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代码git地址:https://github.com/ananananzhuo-blog/ComposeCustomLayoutSample
先看最终效果效果
Layout作用
自定义布局使用Layout
实现,Layout
可以布局多个可组合项。我们可以通过Layout
实现各种复杂的自定义布局。Column
和Row
都是通过Layout
实现的
Layout api讲解
下面的代码摘抄自官方,实现了一个Column的效果
@Composable
fun MyBasicColumn(
modifier: Modifier = Modifier,
content: @Composable () -> Unit
) {
Layout(
modifier = modifier,
content = content
) { measurables, constraints ->
//placeables是测量完的子view列表
val placeables = measurables.map { measurable ->
measurable.measure(constraints)//根据父布局约束测量
}
layout(constraints.maxWidth, constraints.maxHeight) {//maxWidth就是父布局的最大宽度,layout函数是用来布局摆放子布局的
var yPosition = 0
placeables.forEach { placeable ->
placeable.placeRelative(x = 0, y = yPosition)//根据相对位置摆放子view
yPosition += placeable.height
}
}
}
}
content:
被传递给子项的view函数measurables:
所有可被测量的布局列表constraints:
来自于父布局的约束条件
实现自定义布局
本例中我们实现了这样一个效果,传入n个子布局,然后将这个子布局使用自定义布局Layout
实现原型摆放的效果。代码如下
@Composable
private fun startAnimLayoutReal(
modifier: Modifier = Modifier,
degree: Double,
content: @Composable () -> Unit
) {
Layout(content = content, modifier = modifier) { measurable, constraint ->
val placeable = measurable.map {
it.measure(constraint)
}
val perDegree = 2 * Math.PI / placeable.size//两个子view之间的弧度间隔
val width = 300//摆放大圆的半径
val startX = 450//圆心x坐标
val startY = 450//圆心y坐标
var currentDegree = degree//当前所属的弧度
layout(constraint.maxWidth, constraint.maxHeight) {
placeable.forEach {
val x = Math.sin(currentDegree) * width + startY
val y = Math.cos(currentDegree) * width + startX
it.placeRelative(x = x.toInt(), y = y.toInt())//根据控件当前弧度将控件摆放在大圆的对应位置上
currentDegree += perDegree.toFloat()//弧度加一,摆放下一个子布局
}
}
}
}
给布局加上摩天轮的旋转效果
我们使用rememberInfiniteTransition
实现动画无限执行的效果,这样多个子view围绕之圆心进行无限旋转,看起来就像一个大摩天轮
@Composable
fun starLayout() {
val size = 30.dp
Column {
buildTopBar(title = "摩天轮")
startLayoutReal {
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
Image(
modifier = Modifier.size(size),
painter = painterResource(id = R.drawable.apple),
contentDescription = ""
)
}
}
}
@Composable
private fun startLayoutReal(modifier: Modifier = Modifier, content: @Composable () -> Unit) {
val transition = rememberInfiniteTransition()
val currentDegree by transition.animateFloat(
initialValue = 0f, targetValue = 2 * Math.PI.toFloat(), animationSpec = infiniteRepeatable(
animation = tween(10 * 1000, easing = LinearEasing),
repeatMode = RepeatMode.Restart
)
)
startAnimLayoutReal(modifier = modifier, currentDegree.toDouble(), content = content)
}
@Composable
private fun startAnimLayoutReal(
modifier: Modifier = Modifier,
degree: Double,
content: @Composable () -> Unit
) {
Layout(content = content, modifier = modifier) { measurable, constraint ->
val placeable = measurable.map {
it.measure(constraint)
}
val perDegree = 2 * Math.PI / placeable.size//两个子view之间的弧度间隔
val width = 300//摆放大圆的半径
val startX = 450//圆心x坐标
val startY = 450//圆心y坐标
var currentDegree = degree//当前所属的弧度
layout(constraint.maxWidth, constraint.maxHeight) {
placeable.forEach {
val x = Math.sin(currentDegree) * width + startY
val y = Math.cos(currentDegree) * width + startX
it.placeRelative(x = x.toInt(), y = y.toInt())//根据控件当前弧度将控件摆放在大圆的对应位置上
currentDegree += perDegree.toFloat()//弧度加一,摆放下一个子布局
}
}
}
}