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原创 glTexCoord2f()函数的一点经验

<br />最近,学习了opengl,在网上学习到了很多知识,在此感谢无私网友的奉献。<br />在使用纹理的时候,一般都说glTexCoord2f(GLfloat s, GLfloat t)中的s,t的取值范围是(0,1),实际上可以取(-∞,∞)。我猜测可能是因为系统将原纹理图作为基本单元进行无限复制扩展(s, t∈(0,1)-->(-∞,∞)),即[s0, s1]等价于[s0+1, s1+1]!!  <br />   可以nehe教程lesson6为例,自己修改一下s, t的值。

2010-10-26 21:42:00 1134

Numerical Recipes 3rd Edition: The Art of Scientific Computing

数值计算(c/c++)的好书: Review 'The author's engaging writing style makes this a very enjoyable book. Each topic starts with interesting observational material, then goes to a discussion of the physical concepts, amplified by mathematics, and very good figures, and then ties it up by finishing with more observational applications, either solving the problem posed at the beginning of the chapter or presenting new ones. This is a perfect book for seniors.' - Marc L. Kutner, author of Astronomy: A Physical Perspective 'A lucid introduction to a selection of basic topics in astronomy, explaining the physics behind the astrophysics. Radiative processes are treated with just the right level of rigor that students learn how to carry out useful computations while developing their physical intuition. I have successfully used portions of this book for my first-year graduate class.' - Eugene Chiang, Associate Professor of Astronomy, University of California, Berkeley Review of Astronomy Methods, also by Hale Bradt: '... a brilliant addition to the pedagogy. It is timely, focused, well written, and at the appropriate level ... Astronomy Methods will be useful to all students of astronomy and astrophysics, irrespective of whether they intend to specialize in observational astronomy. The material can be adapted easily for various related courses, which makes the book even more valuable.' - Physics Today

2009-09-09

A First Course in Fuzzy Logic

This is the clearest explanation and application of fuzzy logic that has been published. It is thorough, without being arcane or pedantic. 应该是好书吧。

2009-06-25

Differential Equations Linear, Nonlinear, Ordinary, Partial

Differential equations are vital to science, engineering and mathematics, and this book enables the reader to develop the required skills needed to understand them thoroughly. The authors focus on constructing solutions analytically and interpreting their meaning and use MATLAB extensively to illustrate the material along with many examples based on interesting and unusual real world problems. A large selection of exercises is also provided

2008-12-02

The OpenGL Programming Guide - The Redbook 6th edition

The OpenGL? Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including: Using server-side pixel buffer objects for fast pixel rectangle download and retrieval Discussion of the sRGB texture format Expanded discussion of the OpenGL Shading Language This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

2008-10-08

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