通过上下左右的方向键控制
<!DOCTYPE html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>贪吃蛇</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
#main {
width: 360px;
height: 420px;
border: 10px solid #000;
background-color: #b7d4a8;
border-radius: 20px;
margin: 50px auto;
}
#stage {
width: 304px;
height: 304px;
border: 2px solid #000;
margin: 20px auto;
position: relative;
}
#snake>div {
width: 10px;
height: 10px;
background-color: #000;
position: absolute;
border: 1px solid #b7d4a8;
}
#food {
width: 10px;
height: 10px;
position: absolute;
top: 100px;
left: 120px;
display: flex;
/* 自动换行 */
flex-flow: wrap;
}
#food div {
width: 5px;
height: 5px;
background-color: #000;
transform: rotate(45deg);
}
#info {
width: 304px;
margin: 0 auto;
display: flex;
justify-content: space-between;
font: bold 20px Courier;
}
</style>
</head>
<body>
<div id="main">
<div id="stage">
<!-- 贪吃蛇的 -->
<div id="snake">
<div></div>
</div>
<!-- 食物 -->
<div id="food">
<div></div>
<div></div>
<div></div>
<div></div>
</div>
</div>
<div id="info">
<div>SCORE:<span id="score">0</span></div>
<div>LEVEL<span id="level">1</span></div>
</div>
</div>
<script>
// 获取snake
const snake = document.getElementById("snake");
// 获取snake里的div
const snakes = snake.getElementsByTagName("div");
// 获取食物
const food = document.getElementById("food");
// 获取分数和等级的span
const scoreSpan = document.getElementById("score");
const levelSpan = document.getElementById("level");
// 创建变量 存储分数和等级
let score = 0;
let level = 0;
// 事物的坐标应该在0--290之间
function changeFood() {
// 生成0--29之间的随机数
//向下取整
const x = Math.floor(Math.random() * 30) * 10;
const y = Math.floor(Math.random() * 30) * 10;
// 设置食物坐标
food.style.left = x + "px";
food.style.top = y + "px";
}
// 定义一个变量 存储运动的方向
let dir;
// 创建一个变量 记录按键的状态
let keyActive = true;
const keyArr = ["ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight"];
// 创建对象
const reObj = {
ArrowUp: "ArrowDown",
ArrowDown: "ArrowUp",
ArrowRight: "ArrowLeft",
ArrowLeft: "ArrowRight"
}
// 禁止掉头
// 身体超过2,不能是相反的方向
// 保持原来的方向不变(不修改dir的值)
// 绑定按键事件keydown keyup
// 键盘事件只能绑定给可以获取焦点的元素或者是doucument
document.addEventListener("keydown", (event) => {
if (keyActive && keyArr.includes(event.key)) {
if (snakes.length < 2 || reObj[dir] !== event.key) {
// 设置方向
dir = event.key;
keyActive = false;
}
}
})
// 要想使得身体和头一起运动 只需将尾部的一个移动位置
let isGameOver;
setTimeout(function move() {
keyActive = true;
// 获取头部
const head = snakes[0];
// 获取头部坐标
let x = head.offsetLeft;
let y = head.offsetTop;
switch (dir) {
case "ArrowUp":
y -= 10;
break;
case "ArrowRight":
// 向右移动,让left增加
x += 10;
break;
case "ArrowDown":
y += 10;
break;
case "ArrowLeft":
x -= 10;
break;
}
// 检查是否吃到食物
if (head.offsetTop === food.offsetTop &&
head.offsetLeft === food.offsetLeft) {
// 1改变食物位置,
changeFood();
// 2增加其身体长度
snake.insertAdjacentHTML("beforeend", "<div/>")
score++;
scoreSpan.textContent = score;
// 检查等级
if (score % 10 === 0 && level < 14) {
level++;
levelSpan.textContent = level + 1;
}
}
// 判断游戏是否结束
// 撞墙
if (x < 0 || x > 290 || y < 0 || y > 290) {
// 游戏结束
alert("撞墙啦,游戏结束~")
return
}
// 撞自己
if (dir) {
for (let i = 0; i < snakes.length; i++) {
if (snakes[i].offsetLeft === x && snakes[i].offsetTop === y) {
alert("撞到自己啦,游戏结束~");
return;
}
}
}
// 获取尾巴
const tail = snakes[snakes.length - 1]
// 移动的位置
tail.style.left = x + "px"
tail.style.top = y + "px"
// 将尾巴移到最前面
snake.insertAdjacentElement("afterbegin", tail);
keyActive = true;
setTimeout(move, 300 - level * 20);
}, 300)
</script>
</body>
</html>