Handler的原理及源码分析

Handler在安卓中起到了很重要的作用,也是面试中经常被提问到的点,下面我们从源码来分析下Handler

一,Handler在安卓中有什么作用?

1、因为安卓不能在主线程做耗时的操作,耗时需要在子线程中操作,但是子线程不能更新UI,因此需要Handler在子线程发消息给主线程来更新UI

二,Handler的原理机制

      Handler有4个对象handler、Message、MessageQueue、Looper;

       1、MessageQueue:消息队列,相当于传送带,负责Message队列的传送与管理

       2、Looper是流水线的发动机,不断的把消息从消息队列中取出来,交给Handler处理

       3、Message相当于传送带上的产品

       4、handler传送带最终将产品交给handler处理

handler调用sendMessager的时候会将Messager放入消息队列中,Looper在应用启动的时候,就已经启动了,在不停的循环,从消息队列中获取消息,如果有消息,将消息交给handler,handler调用handleMessage进行消息的处理

三、从源码分析Looper、MessageQueue

    1、 Looper何时创建?Looper中两个重要的方法prepare()和loop()的作用?

        android主线程在创建的时候会主动创建一个Looper

        ActivityThread是安卓的主线程,在ActivityThread的main函数中创建了Looper

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        SamplingProfilerIntegration.start();

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");
       //创建Looer
        Looper.prepareMainLooper();

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        //创建loop成功后,就开启消息队列的无线循环
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

调用Looper.prepareMainLooper方法,创建Looper对象

public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

 在prepare中创建Looper,并将Looper和当前线程绑定,在创建之前,会判断该线程中是否存在Looper,如果存在,会抛出异常,提示该线程已经创建Looper了

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

new Looper创建Looper的时候:

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

会新建一个MessageQueue消息队列,并获取当前线程的引用

Looper中另一个重要方法loop()是干什么的呢?

  该方法主要是不断的从消息队列中拿消息,其源码如下:

 /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        //获取Looper对象
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        //获取消息队列
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        //循环获取消息队列中的消息
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

loop获取Looper对象,然后looper对象中获取MessageQueue对象,然后开启一个无限循环,这个循环就是不停的从MessageQueue中取消息,并将取出消息交给handler的dispatchMessage()来处理,只有当queue.next()取得Message为null的时候才跳出循环

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

最终将消息回调到handleMessage处理

关于Looper的几个发问,Looper.loop()方法里面有一个死循环,这个死循环为什么不会导致,主线程阻塞或者几秒无响应发生ANR?

 

对于线程即是一段可执行的代码,当可执行代码执行完成后,线程生命周期便终止了,线程退出。而对于主线程,我们是绝不希望会被运行一段时间,自己就退出,那么如何保证能一直存活呢?简单做法就是可执行代码是能一直执行下去的,死循环便能保证不会被退出,例如,binder线程也是采用死循环的方法,通过循环方式不同与Binder驱动进行读写操作,当然并非简单地死循环,无消息时会休眠。但这里可能又引发了另一个问题,既然是死循环又如何去处理其他事务呢?通过创建新线程的方式。真正会卡死主线程的操作是在回调方法onCreate/onStart/onResume等操作时间过长,会导致掉帧,甚至发生ANR,looper.loop本身不会导致应用卡死。
主线程的死循环一直运行是不是特别消耗CPU资源呢?
其实不然,这里就涉及到Linux pipe/epoll机制,简单说就是在主线程的MessageQueue没有消息时,便阻塞在loop的queue.next()中的nativePollOnce()方法里,此时主线程会释放CPU资源进入休眠状态,直到下个消息到达或者有事务发生,通过往pipe管道写端写入数据来唤醒主线程工作。这里采用的epoll机制,是一种IO多路复用机制,可以同时监控多个描述符,当某个描述符就绪(读或写就绪),则立刻通知相应程序进行读或写操作,本质同步I/O,即读写是阻塞的。 所以说,主线程大多数时候都是处于休眠状态,并不会消耗大量CPU资源。

Looper的其他方法

//获取当前线程的Looper
Looper looper = Looper.myLooper();
//获取主线的Looper
Looper mainLooper = Looper.getMainLooper();
//清除全部消息
looper.quit();
//清除延迟消息
looper.quitSafely();

handler调用不管是调用sendMessage、sendEmptyMessage、sendEmptyMessageDelayed都是调用sendMessageAtTime方法,

 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

获取消息队列对象,并将消息插入到消息队列中

问题一:一个线程有几个Looper?

Looper类中,有一个TreadLocal对象,该对象是存储Looper,将当前线程和Looper进行绑定,在创建looper对象的时候,会从ThreadLocal中获取Looper,如果不为null,跑出异常,提示当前线程只能有一个Looper,为null,才将创建Looper对象放入ThreadLocal中

问题二:一个线程成有几个Handler?如果有多个Handler,一个Looper如何识别多个Handler?

一个线程可以new 多个Handler对象,一个Looper如何识别是哪一个Handler发送的消息,需要看sendMessage()里调用的enqueueMessage(),该方法中msg.target =this,将当前的Handler赋值给Message对象,然后再looper循环从消息队列中处理消息的时候,根据msg.target区分不同的handler,如下代码

 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }


public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

总结:在activity启动的时候,创建了Looper对象,创建Looper对象的时候,创建了MesageQueue队列,并开启MessageQueue的无限循环。当handler调用sendMessage发送消息的时候,会将Message插入到消息队列中,消息队列不停循环,当有消息的时候,Loope人取出消息,交给handler,handler回调handleMessage处理消息

 

 

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