IOS 用AVFoundation 展示视频

//
//  Capter2ViewController.m
//  IosTest
//
//  Created by garin on 13-7-19.
//  Copyright (c) 2013年 garin. All rights reserved.
//

#import "Capter2ViewController.h"

@interface Capter2ViewController ()

@end

@implementation Capter2ViewController

-(void) dealloc
{
    [session release];
    [super dealloc];
}

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    videoPreviewView=[[UIView alloc] initWithFrame:CGRectMake(10, 10, 320, 200)];
    [self.view addSubview:videoPreviewView];
    [videoPreviewView release];
	// Do any additional setup after loading the view.
    
    //在viewdidload调用下面的函数显示摄像信息
    [self setupCaptureSession];
    
//    imgView=[[UIImageView alloc] initWithFrame:CGRectMake(10, 230, 320, 100)];
//    imgView.backgroundColor=[UIColor grayColor];
//    [self.view addSubview:imgView];
//    [imgView release];
    
    UIButton *cloeseBtn=[UIButton buttonWithType:UIButtonTypeRoundedRect];
    cloeseBtn.frame=CGRectMake(10, 220, 300, 50);
    [cloeseBtn setTitle:@"Press" forState:UIControlStateNormal];
    [cloeseBtn addTarget:self action:@selector(closeBtnClick:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:cloeseBtn];
}

-(void) closeBtnClick:(id) sender
{
    [session stopRunning];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)setupCaptureSession
{
    NSError *error = nil;
    
    // Create the session
    session = [[AVCaptureSession alloc] init];
    
    // Configure the session to produce lower resolution video frames, if your
    // processing algorithm can cope. We'll specify medium quality for the
    // chosen device.
    session.sessionPreset = AVCaptureSessionPresetLow;
    
    // Find a suitable AVCaptureDevice
    AVCaptureDevice *device = [AVCaptureDevice
                               defaultDeviceWithMediaType:AVMediaTypeVideo];
    
    // Create a device input with the device and add it to the session.
    AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device
                                                                        error:&error];
    if (!input) {
        // Handling the error appropriately.
    }
    [session addInput:input];
    
    // Create a VideoDataOutput and add it to the session
    AVCaptureVideoDataOutput *output = [[[AVCaptureVideoDataOutput alloc] init] autorelease];
    [session addOutput:output];
    
    // Configure your output.
    dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
    [output setSampleBufferDelegate:self queue:queue];
    dispatch_release(queue);
    
    // Specify the pixel format
    output.videoSettings =
    [NSDictionary dictionaryWithObject:
     [NSNumber numberWithInt:kCVPixelFormatType_32BGRA]
                                forKey:(id)kCVPixelBufferPixelFormatTypeKey];
    
    
    // If you wish to cap the frame rate to a known value, such as 15 fps, set
    // minFrameDuration.
    //output.minFrameDuration = CMTimeMake(1, 15);
    //AVCaptureConnection *avcaptureconn=[[AVCaptureConnection alloc] init];
    //[avcaptureconn setVideoMinFrameDuration:CMTimeMake(1, 15)];
    // Start the session running to start the flow of data
    [session startRunning];
    AVCaptureVideoPreviewLayer* previewLayer = [AVCaptureVideoPreviewLayer layerWithSession: session];
    previewLayer.frame = videoPreviewView.bounds; //视频显示到的UIView
    previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
//    [previewLayer setOrientation:AVCaptureVideoOrientationLandscapeRight];
    //				if(previewLayer.orientationSupported){
    //					previewLayer.orientation = mOrientation;
    //				}
    
    [videoPreviewView.layer addSublayer: previewLayer];
    
    if(![session isRunning]){
        [session startRunning];
    }
    
    // Assign session to an ivar.
    //[self setSession:session];
}

//得到视频流
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
       fromConnection:(AVCaptureConnection *)connection
{
    // Create a UIImage from the sample buffer data
    return;
    
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
    //得到的视频流图片
    imgView.image=image;
}

// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0);
    
    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
    
    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    
    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
                                                 bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context);
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
    // Free up the context and color space
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    
    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];
    
    // Release the Quartz image
    CGImageRelease(quartzImage);
    
    return (image);
}




@end

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