利用素材wallTexture.bmp和spotlite.bmp进行光照贴图

 

素材如下:

spotlite.JPG

WallTexture.JPG

课堂练习:

利用素材wallTexture.bmpspotlite.bmp进行光照贴图

在sample中的三角形程序Vertices.cpp进行修改,并添加以下部分。

1、加头文件

#include <d3dx9.h>

 

2、初始化

LPDIRECT3DTEXTURE9 g_pTexture0=NULL;

LPDIRECT3DTEXTURE9 g_pTexture1=NULL;

 

3、定义正方形的坐标及两个图片的UV坐标

struct CUSTOMVERTEX

{

    FLOAT x, y, z, rhw; // The transformed position for the vertex

    FLOAT  u1,v1;

       FLOAT  u2,v2;      // The vertex color

};

#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_TEX2)

 

4、创建纹理

if( FAILED( D3DXCreateTextureFromFile(g_pd3dDevice,"WallTexture.bmp",&g_pTexture0)))

    {

           MessageBox(NULL,"创建纹理失败","WallTexture.exe",MB_OK);

        return E_FAIL;

    }

if( FAILED( D3DXCreateTextureFromFile(g_pd3dDevice,"spotlite.bmp",&g_pTexture1)))

    {

           MessageBox(NULL,"创建纹理失败","spotlite.exe",MB_OK);

        return E_FAIL;

    }

 

    CUSTOMVERTEX g_Vertices[]  =

    {

              {  50.0f, 50.0f, 0.5f, 0.0f,   0.0f,0.0f,0.0f,0.0f},

        { 600.0f,  50.0f, 0.5f, 0.0f,  1.0f,0.0f,1.0f,0.0f}, // x, y, z, rhw, color

        { 600.0f, 400.0f, 0.5f, 0.0f,  1.0f,1.0f,1.0f,1.0f},

        {  50.0f, 400.0f, 0.5f, 0.0f,  0.0f,1.0f,0.0f,1.0f },

    };

 

   

    if( FAILED( g_pd3dDevice->CreateVertexBuffer( 4*sizeof(CUSTOMVERTEX),

                                                  0, D3DFVF_CUSTOMVERTEX,

                                                  D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )

    {

        return E_FAIL;

}

 

5、释放

if( g_pTexture0 != NULL )

        g_pTexture0->Release();

 if( g_pTexture1 != NULL )

        g_pTexture1->Release();

 

6、贴图

在if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )中添加以下

g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );

g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );

g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLEFAN, 0, 2 );

 

g_pd3dDevice->SetTexture(0,g_pTexture0);

g_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX,  0 );

g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP,   D3DTOP_SELECTARG1 );

g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );

             

g_pd3dDevice->SetTexture(1,g_pTexture1);

g_pd3dDevice->SetTextureStageState( 1,  D3DTSS_TEXCOORDINDEX, 0 );

g_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLORARG1, D3DTA_TEXTURE );

g_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLORARG2, D3DTA_CURRENT );

g_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP,   D3DTOP_MODULATE );

 

g_pd3dDevice->SetSamplerState(1,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);

 

 

运行结果如下:

评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值