利用CMemDC画图的两种方法(解决绘图闪烁)

转自http://blog.csdn.net/mplus/article/details/6131526

方法一: 在VS 2010中有一个类CMemDC, 在MFC下可解决绘图闪烁。


看看MSDN钟怎么说的:


CMemDC Class



A helper class for a memory device context. The memory device context supports offscreen drawing.


在库中的声明如下:

class CMemDC

{

public:

AFX_IMPORT_DATA static BOOL m_bUseMemoryDC;



CMemDC(CDC& dc, CWnd* pWnd);

CMemDC(CDC& dc, const CRect& rect);


virtual ~CMemDC();


CDC& GetDC() { return m_bMemDC ? m_dcMem : m_dc; }

BOOL IsMemDC() const { return m_bMemDC; }

BOOL IsVistaDC() const { return m_hBufferedPaint != NULL; }

protected:

CDC& m_dc;

BOOL m_bMemDC;

HANDLE m_hBufferedPaint;

CDC m_dcMem;

CBitmap m_bmp;

CBitmap* m_pOldBmp;

CRect m_rect;

};



使用方法:


// 1、响应WM_ERASEBKGND消息,返回FALSE,这样就不擦除背景了。
BOOL CDemoView::OnEraseBkgnd(CDC* pDC)
{
return FALSE;
}
// 2、在需要作图的地方使用CMemDC。


void CDemoView::OnDraw(CDC* pDC)

{

CGestureDemoDoc* pDoc = GetDocument();

ASSERT_VALID(pDoc);

CMemDC dcMem(*pDC, this);

CDC& dc = dcMem.GetDC();

//do anything with graphic object dc;

......

}



二: 网上有另外一种利用CMemDC继承CDC的方式如下:


MemDC.h


#ifndef _MEMDC_H_

#define _MEMDC_H_

//

// CMemDC - memory DC

//

// Author: Keith Rule

// Email: keithr@europa.com

// Copyright 1996-1999, Keith Rule

//

// You may freely use or modify this code provided this

// Copyright is included in all derived versions.

//

// History - 10/3/97 Fixed scrolling bug.

// Added print support. - KR

//

// 11/3/99 Fixed most common complaint. Added

// background color fill. - KR

//

// 11/3/99 Added support for mapping modes other than

// MM_TEXT as suggested by Lee Sang Hun. - KR

//

// This class implements a memory Device Context which allows

// flicker free drawing.

class CMemDC : public CDC {

protected:

CBitmap m_bitmap; // Offscreen bitmap

CBitmap* m_oldBitmap; // bitmap originally found in CMemDC

CDC* m_pDC; // Saves CDC passed in constructor

CRect m_rect; // Rectangle of drawing area.

BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.



void Construct(CDC* pDC)

{

ASSERT(pDC != NULL);

// Some initialization

m_pDC = pDC;

m_oldBitmap = NULL;

m_bMemDC = !pDC->IsPrinting();

if (m_bMemDC) {

// Create a Memory DC

CreateCompatibleDC(pDC);

pDC->LPtoDP(&m_rect);

m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());

m_oldBitmap = SelectObject(&m_bitmap);



SetMapMode(pDC->GetMapMode());

pDC->DPtoLP(&m_rect);

SetWindowOrg(m_rect.left, m_rect.top);

} else {

// Make a copy of the relevent parts of the current DC for printing

m_bPrinting = pDC->m_bPrinting;

m_hDC = pDC->m_hDC;

m_hAttribDC = pDC->m_hAttribDC;

}

// Fill background

FillSolidRect(m_rect, pDC->GetBkColor());

}

// TRK begin

public:

CMemDC(CDC* pDC ) : CDC() { pDC->GetClipBox(&m_rect); Construct(pDC); }

CMemDC(CDC* pDC, const RECT& rect) : CDC() { m_rect = rect ; Construct(pDC); }

// TRK end



virtual ~CMemDC()

{

if (m_bMemDC) {

// Copy the offscreen bitmap onto the screen.

m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),

this, m_rect.left, m_rect.top, SRCCOPY);



//Swap back the original bitmap.

SelectObject(m_oldBitmap);

} else {

// All we need to do is replace the DC with an illegal value,

// this keeps us from accidently deleting the handles associated with

// the CDC that was passed to the constructor.

m_hDC = m_hAttribDC = NULL;

}

}



// Allow usage as a pointer

CMemDC* operator->()

{

return this;

}

// Allow usage as a pointer

operator CMemDC*()

{

return this;

}

};

#endif





使用方法类同前面所述:



///
// How to use:
///
// 1、响应WM_ERASEBKGND消息,返回FALSE,这样就不擦除背景了。
BOOL CDemoView::OnEraseBkgnd(CDC* pDC)
{
return FALSE;
}
///
// 2、在需要作图的地方使用CMemDC。
void CDemoView::OnDraw(CDC* pDC)
{
CFont font;
font.CreateFontIndirect(&m_lf);
CMemDC pMemDC(pDC);
CFont* oldfont = pMemDC->SelectObject(&font);
//..Draw something here.
pMemDC->SelectObject(oldfont);
}
///
// 别忘了加include头文件!
///
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