ACE_INLINE ACE_At_Thread_Exit::ACE_At_Thread_Exit (void) : next_ (0), td_ (0), was_applied_ (false), is_owner_ (true) { } ACE_INLINE bool ACE_At_Thread_Exit::was_applied() const { return was_applied_; } ACE_INLINE bool ACE_At_Thread_Exit::was_applied (bool applied) { was_applied_ = applied; if (was_applied_) td_ = 0; return was_applied_; } ACE_INLINE bool ACE_At_Thread_Exit::is_owner() const { return is_owner_; } ACE_INLINE bool ACE_At_Thread_Exit::is_owner (bool owner) { is_owner_ = owner; return is_owner_; } ACE_INLINE void ACE_At_Thread_Exit::do_apply (void) { if (!this->was_applied_ && this->is_owner_) td_->at_pop(); } ACE_INLINE ACE_At_Thread_Exit_Func::ACE_At_Thread_Exit_Func (void *object, ACE_CLEANUP_FUNC func, void *param) : object_(object), func_(func), param_(param) { } ACE_INLINE ACE_Thread_Descriptor_Base::ACE_Thread_Descriptor_Base (void) : ACE_OS_Thread_Descriptor (), thr_id_ (ACE_OS::NULL_thread), thr_handle_ (ACE_OS::NULL_hthread), grp_id_ (0), thr_state_ (ACE_Thread_Manager::ACE_THR_IDLE), task_ (0), next_ (0), prev_ (0) { } ACE_INLINE ACE_Thread_Descriptor_Base::~ACE_Thread_Descriptor_Base (void) { } ACE_INLINE bool ACE_Thread_Descriptor_Base::operator== ( const ACE_Thread_Descriptor_Base &rhs) const { return ACE_OS::thr_cmp (this->thr_handle_, rhs.thr_handle_) && ACE_OS::thr_equal (this->thr_id_, rhs.thr_id_); } ACE_INLINE bool ACE_Thread_Descriptor_Base::operator!=(const ACE_Thread_Descriptor_Base &rhs) const { return !(*this == rhs); } ACE_INLINE ACE_Task_Base * ACE_Thread_Descriptor_Base::task (void) const { ACE_TRACE ("ACE_Thread_Descriptor_Base::task"); return this->task_; } // Group ID. ACE_INLINE int ACE_Thread_Descriptor_Base::grp_id (void) const { ACE_TRACE ("ACE_Thread_Descriptor_Base::grp_id"); return grp_id_; } // Current state of the thread. ACE_INLINE ACE_UINT32 ACE_Thread_Descriptor_Base::state (void) const { ACE_TRACE ("ACE_Thread_Descriptor_Base::state"); return thr_state_; } // Reset this base descriptor. ACE_INLINE void ACE_Thread_Descriptor_Base::reset (void) { ACE_TRACE ("ACE_Thread_Descriptor_Base::reset"); this->thr_id_ = ACE_OS::NULL_thread; this->thr_handle_ = ACE_OS::NULL_hthread; this->grp_id_ = 0; this->thr_state_ = ACE_Thread_Manager::ACE_THR_IDLE; this->task_ = 0; this->flags_ = 0; } // Unique thread id. ACE_INLINE ACE_thread_t ACE_Thread_Descriptor::self (void) const { ACE_TRACE ("ACE_Thread_Descriptor::self"); return this->thr_id_; } // Unique kernel-level thread handle. ACE_INLINE void ACE_Thread_Descriptor::self (ACE_hthread_t &handle) { ACE_TRACE ("ACE_Thread_Descriptor::self"); handle = this->thr_handle_; } ACE_INLINE void ACE_Thread_Descriptor::log_msg_cleanup (ACE_Log_Msg* log_msg) { log_msg_ = log_msg; } // Set the <next_> pointer ACE_INLINE void ACE_Thread_Descriptor::set_next (ACE_Thread_Descriptor *td) { ACE_TRACE ("ACE_Thread_Descriptor::set_next"); this->next_ = td; } // Get the <next_> pointer ACE_INLINE ACE_Thread_Descriptor * ACE_Thread_Descriptor::get_next (void) const { ACE_TRACE ("ACE_Thread_Descriptor::get_next"); return static_cast<ACE_Thread_Descriptor * ACE_CAST_CONST> (this->next_); } // Reset this thread descriptor ACE_INLINE void ACE_Thread_Descriptor::reset (ACE_Thread_Manager *tm) { ACE_TRACE ("ACE_Thread_Descriptor::reset"); this->ACE_Thread_Descriptor_Base::reset (); this->at_exit_list_ = 0; // Start the at_exit hook list. this->tm_ = tm; // Setup the Thread_Manager. this->log_msg_ = 0; this->terminated_ = false; } ACE_INLINE ACE_Thread_Descriptor * ACE_Thread_Manager::thread_desc_self (void) { // This method must be called with lock held. // Try to get it from cache. ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc (); #if 1 // ACE_ASSERT (desc != 0); // Thread descriptor should always get cached. #else if (desc == 0) { ACE_thread_t id = ACE_OS::thr_self (); desc = this->find_thread (id); // Thread descriptor adapter might not have been put into the // list yet. if (desc != 0) // Update the TSS cache. ACE_LOG_MSG->thr_desc (desc); } #endif return desc; } // Return the unique ID of the thread. ACE_INLINE ACE_thread_t ACE_Thread_Manager::thr_self (void) { ACE_TRACE ("ACE_Thread_Manager::thr_self"); return ACE_Thread::self (); } ACE_INLINE ACE_Task_Base * ACE_Thread_Manager::task (void) { ACE_TRACE ("ACE_Thread_Manager::task"); ACE_Thread_Descriptor *td = this->thread_desc_self () ; if (td == 0) return 0; else return td->task (); } ACE_INLINE int ACE_Thread_Manager::open (size_t) { // Currently no-op. return 0; } ACE_INLINE int ACE_Thread_Manager::at_exit (ACE_At_Thread_Exit* at) { ACE_Thread_Descriptor *td = this->thread_desc_self (); if (td == 0) return -1; else return td->at_exit (at); } ACE_INLINE int ACE_Thread_Manager::at_exit (ACE_At_Thread_Exit& at) { ACE_Thread_Descriptor *td = this->thread_desc_self (); if (td == 0) return -1; else return td->at_exit (at); } ACE_INLINE int ACE_Thread_Manager::at_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param) { ACE_Thread_Descriptor *td = this->thread_desc_self (); if (td == 0) return -1; else return td->at_exit (object, cleanup_hook, param); } ACE_INLINE void ACE_Thread_Manager::wait_on_exit (int do_wait) { this->automatic_wait_ = do_wait; } ACE_INLINE int ACE_Thread_Manager::wait_on_exit (void) { return this->automatic_wait_; } ACE_INLINE int ACE_Thread_Manager::register_as_terminated (ACE_Thread_Descriptor *td) { #if defined (ACE_HAS_VXTHREADS) ACE_UNUSED_ARG (td); #else /* ! ACE_HAS_VXTHREADS */ ACE_Thread_Descriptor_Base *tdb = 0; ACE_NEW_RETURN (tdb, ACE_Thread_Descriptor_Base (*td), -1); this->terminated_thr_list_.insert_tail (tdb); #endif /* !ACE_HAS_VXTHREADS */ return 0; } ACE_INLINE size_t ACE_Thread_Manager::count_threads (void) const { return this->thr_list_.size (); }
ACE_At_Thread_Exit::~ACE_At_Thread_Exit (void) { this->do_apply (); } ACE_At_Thread_Exit_Func::~ACE_At_Thread_Exit_Func (void) { this->do_apply (); } void ACE_At_Thread_Exit_Func::apply (void) { this->func_ (this->object_, this->param_); } ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Control) ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Manager) #if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) // Process-wide Thread Manager. ACE_Thread_Manager *ACE_Thread_Manager::thr_mgr_ = 0; // Controls whether the Thread_Manager is deleted when we shut down // (we can only delete it safely if we created it!) bool ACE_Thread_Manager::delete_thr_mgr_ = false; #endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ ACE_TSS_TYPE (ACE_Thread_Exit) *ACE_Thread_Manager::thr_exit_ = 0; int ACE_Thread_Manager::set_thr_exit (ACE_TSS_TYPE (ACE_Thread_Exit) *ptr) { if (ACE_Thread_Manager::thr_exit_ == 0) ACE_Thread_Manager::thr_exit_ = ptr; else return -1; return 0; } void ACE_Thread_Manager::dump (void) { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Thread_Manager::dump"); // Cast away const-ness of this in order to use its non-const lock_. ACE_MT (ACE_GUARD (ACE_Thread_Mutex, ace_mon, ((ACE_Thread_Manager *) this)->lock_)); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ngrp_id_ = %d"), this->grp_id_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncurrent_count_ = %d"), this->thr_list_.size ())); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { iter.next ()->dump (); } ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Thread_Descriptor::~ACE_Thread_Descriptor (void) { delete this->sync_; } void ACE_Thread_Descriptor::at_pop (int apply) { ACE_TRACE ("ACE_Thread_Descriptor::at_pop"); // Get first at from at_exit_list ACE_At_Thread_Exit* at = this->at_exit_list_; // Remove at from at_exit list this->at_exit_list_ = at->next_; // Apply if required if (apply) { at->apply (); // Do the apply method at->was_applied (true); // Mark at has been applied to avoid double apply from // at destructor } // If at is not owner delete at. if (!at->is_owner ()) delete at; } void ACE_Thread_Descriptor::at_push (ACE_At_Thread_Exit* cleanup, bool is_owner) { ACE_TRACE ("ACE_Thread_Descriptor::at_push"); cleanup->is_owner (is_owner); cleanup->td_ = this; cleanup->next_ = at_exit_list_; at_exit_list_ = cleanup; } int ACE_Thread_Descriptor::at_exit (ACE_At_Thread_Exit& cleanup) { ACE_TRACE ("ACE_Thread_Descriptor::at_exit"); at_push (&cleanup, 1); return 0; } int ACE_Thread_Descriptor::at_exit (ACE_At_Thread_Exit* cleanup) { ACE_TRACE ("ACE_Thread_Descriptor::at_exit"); if (cleanup==0) return -1; else { this->at_push (cleanup); return 0; } } void ACE_Thread_Descriptor::do_at_exit () { ACE_TRACE ("ACE_Thread_Descriptor::do_at_exit"); while (at_exit_list_!=0) this->at_pop (); } void ACE_Thread_Descriptor::terminate () { ACE_TRACE ("ACE_Thread_Descriptor::terminate"); if (!terminated_) { ACE_Log_Msg* log_msg = this->log_msg_; terminated_ = true; // Run at_exit hooks this->do_at_exit (); // We must remove Thread_Descriptor from Thread_Manager list if (this->tm_ != 0) { int close_handle = 0; #if !defined (ACE_HAS_VXTHREADS) // Threads created with THR_DAEMON shouldn't exist here, but // just to be safe, let's put it here. if (ACE_BIT_DISABLED (this->thr_state_, ACE_Thread_Manager::ACE_THR_JOINING)) { if (ACE_BIT_DISABLED (this->flags_, THR_DETACHED | THR_DAEMON) || ACE_BIT_ENABLED (this->flags_, THR_JOINABLE)) { // Mark thread as terminated. ACE_SET_BITS (this->thr_state_, ACE_Thread_Manager::ACE_THR_TERMINATED); tm_->register_as_terminated (this); // Must copy the information here because td will be // "freed" below. } #if defined (ACE_WIN32) else { close_handle = 1; } #endif /* ACE_WIN32 */ } #endif /* !ACE_HAS_VXTHREADS */ // Remove thread descriptor from the table. if (this->tm_ != 0) tm_->remove_thr (this, close_handle); } // Check if we need delete ACE_Log_Msg instance // If ACE_TSS_cleanup was not executed first log_msg == 0 if (log_msg == 0) { // Only inform to ACE_TSS_cleanup that it must delete the log instance // setting ACE_LOG_MSG thr_desc to 0. ACE_LOG_MSG->thr_desc (0); } else { // Thread_Descriptor is the owner of the Log_Msg instance!! // deleted. this->log_msg_ = 0; delete log_msg; } } } int ACE_Thread_Descriptor::at_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param) { ACE_TRACE ("ACE_Thread_Descriptor::at_exit"); // To keep compatibility, when cleanup_hook is null really is a at_pop // without apply. if (cleanup_hook == 0) { if (this->at_exit_list_!= 0) this->at_pop(0); } else { ACE_At_Thread_Exit* cleanup = 0; ACE_NEW_RETURN (cleanup, ACE_At_Thread_Exit_Func (object, cleanup_hook, param), -1); this->at_push (cleanup); } return 0; } void ACE_Thread_Descriptor::dump (void) const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Thread_Descriptor::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nthr_id_ = %d"), this->thr_id_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nthr_handle_ = %d"), this->thr_handle_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ngrp_id_ = %d"), this->grp_id_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nthr_state_ = %d"), this->thr_state_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nflags_ = %x\n"), this->flags_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Thread_Descriptor::ACE_Thread_Descriptor (void) : log_msg_ (0), at_exit_list_ (0), terminated_ (false) { ACE_TRACE ("ACE_Thread_Descriptor::ACE_Thread_Descriptor"); ACE_NEW (this->sync_, ACE_DEFAULT_THREAD_MANAGER_LOCK); } void ACE_Thread_Descriptor::acquire_release (void) { // Just try to acquire the lock then release it. #if defined (ACE_THREAD_MANAGER_USES_SAFE_SPAWN) if (ACE_BIT_DISABLED (this->thr_state_, ACE_Thread_Manager::ACE_THR_SPAWNED)) #endif /* ACE_THREAD_MANAGER_USES_SAFE_SPAWN */ { this->sync_->acquire (); // Acquire the lock before removing <td> from the thread table. If // this thread is in the table already, it should simply acquire the // lock easily. // Once we get the lock, we must have registered. ACE_ASSERT (ACE_BIT_ENABLED (this->thr_state_, ACE_Thread_Manager::ACE_THR_SPAWNED)); this->sync_->release (); // Release the lock before putting it back to freelist. } } void ACE_Thread_Descriptor::acquire (void) { // Just try to acquire the lock then release it. #if defined (ACE_THREAD_MANAGER_USES_SAFE_SPAWN) if (ACE_BIT_DISABLED (this->thr_state_, ACE_Thread_Manager::ACE_THR_SPAWNED)) #endif /* ACE_THREAD_MANAGER_USES_SAFE_SPAWN */ { this->sync_->acquire (); } } void ACE_Thread_Descriptor::release (void) { // Just try to acquire the lock then release it. #if defined (ACE_THREAD_MANAGER_USES_SAFE_SPAWN) if (ACE_BIT_DISABLED (this->thr_state_, ACE_Thread_Manager::ACE_THR_SPAWNED)) #endif /* ACE_THREAD_MANAGER_USES_SAFE_SPAWN */ { this->sync_->release (); // Release the lock before putting it back to freelist. } } // The following macro simplifies subsequence code. #define ACE_FIND(OP,INDEX) \ ACE_Thread_Descriptor *INDEX = OP; \ ACE_Thread_Descriptor * ACE_Thread_Manager::thread_descriptor (ACE_thread_t thr_id) { ACE_TRACE ("ACE_Thread_Manager::thread_descriptor"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); ACE_FIND (this->find_thread (thr_id), ptr); return ptr; } ACE_Thread_Descriptor * ACE_Thread_Manager::hthread_descriptor (ACE_hthread_t thr_handle) { ACE_TRACE ("ACE_Thread_Manager::hthread_descriptor"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); ACE_FIND (this->find_hthread (thr_handle), ptr); return ptr; } // Return the thread descriptor (indexed by ACE_hthread_t). int ACE_Thread_Manager::thr_self (ACE_hthread_t &self) { ACE_TRACE ("ACE_Thread_Manager::thr_self"); ACE_Thread_Descriptor *desc = this->thread_desc_self (); if (desc == 0) return -1; else desc->self (self); return 0; } // Initialize the synchronization variables. ACE_Thread_Manager::ACE_Thread_Manager (size_t prealloc, size_t lwm, size_t inc, size_t hwm) : grp_id_ (1), automatic_wait_ (1) #if defined (ACE_HAS_THREADS) , zero_cond_ (lock_) #endif /* ACE_HAS_THREADS */ , thread_desc_freelist_ (ACE_FREE_LIST_WITH_POOL, prealloc, lwm, hwm, inc) { ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager"); } #if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) ACE_Thread_Manager * ACE_Thread_Manager::instance (void) { ACE_TRACE ("ACE_Thread_Manager::instance"); if (ACE_Thread_Manager::thr_mgr_ == 0) { // Perform Double-Checked Locking Optimization. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); if (ACE_Thread_Manager::thr_mgr_ == 0) { ACE_NEW_RETURN (ACE_Thread_Manager::thr_mgr_, ACE_Thread_Manager, 0); ACE_Thread_Manager::delete_thr_mgr_ = true; } } return ACE_Thread_Manager::thr_mgr_; } ACE_Thread_Manager * ACE_Thread_Manager::instance (ACE_Thread_Manager *tm) { ACE_TRACE ("ACE_Thread_Manager::instance"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); ACE_Thread_Manager *t = ACE_Thread_Manager::thr_mgr_; // We can't safely delete it since we don't know who created it! ACE_Thread_Manager::delete_thr_mgr_ = false; ACE_Thread_Manager::thr_mgr_ = tm; return t; } void ACE_Thread_Manager::close_singleton (void) { ACE_TRACE ("ACE_Thread_Manager::close_singleton"); ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance ())); if (ACE_Thread_Manager::delete_thr_mgr_) { // First, we clean up the thread descriptor list. ACE_Thread_Manager::thr_mgr_->close (); delete ACE_Thread_Manager::thr_mgr_; ACE_Thread_Manager::thr_mgr_ = 0; ACE_Thread_Manager::delete_thr_mgr_ = false; } ACE_Thread_Exit::cleanup (ACE_Thread_Manager::thr_exit_); } #endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ // Close up and release all resources. int ACE_Thread_Manager::close () { ACE_TRACE ("ACE_Thread_Manager::close"); // Clean up the thread descriptor list. if (this->automatic_wait_) this->wait (0, 1); else { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); this->remove_thr_all (); } return 0; } ACE_Thread_Manager::~ACE_Thread_Manager (void) { ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager"); this->close (); } // Run the entry point for thread spawned under the control of the // <ACE_Thread_Manager>. This must be an extern "C" to make certain // compilers happy... // // The interaction with <ACE_Thread_Exit> and // <ace_thread_manager_adapter> works like this, with // ACE_HAS_THREAD_SPECIFIC_STORAGE or ACE_HAS_TSS_EMULATION: // // o Every thread in the <ACE_Thread_Manager> is run with // <ace_thread_manager_adapter>. // // o <ace_thread_manager_adapter> retrieves the singleton // <ACE_Thread_Exit> instance from <ACE_Thread_Exit::instance>. // The singleton gets created in thread-specific storage // in the first call to that function. The key point is that the // instance is in thread-specific storage. // // o A thread can exit by various means, such as <ACE_Thread::exit>, C++ // or Win32 exception, "falling off the end" of the thread entry // point function, etc. // // o If you follow this so far, now it gets really fun . . . // When the thread-specific storage (for the thread that // is being destroyed) is cleaned up, the OS threads package (or // the ACE emulation of thread-specific storage) will destroy any // objects that are in thread-specific storage. It has a list of // them, and just walks down the list and destroys each one. // // o That's where the ACE_Thread_Exit destructor gets called. #if defined(ACE_USE_THREAD_MANAGER_ADAPTER) extern "C" void * ace_thread_manager_adapter (void *args) { #if defined (ACE_HAS_TSS_EMULATION) // As early as we can in the execution of the new thread, allocate // its local TS storage. Allocate it on the stack, to save dynamic // allocation/dealloction. void *ts_storage[ACE_TSS_Emulation::ACE_TSS_THREAD_KEYS_MAX]; ACE_TSS_Emulation::tss_open (ts_storage); #endif /* ACE_HAS_TSS_EMULATION */ ACE_Thread_Adapter *thread_args = reinterpret_cast<ACE_Thread_Adapter *> (args); // NOTE: this preprocessor directive should match the one in above // ACE_Thread_Exit::instance (). With the Xavier Pthreads package, // the exit_hook in TSS causes a seg fault. So, this works around // that by creating exit_hook on the stack. #if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION) // Obtain our thread-specific exit hook and make sure that it knows // how to clean us up! Note that we never use this pointer directly // (it's stored in thread-specific storage), so it's ok to // dereference it here and only store it as a reference. ACE_Thread_Exit &exit_hook = *ACE_Thread_Exit::instance (); #else // Without TSS, create an <ACE_Thread_Exit> instance. When this // function returns, its destructor will be called because the // object goes out of scope. The drawback with this appraoch is // that the destructor _won't_ get called if <thr_exit> is called. // So, threads shouldn't exit that way. Instead, they should return // from <svc>. ACE_Thread_Exit exit_hook; #endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE || ACE_HAS_TSS_EMULATION */ // Keep track of the <Thread_Manager> that's associated with this // <exit_hook>. exit_hook.thr_mgr (thread_args->thr_mgr ()); // Invoke the user-supplied function with the args. void *status = thread_args->invoke (); delete static_cast<ACE_Base_Thread_Adapter *> (thread_args); return status; } #endif // Call the appropriate OS routine to spawn a thread. Should *not* be // called with the lock_ held... int ACE_Thread_Manager::spawn_i (ACE_THR_FUNC func, void *args, long flags, ACE_thread_t *t_id, ACE_hthread_t *t_handle, long priority, int grp_id, void *stack, size_t stack_size, ACE_Task_Base *task, const char** thr_name) { // First, threads created by Thread Manager should not be daemon threads. // Using assertion is probably a bit too strong. However, it helps // finding this kind of error as early as possible. Perhaps we can replace // assertion by returning error. ACE_ASSERT (ACE_BIT_DISABLED (flags, THR_DAEMON)); // Create a new thread running <func>. *Must* be called with the // <lock_> held... // Get a "new" Thread Descriptor from the freelist. auto_ptr<ACE_Thread_Descriptor> new_thr_desc (this->thread_desc_freelist_.remove ()); // Reset thread descriptor status new_thr_desc->reset (this); ACE_Thread_Adapter *thread_args = 0; # if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS) ACE_NEW_RETURN (thread_args, ACE_Thread_Adapter (func, args, (ACE_THR_C_FUNC) ACE_THREAD_ADAPTER_NAME, this, new_thr_desc.get (), ACE_OS_Object_Manager::seh_except_selector(), ACE_OS_Object_Manager::seh_except_handler(), flags), -1); # else ACE_NEW_RETURN (thread_args, ACE_Thread_Adapter (func, args, (ACE_THR_C_FUNC) ACE_THREAD_ADAPTER_NAME, this, new_thr_desc.get (), flags), -1); # endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */ auto_ptr <ACE_Base_Thread_Adapter> auto_thread_args (static_cast<ACE_Base_Thread_Adapter *> (thread_args)); ACE_TRACE ("ACE_Thread_Manager::spawn_i"); ACE_hthread_t thr_handle; ACE_thread_t thr_id; if (t_id == 0) t_id = &thr_id; // Acquire the <sync_> lock to block the spawned thread from // removing this Thread Descriptor before it gets put into our // thread table. new_thr_desc->sync_->acquire (); int const result = ACE_Thread::spawn (func, args, flags, t_id, &thr_handle, priority, stack, stack_size, thread_args, thr_name); if (result != 0) { // _Don't_ clobber errno here! result is either 0 or -1, and // ACE_OS::thr_create () already set errno! D. Levine 28 Mar 1997 // errno = result; ACE_Errno_Guard guard (errno); // Lock release may smash errno new_thr_desc->sync_->release (); return -1; } auto_thread_args.release (); #if defined (ACE_HAS_WTHREADS) // Have to duplicate handle if client asks for it. // @@ How are thread handles implemented on AIX? Do they // also need to be duplicated? if (t_handle != 0) # if defined (ACE_LACKS_DUPLICATEHANDLE) *t_handle = thr_handle; # else /* ! ACE_LACKS_DUP */ (void) ::DuplicateHandle (::GetCurrentProcess (), thr_handle, ::GetCurrentProcess (), t_handle, 0, TRUE, DUPLICATE_SAME_ACCESS); # endif /* ! ACE_LACKS_DUP */ #else /* ! ACE_HAS_WTHREADS */ if (t_handle != 0) *t_handle = thr_handle; #endif /* ! ACE_HAS_WTHREADS */ // append_thr also put the <new_thr_desc> into Thread_Manager's // double-linked list. Only after this point, can we manipulate // double-linked list from a spawned thread's context. return this->append_thr (*t_id, thr_handle, ACE_THR_SPAWNED, grp_id, task, flags, new_thr_desc.release ()); } int ACE_Thread_Manager::spawn (ACE_THR_FUNC func, void *args, long flags, ACE_thread_t *t_id, ACE_hthread_t *t_handle, long priority, int grp_id, void *stack, size_t stack_size, const char** thr_name) { ACE_TRACE ("ACE_Thread_Manager::spawn"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. if (priority != ACE_DEFAULT_THREAD_PRIORITY) ACE_CLR_BITS (flags, THR_INHERIT_SCHED); if (this->spawn_i (func, args, flags, t_id, t_handle, priority, grp_id, stack, stack_size, 0, thr_name) == -1) return -1; return grp_id; } // Create N new threads running FUNC. int ACE_Thread_Manager::spawn_n (size_t n, ACE_THR_FUNC func, void *args, long flags, long priority, int grp_id, ACE_Task_Base *task, ACE_hthread_t thread_handles[], void *stack[], size_t stack_size[], const char* thr_name[]) { ACE_TRACE ("ACE_Thread_Manager::spawn_n"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. for (size_t i = 0; i < n; i++) { // @@ What should happen if this fails?! e.g., should we try to // cancel the other threads that we've already spawned or what? if (this->spawn_i (func, args, flags, 0, thread_handles == 0 ? 0 : &thread_handles[i], priority, grp_id, stack == 0 ? 0 : stack[i], stack_size == 0 ? ACE_DEFAULT_THREAD_STACKSIZE : stack_size[i], task, thr_name == 0 ? 0 : &thr_name [i]) == -1) return -1; } return grp_id; } // Create N new threads running FUNC. int ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *args, long flags, long priority, int grp_id, void *stack[], size_t stack_size[], ACE_hthread_t thread_handles[], ACE_Task_Base *task, const char* thr_name[]) { ACE_TRACE ("ACE_Thread_Manager::spawn_n"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (grp_id == -1) grp_id = this->grp_id_++; // Increment the group id. for (size_t i = 0; i < n; i++) { // @@ What should happen if this fails?! e.g., should we try to // cancel the other threads that we've already spawned or what? if (this->spawn_i (func, args, flags, thread_ids == 0 ? 0 : &thread_ids[i], thread_handles == 0 ? 0 : &thread_handles[i], priority, grp_id, stack == 0 ? 0 : stack[i], stack_size == 0 ? ACE_DEFAULT_THREAD_STACKSIZE : stack_size[i], task, thr_name == 0 ? 0 : &thr_name [i]) == -1) return -1; } return grp_id; } // Append a thread into the pool (does not check for duplicates). // Must be called with locks held. int ACE_Thread_Manager::append_thr (ACE_thread_t t_id, ACE_hthread_t t_handle, ACE_UINT32 thr_state, int grp_id, ACE_Task_Base *task, long flags, ACE_Thread_Descriptor *td) { ACE_TRACE ("ACE_Thread_Manager::append_thr"); ACE_Thread_Descriptor *thr_desc = 0; if (td == 0) { ACE_NEW_RETURN (thr_desc, ACE_Thread_Descriptor, -1); thr_desc->tm_ = this; // Setup the Thread_Manager. } else thr_desc = td; thr_desc->thr_id_ = t_id; thr_desc->thr_handle_ = t_handle; thr_desc->grp_id_ = grp_id; thr_desc->task_ = task; thr_desc->flags_ = flags; this->thr_list_.insert_head (thr_desc); ACE_SET_BITS (thr_desc->thr_state_, thr_state); thr_desc->sync_->release (); return 0; } // Return the thread descriptor (indexed by ACE_hthread_t). ACE_Thread_Descriptor * ACE_Thread_Manager::find_hthread (ACE_hthread_t h_id) { for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (ACE_OS::thr_cmp (iter.next ()->thr_handle_, h_id)) { return iter.next (); } } return 0; } // Locate the index in the table associated with <t_id>. Must be // called with the lock held. ACE_Thread_Descriptor * ACE_Thread_Manager::find_thread (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::find_thread"); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (ACE_OS::thr_equal (iter.next ()->thr_id_, t_id)) { return iter.next (); } } return 0; } // Insert a thread into the pool (checks for duplicates and doesn't // allow them to be inserted twice). int ACE_Thread_Manager::insert_thr (ACE_thread_t t_id, ACE_hthread_t t_handle, int grp_id, long flags) { ACE_TRACE ("ACE_Thread_Manager::insert_thr"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); // Check for duplicates and bail out if we're already registered... if (this->find_thread (t_id) != 0 ) return -1; if (grp_id == -1) grp_id = this->grp_id_++; if (this->append_thr (t_id, t_handle, ACE_THR_SPAWNED, grp_id, 0, flags) == -1) return -1; return grp_id; } // Run the registered hooks when the thread exits. void ACE_Thread_Manager::run_thread_exit_hooks (int i) { #if 0 // currently unused! ACE_TRACE ("ACE_Thread_Manager::run_thread_exit_hooks"); // @@ Currently, we have just one hook. This should clearly be // generalized to support an arbitrary number of hooks. ACE_Thread_Descriptor *td = this->thread_desc_self (); for (ACE_Cleanup_Info_Node *iter = td->cleanup_info_->pop_front (); iter != 0; iter = cleanup_info_->pop_front ()) { if (iter->cleanup_hook () != 0) { (*iter->cleanup_hook ()) (iter->object (), iter->param ()); } delete iter; } ACE_UNUSED_ARG (i); #else ACE_UNUSED_ARG (i); #endif /* 0 */ } // Remove a thread from the pool. Must be called with locks held. void ACE_Thread_Manager::remove_thr (ACE_Thread_Descriptor *td, int close_handler) { ACE_TRACE ("ACE_Thread_Manager::remove_thr"); td->tm_ = 0; this->thr_list_.remove (td); #if defined (ACE_WIN32) if (close_handler != 0) ::CloseHandle (td->thr_handle_); #else ACE_UNUSED_ARG (close_handler); #endif /* ACE_WIN32 */ this->thread_desc_freelist_.add (td); #if defined (ACE_HAS_THREADS) // Tell all waiters when there are no more threads left in the pool. if (this->thr_list_.size () == 0) this->zero_cond_.broadcast (); #endif /* ACE_HAS_THREADS */ } // Repeatedly call remove_thr on all table entries until there // is no thread left. Must be called with lock held. void ACE_Thread_Manager::remove_thr_all (void) { ACE_Thread_Descriptor *td = 0; while ((td = this->thr_list_.delete_head ()) != 0) { this->remove_thr (td, 1); } } // ------------------------------------------------------------------ // Factor out some common behavior to simplify the following methods. #define ACE_THR_OP(OP,STATE) \ int result = OP (td->thr_handle_); \ if (result == -1) { \ if (errno != ENOTSUP) \ this->thr_to_be_removed_.enqueue_tail (td); \ return -1; \ } \ else { \ ACE_SET_BITS (td->thr_state_, STATE); \ return 0; \ } int ACE_Thread_Manager::join_thr (ACE_Thread_Descriptor *td, int) { ACE_TRACE ("ACE_Thread_Manager::join_thr"); int const result = ACE_Thread::join (td->thr_handle_); if (result != 0) { // Since the thread are being joined, we should // let it remove itself from the list. // this->remove_thr (td); errno = result; return -1; } return 0; } int ACE_Thread_Manager::suspend_thr (ACE_Thread_Descriptor *td, int) { ACE_TRACE ("ACE_Thread_Manager::suspend_thr"); int const result = ACE_Thread::suspend (td->thr_handle_); if (result == -1) { if (errno != ENOTSUP) this->thr_to_be_removed_.enqueue_tail (td); return -1; } else { ACE_SET_BITS (td->thr_state_, ACE_THR_SUSPENDED); return 0; } } int ACE_Thread_Manager::resume_thr (ACE_Thread_Descriptor *td, int) { ACE_TRACE ("ACE_Thread_Manager::resume_thr"); int const result = ACE_Thread::resume (td->thr_handle_); if (result == -1) { if (errno != ENOTSUP) this->thr_to_be_removed_.enqueue_tail (td); return -1; } else { ACE_CLR_BITS (td->thr_state_, ACE_THR_SUSPENDED); return 0; } } int ACE_Thread_Manager::cancel_thr (ACE_Thread_Descriptor *td, int async_cancel) { ACE_TRACE ("ACE_Thread_Manager::cancel_thr"); // Must set the state first and then try to cancel the thread. ACE_SET_BITS (td->thr_state_, ACE_THR_CANCELLED); if (async_cancel != 0) // Note that this call only does something relevant if the OS // platform supports asynchronous thread cancellation. Otherwise, // it's a no-op. return ACE_Thread::cancel (td->thr_id_); return 0; } int ACE_Thread_Manager::kill_thr (ACE_Thread_Descriptor *td, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill_thr"); ACE_thread_t tid = td->thr_id_; int const result = ACE_Thread::kill (tid, signum); if (result != 0) { // Only remove a thread from us when there is a "real" error. if (errno != ENOTSUP) this->thr_to_be_removed_.enqueue_tail (td); return -1; } return 0; } // ------------------------------------------------------------------ // Factor out some common behavior to simplify the following methods. #define ACE_EXECUTE_OP(OP, ARG) \ ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); \ ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); \ ACE_FIND (this->find_thread (t_id), ptr); \ if (ptr == 0) \ { \ errno = ENOENT; \ return -1; \ } \ int const result = OP (ptr, ARG); \ ACE_Errno_Guard error (errno); \ while (! this->thr_to_be_removed_.is_empty ()) { \ ACE_Thread_Descriptor * td = 0; \ this->thr_to_be_removed_.dequeue_head (td); \ this->remove_thr (td, 1); \ } \ return result // Suspend a single thread. int ACE_Thread_Manager::suspend (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::suspend"); ACE_EXECUTE_OP (this->suspend_thr, 0); } // Resume a single thread. int ACE_Thread_Manager::resume (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::resume"); ACE_EXECUTE_OP (this->resume_thr, 0); } // Cancel a single thread. int ACE_Thread_Manager::cancel (ACE_thread_t t_id, int async_cancel) { ACE_TRACE ("ACE_Thread_Manager::cancel"); ACE_EXECUTE_OP (this->cancel_thr, async_cancel); } // Send a signal to a single thread. int ACE_Thread_Manager::kill (ACE_thread_t t_id, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill"); ACE_EXECUTE_OP (this->kill_thr, signum); } int ACE_Thread_Manager::check_state (ACE_UINT32 state, ACE_thread_t id, int enable) { ACE_TRACE ("ACE_Thread_Manager::check_state"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_UINT32 thr_state; int self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ()); // If we're checking the state of our thread, try to get the cached // value out of TSS to avoid lookup. if (self_check) { ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc (); if (desc == 0) return 0; // Always return false. thr_state = desc->thr_state_; } else { // Not calling from self, have to look it up from the list. ACE_FIND (this->find_thread (id), ptr); if (ptr == 0) return 0; thr_state = ptr->thr_state_; } if (enable) return ACE_BIT_ENABLED (thr_state, state); return ACE_BIT_DISABLED (thr_state, state); } // Test if a single thread has terminated. int ACE_Thread_Manager::testterminate (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testterminate"); return this->check_state (ACE_THR_TERMINATED, t_id); } // Test if a single thread is suspended. int ACE_Thread_Manager::testsuspend (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testsuspend"); return this->check_state (ACE_THR_SUSPENDED, t_id); } // Test if a single thread is active (i.e., resumed). int ACE_Thread_Manager::testresume (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testresume"); return this->check_state (ACE_THR_SUSPENDED, t_id, 0); } // Test if a single thread is cancelled. int ACE_Thread_Manager::testcancel (ACE_thread_t t_id) { ACE_TRACE ("ACE_Thread_Manager::testcancel"); return this->check_state (ACE_THR_CANCELLED, t_id); } // Thread information query functions. int ACE_Thread_Manager::hthread_within (ACE_hthread_t handle) { ACE_TRACE ("ACE_Thread_Manager::hthread_within"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_monx, this->lock_, -1)); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (ACE_OS::thr_cmp(iter.next ()->thr_handle_, handle)) { return 1; } } return 0; } int ACE_Thread_Manager::thread_within (ACE_thread_t tid) { ACE_TRACE ("ACE_Thread_Manager::thread_within"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_monx, this->lock_, -1)); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (ACE_OS::thr_equal (iter.next ()->thr_id_, tid)) { return 1; } } return 0; } // Get group ids for a particular thread id. int ACE_Thread_Manager::get_grp (ACE_thread_t t_id, int &grp_id) { ACE_TRACE ("ACE_Thread_Manager::get_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_FIND (this->find_thread (t_id), ptr); if (ptr) grp_id = ptr->grp_id_; else return -1; return 0; } // Set group ids for a particular thread id. int ACE_Thread_Manager::set_grp (ACE_thread_t t_id, int grp_id) { ACE_TRACE ("ACE_Thread_Manager::set_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_FIND (this->find_thread (t_id), ptr); if (ptr) ptr->grp_id_ = grp_id; else return -1; return 0; } // Suspend a group of threads. int ACE_Thread_Manager::apply_grp (int grp_id, ACE_THR_MEMBER_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_monx, this->lock_, -1)); ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); int result = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (iter.next ()->grp_id_ == grp_id) { if ((this->*func) (iter.next (), arg) == -1) { result = -1; } } } // Must remove threads after we have traversed the thr_list_ to // prevent clobber thr_list_'s integrity. if (! this->thr_to_be_removed_.is_empty ()) { // Save/restore errno. ACE_Errno_Guard error (errno); for (ACE_Thread_Descriptor *td; this->thr_to_be_removed_.dequeue_head (td) != -1; ) this->remove_thr (td, 1); } return result; } int ACE_Thread_Manager::suspend_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::suspend_grp"); return this->apply_grp (grp_id, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); } // Resume a group of threads. int ACE_Thread_Manager::resume_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::resume_grp"); return this->apply_grp (grp_id, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); } // Kill a group of threads. int ACE_Thread_Manager::kill_grp (int grp_id, int signum) { ACE_TRACE ("ACE_Thread_Manager::kill_grp"); return this->apply_grp (grp_id, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr), signum); } // Cancel a group of threads. int ACE_Thread_Manager::cancel_grp (int grp_id, int async_cancel) { ACE_TRACE ("ACE_Thread_Manager::cancel_grp"); return this->apply_grp (grp_id, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr), async_cancel); } int ACE_Thread_Manager::apply_all (ACE_THR_MEMBER_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_all"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); int result = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if ((this->*func)(iter.next (), arg) == -1) { result = -1; } } // Must remove threads after we have traversed the thr_list_ to // prevent clobber thr_list_'s integrity. if (! this->thr_to_be_removed_.is_empty ()) { // Save/restore errno. ACE_Errno_Guard error (errno); for (ACE_Thread_Descriptor *td; this->thr_to_be_removed_.dequeue_head (td) != -1; ) this->remove_thr (td, 1); } return result; } // Resume all threads that are suspended. int ACE_Thread_Manager::resume_all (void) { ACE_TRACE ("ACE_Thread_Manager::resume_all"); return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); } int ACE_Thread_Manager::suspend_all (void) { ACE_TRACE ("ACE_Thread_Manager::suspend_all"); return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); } int ACE_Thread_Manager::kill_all (int sig) { ACE_TRACE ("ACE_Thread_Manager::kill_all"); return this->apply_all (&ACE_Thread_Manager::kill_thr, sig); } int ACE_Thread_Manager::cancel_all (int async_cancel) { ACE_TRACE ("ACE_Thread_Manager::cancel_all"); return this->apply_all (ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr), async_cancel); } int ACE_Thread_Manager::join (ACE_thread_t tid, ACE_THR_FUNC_RETURN *status) { ACE_TRACE ("ACE_Thread_Manager::join"); bool found = false; ACE_Thread_Descriptor_Base tdb; { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); #if !defined (ACE_HAS_VXTHREADS) for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor_Base> biter (this->terminated_thr_list_); !biter.done (); biter.advance ()) { if (ACE_OS::thr_equal (biter.next ()->thr_id_, tid)) { ACE_Thread_Descriptor_Base *tdb = biter.advance_and_remove (false); if (ACE_Thread::join (tdb->thr_handle_, status) == -1) { return -1; } delete tdb; // return immediately if we've found the thread we want to join. return 0; } } #endif /* !ACE_HAS_VXTHREADS */ for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { // If threads are created as THR_DETACHED or THR_DAEMON, we // can't help much. if (ACE_OS::thr_equal (iter.next ()->thr_id_,tid) && (ACE_BIT_DISABLED (iter.next ()->flags_, THR_DETACHED | THR_DAEMON) || ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE))) { tdb = *iter.next (); ACE_SET_BITS (iter.next ()->thr_state_, ACE_THR_JOINING); found = 1; break; } } if (!found) return -1; // Didn't find the thread we want or the thread is not joinable. } if (ACE_Thread::join (tdb.thr_handle_, status) == -1) return -1; return 0; } // Wait for group of threads int ACE_Thread_Manager::wait_grp (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::wait_grp"); int copy_count = 0; ACE_Thread_Descriptor_Base *copy_table = 0; // We have to make sure that while we wait for these threads to // exit, we do not have the lock. Therefore we make a copy of all // interesting entries and let go of the lock. { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); #if !defined (ACE_HAS_VXTHREADS) ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor_Base [this->thr_list_.size () + this->terminated_thr_list_.size ()], -1); #else ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor_Base [this->thr_list_.size ()], -1); #endif /* !ACE_HAS_VXTHREADS */ for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { // If threads are created as THR_DETACHED or THR_DAEMON, we // can't help much. if (iter.next ()->grp_id_ == grp_id && (ACE_BIT_DISABLED (iter.next ()->flags_, THR_DETACHED | THR_DAEMON) || ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE))) { ACE_SET_BITS (iter.next ()->thr_state_, ACE_THR_JOINING); copy_table[copy_count++] = *iter.next (); } } #if !defined (ACE_HAS_VXTHREADS) for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor_Base> biter (this->terminated_thr_list_); !biter.done (); biter.advance ()) { // If threads are created as THR_DETACHED or THR_DAEMON, we // can't help much. if (biter.next ()->grp_id_ == grp_id) { ACE_Thread_Descriptor_Base *tdb = biter.advance_and_remove (false); copy_table[copy_count++] = *tdb; delete tdb; } } #endif /* !ACE_HAS_VXTHREADS */ } // Now actually join() with all the threads in this group. int result = 0; for (int i = 0; i < copy_count && result != -1; i++) { if (ACE_Thread::join (copy_table[i].thr_handle_) == -1) result = -1; } delete [] copy_table; return result; } // Must be called when thread goes out of scope to clean up its table // slot. ACE_THR_FUNC_RETURN ACE_Thread_Manager::exit (ACE_THR_FUNC_RETURN status, bool do_thread_exit) { ACE_TRACE ("ACE_Thread_Manager::exit"); #if defined (ACE_WIN32) // Remove detached thread handle. if (do_thread_exit) { #if 0 // @@ This callback is now taken care of by TSS_Cleanup. Do we // need it anymore? // On Win32, if we really wants to exit from a thread, we must // first clean up the thread specific storage. By doing so, // ACE_Thread_Manager::exit will be called again with // do_thr_exit = 0 and cleaning up the ACE_Cleanup_Info (but not // exiting the thread.) After the following call returns, we // are safe to exit this thread. delete ACE_Thread_Exit::instance (); #endif /* 0 */ ACE_Thread::exit (status); } #endif /* ACE_WIN32 */ // Just hold onto the guard while finding this thread's id and { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0)); // Find the thread id, but don't use the cache. It might have been // deleted already. ACE_thread_t const id = ACE_OS::thr_self (); ACE_Thread_Descriptor* td = this->find_thread (id); if (td != 0) { // @@ We call Thread_Descriptor terminate this realize the cleanup // process itself. td->terminate(); } } if (do_thread_exit) { ACE_Thread::exit (status); // On reasonable systems <ACE_Thread::exit> should not return. // However, due to horrible semantics with Win32 thread-specific // storage this call can return (don't ask...). } return 0; } // Wait for all the threads to exit. int ACE_Thread_Manager::wait (const ACE_Time_Value *timeout, bool abandon_detached_threads, bool use_absolute_time) { ACE_TRACE ("ACE_Thread_Manager::wait"); ACE_Time_Value local_timeout; // Check to see if we're using absolute time or not. if (use_absolute_time == false && timeout != 0) { local_timeout = *timeout; local_timeout += ACE_OS::gettimeofday (); timeout = &local_timeout; } #if !defined (ACE_HAS_VXTHREADS) ACE_Double_Linked_List<ACE_Thread_Descriptor_Base> term_thr_list_copy; #endif /* ACE_HAS_VXTHREADS */ #if defined (ACE_HAS_THREADS) { // Just hold onto the guard while waiting. ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); if (ACE_Object_Manager::shutting_down () != 1) { // Program is not shutting down. Perform a normal wait on threads. if (abandon_detached_threads != 0) { ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (ACE_BIT_ENABLED (iter.next ()->flags_, THR_DETACHED | THR_DAEMON) && ACE_BIT_DISABLED (iter.next ()->flags_, THR_JOINABLE)) { this->thr_to_be_removed_.enqueue_tail (iter.next ()); ACE_SET_BITS (iter.next ()->thr_state_, ACE_THR_JOINING); } } if (! this->thr_to_be_removed_.is_empty ()) { ACE_Thread_Descriptor *td = 0; while (this->thr_to_be_removed_.dequeue_head (td) != -1) this->remove_thr (td, 1); } } while (this->thr_list_.size () > 0) if (this->zero_cond_.wait (timeout) == -1) return -1; } else // Program is shutting down, no chance to wait on threads. // Therefore, we'll just remove threads from the list. this->remove_thr_all (); #if !defined (ACE_HAS_VXTHREADS) ACE_Thread_Descriptor_Base* item = 0; while ((item = this->terminated_thr_list_.delete_head ()) != 0) { term_thr_list_copy.insert_tail (item); } #endif /* ACE_HAS_VXTHREADS */ // Release the guard, giving other threads a chance to run. } #if !defined (ACE_HAS_VXTHREADS) // @@ VxWorks doesn't support thr_join (yet.) We are working // on our implementation. Chorus'es thr_join seems broken. ACE_Thread_Descriptor_Base *item = 0; while ((item = term_thr_list_copy.delete_head ()) != 0) { if (ACE_BIT_DISABLED (item->flags_, THR_DETACHED | THR_DAEMON) || ACE_BIT_ENABLED (item->flags_, THR_JOINABLE)) // Detached handles shouldn't reached here. (void) ACE_Thread::join (item->thr_handle_); delete item; } #endif /* !ACE_HAS_VXTHREADS */ #else ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (abandon_detached_threads); #endif /* ACE_HAS_THREADS */ return 0; } int ACE_Thread_Manager::apply_task (ACE_Task_Base *task, ACE_THR_MEMBER_FUNC func, int arg) { ACE_TRACE ("ACE_Thread_Manager::apply_task"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_ASSERT (this->thr_to_be_removed_.is_empty ()); int result = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) if (iter.next ()->task_ == task && (this->*func) (iter.next (), arg) == -1) result = -1; // Must remove threads after we have traversed the thr_list_ to // prevent clobber thr_list_'s integrity. if (! this->thr_to_be_removed_.is_empty ()) { // Save/restore errno. ACE_Errno_Guard error (errno); for (ACE_Thread_Descriptor *td = 0; this->thr_to_be_removed_.dequeue_head (td) != -1; ) this->remove_thr (td, 1); } return result; } // Wait for all threads to exit a task. int ACE_Thread_Manager::wait_task (ACE_Task_Base *task) { int copy_count = 0; ACE_Thread_Descriptor_Base *copy_table = 0; // We have to make sure that while we wait for these threads to // exit, we do not have the lock. Therefore we make a copy of all // interesting entries and let go of the lock. { ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); #if !defined (ACE_HAS_VXTHREADS) ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor_Base [this->thr_list_.size () + this->terminated_thr_list_.size ()], -1); #else ACE_NEW_RETURN (copy_table, ACE_Thread_Descriptor_Base [this->thr_list_.size ()], -1); #endif /* !ACE_HAS_VXTHREADS */ for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { // If threads are created as THR_DETACHED or THR_DAEMON, we // can't wait on them here. if (iter.next ()->task_ == task && (ACE_BIT_DISABLED (iter.next ()->flags_, THR_DETACHED | THR_DAEMON) || ACE_BIT_ENABLED (iter.next ()->flags_, THR_JOINABLE))) { ACE_SET_BITS (iter.next ()->thr_state_, ACE_THR_JOINING); copy_table[copy_count++] = *iter.next (); } } #if !defined (ACE_HAS_VXTHREADS) for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor_Base> titer (this->terminated_thr_list_); !titer.done (); titer.advance ()) { // If threads are created as THR_DETACHED or THR_DAEMON, we can't help much here. if (titer.next ()->task_ == task) { ACE_Thread_Descriptor_Base *tdb = titer.advance_and_remove (false); copy_table[copy_count++] = *tdb; delete tdb; } } #endif /* !ACE_HAS_VXTHREADS */ } // Now to do the actual work int result = 0; for (int i = 0; i < copy_count && result != -1; i++) { if (ACE_Thread::join (copy_table[i].thr_handle_) == -1) result = -1; } delete [] copy_table; return result; } // Suspend a task int ACE_Thread_Manager::suspend_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::suspend_task"); return this->apply_task (task, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::suspend_thr)); } // Resume a task. int ACE_Thread_Manager::resume_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::resume_task"); return this->apply_task (task, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::resume_thr)); } // Kill a task. int ACE_Thread_Manager::kill_task (ACE_Task_Base *task, int /* signum */) { ACE_TRACE ("ACE_Thread_Manager::kill_task"); return this->apply_task (task, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::kill_thr)); } // Cancel a task. int ACE_Thread_Manager::cancel_task (ACE_Task_Base *task, int async_cancel) { ACE_TRACE ("ACE_Thread_Manager::cancel_task"); return this->apply_task (task, ACE_THR_MEMBER_FUNC (&ACE_Thread_Manager::cancel_thr), async_cancel); } // Locate the index in the table associated with <task> from the // beginning of the table up to an index. Must be called with the // lock held. ACE_Thread_Descriptor * ACE_Thread_Manager::find_task (ACE_Task_Base *task, size_t slot) { ACE_TRACE ("ACE_Thread_Manager::find_task"); size_t i = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (i >= slot) break; if (task == iter.next ()->task_) return iter.next (); ++i; } return 0; } // Returns the number of ACE_Task in a group. int ACE_Thread_Manager::num_tasks_in_group (int grp_id) { ACE_TRACE ("ACE_Thread_Manager::num_tasks_in_group"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int tasks_count = 0; size_t i = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (iter.next ()->grp_id_ == grp_id && this->find_task (iter.next ()->task_, i) == 0 && iter.next ()->task_ != 0) { ++tasks_count; } ++i; } return tasks_count; } // Returns the number of threads in an ACE_Task. int ACE_Thread_Manager::num_threads_in_task (ACE_Task_Base *task) { ACE_TRACE ("ACE_Thread_Manager::num_threads_in_task"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int threads_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (iter.next ()->task_ == task) { ++threads_count; } } return threads_count; } // Returns in task_list a list of ACE_Tasks registered with ACE_Thread_Manager. ssize_t ACE_Thread_Manager::task_all_list (ACE_Task_Base *task_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::task_all_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t task_list_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (task_list_count >= n) { break; } ACE_Task_Base *task_p = iter.next ()->task_; if (0 != task_p) { // This thread has a task pointer; see if it's already in the // list. Don't add duplicates. size_t i = 0; for (; i < task_list_count; ++i) { if (task_list[i] == task_p) { break; } } if (i == task_list_count) // No match - add this one { task_list[task_list_count++] = task_p; } } } return ACE_Utils::truncate_cast<ssize_t> (task_list_count); } // Returns in thread_list a list of all thread ids ssize_t ACE_Thread_Manager::thread_all_list (ACE_thread_t thread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::thread_all_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t thread_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (thread_count >= n) { break; } thread_list[thread_count] = iter.next ()->thr_id_; ++thread_count; } return ACE_Utils::truncate_cast<ssize_t> (thread_count); } int ACE_Thread_Manager::thr_state (ACE_thread_t id, ACE_UINT32& state) { ACE_TRACE ("ACE_Thread_Manager::thr_state"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); int const self_check = ACE_OS::thr_equal (id, ACE_OS::thr_self ()); // If we're checking the state of our thread, try to get the cached // value out of TSS to avoid lookup. if (self_check) { ACE_Thread_Descriptor *desc = ACE_LOG_MSG->thr_desc (); if (desc == 0) { return 0; // Always return false. } state = desc->thr_state_; } else { // Not calling from self, have to look it up from the list. ACE_FIND (this->find_thread (id), ptr); if (ptr == 0) { return 0; } state = ptr->thr_state_; } return 1; } // Returns in task_list a list of ACE_Tasks in a group. ssize_t ACE_Thread_Manager::task_list (int grp_id, ACE_Task_Base *task_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::task_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_Task_Base **task_list_iterator = task_list; size_t task_list_count = 0; size_t i = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (task_list_count >= n) { break; } if (iter.next ()->grp_id_ == grp_id && this->find_task (iter.next ()->task_, i) == 0) { task_list_iterator[task_list_count] = iter.next ()->task_; ++task_list_count; } ++i; } return ACE_Utils::truncate_cast<ssize_t> (task_list_count); } // Returns in thread_list a list of thread ids in an ACE_Task. ssize_t ACE_Thread_Manager::thread_list (ACE_Task_Base *task, ACE_thread_t thread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::thread_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t thread_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (thread_count >= n) { break; } if (iter.next ()->task_ == task) { thread_list[thread_count] = iter.next ()->thr_id_; ++thread_count; } } return ACE_Utils::truncate_cast<ssize_t> (thread_count); } // Returns in thread_list a list of thread handles in an ACE_Task. ssize_t ACE_Thread_Manager::hthread_list (ACE_Task_Base *task, ACE_hthread_t hthread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::hthread_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t hthread_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (hthread_count >= n) { break; } if (iter.next ()->task_ == task) { hthread_list[hthread_count] = iter.next ()->thr_handle_; ++hthread_count; } } return ACE_Utils::truncate_cast<ssize_t> (hthread_count); } ssize_t ACE_Thread_Manager::thread_grp_list (int grp_id, ACE_thread_t thread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::thread_grp_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t thread_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (thread_count >= n) { break; } if (iter.next ()->grp_id_ == grp_id) { thread_list[thread_count] = iter.next ()->thr_id_; thread_count++; } } return ACE_Utils::truncate_cast<ssize_t> (thread_count); } // Returns in thread_list a list of thread handles in an ACE_Task. ssize_t ACE_Thread_Manager::hthread_grp_list (int grp_id, ACE_hthread_t hthread_list[], size_t n) { ACE_TRACE ("ACE_Thread_Manager::hthread_grp_list"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); size_t hthread_count = 0; for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (hthread_count >= n) { break; } if (iter.next ()->grp_id_ == grp_id) { hthread_list[hthread_count] = iter.next ()->thr_handle_; hthread_count++; } } return ACE_Utils::truncate_cast<ssize_t> (hthread_count); } int ACE_Thread_Manager::set_grp (ACE_Task_Base *task, int grp_id) { ACE_TRACE ("ACE_Thread_Manager::set_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); for (ACE_Double_Linked_List_Iterator<ACE_Thread_Descriptor> iter (this->thr_list_); !iter.done (); iter.advance ()) { if (iter.next ()->task_ == task) { iter.next ()->grp_id_ = grp_id; } } return 0; } int ACE_Thread_Manager::get_grp (ACE_Task_Base *task, int &grp_id) { ACE_TRACE ("ACE_Thread_Manager::get_grp"); ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1)); ACE_FIND (this->find_task (task), ptr); grp_id = ptr->grp_id_; return 0; }
/** * @class ACE_Thread_Manager * * @brief Manages a pool of threads. * * This class allows operations on groups of threads atomically. * The default behavior of thread manager is to wait on * all threads under it's management when it gets destructed. * Therefore, remember to remove a thread from thread manager if * you don't want it to wait for the thread. There are also * functions to disable this default wait-on-exit behavior. * However, if your program depends on turning this off to run * correctly, you are probably doing something wrong. Rule of * thumb, use ACE_Thread to manage your daemon threads. * Notice that if there're threads which live beyond the scope of * main(), you are sure to have resource leaks in your program. * Remember to wait on threads before exiting your main program if that * could happen in your programs. */class ACE_Export ACE_Thread_Manager{public: friend class ACE_Thread_Control; // Allow ACE_THread_Exit to register the global TSS instance object. friend class ACE_Thread_Exit; friend class ACE_Thread_Descriptor;#if !defined (__GNUG__) typedef int (ACE_Thread_Manager::*ACE_THR_MEMBER_FUNC)(ACE_Thread_Descriptor *, int);#endif /* !__GNUG__ */ /// These are the various states a thread managed by the /// ACE_Thread_Manager can be in. enum { /// Uninitialized. ACE_THR_IDLE = 0x00000000, /// Created but not yet running. ACE_THR_SPAWNED = 0x00000001, /// Thread is active (naturally, we don't know if it's actually /// *running* because we aren't the scheduler...). ACE_THR_RUNNING = 0x00000002, /// Thread is suspended. ACE_THR_SUSPENDED = 0x00000004, /// Thread has been cancelled (which is an indiction that it needs to /// terminate...). ACE_THR_CANCELLED = 0x00000008, /// Thread has shutdown, but the slot in the thread manager hasn't /// been reclaimed yet. ACE_THR_TERMINATED = 0x00000010, /// Join operation has been invoked on the thread by thread manager. ACE_THR_JOINING = 0x10000000 }; /** * @brief Initialization and termination methods. * * Internally, ACE_Thread_Manager keeps a freelist for caching * resources it uses to keep track of managed threads (not the * threads themselves.) @a prealloc, @a lwm, @a inc, @hwm * determine the initial size, the low water mark, increment step, * and high water mark of the freelist. * * @sa ACE_Free_List */ ACE_Thread_Manager (size_t preaolloc = ACE_DEFAULT_THREAD_MANAGER_PREALLOC, size_t lwm = ACE_DEFAULT_THREAD_MANAGER_LWM, size_t inc = ACE_DEFAULT_THREAD_MANAGER_INC, size_t hwm = ACE_DEFAULT_THREAD_MANAGER_HWM); ~ACE_Thread_Manager (void);#if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) /// Get pointer to a process-wide ACE_Thread_Manager. static ACE_Thread_Manager *instance (void); /// Set pointer to a process-wide ACE_Thread_Manager and return /// existing pointer. static ACE_Thread_Manager *instance (ACE_Thread_Manager *); /// Delete the dynamically allocated Singleton static void close_singleton (void);#endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */ /// No-op. Currently unused. int open (size_t size = 0); /** * Release all resources. * By default, this method will wait until all threads exit. * However, when called from close_singleton(), most global resources * are destroyed and thus, close() does not try to wait; it simply cleans * up internal thread records (the thread descriptor list). */ int close (void); /** * Create a new thread, which executes @a func with argument @a arg. * * @param func The function that is called in the spawned thread. * * @param arg The value passed to each spawned thread's @a func. * * @param flags Flags to control attributes of the spawned threads. * @sa ACE_OS::thr_create() for descriptions of the * possible flags values and their interactions. * * @param t_id Pointer to a location to receive the spawned thread's * ID. If 0, the ID is not returned. * * @param t_handle Pointer to a location to receive the spawned thread's * thread handle. If 0, the handle is not returned. * * @param priority The priority at which the thread is spawned. * * @param grp_id The thread group that the spawned thread is * added to. If -1 is specified, a new thread group is * created for the spawned thread. * * @param stack Pointers to the base of a pre-allocated stack space * for the thread's stack. If 0, the platform allocates * stack space for the thread. If a stack is specified, * it is recommended that @a stack_size also be supplied * to specify the size of the stack. * Not all platforms support pre-allocated stacks. If * @a stack is specified for a platform which does not * allow pre-allocated stack space this parameter is * ignored. * * @param stack_size Indicate how large the thread's stack should be, in * bytes. If a pre-allocated stack pointer is passed in * @a stack, @a stack_size indicates the size of that * stack area. If no pre-allocated stack is passed, * the stack size specified is passed to the * operating system to request that it allocate a stack * of the specified size. * * @param thr_name Pointer to a name to assign to the spawned thread. * This is only meaningful for platforms that have a * capacity to name threads (e.g., VxWorks and some * varieties of Pthreads). This argument is ignored if * specified as 0 and on platforms that do not have the * capability to name threads. * * @retval -1 on failure; @c errno contains an error value. * @retval The group id of the spawned thread. */ int spawn (ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, ACE_thread_t *t_id = 0, ACE_hthread_t *t_handle = 0, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, void *stack = 0, size_t stack_size = ACE_DEFAULT_THREAD_STACKSIZE, const char** thr_name = 0); /** * Spawn a specified number of threads, all of which execute @a func * with argument @a arg. * * @param n The number of threads to spawn. * * @param func The function that is called in the spawned thread. * * @param arg The value passed to each spawned thread's @a func. * * @param flags Flags to control attributes of the spawned threads. * @sa ACE_OS::thr_create() for descriptions of the * possible flags values and their interactions. * * @param priority The priority at which the threads are spawned. * * @param grp_id The thread group that the spawned threads are * added to. If -1 is specified, a new thread group is * created for the spawned threads. * * @param task The ACE_Task that the spawned threads are associated * with. If 0, the threads are not associated with an * ACE_Task. This argument is usually assigned by the * ACE_Task_Base::activate() method to associate the * spawned threads with the spawning ACE_Task object. * * @param thread_handles An array of @a n entries which will receive * the thread handles of the spawned threads. * * @param stack An array of @a n pointers to pre-allocated stack space * for each thread's stack. If specified as 0, the * platform allocates stack space for each thread. If * a stack is specified, it is recommended that a * @a stack_size element also be supplied that specifies * the size of the stack. * Not all platforms support pre-allocated stacks. If * @a stack is specified for a platform which does not * allow pre-allocated stack space this parameter is * ignored. * * @param stack_size An array of @a n values which indicate how large * each thread's stack should be, in bytes. * If pre-allocated stacks are passed in @a stacks, these * sizes are for those stacks. If no pre-allocated stacks * are passed, the stack sizes are specified to the * operating system to request that it allocate stacks * of the specified sizes. If an array entry is 0, the * platform defaults are used for the corresponding thread. * If a 0 array pointer is specified, platform defaults * are used for all thread stack sizes. * * @param thr_name An array of names to assign to the spawned threads. * This is only meaningful for platforms that have a * capacity to name threads (e.g., VxWorks and some * varieties of Pthreads). This argument is ignored if * specified as 0 and on platforms that do not have the * capability to name threads. * * ACE_Thread_Manager can manipulate threads in groups based on * @a grp_id or @a task using functions such as kill_grp() or * cancel_task(). * * @retval -1 on failure; @c errno contains an error value. * @retval The group id of the threads. */ int spawn_n (size_t n, ACE_THR_FUNC func, void *arg = 0, long flags = THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, ACE_Task_Base *task = 0, ACE_hthread_t thread_handles[] = 0, void *stack[] = 0, size_t stack_size[] = 0, const char* thr_name[] = 0); /** * Spawn a specified number of threads, all of which execute @a func * with argument @a arg. * * @param thread_ids An array to receive the thread IDs of successfully * spawned buffer. If 0, the thread IDs are not returned. * If specified, the array must be at least @a n entries. * * @param n The number of threads to spawn. * * @param func The function that is called in the spawned thread. * * @param arg The value passed to each spawned thread's @a func. * * @param flags Flags to control attributes of the spawned threads. * @sa ACE_OS::thr_create() for descriptions of the * possible flags values and their interactions. * * @param priority The priority at which the threads are spawned. * * @param grp_id The thread group that the spawned threads are * added to. If -1 is specified, a new thread group is * created for the spawned threads. * * @param stack An array of @a n pointers to pre-allocated stack space * for each thread's stack. If specified as 0, the * platform allocates stack space for each thread. If * a stack is specified, it is recommended that a * @a stack_size element also be supplied that specifies * the size of the stack. * Not all platforms support pre-allocated stacks. If * @a stack is specified for a platform which does not * allow pre-allocated stack space this parameter is * ignored. * * @param stack_size An array of @a n values which indicate how large * each thread's stack should be, in bytes. * If pre-allocated stacks are passed in @a stacks, these * sizes are for those stacks. If no pre-allocated stacks * are passed, the stack sizes are specified to the * operating system to request that it allocate stacks * of the specified sizes. If an array entry is 0, the * platform defaults are used for the corresponding thread. * If a 0 array pointer is specified, platform defaults * are used for all thread stack sizes. * * @param thread_handles An array of @a n entries which will receive * the thread handles of the spawned threads. * * @param task The ACE_Task that the spawned threads are associated * with. If 0, the threads are not associated with an * ACE_Task. This argument is usually assigned by the * ACE_Task_Base::activate() method to associate the * spawned threads with the spawning ACE_Task object. * * @param thr_name An array of names to assign to the spawned threads. * This is only meaningful for platforms that have a * capacity to name threads (e.g., VxWorks and some * varieties of Pthreads). This argument is ignored if * specified as 0 and on platforms that do not have the * capability to name threads. * * ACE_Thread_Manager can manipulate threads in groups based on * @a grp_id or @a task using functions such as kill_grp() or * cancel_task(). * * @retval -1 on failure; @c errno contains an error value. * @retval The group id of the threads. */ int spawn_n (ACE_thread_t thread_ids[], size_t n, ACE_THR_FUNC func, void *arg, long flags, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, void *stack[] = 0, size_t stack_size[] = 0, ACE_hthread_t thread_handles[] = 0, ACE_Task_Base *task = 0, const char* thr_name[] = 0); /** * Called to clean up when a thread exits. * * @param do_thread_exit If non-0 then ACE_Thread::exit is called to * exit the thread * @param status If ACE_Thread_Exit is called, this is passed as * the exit value of the thread. * Should _not_ be called by main thread. */ ACE_THR_FUNC_RETURN exit (ACE_THR_FUNC_RETURN status = 0, bool do_thread_exit = true); /** * Block until there are no more threads running in this thread * manager or @c timeout expires. * * @param timeout is treated as "absolute" time by default, but this * can be changed to "relative" time by setting the @c * use_absolute_time to false. * @param abandon_detached_threads If true, @c wait() will first * check thru its thread list for * threads with THR_DETACHED or * THR_DAEMON flags set and remove * these threads. Notice that * unlike other @c wait_*() methods, * by default, @c wait() does wait on * all thread spawned by this * thread manager no matter the detached * flags are set or not unless it is * called with @c * abandon_detached_threads flag set. * @param use_absolute_time If true then treat @c timeout as * absolute time, else relative time. * @return 0 on success * and -1 on failure. * * @note If this function is called while the @c * ACE_Object_Manager is shutting down (as a result of program * rundown via @c ACE::fini()), it will not wait for any threads to * complete. If you must wait for threads spawned by this thread * manager to complete and you are in a ACE rundown situation (such * as your object is being destroyed by the @c ACE_Object_Manager) * you can use @c wait_grp() instead. */ int wait (const ACE_Time_Value *timeout = 0, bool abandon_detached_threads = false, bool use_absolute_time = true); /// Join a thread specified by @a tid. Do not wait on a detached thread. int join (ACE_thread_t tid, ACE_THR_FUNC_RETURN *status = 0); /** * Block until there are no more threads running in a group. * Returns 0 on success and -1 on failure. Notice that wait_grp * will not wait on detached threads. */ int wait_grp (int grp_id); /** * Return the "real" handle to the calling thread, caching it if * necessary in TSS to speed up subsequent lookups. This is * necessary since on some platforms (e.g., Windows) we can't get this * handle via direct method calls. Notice that you should *not* * close the handle passed back from this method. It is used * internally by Thread Manager. On the other hand, you *have to* * use this internal thread handle when working on Thread_Manager. * Return -1 if fail. */ int thr_self (ACE_hthread_t &); /** * Return the unique ID of the calling thread. * Same as calling ACE_Thread::self(). */ ACE_thread_t thr_self (void); /** * Returns a pointer to the current ACE_Task_Base we're executing * in if this thread is indeed running in an ACE_Task_Base, else * return 0. */ ACE_Task_Base *task (void); /** * @name Suspend and resume methods * * Suspend/resume is not supported on all platforms. For example, Pthreads * does not support these functions. */ //@{ /// Suspend all threads int suspend_all (void); /// Suspend a single thread. int suspend (ACE_thread_t); /// Suspend a group of threads. int suspend_grp (int grp_id); /** * True if @a t_id is inactive (i.e., suspended), else false. Always * return false if @a t_id is not managed by the Thread_Manager. */ int testsuspend (ACE_thread_t t_id); /// Resume all stopped threads int resume_all (void); /// Resume a single thread. int resume (ACE_thread_t); /// Resume a group of threads. int resume_grp (int grp_id); /** * True if @a t_id is active (i.e., resumed), else false. Always * return false if @a t_id is not managed by the Thread_Manager. */ int testresume (ACE_thread_t t_id); //@} // = Send signals to one or more threads without blocking. /** * Send @a signum to all stopped threads. Not supported on platforms * that do not have advanced signal support, such as Win32. */ int kill_all (int signum); /** * Send the @a signum to a single thread. Not supported on platforms * that do not have advanced signal support, such as Win32. */ int kill (ACE_thread_t, int signum); /** * Send @a signum to a group of threads, not supported on platforms * that do not have advanced signal support, such as Win32. */ int kill_grp (int grp_id, int signum); // = Cancel methods, which provides a cooperative thread-termination mechanism (will not block). /** * Cancel's all the threads. */ int cancel_all (int async_cancel = 0); /** * Cancel a single thread. */ int cancel (ACE_thread_t, int async_cancel = 0); /** * Cancel a group of threads. */ int cancel_grp (int grp_id, int async_cancel = 0); /** * True if @a t_id is cancelled, else false. Always return false if * @a t_id is not managed by the Thread_Manager. */ int testcancel (ACE_thread_t t_id); /** * True if @a t_id has terminated (i.e., is no longer running), * but the slot in the thread manager hasn't been reclaimed yet, * else false. Always return false if @a t_id is not managed by the * Thread_Manager. */ int testterminate (ACE_thread_t t_id); /// Set group ids for a particular thread id. int set_grp (ACE_thread_t, int grp_id); /// Get group ids for a particular thread id. int get_grp (ACE_thread_t, int &grp_id); /** * @name Task-related operations */ //@{ /** * Block until there are no more threads running in a specified task. * This method will not wait for either detached or daemon threads; * the threads must have been spawned with the @c THR_JOINABLE flag. * Upon successful completion, the threads have been joined, so further * attempts to join with any of the waited-for threads will fail. * * @param task The ACE_Task_Base object whose threads are to waited for. * * @retval 0 Success. * @retval -1 Failure (consult errno for further information). */ int wait_task (ACE_Task_Base *task); /** * Suspend all threads in an ACE_Task. */ int suspend_task (ACE_Task_Base *task); /** * Resume all threads in an ACE_Task. */ int resume_task (ACE_Task_Base *task); /** * Send a signal @a signum to all threads in an ACE_Task. */ int kill_task (ACE_Task_Base *task, int signum); /** * Cancel all threads in an ACE_Task. If <async_cancel> is non-0, * then asynchronously cancel these threads if the OS platform * supports cancellation. Otherwise, perform a "cooperative" * cancellation. */ int cancel_task (ACE_Task_Base *task, int async_cancel = 0); //@} // = Collect thread handles in the thread manager. Notice that // the collected information is just a snapshot. /// Check if the thread is managed by the thread manager. Return true if /// the thread is found, false otherwise. int hthread_within (ACE_hthread_t handle); int thread_within (ACE_thread_t tid); /// Returns the number of ACE_Task_Base in a group. int num_tasks_in_group (int grp_id); /// Returns the number of threads in an ACE_Task_Base. int num_threads_in_task (ACE_Task_Base *task); /** * Returns a list of ACE_Task_Base pointers corresponding to the tasks * that have active threads in a specified thread group. * * @param grp_id The thread group ID to obtain task pointers for. * * @param task_list is a pointer to an array to receive the list of pointers. * The caller is responsible for supplying an array with at * least @arg n entries. * * @param n The maximum number of ACE_Task_Base pointers to write * in @arg task_list. * * @retval If successful, the number of pointers returned, which will be * no greater than @arg n. Returns -1 on error. * * @note This method has no way to indicate if there are more than * @arg n ACE_Task_Base pointers available. Therefore, it may be * wise to guess a larger value of @arg n than one thinks in cases * where the exact number of tasks is not known. * * @sa num_tasks_in_group(), task_all_list() */ ssize_t task_list (int grp_id, ACE_Task_Base *task_list[], size_t n); /** * Returns in @a thread_list a list of up to @a n thread ids in an * ACE_Task_Base. The caller must allocate the memory for * @a thread_list. In case of an error, -1 is returned. If no * requested values are found, 0 is returned, otherwise correct * number of retrieved values are returned. */ ssize_t thread_list (ACE_Task_Base *task, ACE_thread_t thread_list[], size_t n); /** * Returns in @a hthread_list a list of up to @a n thread handles in * an ACE_Task_Base. The caller must allocate memory for * @a hthread_list. In case of an error, -1 is returned. If no * requested values are found, 0 is returned, otherwise correct * number of retrieved values are returned. */ ssize_t hthread_list (ACE_Task_Base *task, ACE_hthread_t hthread_list[], size_t n); /** * Returns in @a thread_list a list of up to @a n thread ids in a * group @a grp_id. The caller must allocate the memory for * @a thread_list. In case of an error, -1 is returned. If no * requested values are found, 0 is returned, otherwise correct * number of retrieved values are returned. */ ssize_t thread_grp_list (int grp_id, ACE_thread_t thread_list[], size_t n); /** * Returns in @a hthread_list a list of up to @a n thread handles in * a group @a grp_id. The caller must allocate memory for * @a hthread_list. */ ssize_t hthread_grp_list (int grp_id, ACE_hthread_t hthread_list[], size_t n); /** * Returns a list of ACE_Task_Base pointers corresponding to the tasks * that have active threads managed by this instance. * * @param task_list is a pointer to an array to receive the list of pointers. * The caller is responsible for supplying an array with at * least @arg n entries. * * @param n The maximum number of ACE_Task_Base pointers to write * in @arg task_list. * * @retval If successful, the number of pointers returned, which will be * no greater than @arg n. Returns -1 on error. * * @note This method has no way to indicate if there are more than * @arg n ACE_Task_Base pointers available. Therefore, it may be * wise to guess a larger value of @arg n than one thinks in cases * where the exact number of tasks is not known. * * @sa count_threads() */ ssize_t task_all_list (ACE_Task_Base *task_list[], size_t n); /** * Returns in @a thread_list a list of up to @a n thread ids. The * caller must allocate the memory for @a thread_list. In case of an * error, -1 is returned. If no requested values are found, 0 is * returned, otherwise correct number of retrieved values are * returned. */ ssize_t thread_all_list (ACE_thread_t thread_list[], size_t n); /// Set group ids for a particular task. int set_grp (ACE_Task_Base *task, int grp_id); /// Get group ids for a particular task. int get_grp (ACE_Task_Base *task, int &grp_id); /// Return a count of the current number of threads active in the /// <Thread_Manager>. size_t count_threads (void) const; /// Get the state of the thread. Returns false if the thread is not /// managed by this thread manager. int thr_state (ACE_thread_t id, ACE_UINT32& state); /** * Register an At_Thread_Exit hook and the ownership is acquire by * Thread_Descriptor, this is the usual case when the AT is dynamically * allocated. */ int at_exit (ACE_At_Thread_Exit* cleanup); /// Register an At_Thread_Exit hook and the ownership is retained for the /// caller. Normally used when the at_exit hook is created in stack. int at_exit (ACE_At_Thread_Exit& cleanup); /** * ***** * @deprecated This function is deprecated. Please use the previous two * at_exit method. Notice that you should avoid mixing this method * with the previous two at_exit methods. ***** * * Register an object (or array) for cleanup at * thread termination. "cleanup_hook" points to a (global, or * static member) function that is called for the object or array * when it to be destroyed. It may perform any necessary cleanup * specific for that object or its class. "param" is passed as the * second parameter to the "cleanup_hook" function; the first * parameter is the object (or array) to be destroyed. * "cleanup_hook", for example, may delete the object (or array). * If <cleanup_hook> == 0, the <object> will _NOT_ get cleanup at * thread exit. You can use this to cancel the previously added * at_exit. */ int at_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param); /// Access function to determine whether the Thread_Manager will /// wait for its thread to exit or not when being closing down. void wait_on_exit (int dowait); int wait_on_exit (void); /// Dump the state of an object. void dump (void); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE;protected: // = Accessors for ACE_Thread_Descriptors. /** * Get a pointer to the calling thread's own thread_descriptor. * This must be called from a spawn thread. This function will * fetch the info from TSS. */ ACE_Thread_Descriptor *thread_desc_self (void); /// Return a pointer to the thread's Thread_Descriptor, /// 0 if fail. ACE_Thread_Descriptor *thread_descriptor (ACE_thread_t); /// Return a pointer to the thread's Thread_Descriptor, /// 0 if fail. ACE_Thread_Descriptor *hthread_descriptor (ACE_hthread_t); /// Create a new thread (must be called with locks held). int spawn_i (ACE_THR_FUNC func, void *arg, long flags, ACE_thread_t * = 0, ACE_hthread_t *t_handle = 0, long priority = ACE_DEFAULT_THREAD_PRIORITY, int grp_id = -1, void *stack = 0, size_t stack_size = 0, ACE_Task_Base *task = 0, const char** thr_name = 0); /// Run the registered hooks when the thread exits. void run_thread_exit_hooks (int i); /// Locate the index of the table slot occupied by <t_id>. Returns /// -1 if <t_id> is not in the table doesn't contain <t_id>. ACE_Thread_Descriptor *find_thread (ACE_thread_t t_id); /// Locate the index of the table slot occupied by <h_id>. Returns /// -1 if <h_id> is not in the table doesn't contain <h_id>. ACE_Thread_Descriptor *find_hthread (ACE_hthread_t h_id); /** * Locate the thread descriptor address of the list occupied by * @a task. Returns 0 if @a task is not in the table doesn't contain * @a task. */ ACE_Thread_Descriptor *find_task (ACE_Task_Base *task, size_t slot = 0); /// Insert a thread in the table (checks for duplicates). int insert_thr (ACE_thread_t t_id, ACE_hthread_t, int grp_id = -1, long flags = 0); /// Append a thread in the table (adds at the end, growing the table /// if necessary). int append_thr (ACE_thread_t t_id, ACE_hthread_t, ACE_UINT32, int grp_id, ACE_Task_Base *task = 0, long flags = 0, ACE_Thread_Descriptor *td = 0); /// Remove thread from the table. void remove_thr (ACE_Thread_Descriptor *td, int close_handler); /// Remove all threads from the table. void remove_thr_all (void); // = The following four methods implement a simple scheme for // operating on a collection of threads atomically. /** * Efficiently check whether @a thread is in a particular @a state. * This call updates the TSS cache if possible to speed up * subsequent searches. */ int check_state (ACE_UINT32 state, ACE_thread_t thread, int enable = 1); /// Apply @a func to all members of the table that match the @a task int apply_task (ACE_Task_Base *task, ACE_THR_MEMBER_FUNC func, int = 0); /// Apply @a func to all members of the table that match the @a grp_id. int apply_grp (int grp_id, ACE_THR_MEMBER_FUNC func, int arg = 0); /// Apply @a func to all members of the table. int apply_all (ACE_THR_MEMBER_FUNC, int = 0); /// Join the thread described in @a td. int join_thr (ACE_Thread_Descriptor *td, int = 0); /// Resume the thread described in @a td. int resume_thr (ACE_Thread_Descriptor *td, int = 0); /// Suspend the thread described in @a td. int suspend_thr (ACE_Thread_Descriptor *td, int = 0); /// Send signal @a signum to the thread described in @a td. int kill_thr (ACE_Thread_Descriptor *td, int signum); /// Set the cancellation flag for the thread described in @a td. int cancel_thr (ACE_Thread_Descriptor *td, int async_cancel = 0); /// Register a thread as terminated and put it into the <terminated_thr_list_>. int register_as_terminated (ACE_Thread_Descriptor *td); /// Setting the static ACE_TSS_TYPE (ACE_Thread_Exit) *thr_exit_ pointer. static int set_thr_exit (ACE_TSS_TYPE (ACE_Thread_Exit) *ptr); /** * Keeping a list of thread descriptors within the thread manager. * Double-linked list enables us to cache the entries in TSS * and adding/removing thread descriptor entries without * affecting other thread's descriptor entries. */ ACE_Double_Linked_List<ACE_Thread_Descriptor> thr_list_;#if !defined (ACE_HAS_VXTHREADS) /// Collect terminated but not yet joined thread entries. ACE_Double_Linked_List<ACE_Thread_Descriptor_Base> terminated_thr_list_;#endif /* !ACE_HAS_VXTHREADS */ /// Collect pointers to thread descriptors of threads to be removed later. ACE_Unbounded_Queue<ACE_Thread_Descriptor*> thr_to_be_removed_; /// Keeps track of the next group id to assign. int grp_id_; /// Set if we want the Thread_Manager to wait on all threads before /// being closed, reset otherwise. int automatic_wait_; // = ACE_Thread_Mutex and condition variable for synchronizing termination.#if defined (ACE_HAS_THREADS) /// Serialize access to the <zero_cond_>. ACE_Thread_Mutex lock_; /// Keep track of when there are no more threads. ACE_Condition_Thread_Mutex zero_cond_;#endif /* ACE_HAS_THREADS */ ACE_Locked_Free_List<ACE_Thread_Descriptor, ACE_SYNCH_MUTEX> thread_desc_freelist_;private:#if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) /// Pointer to a process-wide ACE_Thread_Manager. static ACE_Thread_Manager *thr_mgr_; /// Must delete the thr_mgr_ if true. static bool delete_thr_mgr_; /// Global ACE_TSS (ACE_Thread_Exit) object ptr. static ACE_TSS_TYPE (ACE_Thread_Exit) *thr_exit_;#endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */};
ACE_Thread_Manager
最新推荐文章于 2017-05-19 00:22:39 发布