UML 学习总结1


Development Process

1.Iterative and Waterfall Processes

The waterfall style breaks down a project based on activity. To build software, you have to do certain activities: requirements analysis, design, coding, and testing. Our 1-year project might thus have a 2-month analysis phase, followed by a 4-month design phase, followed by a 3-month coding phase, followed by a 3-month testing phase.

The iterative style breaks down a project by subsets of functionality. You might take a year and break it into 3-month iterations. In the first iteration, you'd take a quarter of the requirements and do the complete software life cycle for that quarter: analysis, design, code, and test. At the end of the first iteration, you'd have a system that does a quarter of the needed functionality. Then you'd do a second iteration so that at the end of 6 months, you'd have a system that does half the functionality.


2.Class diagrame


Dependency

Keyword Meaning
«call» The source calls an operation in the target.

«create» The source creates instances of the target.

«derive» The source is derived from the target.

«instantiate» The source is an instance of the target. (Note that if the source is a class, the classitself is an instance of the class class; that is, the target class is a metaclass).

«permit» The target allows the source to access the target's private features.

«realize» The source is an implementation of a specification or interface defined by the target

«refine» Refinement indicates a relationship between different semantic levels; for example,the source might be a design class and the target the corresponding analysis class.

«substitute» The source is substitutable for the target (page 45).

«trace» Used to track such things as requirements to classes or how changes in one model/
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