设计模式之状态模式

APP抽奖活动问题

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状态模式基本介绍

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原理类图

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状态模式解决APP抽奖问题

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代码实现

public abstract class State {


    /**
     * 扣除积分  -50
     */
    public abstract void deductMoney();

    /**
     * 是否抽中奖品
     * @return
     */
    public abstract boolean raffle();

    /**
     * 发放奖品
     */
    public abstract  void dispensePrize();

}
/**
 * @author Administrator
 * 可以抽奖的状态
 */
public class CanRaffleState extends State {

    RaffleActivity activity;

    public CanRaffleState(RaffleActivity activity) {
        this.activity = activity;
    }

    /**
     * 已经扣除过积分 不能再扣
     */
    @Override
    public void deductMoney() {
        System.out.println("已经扣取过了积分");
    }

    /**
     * 可以抽奖,抽完奖后根据实际情况,改成新的状态
     * @return
     */
    @Override
    public boolean raffle() {
        System.out.println("正在抽奖 请稍等!");
        Random r = new Random();
        int num = r.nextInt(10);
        // 10%中奖机会
        if(num == 0){
            // 改变活动状态为发放奖品
            activity.setState(activity.getDispenseState());
            return true;
        }else{
            System.out.println("很遗憾没有抽中奖品");
            // 改变状态为不能抽奖
            activity.setState(activity.getNoRafflleState());
            return false;
        }
    }

    @Override
    public void dispensePrize() {
        System.out.println("没中奖,不能发放奖品");
    }
}
/**
 * @author Administrator
 * 奖品发放完毕的状态
 * 当activity 改变成DispenseOutState 抽奖活动结束
 */
public class DispenseOutState extends State {

    // 初始化时传入活动引用
    RaffleActivity activity;

    public DispenseOutState(RaffleActivity activity) {
        this.activity = activity;
    }
    @Override
    public void deductMoney() {
        System.out.println("奖品发送完了,请下次再参加");
    }

    @Override
    public boolean raffle() {
        System.out.println("奖品发送完了,请下次再参加");
        return false;
    }

    @Override
    public void dispensePrize() {
        System.out.println("奖品发送完了,请下次再参加");
    }}

/**
 * @author Administrator
 * 发放奖品的状态
 */
public class DispenseState extends State {

    // 初始化时传入活动引用,发放奖品后改变其状态
    RaffleActivity activity;

    public DispenseState(RaffleActivity activity) {
        this.activity = activity;
    }

    @Override
    public void deductMoney() {
        System.out.println("不能扣除积分");
    }

    @Override
    public boolean raffle() {
        System.out.println("不能抽奖");
        return false;
    }

    @Override
    public void dispensePrize() {
        if(activity.getCount() > 0){
            System.out.println("恭喜中奖了");
            // 改变状态为不能抽奖
            activity.setState(activity.getNoRafflleState());
        }else{
            System.out.println("很遗憾,奖品发送完了");
            // 改变状态为奖品发送完毕
            activity.setState(activity.getDispensOutState());
        }

    }
}
/**
 * @author Administrator
 * 不能抽奖状态
 */
public class NoRaffleState extends State {

    // 初始化时传入活动引用,扣除积分后改变其状态
    RaffleActivity activity;

    public NoRaffleState(RaffleActivity activity) {
        this.activity = activity;
    }

    /**
     * 当前状态可以扣积分,扣除后,将状态设置成可以抽奖状态
     * @return
     */
    @Override
    public void deductMoney() {
        System.out.println("扣除50积分成功,您可以抽奖了");
        activity.setState(activity.getCanRaffleState());
    }

    /**
     * 当前状态 不能抽奖
     * @return
     */
    @Override
    public boolean raffle() {
        System.out.println("扣了积分才能抽奖喔!");
        return false;
    }

    /**
     * 当前状态不能发奖品
     */
    @Override
    public void dispensePrize() {
        System.out.println("不能发放奖品");
    }
}

/**
 * �齱� //
 * 
 * @author Administrator
 *
 */
public class RaffleActivity {

    /**
     * 表示活动当前的状态 是变化的
     */
    State state = null;
    /**
     * 奖品数量
     */
    int count = 0;
    /**
     * 四个属性表示四种状态
     */
    State noRafflleState = new NoRaffleState(this);
    State canRaffleState = new CanRaffleState(this);

    State dispenseState =   new DispenseState(this);
    State dispensOutState = new DispenseOutState(this);

    /**
     * 1,初始化当前的状态为 noRafflleState 即不能抽奖状态
     * 2,初始化奖品数量
     * @param count
     */
    public RaffleActivity( int count) {
        this.state = getNoRafflleState();
        this.count = count;
    }

    /**
     * 扣分,调用当前状态的debuctMoney
     */
    public void debuctMoney(){
        state.deductMoney();
    }

    /**
     * 抽奖
     */
    public void raffle(){
        //如果当前的状态是抽奖成功
        if(state.raffle()){
            //领取奖品
            state.dispensePrize();
        }

    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }

    /**
     * 每领一次奖品,count--
     * @return
     */
    public int getCount() {
        int curCount = count;
        count--;
        return curCount;
    }

    public void setCount(int count) {
        this.count = count;
    }

    public State getNoRafflleState() {
        return noRafflleState;
    }

    public void setNoRafflleState(State noRafflleState) {
        this.noRafflleState = noRafflleState;
    }

    public State getCanRaffleState() {
        return canRaffleState;
    }

    public void setCanRaffleState(State canRaffleState) {
        this.canRaffleState = canRaffleState;
    }

    public State getDispenseState() {
        return dispenseState;
    }

    public void setDispenseState(State dispenseState) {
        this.dispenseState = dispenseState;
    }

    public State getDispensOutState() {
        return dispensOutState;
    }

    public void setDispensOutState(State dispensOutState) {
        this.dispensOutState = dispensOutState;
    }}

public class ClientTest {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		// 创建活动对象,奖品池有1个奖品
        RaffleActivity activity = new RaffleActivity(1);

        // 抽300次
        for (int i = 0; i < 300; i++) {
            System.out.println("--------第" + (i + 1) + "次抽奖----------");
            // 参加抽奖,第一步点击扣除积分
            activity.debuctMoney();

            // 第二步抽奖
            activity.raffle();
        }
	}

}

状态模式借贷平台剖析

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代码

public interface State {

    /**
     * 电审
     */
    void checkEvent(Context context);

    /**
     * 电审失败
     */
    void checkFailEvent(Context context);

    /**
     * 定价发布
     */
    void makePriceEvent(Context context);

    /**
     * 接单
     */
    void acceptOrderEvent(Context context);

    /**
     * 无人接单失效
     */
    void notPeopleAcceptEvent(Context context);

    /**
     * 付款
     */
    void payOrderEvent(Context context);

    /**
     * 接单有人支付失效
     */
    void orderFailureEvent(Context context);

    /**
     * 反馈
     */
    void feedBackEvent(Context context);


    String getCurrentState();
}
public abstract class AbstractState implements State {

    private static final RuntimeException EXCEPTION = new RuntimeException("操作流程不允许");

    //抽象类,默认实现了 State 接口的所有方法
    //该类的所有方法,其子类(具体的状态类),可以有选择的进行重写

    @Override
    public void checkEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void checkFailEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void makePriceEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void acceptOrderEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void notPeopleAcceptEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void payOrderEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void orderFailureEvent(Context context) {
        throw EXCEPTION;
    }

    @Override
    public void feedBackEvent(Context context) {
        throw EXCEPTION;
    }
}
//各种具体状态类
class FeedBackState extends AbstractState {

	@Override
	public String getCurrentState() {
		return StateEnum.FEED_BACKED.getValue();
	}
}

class GenerateState extends AbstractState {

	@Override
	public void checkEvent(Context context) {
		context.setState(new ReviewState());
	}

	@Override
	public void checkFailEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.GENERATE.getValue();
	}
}

class NotPayState extends AbstractState {

	@Override
	public void payOrderEvent(Context context) {
		context.setState(new PaidState());
	}

	@Override
	public void feedBackEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.NOT_PAY.getValue();
	}
}

class PaidState extends AbstractState {

	@Override
	public void feedBackEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.PAID.getValue();
	}
}

class PublishState extends AbstractState {

	@Override
	public void acceptOrderEvent(Context context) {
		//把当前状态设置为  NotPayState。。。
		//至于应该变成哪个状态,有流程图来决定
		context.setState(new NotPayState());
	}

	@Override
	public void notPeopleAcceptEvent(Context context) {
		context.setState(new FeedBackState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.PUBLISHED.getValue();
	}
}

class ReviewState extends AbstractState {

	@Override
	public void makePriceEvent(Context context) {
		context.setState(new PublishState());
	}

	@Override
	public String getCurrentState() {
		return StateEnum.REVIEWED.getValue();
	}

}
public class Context extends AbstractState{
    /**
     * 当前的状态 state, 根据我们的业务流程处理,不停的变化
     */
    private State state;

    @Override
    public void checkEvent(Context context) {
        state.checkEvent(this);
        getCurrentState();
    }

    @Override
    public void checkFailEvent(Context context) {
        state.checkFailEvent(this);
        getCurrentState();
    }

    @Override
    public void makePriceEvent(Context context) {
        state.makePriceEvent(this);
        getCurrentState();
    }

    @Override
    public void acceptOrderEvent(Context context) {
        state.acceptOrderEvent(this);
        getCurrentState();
    }

    @Override
    public void notPeopleAcceptEvent(Context context) {
        state.notPeopleAcceptEvent(this);
        getCurrentState();
    }

    @Override
    public void payOrderEvent(Context context) {
        state.payOrderEvent(this);
        getCurrentState();
    }

    @Override
    public void orderFailureEvent(Context context) {
        state.orderFailureEvent(this);
        getCurrentState();
    }

    @Override
    public void feedBackEvent(Context context) {
        state.feedBackEvent(this);
        getCurrentState();
    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }

    @Override
    public String getCurrentState() {
        System.out.println("当前状态 : " + state.getCurrentState());
        return state.getCurrentState();
    }
}
/**
 * 状态枚举类
 * @author Administrator
 *
 */
public enum StateEnum {

    //订单生成
    GENERATE(1, "GENERATE"),

    //已审核
    REVIEWED(2, "REVIEWED"),

    //已发布
    PUBLISHED(3, "PUBLISHED"),

    //待付款
    NOT_PAY(4, "NOT_PAY"),

    //已付款
    PAID(5, "PAID"),

    //已完结
    FEED_BACKED(6, "FEED_BACKED");

    private int key;
    private String value;

    StateEnum(int key, String value) {
        this.key = key;
        this.value = value;
    }
    public int getKey() {return key;}
    public String getValue() {return value;}
}
public class ClientTest {

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		//创建context 对象
		Context context = new Context();
		//将当前状态设置为 PublishState
		context.setState(new PublishState());
		System.out.println(context.getCurrentState());

//        //publish --> not pay
		context.acceptOrderEvent(context);
//        //not pay --> paid
		context.payOrderEvent(context);
//        // 失败, 检测失败时,会抛出异常
//        try {
//        	context.checkFailEvent(context);
//        	System.out.println("流程正常..");
//		} catch (Exception e) {
//			// TODO: handle exception
//			System.out.println(e.getMessage());
//		}
        
	}

}

状态模式的注意事项和细节

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