一.分三个文件编写。
1.game.h(添加头文件与申明函数)
#pragma once
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdlib.h>
#define COL 9
#define ROW 9
#define mine_count 10
#define COLS COL+2
#define ROWS ROW+2
void initboard(char mine[ROWS][COLS], int rows, int cols, char set);
void displayboard(char mine[ROWS][COLS], int rows, int cols);
void setmine(char mine[ROWS][COLS],int row,int col);
void finemine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int getminecount(char mine[ROWS][COLS], int x, int y);
void openmine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
void Init(char mine[ROWS][COLS], int rows, int cols);
2.game.c(编写函数)
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void initboard(char mine[ROWS][COLS], int rows, int cols, char set){
int i, j;
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
mine[i][j] = set;
}
//printf("\n");
}
}
void Init(char mine[ROWS][COLS], int rows, int cols){
int i;
for (i = 0; i < rows; i++) {
mine[i][0] = ' ';
mine[i][cols - 1] = ' ';
}
for (i = 0; i < cols; i++) {
mine[0][i] = ' ';
mine[rows-1][i] = ' ';
}
}
void displayboard(char mine[ROWS][COLS], int row, int col) {
int i, j;
printf("______________扫雷_____________\n");
for (i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++) {
printf("%d ", i);
for (j = 1; j <=row; j++) {
printf("%c ", mine[i][j]);
}
printf("\n");
}
printf("______________扫雷_____________\n");
}
void setmine(char mine[ROWS][COLS], int row, int col) {
int count = mine_count;
while (count) {
int x = rand() % row + 1;
int y = rand() % row + 1;
if (mine[x][y ] == '0') {
mine[x ][y] = '1';
count--;
}
}
}
void finemine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x, y;
int win = 0;
while (win<row*col-mine_count) {
printf("请输入排查的坐标:\n");
scanf("%d%d", &x, &y);
openmine(mine, show, x,y);
if (x >= 1 || y >= 1 || x <= row || y <= col) {
if (mine[x ][y ] == '1') {
printf("你被炸死,游戏结束!\n");
break;
}
else
{
int c = getminecount(mine, x, y);
if(show[x][y]!='0')
show[x ][y] = c + '0';
displayboard(show, ROW, COL);
win++;
}
}
else
printf("输入坐标非法,请重新输入\n");
}
if (win == row * col - mine_count) {
printf("恭喜你赢了!\n");
}
}
int getminecount(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void openmine(char mine[ROWS][COLS], char show[ROWS][COLS],int x, int y) {
int i, j;
if (x - 1 > 0|| y - 1 > 0 || x + 1 <= ROW || y + 1 <= COL ){
int count = getminecount(mine, x, y);
if (count != 0)
show[x][y] = count+'0';
else if(show[x][y]!=' '){
show[x][y] =' ';
for (i = x - 1; i <= x + 1; i++) {
for (j = y - 1; j <= y + 1; j++) {
openmine(mine,show, i, j);
}
}
}
else
return;
}
}
3.test.c(运行文件)
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
printf("*************************\n");
printf("*******1. 开始游戏*******\n");
printf("*******0. 退出游戏*******\n");
printf("*************************\n");
}
void game() {
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
initboard(mine,ROWS,COLS,'0');
initboard(show, ROWS, COLS, '*');
Init(show, ROWS, COLS);
//displayboard(mine, ROW, COL);
setmine(mine, ROW, COL);
//displayboard(mine, ROW, COL);
displayboard(show, ROW, COL);
finemine(mine, show, ROW, COL);
}
int main() {
int input;
srand((unsigned int)time(NULL));
do {
menu();
scanf("%d", &input);
switch (input) {
case 1:game();
break;
case 0:printf("退出游戏!");
break;
default:printf("输入错误,请重新输入\n");
}
} while (input);
return 0;
}