<"\n\n 火箭点火中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm4=rand()%17+1;if(rm4==2||rm4==9){cout<<" 点火失败,本次发射失败!";Sleep(555);continue;}
cout<<"\n\n 坐乘发射中";for(int i=1;i<=3;i+=1){Sleep(300);cout<<".";}
int rm5=rand()%8+1;if(rm5==2||rm5==6||rm5==7){cout<<" 发射失败,本次发射失败! 你快死了";uxl=1;Sleep(555);continue;}
for(int i=0;i<=ugg.size()-1;i++){
Sleep(68);cout<<ugg[i];}
if(max2<tian){max2=tian;}
Sleep(1000);system("cls");
break;
}
}
if(ch2=='1')
{char nop;
cout<<"\n";cout<<"要去哪?\n\n 1,郊区商店 2,探险 3,寻宝 4,钓鱼 5,种植园 6,回家:\n";
for(int i=0;i<=20;i++)
{
puts(pictures3[i]);
}
nop=_getch();cout<<"\n";
if(nop=='6'){continue;}
if(nop=='1'){system("cls");
jez-=5;jl-=2;
cout<<" /郊区商店/"<<endl<<"-----------------------------------------------------"<<endl;
cout<<"/武器:";cout<<" 1,AK47 2,木棍请选 3,双节棍 4,手雷投掷器 5,M82A1巴雷特 ";Sleep(244);cout<<endl<<"6,拳头 7,偃月刀 8,手抛式小型核弹";Sleep(200);cout<<endl<<" (注意!购买新的武器会覆盖当前装备武器)"<<endl;Sleep(244);cout<<endl<<"/药品:"<<"9,急救包 10,绷带 12,医疗箱";Sleep(244);cout<<endl<<endl<<"/升级道具:11,鸡血";Sleep(444);cout<<endl<<"/食品:13,穿山甲肉松饼干 14,龟野牌牛肉罐头 15,鸡汤";Sleep(444);cout<<endl<<endl<<"/材料:16,铁锭"<<endl<<endl<<"/技能: 17,技能1 18,技能2 19,技能3";
cout<<endl<<" 填0返回"<<" ";
cin>>u;cntm=300;if(u==0){continue;} gb=jbs[u];
if(u!=1&&u!=2&&u!=3&&u!=4&&u!=5&&u!=6&&u!=7&&u!=8&&u!=100){cout<<"好,输入你要购买的数量吧:";cin>>pl;gb*=pl; }
if(ugb<gb){cout<<"你的坤币不够,还差"<<gb-ugb<<"个"; continue;}
else{rwa+=pl;}
if(u==1){x1=50;s1="AK47";shecheng=3;fmtj=fmtj2=fmtj3=0;}
if(u==2){x1=18;s1="木棍"; shecheng=1; fmtj=fmtj2=fmtj3=0;}
if(u==3){x1=55;s1="双节棍";shecheng=1;fmtj=fmtj2=fmtj3=0;}
if(u==4){x1=140;s1="手雷投掷器";shecheng=2;fmtj=fmtj2=fmtj3=0;}
if(u==5){x1=275;s1="M82A1巴雷特";shecheng=4;fmtj=fmtj2=fmtj3=0;}
if(u==6){x1=450;s1="拳头";shecheng=1;fmtj=fmtj2=fmtj3=0;}
if(u==7){x1=1950;s1="偃月刀";shecheng=2;fmtj=fmtj2=fmtj3=0;}
if(u==8){x1=66666;s1="手抛式救援核弹";shecheng=3;fmtj=fmtj2=fmtj3=0;}
if(u==9){jxl=75;jjb+=pl;}
if(u==10){jxl=10;bd+=pl;}
if(u==11){jgj=10;js+=pl;}
if(u==12){yls+=pl;}
if(u==13){sp1+=pl;}
if(u==14) {sp2+=pl;}
if(u==15){sp3+=pl;}
if(u==16){cl4+=2*pl;}
if(u==17){jnj[1]+=pl;}
if(u==18){jnj[2]+=pl;}
if(u==19){jnj[3]+=pl;}
if(u==20){jnj[4]+=pl;}
if(u==21){jnj[5]+=pl;}
cout<<endl<<"购买成功,花费";
if(u!=1&&u!=2&&u!=3&&u!=4&&u!=5&&u!=6&&u!=7&&u!=8){cout<<gb*pl; }
else{cout<<gb;}
cout<<"坤币";}
if(nop=='2'){
if(jl<15){cout<<"太疲惫了,无法前往"<<endl;Sleep(533);continue;}
jez-=4;jl-=5;fen+=50;
if(fen>=60){shi+=fen/60;fen=fen-(60*(fen/60));}
if(shi>=24){shi=shi-24;tian+=1;ve[1]+=6;ve[2]+=6;ve[3]+=6;
if(ve[1]>12){ve[1]=12;}
if(ve[2]>12){ve[2]=12;}
if(ve[3]>12){ve[3]=12;}}
if(shi>18||shi<6) {cout<<"\n确定要出门探险么?夜里战斗可不利!\n 1,是 2,否"<<endl;char lmk1;lmk=_getch();}
if(lmk=='2'){continue;}Sleep(333);system("cls");
for(int i=0;i<=31;i+=1)
{
puts(pictures2[i]);
}
cin>>nd;if(nd==0||nd>15){continue;}Sleep(750);zairu();
Sleep(333);
system("cls");
cout<<"你前往";
if(nd==15){
cout<<"松林";
Sleep(555);
while(1){
srand(time(NULL));
int mtts2=1+(int)(3.0 * rand()/(RAND_MAX+1.0)),mtts3=1+(int)(3.0 * rand()/(RAND_MAX+1.0));
cout<<"===================================#"<<endl;
cout<<"1. 剩余松树:"<<ve[3]<<endl;
cout<<"2. 退出"<<endl;
char nmk;nmk=_getch();
if(nmk=='1'){if(jez<25){cout<<"饥饿值过低,无法收集材料\n";continue;}jez-=1;
if(ve[3]<=0){ cout<<"没有松树了!"; }
else{ve[3]-=1; cl1+=mtts2;cl3+=mtts3;cout<<"你获得 木材X"<<mtts2<<", 棕榈叶X"<<mtts3<<" ,剩余松树"<<ve[3]<<"棵";} Sleep(399);system("cls");}
if(nmk=='2'){break;}
srand(time(0));int yyyyyk=rand()%25+1;
if(yyyyyk==4){cout<<endl<<"你意外获得了 坤币X50 ";gb+=50;}
cout<<endl;}
continue;}
if(nd==14){
cout<<"矿场"<<endl;Sleep(555);char vb;
while(1){
srand(time(NULL));
int mtts=1+(int)(3.0 * rand()/(RAND_MAX+1.0));
cout<<"===================================#"<<endl;
cout<<"1. 剩余藤串:"<<ve[1]<<endl;
cout<<"2. 剩余石片:"<<ve[2]<<endl;
cout<<"3. 退出"<<endl;vb=_getch();
if(vb=='1'||vb=='2'){if(jez<25){cout<<"饥饿值过低,无法收集材料\n";continue;}jez-=1; }
if(vb=='1'){if(ve[1]<=0){cout<<"没有藤了!";}
else{ve[1]-=1; cl2+=mtts;cout<<"采集成功!获得藤X"<<mtts<<",剩余藤串"<<ve[1];}}
if(vb=='2'){if(ve[2]<=0){cout<<"没有石片了!"; }else{ve[2]-=1;cl5+=mtts;cout<<"采集成功!获得石片X"<<mtts<<",剩余石片"<<ve[2];}}
if(vb=='3'){break;}int yyyyk=1+(int)(31.0 * rand()/(RAND_MAX+1.0));
if(yyyyk==14||yyyyk==25){cout<<endl<<"你意外获得了 铁矿X10 ";cl4+=10;}
if(yyyyk<=5||yyyyk==26||yyyyk==24){cout<<endl<<"你意外获得了 青金石X6";cl6+=6;}
cout<<endl;}
continue;}
gj=jjjj[nd];xl=xxxx[nd];s10=ssss[nd];cout<<sss[nd];gsx=j11[nd];jjy=j12[nd];ggb=jjjb[nd];gjfx=gjfxx[nd];
if(shi>18||shi<6){gj=gj*4/3;}
if(fy==4){gj=gj*2/3;}
else if(fy==3){gj=gj*3/4;}
else if(fy==2){if(nd!=3){gj=gj*7/8;}else{gj-=1;}}
else if(fy==1){if(nd!=3){gj=gj*9/10;} }
if(ppm2==1){gj=gj*20/19;}
if(ppm2==2){gj=gj*10/9;}
if(ppm2==3){gj=gj*7/6;}
if(ppm2==4){gj=gj*4/3;xl=xl-8;}
if(ppm2==5){gj=gj/2;xl=xl-15;}
cout<<endl;Sleep(544);
cout<<"你遇到了"<<s10<<",危险指数为"<<gj/15+xl/45<<endl;Sleep(555);
string s101=s10;
srand(time(NULL));
int gjuli=rand()%3+3;
int ujuli=0;
for(int i=1;;i++){
int flags=0;
if(ppm==1){xl-=4;uxl+=3; }
if(ppm==2){xl-=6;uxl+=7; }
if(ppm==3){xl-=10;uxl+=14; }
if(ppm==4){xl-=20;uxl+=38;}
if(ppm==5){xl-=30;uxl=uxl*17/16;}
if(qwz<-2){uxl-=4;}
jez-=3;jl-=1;if(jez<0){jez=0;}if(jl<0){jl=0;}
fen+=7;
if(fen>=60){fen=fen-60;shi+=1;}
if(cntm==-100){
cout<<"武器损坏了!!"<<endl;
x1=x1/2+1;s1="破烂";
cntm=2000000;
}
if(jez<=30){cout<<"你要饿死了\n"; } char kjk;
cout<<"==============================================#"<<endl<<"要怎么办?"<<endl<<endl;Sleep(333);cout<<" 0,技能 1,攻击 2,防御 ";if(i>=3){cout<<"3,逃跑";}kjk=_getch();cout<<"\n";
Sleep(344);char jnk;
if(kjk=='0'){
cout<<endl<<" 1,技能1(等级12,剩余"<<jnj[1]<<") 2,技能2(等级30,剩余"<<jnj[2]<<") 3,技能3(等级120,剩余"<<jnj[3]<<") 4,技能4(等级120,剩余"<<jnj[4]<<") 5,技能5(等级857,剩余"<<jnj[5]<<"):"; jnk=_getch();cout<<endl;
if(jnk=='1') {
if(dg<12){ cout<<"等级不够!"<<endl;continue;}
if(jnj[1]==0){ cout<<"此技能没了!"<<endl;continue;}jnj[1]-=1;
cout<<"你使用了技能1,伤害提升";x1=x1*10/9;
}
if(jnk=='2'){
if(dg<30)
{cout<<"等级不够!"<<endl;continue;}if(jnj[2]==0){cout<<"此技能没了!"<<endl;continue;}jnj[2]-=1;
cout<<"你使用了技能2,血量回满";uxl=sx;}
if(jnk=='3') {
if(dg<120){cout<<"等级不够!"<<endl;continue;}if(jnj[3]==0){cout<<"此技能没了!"<<endl;continue;}jnj[3]-=1;
cout<<"你使用了技能3,防御提升";gj=gj*15/14;
}
if(jnk=='4'){
if(dg<120){cout<<"等级不够!"<<endl;continue; }if(jnj[4]==0){cout<<"此技能没了!"<<endl;continue;}jnj[4]-=1;
cout<<"你使用了技能4,";Sleep(333);cout<<s10<<"受到"<<(xls[nd]+10)*2<<"点物理伤害";xl-=(xls[nd]+10)*2;
}
if(jnk=='5'){
if(dg<857){cout<<"等级不够!"<<endl;continue; }
if(jnj[5]==0){cout<<"此技能没了!"<<endl;continue;
}jnj[5]-=1;cout<<"你使用了技能5(大威土龙),";Sleep(333);xl/=3;}}
if(gjuli-ujuli>1)
{
if(shecheng>=gjuli-ujuli)
{}
else{cout<<"你向前一步\n\n";ujuli+=1;Sleep(350); }
if(gjuli-ujuli>1){gjuli-=1;cout<<s10<<"悄悄地向你走来,当前距离为"<<gjuli-ujuli<<"\n\n";}Sleep(500);
}
if(kjk=='1'){cout<<"你使用"<<s1<<"攻击,";
srand(time(0));
int ttl=rand()%14+1;
if(ttl<4){cout<<s10<<"狡猾地躲避了你的攻击,";}
else{cout<<"对"<<s10<<"造成"<<x1<<"点攻击,"; xl-=x1;}}
if(kjk=='2'){cout<<"你防御了来自"<<s10<<"的攻击,受到"<<2<<"点伤害";uxl-=2;xl-=4;ttk=1;}
if(kjk=='3'){
if(i>=3)
{x1=k1;
srand(time(0));int wers=rand()%7+1;
if(wers==1||wers==2||wers==4){cout<<" 逃跑成功!"<<endl;}
else{
cout<<" 逃跑失败!"<<endl;
for(int p1=1;p1<=wers-1;p1++){if(uxl<=0)
{x1=k1;cout<<"你s了"; Sleep(444);
cout<<",是否用"<<km<<"个金币复活? 1是 2否"<<endl<<" ";cin>>gm;
if(gm==1){
if(ugb>=km){
cout<<"复活成功!";ugb-=km;km+=300;
uxl=sx/2;break;}
else{Sleep(333);
cout<<"你的钱不够本次复活, 游戏失败!#_#"<<endl;Sleep(500);cout<<" 你生存了";Sleep(444);cout<<tian<<"天";max1=1;Sleep(500);
system("pause");
Sleep(300);
break; }}
else{
cout<<endl<<"游戏失败!#_#"<<endl<<" 你生存了"<<tian<<"天";tian=1;max1=1;Sleep(500);
system("pause");Sleep(300);
break;}
}cout<<s10;uxl-=gj;
if(p1>1){cout<<"再次";}
cout<<"攻击!"<<endl;Sleep(444);cout<<"对你造成"<<gj<<"点伤害,当前你的血量为"<<uxl<<endl;Sleep(666);
} cout<<"你趁着"<<s10<<"的攻击间隙,逃跑了" <<endl;
}break;
}
}
Sleep(444);cntm-=1;
cout<<"当前"<<s10<<"的血量为"<<xl<<",你的血量为"<<uxl<<endl<<endl;
if(kjk!='2'){if(xl>0){uxl-=gj;}}
if(xl<=0){}else
{Sleep(577);
srand(time(NULL));
int cxk=rand()%24+1;
if(cxk==6&&nd==10){cout<<"蔡虚坤发动了技能:唱跳rap,回复满了血量"<<endl;Sleep(633);cout<<endl;xl=500000; }
if(cxk==7&&nd==10) {cout<<"蔡虚坤发动了技能:只因你太美,伤害提升50%"<<endl;gj=gj*3/2;Sleep(633);cout<<endl;}
if(cxk==8&&nd==10){cout<<"蔡虚坤发动了技能:两年半的贮蓄,穿甲提升"<<endl;gj=gj*8/7;Sleep(633);cout<<endl;x1=x1/3*2;}
if(cxk==9||cxk==16) {
if(nd==9){cout<<"钏姍钾发动了技能:鸡汤来咯,伤害提升30%"<<endl;Sleep(633);cout<<endl;gj=gj*13/10;}
if(nd==8){cout<<"人物1发动了技能:伤害提升10%"<<endl;Sleep(633);cout<<endl;gj=gj*11/10;}
if(nd==7){cout<<"森林巨人发动了技能:咀吼,伤害提升15%"<<endl;Sleep(633);cout<<endl;gj=gj*6/5;}
if(s10=="怪哉"){cout<<"怪哉发动了技能:惊跳,穿甲提升"<<endl;Sleep(633);cout<<endl;gj=gj*7/6;}
}
if(i==12){cout<<s101<<"升级咯!"<<endl;s10="尸化分解"+s101;xl=xl+xls[nd]-1;gj=gj+gjs[nd]-1;}
if(i==19){cout<<s101<<"升级咯!"<<endl;s10="未转化完全状态";xl+=xls[nd]+1;gj=gj+gjs[nd]+1;}
if(i==29){cout<<s101<<"升级咯!"<<endl;s10="坤启吴炎泽兽";xl+=xls[nd];gj=gj+gjs[nd]+1;}
if(i==33){cout<<s101<<"升级咯!"<<endl;s10="坤盛吴炎泽兽";xl+=xls[nd]*2;gj=gj+gjs[nd]*2;}
if(i==39){cout<<s101<<"升级咯!"<<endl;s10="坤化吴炎泽兽";xl+=xls[nd]*3;gj=gj+gjs[nd]*3;}
if(i==45){cout<<s101<<"升级咯!"<<endl;s10="坤坤病毒体";xl+=xls[nd]*5;gj=gj+gjs[nd]*5;}
if(i==59){cout<<s101<<"升级咯!"<<endl;s10="魔化坤坤母体";xl+=6000;gj=gj*2;}
if(ttk==1){ttk=0;continue;}
if(gjuli-ujuli<=1)
{
if(nd==8||s101=="小小坤"||s101=="怪哉"){xl=xl*90/89;}int cty=rand()%9+1;
if(s10=="坤启吴炎泽兽"||s10=="坤盛吴炎泽兽"||s10=="坤化吴炎泽兽"||s10=="坤坤病毒体"||s10=="魔化坤坤母体"){system("color 5D");}
else if(cty>=3){system("color 4C");}
cout<<s10<<"使用";
cout<<gjfx;cout<<"攻击了你,";
srand(time(0));
if(cty<3){cout<<"你向后一撤,避开了此次攻击,";}
else {cout<<"对你造成了"<<gj<<"的伤害,";Sleep(60);}
if(shi>18||shi<=6){system("color 0F");}
else{system("color F0");}
Sleep(222);cout<<"当前"<<s10<<"的血量为"<<xl<<",你的血量为"<<uxl<<endl;cout<<endl;
}
}
Sleep(644);cout<<endl;
if(xl<=0)
{rw7+=1;
if(nd==1){rw1+=1;}
if(nd==2){rw4+=1;}
if(nd==4){rw8+=1;}
if(nd==5){rwc+=1;}
if(nd==6) {rwd+=1;}
if(s101=="怪哉"){ml2++;}
Sleep(100); x1=k1;cout<<" 最后,"<<s10<<"终于倒下了身躯"<<endl;Sleep(500);
if(s101=="蔡虚坤"){
string db="这时,蔡虚坤手中的篮球突然现出一道金光...是毁灭了吗?当你再次睁开眼,一只小黑子蹦了出来。";
for(int i=0;i<=db.size()-1;i+=1){cout<<db[i];Sleep(59);}
cout<<endl;s101="小小坤";s10="小小坤";xl=400000;gj=300; continue;nd=8;
}
if(s10=="魔化坤坤母体"){
string db2="出现一只更恐怖的怪哉,看样子难免一战了";
for(int i=0;i<=db2.size()-1;i+=1){cout<<db2[i];Sleep(59);}
cout<<endl;s101="怪哉";s10="怪哉";xl=320000;gj=28000; ml2+=1;continue;
}srand(time(0));int tlo=rand()%12+1;
cout<<" 你击倒了"<<s10<<",血量上限+"<<gsx<<" 金币+"<<ggb<<endl;
if(nd==1||nd==2){cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包1,野生绷带2,木材1,棕榈叶1"<<endl;jjb++;bd+=2;cl1+=1;cl3+=1;}
else if(nd==3||nd==4){cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包3,野生绷带3,木材4,藤条3"<<endl;jjb+=3;bd+=3;cl1+=4;cl2+=3;}
else if(nd==5){cout<<" 在"<<s10<<"的尸体上,你捡到了野生医疗箱3,青金石2,铁锭4,木材10,棕榈叶10"<<endl;cl6+=2;cl4+=4;yls+=3;cl1+=10;cl3+=10;}
else if(nd==9){cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包120,野生鸡血100,医疗箱30 金币1000 藤条20 棕榈叶20 木材20 "<<endl;jjb+=120;yls+=30;gb+=1000;cl1+=20;cl2+=20;cl3+=20; js+=50;}
else if(nd==7||nd==8){cout<<" 在"<<s10<<"的尸体上,你捡到了青金石8,野生急救包50,野生鸡血50,医疗箱15 金币100 木材8 铁锭5"<<endl;cl6+=8;jjb+=50;yls+=15;gb+=100;js+=25;cl1+=8;cl4+=5;}
else if(s101=="小小坤"){cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包100,野生鸡血50,医疗箱15 金币1000 棕榈叶200 铁锭500"<<endl;jjb+=100;yls+=15;gb+=1000;js+=50;cl3+=200;cl4+=500;}
else if(nd==6){cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包50,青金石3,野生鸡血50,医疗箱20 金币100 鲜美的鸡汤10 木材10 铁锭3"<<endl;cl6+=3;jjb+=50;yls+=20;gb+=100;js+=25;sp3+=10;cl1+=10;cl4+=3;}
else{cout<<" 在"<<s10<<"的尸体上,你捡到了野生急救包100,野生鸡血500,医疗箱100,木材300,棕榈叶200,藤条200,铁锭150"<<endl;jjb+=100;js+=500;cl1+=300;cl5+=150;cl3+=200;cl2+=200;yls+=100;}
cout<<"\n 生肉2";sc1+=1;
if(nd==7||nd==12||nd==11||nd==13||nd==8||s101=="小小坤"){if(tlo<3||s101=="小小坤"){cout<<" 人类基因1";ml1+=1;}}
sx+=gsx;ugb+=ggb;Sleep(545);
cout<<" +"<<jjy<<"XP"<<endl;ujy+=jjy;
if(ujy>=jysx){
cout<<"你升级了,当前等级为:";
dg+=1+(jjy-jysx)/jysx;cout<<dg;sx+=jm;uxl+=jm;
gj+=jm2-1;jm++;jm2++;
jysx=jysx*2-1;
jezsx+=2*(1+(jjy-jysx)/jysx);jez+=2*(1+(jjy-jysx)/jysx);cout<<" 增加了伤害"<<jm<<",血量"<<jm2-1<<endl;
}
break;
}
if(uxl<=0){
cout<<"你死了"; Sleep(444);cout<<",是否用"<<km<<"个金币复活? 1是 2否"<<endl<<" ";cin>>gm;
if(gm==1){
if(ugb>=km){cout<<"复活成功!";ugb-=km;km+=300;uxl=sx/2;break;}
else{Sleep(333);cout<<"你的钱不够本次复活, 游戏失败!#_#"<<endl;Sleep(500);cout<<" 你生存了";Sleep(444);cout<<tian<<"天";max1=1;Sleep(2000);system("pause");Sleep(300); break; }}
else{
cout<<endl<<"游戏失败!#_#"<<" 你生存了"<<tian<<"天\n"<<endl;max1=1;
Sleep(500);system("pause");Sleep(300); break;}
}}}
if(nop=='3'){
jez-=6;jl-=4;fen+=30;
if(jl<15){cout<<"你太疲惫了,无法寻宝";continue;}
cout<<"你四处搜寻,";
Sleep(500);srand(time(NULL));int e=rand()%cmk+1;rwb++;
if(e==60){
int asdfghjkl;cout<<"找到了机关弩 \n 是否替换它?1,yes 2,no :";cin>>asdfghjkl;
if(asdfghjkl==1){cout<<endl<<s1<<"被你丢弃了!";s1="机关弩";x1=3000;shecheng=3;}
else{cout<<"机关弩被你丢弃了!";}Sleep(100);
}
else if(e==8||e==9||e==18||e==19||e==21){cout<<"找到了5个绷带"<<endl;bd+=5;}
else if(e==6||e==7||e==17||e==22){cout<<"找到了1个急救包"<<endl;jjb+=1;}
else if(e==23||e==24||e==25){cout<<"找到了2个鸡血"<<endl;js+=2;}
else if(e==26||e==27||e==28){cout<<"找到了1个过期医疗箱"<<endl;yls+=1;}
else if(e==29||e==30) {cout<<"找到了2个不知道有没有毒的鸡汤"<<endl;sp3+=2;}
else if(e==31||e==32||e==33){cout<<"找到了3罐龟野牌牛肉罐头"<<endl;sp2+=3;}
else if(e==20){cout<<"找到了一个宝箱,打开一看,居然是500个金币"<<endl;ugb+=500;}
else{cout<<"没有找到什么宝藏"<<endl;rwb--;}
cout<<" +"<<20<<"Find XP"<<endl;p1=p1+20;
if(p1>=p2){cout<<"你升级了,当前等级为:";pdg+=1;cout<<pdg;p2=p2*2+5;cmk-=3;cout<<" 无收获概率降低"<<endl;}Sleep(555);
}
if(nop=='4'){
if(tm9==0){cout<<"需要钓鱼台以钓鱼!\n";continue;}int aa;
while(3.14){
Sleep(500);
cout<<"1,饵料 2,钓鱼 3,退出\n";cin>>aa;
if(aa==1){cout<<"无!\n"; }
if(aa==2){
fen+=30;jl-=1;jez-=3;
if(fen>=60){shi+=fen/60;fen=fen%60;}
cout<<"你等待一会,";Sleep(800);srand(time(NULL));int aas=rand()%80+1;
if(fishing[aas]==""){cout<<"并没有钓到什么东西\n\n";continue;}
cout<<"等待了30分钟收货了"<<fishing[aas]<<"\n\n";
fishs[aas].times+=1;}
if(aa==3){break;}
}
}
if(nop=='5'){system("cls");
zz1++;
if(zz1==1){tian20=tian21=tian22=tian;}
srand(time(0));
int oo=rand()%5+2;
if(tian21+1<tian){zz2=6;tian21=tian;}
else{}
if(tian22+1<tian){zz3=6;tian22=tian;}
else{}
if(tian20<tian){tian20=tian;}else{oo=0;}
cout<<"\n\n 你的种植园\n";
cout<<" __|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|__\n";
cout<<" | | | | | | | | | | | | | | | | | | \n";
cout<<"__|__ __|__\n";
cout<<"__|__ __|__\n";
cout<<"__|__ O R D __|__\n";
cout<<"__|__ 露水"<<oo<<" 土豆:"<<zz2<<" 蜂蜜:"<<zz3<<" __|__\n";
cout<<"__|__ __|__\n";
cout<<"__|__ __|__\n";
cout<<" |__|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|__|\n";
cout<<" | | | | | | | | | | | | | | | | \n";
cout<<"\n 是否采集: 1,yes 2,no ";char t;t=_getch();
if(t=='1')
{
sc2+=zz2;zz2=0;
sc4+=zz3;zz3=0;
sc3+=oo;oo=0;
cout<<"\n 采集成功";Sleep(1000);
}system("cls");
}
}
if(ch2=='2'){
cout<<" 当前游戏时间为 "<<shi<<":"<<fen<<"\n";
cout<<" 现实时间 ";gettime();cout<<" 请注意游玩时间!";
cout<<endl<<" 你的等级:"<<dg<<endl;
cout<<" 武器:"<<s1<<" (伤害"<<x1<<",射程"<<shecheng<<"段)"<<endl;
for(int i=1;i<=3;i++){if(dfs1[1]==""){continue;}cout<<" "<<dfs1[i]<<endl;}
cout<<endl<<" 饥饿值:"<<jez<<"/"<<jezsx;
if(jez<=44){cout<<" 饥肠辘辘"; }
else if(jezsx-jez<=60){cout<<" 饱腹";}
else {cout<<" 空腹"; }
cout<<endl ;cout<<" 精力:"<<jl<<endl; cout<<" 血量HP:"<<uxl<<"/"<<sx<<" ";
if(uxl<=55){cout<<"血流不止"; }
else if(uxl>55&&uxl<=sx/2) {cout<<"伤痕累累"; }
else if(uxl>sx/2&&uxl<sx/4*3){cout<<"皮外伤";}
else{cout<<"健康";}
Sleep(1055);
}
if(ch2=='3')
{char fop;
cout<<"要怎么办?\n 1,治疗 2,食品 3,休息 4,退出:";fop=_getch();
if(fop=='4'){cout<<"\n";continue;}
if(fop=='1'){
cout<<"\n\n目前你的血量:"<<uxl<<" 状态:";
if(uxl<=55){cout<<"血流不止";}
else if(uxl>55&&uxl<=85){cout<<"伤痕累累";}
else if(uxl>55&&uxl<125){cout<<"皮外伤";}
else{cout<<"健康";}cout<<endl;
if(tm4==0){cout<<" 需要修复医药室来加血!"<<endl;Sleep(600);continue;}
cout<<"药品: 急救包"<<jjb<<"个(填1) 绷带"<<bd<<"个(填2) 鸡血"<<js<<"个(填3)"<<" 医疗箱"<<yls<<"个(填4)"<<endl<<" 填5跳过"<<endl<<" ";cin>>yp;
if(yp>5||yp<1){cout<<"小兔崽子,重新输入!!!"<<endl;}
if(yp==5){continue;}
if(yp==1&&jjb==0){cout<<"没有急救包了!"<<endl;continue;}
else if(yp==2&&bd==0){cout<<"没有绷带了!"<<endl;continue;}
else if(yp==3&&js==0){cout<<"没有鸡血了!"<<endl;continue;}
else if(yp==4&&yls==0){cout<<"没有医疗箱了!"<<endl;}
if(uxl==sx&&yp!=3){cout<<"血量已满,不用加血";continue;}cout<<endl<<"你使用了";
if(yp==1){cout<<"急救包+18点血";uxl+=18;jjb-=1;}
else if(yp==2){cout<<"绷带+2点血";uxl+=2;bd-=1;}
else if(yp==4){cout<<"医疗箱+38点血";uxl+=38;yls-=1;}
else if(yp==3){cout<<"鸡血+1点攻击";x1+=1;js-=1;cout<<" 当前你的伤害为:"<<x1;continue; }
if(uxl>sx){uxl=sx;}
Sleep(399);cout<<" 当前血量HP为"<<uxl<<"/"<<sx<<endl;Sleep(555);
}
if(fop=='2'){Sleep(333);
cout<<"\n\n 当前你的饥饿值为:"<<jez<<"/"<<jezsx<<" 状态:";
if(jezsx/4*1>=jez){cout<<"饥肠辘辘";}
else if(jezsx/7*5<jez) {cout<<"饱腹";}
else{cout<<"空腹";}cout<<endl;
if(tm5==0){cout<<" 需要修复食品加工台,来使用\n";Sleep(555);continue;}jl-=3;
cout<<endl<<endl;Sleep(333);
cout<<" 1,烹饪 2,食用\n"; char cltt;cltt=_getch();
if(cltt=='2'){
cout<<"\n目前你有食品:1,穿山甲肉松饼干"<<sp1<<"个 2,龟野牌牛肉罐头"<<sp2<<"个 3,无毒鸡汤"<<sp3<<"个 \n";
for(int i=1;i<=14;i+=1){
if(fishs[i].times ==0){continue;}
cout<<i+3<<","<<fishing[i]<<fishs[i].times <<"个 ";
}cout<<"\n";
for(int i=1;i<=7;i++){
if(cfs[i].ts ==0){continue;}
cout<<i+17<<","<<cfnm[i]<<cfs[i].ts <<"个 ";
}
cin>>io;if(io>26||io<1){cout<<"重新输入\n";continue;} int ttm=0,ttm2=0;
for(int i=1;i<=14;i+=1){if(fishs[i].times ==0){if(io-3==i){ttm=1;continue;}}}
if(ttm==1){cout<<"重新输入\n";continue;}
for(int i=1;i<=7;i++)
{
if(cfs[i].ts ==0){if(io-17==i){ttm2=1;continue;}}
} if(ttm2==1){cout<<"重新输入";continue;}
fen+=10;cout<<endl;
if(io==0){continue;}else{rw9+=1;}
if(jez>=jezsx){cout<<"你吃饱了!!"<<endl;continue; }
if(io==1){if(sp1<=0){cout<<"没有穿山甲肉松饼干了!"<<endl;sp1=0;continue;}}
else if(io==2){if(sp2<=0){cout<<"没有龟野牌牛肉罐头了!"<<endl;sp2=0;continue;}}
else if(io==3){if(sp3<=0){cout<<"没有无毒鸡汤了!"<<endl;sp3=0;continue;}}
else if(io>3&&io<=17){if(fishs[io-3].times ==0){cout<<"没有"<<fishing[io-3]<<"了";}}
else if(io>17){if(cfs[io-17].ts ==0){cout<<"没有"<<cfnm[io-17]<<"了";}}
Sleep(100);cout<<" 正在食用";
if(io==1){cout<<"穿山甲肉松饼干"; jez+=60;sp1--;}
else if(io==2){cout<<"龟野牌牛肉罐头"; jez+=120;sp2--;}
else if(io==3){cout<<"无毒鸡汤";jez=jezsx;sp3--;}
else if(io>3&&io<=17){io-=3;cout<<fishing[io];jez+=fishs[io].jjes ;fishs[io].times -=1;}
else if(io>17){cout<<cfnm[io-17];jez+=cfs[io-17].js ;cfs[io-17].ts -=1;}
cout<<"中";
for(int i=1;i<=3;i++){cout<<".";Sleep(300);}
if(jez>jezsx){jez=jezsx;}
cout<<endl<<"食用完毕,当前饥饿值为"<<jez<<"/"<<jezsx<<endl;
Sleep(333);
}
if(cltt=='1')
{
cout<<"\n 你解锁的菜谱\n";
cout<<" 1, 烹饪烤肉\n";
cout<<" 食材:木材1 生肉1 \n\n";
cout<<" 2, 烹饪烤\'鱼\'\n";
cout<<" 食材:木材1 蜂蜜1\n\n";
cout<<" 3, 烹饪荒野烤肉\n";
cout<<" 食材:蜂蜜2 藤条1 生肉1\n\n";
cout<<" 4, 烹饪烤土豆\n";
cout<<" 食材:木材1 土豆1 \n\n";
cout<<" 5, 烹饪肉汤\n";
cout<<" 食材:淡水1 生肉2 土豆1\n\n";
cout<<" 6, 烹饪土豆泥\n";
cout<<" 食材:淡水1 土豆3\n\n";
cout<<" 7, 烹饪秘制炖肉\n";
cout<<" 食材:淡水2 木材1 蜂蜜2\n";
cout<<" 土豆1 藤条1 生肉2\n ";
int cf;cin>>cf;
if(cf==1){if(cl1<1||sc1<1){cout<<"食材不够!";continue;}cl1-=1;sc1-=1;}
if(cf==2){if(cl1<1||sc4<1){cout<<"食材不够!";continue;}cl1-=1;sc4-=1;}
if(cf==3){if(cl2<1||sc4<2||sc1<1){cout<<"食材不够!";continue;}cl2-=1;sc4-=2;sc1-=1;}
if(cf==4){if(cl1<1||sc2<1){cout<<"食材不够!";continue;}cl1-=1;sc2-=1;}
if(cf==5){if(sc3<1||sc2<1||sc1<1){cout<<"食材不够!";continue;}sc3-=1;sc2-=1;sc1-=1;}
if(cf==6){if(sc3<1||sc2<1){cout<<"食材不够!";continue;}sc3-=1;sc2-=1;}
if(cf==7){if(cl1<1||cl2<1||sc1<2||sc2<1||sc3<2||sc4<2){cout<<"食材不够!";continue;}cl1-=1;cl2-=1;sc1-=2;sc2-=1;sc3-=2;sc4-=2;}
cout<<"正在烹饪"<<cfnm[cf];for(int i=1;i<=3;i++){Sleep(300);cout<<".";}cout<<"\n";
cout<<" 烹饪完毕";
cfs[cf].ts ++;Sleep(555);
}
}
if(fop=='3'){
if(tm1==0&&tm2==0&&tm3==0){
cout<<"\n没有床,无法睡觉";Sleep(444);continue; }
cout<<"请设置入睡时间吧!"<<endl;
cout<<"1:小息一会 1h"<<endl;
cout<<"2: 深度休息 4h"<<endl;
cout<<"3: 常规作息 8h"<<endl;
cout<<"4: 睡到 XX->7:00"<<endl;cin>>stepisSB;
if(stepisSB==1){stepisverySB=1;}
if(stepisSB==2){stepisverySB=4;}
if(stepisSB==3){stepisverySB=8;}
cout<<"确定要入睡吗?1确定,2否定(睡觉会消耗饥饿值,越好的床消耗饥饿值越少)";cin>>step;
if(step==2){continue;}
srand(time(0));int stm=rand()%aqw+1;
if(stm==1){cout<<"\n\n睡梦中,你遭到了动物们的侵袭,\n";Sleep(555);cout<<"失去物品:金币"<<ugb/10+1<<" 木材"<<cl1/5+1<<" 急救包"<<jjb/4+1<<endl<<"肉松饼干"<<sp1/5+1<<"\n";
ugb=ugb-ugb/10;cl1=cl1-cl1/8;
jjb=jjb-jjb/8;sp1=sp1-sp1/5;
njz-=15;Sleep(333);}
if(qwz<-8)
{cout<<endl<<"这一晚风雪交加,注定是个难熬的一夜!\n";uxl-=37;}
if(tm1==1&&tm2==0&&tm3==0){cout<<"你美美的睡上一觉,恢复了一定的血量";jl+=6;uxl+=60;jez-=48;}
if(tm2==1&&tm3==0){cout<<"你美美的睡上一觉,恢复满了血量";jl+=10;uxl=sx;jez-=37;}
if(tm3==1){cout<<"你美美的睡上一觉,恢复满了血量,并获得加成";sx+=20;uxl=sx;jez-=15;jl+=12;jezsx+=2;}
if(stepisSB==1){jl+=10;jez-=12;}
if(stepisSB==2){jl+=40;jez-=35;}
if(stepisSB==3){jl+=90;jez-=68;}
if(stepisSB==4){
if(shi>=1&&shi<7){shi=7;jl+=(7-shi)*8;jez-=(7-shi)*7;}
else{shi=7;tian+=1;jl=100;jez-=62;}ve[1]+=6;ve[2]+=6;ve[3]+=6;
if(ve[1]>12){ve[1]=12;}
if(ve[2]>12){ve[2]=12;}
if(ve[3]>12){ve[3]=12;}}
else{shi+=stepisverySB;}
if(uxl>sx){uxl=sx;}if(jl>150){jl=150;}
}
}
if(ch2=='4')
{if(rw11==0){cout<<"\n\n任务1:击杀小野猪2只 ";
if(rw1>=2){cout<<"已完成"<<endl<<" 奖励铁锭4个";cl4+=1; rw11=1;}
else {cout<<" 进度:"<<rw1<<"/"<<2;} cout<<endl<<endl;Sleep(544);}
if(rw11==1&&rw21==0) {cout<<"任务2:收集10个绷带";
if(bd>=10){cout<<"已完成"<<endl<<" 奖励金币30个";ugb+=30; rw21=1;}
else {cout<<" 进度:"<<bd<<"/"<<10;}
cout<<endl<<endl;Sleep(544);}
if(rw11==1&&rw21==1&&rw31==0) {cout<<"任务3:收集8个急救包";
if(jjb>=8){cout<<"已完成"<<endl<<" 奖励穿山甲肉松饼干3个";sp1+=3; rw31=1;}
else {cout<<" 进度:"<<jjb<<"/"<<8;}
cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==0){
cout<<"任务4:击败鳄龟3只";if(rw4>=3){
cout<<"已完成"<<endl<<" 奖励鸡汤2个";sp3+=2; rw41=1;}
else {cout<<" 进度:"<<rw4<<"/"<<3;} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==0) {
cout<<"任务5:拥有鸡血30";
if(js>=30){cout<<"已完成"<<endl<<" 奖励鸡血40个";js+=40;rw51=1;}
else {cout<<" 进度:"<<js<<"/"<<30;} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==0){
cout<<"任务6:等级达到8";
if(js>=30){cout<<"已完成"<<endl<<" 奖励金币150个";ugb+=150;rw61=1;}
else {cout<<" 进度:"<<js<<"/"<<30;} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==0) {
cout<<"任务7:使用热武器击杀5只动物";
if(rw7>=5){cout<<"已完成"<<endl<<" 奖励鸡汤10个";sp3+=7; rw71=1;}
else{cout<<" 进度:"<<js<<"/"<<"5";} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==0){
cout<<"任务8:击败水电怪3只";
if(rw8>=3){cout<<"已完成"<<endl<<" 奖励医疗箱15个";yls+=15;rw81=1;}
else {cout<<" 进度:"<<rw8<<"/"<<"3";} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==0){
cout<<"任务9:累计食用25个食物";
if(rw8>=3){cout<<"已完成"<<endl<<" 奖励龟野牌牛肉罐头15个";sp2+=15;rw91=1;}
else {cout<<" 进度:"<<rw9<<"/"<<"15";} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==0){
cout<<"任务10:累计购买30个商品";
if(rwa>=30){cout<<"已完成"<<endl<<" 奖励金币200个";ugb+=200;rwa1=1;}
else {cout<<" 进度:"<<rwa<<"/"<<"30";}cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==0){
cout<<"任务11:累计通过找寻获得10件物品";
if(rwb>=8){cout<<"已完成"<<endl<<" 降低无收获概率%10";cmk-=15;rwb1=1;}
else {cout<<" 进度:"<<rwb<<"/"<<"8";} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==0){
cout<<"任务12:击败土蜥蜴";
if(rwc>=1){cout<<"已完成"<<endl<<" 奖励差1秒过期的医疗箱17个";yls+=17;rwc1=1;}
else {cout<<" 进度:"<<rwc<<"/"<<"1";}
cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==1&&rwd1==0){
cout<<"任务13:击败野人酋长";
if(rwd>=1){cout<<"已完成"<<endl<<" 奖励差1秒过期的医疗箱20个";yls+=20;rwd1=1;}
else{cout<<" 进度:"<<rwd<<"/"<<"1";} cout<<endl<<endl;Sleep(545);}
if(rw11==1&&rw21==1&&rw31==1&&rw41==1&&rw51==1&&rw61==1&&rw71==1&&rw81==1&&rw91==1&&rwa1==1&&rwb1==1&&rwc1==1&&rwd1==0) {cout<<"任务全部完成";}
Sleep(800);
}
if(ch2=='5') {
int lx1,lx2,lx3,lx4,lx5,ytrt;
cout<<"\n 工作台\n";
cout<<"1,用具 2,武器 3,锻造 4,附魔 5,特殊";
for(int i=0;i<=18;i+=1){puts(pictures4[i]);}
char nmt;
nmt=_getch();
cout<<endl;
if(nmt=='1'){
cout<<" 用具:"<<endl;
cout<<"1: 棕榈床 材料:木材3、 棕榈叶3"<<endl;
cout<<"2:吊床 材料:木材2、 藤条10、铁锭1"<<endl;
cout<<"3:卧室 材料:木材10、藤条15、棕榈叶15、铁锭7"<<endl;
cout<<"4: 医药台 材料:木材3、 棕榈叶2、石片1"<<endl;
cout<<"5:食品加工台 材料:木材2、 藤条2 "<<endl;
cout<<"6: 低级围栏 材料:木材5、 藤条3"<<endl;
cout<<"7: 中级围栏 材料:木材12、藤条5、石片2\n";
cout<<"8: 高级围栏 材料:木材20、藤条12、铁锭4\n";
cout<<"27: 钓鱼台 材料:木材5、 藤条7、 石片5、棕榈叶2\n\n";
} else if(nmt=='2'){
cout<<" 武器:"<<endl;
cout<<"9: 求生小刀 材料:石片2"<<endl;
cout<<"10: 战斗斧 材料:木材2、石片3"<<endl;
cout<<"11: 短弓 材料:木材4、藤条3"<<endl;
cout<<"12:木质弓弩 材料:木材6、石片1、铁锭2、藤条4"<<endl;
cout<<"22:木制手枪 材料:弹簧1 木材4 枪管1"<<endl;
cout<<"23: 猎枪 材料:撞针1 枪管2"<<endl;
cout<<"24:小型冲锋枪 材料:撞针1 弹簧2 枪管2 铁2"<<endl;
cout<<"25: HK416 材料:撞针2 照门2 弹簧3 枪管3 铁4 木材2 藤条1"<<endl;
cout<<"26: M2重机枪 材料 铁500 木材500"<<endl;
} else if(nmt=='3'){
cout<<" (消耗燃料木头2) 锻造:" <<endl;
cout<<"13:木制盔甲 材料:木材5、藤条3"<<endl;
cout<<"14: 石制盔甲 材料:木材1、石片10、藤条5"<<endl;
cout<<"15: 软绳盔甲 材料:木材1、藤条30、棕榈叶8"<<endl;
cout<<"16: 钢铁盔甲 材料:藤条5、铁锭20、钢铁6、石片5"<<endl;
cout<<"17: 撞针零件 材料:铁锭1"<<endl;
cout<<"19: 照门 材料:铁锭1"<<endl;
cout<<"20: 弹簧 材料:铁锭1 藤条1"<<endl;
cout<<"21: 枪管 材料:铁锭5"<<endl;
cout<<"28: 钢铁 材料:铁锭4 "<<endl<<endl;
if(cl1<2){cout<<" 木材不够!"<<endl;continue;}cl1-=2;}
else if(nmt=='5'){
if(dg<80){cout<<"等级过低,无法制作(需80级)\n";Sleep(666);continue;}ytrt=5;
cout<<" 特殊\n";
cout<<"29: 狼末 材料: 钢铁30 石片20 藤条40\n";
cout<<"30: 生物燃料 材料: 木材10 无毒鸡汤2 棕榈叶10\n";
cout<<"31: 一子级箭体 材料: 钢铁50 木材100 棕榈叶50 藤条100\n";
cout<<"32: 二子级箭体 材料: 钢铁100 棕榈叶100 石片30\n";
cout<<"33: 火箭助推器 材料: 钢铁10 棕榈叶80 \n";
cout<<"34:气温与压力控制舱 材料: 钢铁200 铁锭100 藤条50 棕榈叶200 木材10 远古智慧4\n";
cout<<"35: 居住舱 材料: 钢铁10 木材50 鸡汤10 牛肉罐头50 人类基因3(击败人类概率掉落)\n";
cout<<"36: 量子融合器 材料: 铁锭5 木材10 (注:完成1次火箭发射需10燃料)\n\n";
}
if(nmt!='4')
{cout<<" 你有木材:"<<cl1<<", 藤条:"<<cl2<<",棕榈叶"<<cl3<<",铁锭"<<cl4<<",石片"<<cl5<<",钢铁"<<cl7;if(ytrt==5){cout<<",生物燃料"<<tl1<<",人类基因"<<ml1;}cout<<endl; Sleep(555);
cout<<"要制作什么?";
cin>>nm;
if(jl<15){cout<<"精力不够,无法建造!";Sleep(666);continue;}
if(nm==18){continue;}int sll;
lx1=cll1[nm];
lx2=cll2[nm];
lx3=cll3[nm];
lx4=cll4[nm];
lx5=cll5[nm];
if(nm==28){cout<<"输入数量:";cin>>sll;lx4*=sll;}
if(cl1<lx1||cl2<lx2||cl3<lx3||cl4<lx4||cl5<lx5){cout<<"材料不够! "; Sleep(533);continue;}
cl1-=lx1;cl2-=lx2;cl3-=lx3;cl4-=lx4;cl5-=lx5;
if(nm==1){tm1=1;}
if(nm==2){tm2=1;}
if(nm==3){tm3=1;}
if(nm==4){tm4=1;}
if(nm==5){tm5=1;}
if(nm==6){aqw=17;}
if(nm==7){aqw=25;}
if(nm==8){aqw=71;}
if(nm==27){tm9=1;}
if(nm==9){s1="求生小刀";x1=20;shecheng=1;fmtj=fmtj2=fmtj3=0;}
if(nm==10){s1="战斗斧";x1=32;shecheng=1;fmtj=fmtj2=fmtj3=0;}
if(nm==11){s1="短弓";x1=40;shecheng=2;fmtj=fmtj2=fmtj3=0;}
if(nm==12){s1="木制弓弩";x1=80;shecheng=3;fmtj=fmtj2=fmtj3=0;}
if(nm==13){fy=1;}
if(nm==14){fy=2;}
if(nm==15){fy=3;}
if(nm==16){if(cl7<6){cout<<"材料不够!";continue;}cl7-=6;fy=4;}
if(nm==17){linjian[1]+=1;}
if(nm==19){linjian[2]+=1;}
if(nm==20){linjian[3]+=1;}
if(nm==21){linjian[4]+=1;}
if(nm==22){if(linjian[3]<1||linjian[4]<1||cl1<4){cout<<"材料不够!";Sleep(533);continue;}linjian[3]-=1;linjian[4]-=1;cl1-=4;s1="木制手枪";shecheng=3;x1=200;fmtj=fmtj2=fmtj3=0;}
if(nm==23){if(linjian[1]<1||linjian[4]<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=1;linjian[4]-=2;s1="猎枪";shecheng=3;x1=330; fmtj=fmtj2=fmtj3=0;}
if(nm==24){if(linjian[1]<1||linjian[3]<2||linjian[4]<2||cl4<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=1;linjian[3]-=2;linjian[4]-=2;cl4-=2;s1="冲锋枪";shecheng=4;x1=570; fmtj=fmtj2=fmtj3=0; }
if(nm==25){if(linjian[1]<2||linjian[2]<2||linjian[3]<3||linjian[4]<3||cl4<4||cl2<1||cl1<2){cout<<"材料不够!";Sleep(533);continue;}linjian[1]-=2;linjian[2]-=2;linjian[3]-=3;linjian[4]-=3;cl4-=4;cl2-=1;cl1-=2;s1="HK416突击步枪";shecheng=4;x1=1500; }
if(nm==26) {x1=2000;s1="m2重机枪";shecheng=4; fmtj=fmtj2=fmtj3=0;}
if(nm==28){cl7+=sll;}
if(nm==29){if(cl7<30){cout<<"材料不够!";continue;}cl7-=30;s1="狼末";shecheng=2;x1=10000;fmtj=fmtj2=fmtj3=0;}
if(nm==30){if(sp3<2){cout<<"材料不够!";continue;}sp3-=2;tl1+=2;}
if(nm==31){if(cl7<50){cout<<"材料不够!";continue;}cl7-=50;tl2+=1;}
if(nm==32){if(cl7<100){cout<<"材料不够!";continue;}cl7-=200;tl3+=1;}
if(nm==33){if(cl7<10){cout<<"材料不够!";continue;}cl7-=10;tl4+=1;}
if(nm==34){if(cl7<200||ml2<4){cout<<"材料不够!";continue;}ml2-=4;cl7-=500;tl5+=1;}
if(nm==35){if(cl7<10||sp3<10||sp2<50||ml1<3){cout<<"材料不够!";continue;}cl7-=10;sp3-=10;sp2-=50;ml1-=3;tl6+=1;}
if(nm==36){tl7+=1;}
if(tl1>=10&&tl2>0&&tl3>0&&tl4>0&&tl5>0&&tl6>0&&tl7>0){plof=1;}
if(nm>36||nm<1){cout<<" 无此建造物品!";Sleep(564);continue; }
cout<<"正在建造中";for(int i=1;i<=3;i++){cout<<".";Sleep(555);}cout<<endl<<" 已建造完毕";Sleep(666);jl-=5;fen+=30;}
else{ string m0;
cout<<"你的武器:"<<s1<<" 剩余青金石"<<cl6<<endl;Sleep(666);
cout<<" 1.锋利? 耗材10/"<<endl;
cout<<" 2.抗性? 耗材15//"<<endl;
cout<<" 3.吸血? 耗材20///"<<endl;
cin>>fmt;
if(fmt==1){
if(cl6<10){cout<<"材料不够!";continue;}
if(fmtj==1){cout<<"你附魔过此属性了";continue;}fmtj=1;
m0="锋利";cl6-=10;
}else
if(fmt==2){
if(cl6<15){cout<<"材料不够!";continue;}
if(fmtj2==1){cout<<"你附魔过此属性了";continue;}fmtj2=1;
cl6-=15;m0="抗性";}
else{
if(cl6<20){cout<<"材料不够!";continue;}
if(fmtj3==1){cout<<"你附魔过此属性了";continue;}fmtj3=1;
cl6-=20; m0="吸血";}
srand(time(0));int sa=rand()%5+1;
if(fmt==1){if(sa==1){x1=x1+15; }if(sa==2){x1=x1/5*6;}if(sa==3){x1=x1/5*7;}if(sa==4){x1=x1/5*8;}if(sa==5){x1=x1*2;}}
if(sa==4){x1=x1/3*8;}if(fmt==2){if(sa==1){ppm2=1; }if(sa==2){ppm2=2;}if(sa==3){ppm2=3;}if(sa==4){ppm2=4;}if(sa==5){ppm2=5;}}if(fmt==3){if(sa==1){ppm=1;}if(sa==2){ppm=2;}if(sa==3){ppm=3;}if(sa==4){ppm=4;}if(sa==5){ppm=5;}}
cout<<"正在附魔中";for(int i=1;i<=3;i++){cout<<".";Sleep(555);}
cout<<endl<<" 附魔成功 你附魔:";cout<<m0<<fms[sa]<<endl;jl-=2;dfs1[fmt]=m0+fms[sa];
continue;}}
if(ch2=='6'){
cout<<"你有金币: "<<ugb<<endl;
cout<<"材料: 木材"<<cl1<<"个 藤条"<<cl2<<"个 棕榈叶"<<cl3<<"个 铁锭"<<cl4<<"个 石片"<<cl5<<"个 青金石"<<cl6<<"个 钢铁"<<cl7<<"个 人类基因"<<ml1<<"个"<<endl;Sleep(555);
cout<<" 远古智慧"<<ml2<<"个\n";
cout<<"药品: 急救包"<<jjb<<"个 绷带"<<bd<<"个 鸡血"<<js<<"个 医疗箱"<<yls<<"个"<<endl;Sleep(555);
cout<<"食品: 穿山甲饼干"<<sp1<<"个 龟野牌牛肉罐头"<<sp2<<"个 鸡汤"<<sp3<<"个";
for(int i=1;i<=14;i+=1){
if(fishs[i].times ==0){continue;}cout<<" "<<fishing[i]<<fishs[i].times <<"个";
}cout<<endl;Sleep(555);}
for(int i=1;i<=7;i++){if(cfs[i].ts ==0){continue;}cout<<" "<<cfnm[i]<<cfs[i].ts <<"个"; }
if(max1==1){if(max2<tian){max2=tian;max1=0;}cout<<endl<<"已记录你的战绩";Sleep(888);system("cls"); Sleep(1000); break;}}}
}}
return 0;
}