CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
cache->addSpriteFramesWithFile("test.plist", "test.png");
/* 创建Sprite */
CCSprite* s1 = CCSprite::createWithSpriteFrame(cache->spriteFrameByName("g_good.png"));
s1->setPosition(ccp(100, 100));
addChild(s1);
CCSprite* s2 = CCSprite::createWithSpriteFrame(cache->spriteFrameByName("musicBtn.png"));
s2->setPosition(ccp(300, 300));
addChild(s2);
Cocos2dx使用 TexturePacker导出的.plist
最新推荐文章于 2018-05-14 17:55:00 发布