改代码功能为:
每隔5秒就会捕捉视频的一帧,并将其放在旁边的4*4的canvas上,当点击旁边canvas的帧时,视
频就会回到该帧重新播放。
效果如下:
[img]http://dl2.iteye.com/upload/attachment/0095/6030/e2c78be0-7662-3160-a32d-0c366b4320e4.jpg[/img]
每隔5秒就会捕捉视频的一帧,并将其放在旁边的4*4的canvas上,当点击旁边canvas的帧时,视
频就会回到该帧重新播放。
<!doctype html>
<html>
<video id="movies" autoplay oncanplay="startVideo()"
onended="stopTimeLine()" autobuffer="true" width="400" height="300" >
<source src="392612.mp4" />
</video>
<canvas id="timeLine" width="400px" height="300px"></canvas>
<script type="text/javascript">
var updateInterval = 1000;
var frameWidth = 100;
var frameHeight = 75;
var frameRows = 4;
var frameColums = 4;
var frameGrid = frameRows * frameColums;
var frameCount = 0;
var intervalId;
var videoStarted = false;
function updateFrame() {
var video = document.getElementById("movies");
var ctx = timeLine.getContext("2d");
var framePosition = frameCount % frameGrid;
var frameX = (framePosition % frameColums) * frameWidth;
var frameY = (Math.floor(framePosition / frameRows)) * frameHeight;
ctx.drawImage(video, 0, 0, 400, 300, frameX, frameY, frameWidth,
frameHeight);
frameCount++;
}
function startVideo() {
if (videoStarted) {
return;
}
videoStarted = true;
updateFrame();
intervalId = setInterval(updateFrame, updateInterval);
var timeLine = document.getElementById("timeLine");
timeLine.onclick = function(evt) {
var offX = evt.layerX - timeLine.offsetLeft;
var offY = evt.layerY - timeLine.offsetTop;
var clickedFrame = Math.floor(offY / frameHeight) * frameRows;
clickedFrame += Math.floor(offX / frameWidth);
var seekedFrame = (((Math.floor(frameCount / frameGrid)) * frameGrid) + clickedFrame);
if (clickedFrame > (frameCount % 16)) {
seekedFrame -= frameGrid;
}
if (seekedFrame < 0) {
return;
}
var video = document.getElementById("movies");
video.currentTime = seekedFrame*updateInterval/1000;
frameCount = seekedFrame;
}
function stopTimeLine(){
clearInterval(intervalId);
}
}
</script>
</html>
效果如下:
[img]http://dl2.iteye.com/upload/attachment/0095/6030/e2c78be0-7662-3160-a32d-0c366b4320e4.jpg[/img]