c++控制台实现俄罗斯方块

C++控制台应用实现俄罗斯方块

1.源码

#include<iostream>
#include<string>
#include<cstdlib>
#include<windows.h>
#include<ctime>
#include<conio.h>
#include<cstdio>
using namespace std;

class Tetris
{
private:
	int rank;				//游戏难度等级
	int score;				// 得分
	int id;					//图形ID
	int point[2];			//两基点
	int top;					//最高点高度
public:
	Tetris();
	void Welocme();			//首界面
	void DrawMap();			//游戏界面
	void SetColor(int);		//控制颜色
	void Draw(int, int, int);		//画图形
	void Run();				//运行游戏
	void ReDraw(int, int, int);			//清除图形
	bool Judge(int, int, int);
	void Turn(int);				//旋转
	void Updata();				// 更新界面
	void Pause();				//游戏暂停
	void Input_score();
};

const int sharp[15][8] =					//组成图形的各个点的各个坐标,先纵后横
{
{0,0,1,0,2,0,3,0},
{0,0,0,1,0,2,0,3},
{0,0,1,0,0,1,1,1},
{0,0,1,0,1,1,1,2},
{0,1,1,1,2,0,2,1},
{0,0,0,1,0,2,1,2},
{0,0,0,1,1,0,2,0},
{1,0,1,1,1,2,0,2},
{0,0,0,1,1,1,2,1},
{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
{0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
{0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
};

const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
int map[28][16];

#define a1  0			//条形
#define a2  1

#define b 2					// 方块

#define c1 3					//L形
#define c2 4
#define c3 5
#define c4 6

#define d1 7					//T形
#define d2 8 
#define d3 9
#define d4 10 

#define e1 11				//闪电1形
#define e2 12

#define f1 13				//闪电2形
#define f2 14

Tetris::Tetris()				//构造函数, 初始化各个值
{
	point[0] = 0;
	point[1] = 5;
	score = 0;
	top = 25;
}

void Tetris::Turn(int num)				//旋转函数
{
	switch (num)
	{
	case a1: id = a2; break;					//条形互换
	case a2: id = a1; break;

	case b: id = b; break;					//方块无法旋转

	case c1: id = c2; break;					//各种L形互换
	case c2: id = c3; break;
	case c3: id = c4; break;
	case c4: id = c1; break;

	case d1: id = d2; break;					//各种T形互换
	case d2: id = d3; break;
	case d3: id = d4; break;
	case d4: id = d1; break;

	case e1: id = e2; break;					//两种闪电形互换
	case e2: id = e1; break;

	case f1: id = f2; break;
	case f2: id = f1; break;
	}
}

void SetPos(int i, int j)			//控制光标位置, 列, 行
{
	COORD pos = { i,j };
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

void Tetris::Pause()				// 暂停函数
{
	SetPos(32, 10);
	cout << "游戏暂停!" << endl;
	SetPos(30, 11);
	cout << "你的分数为 " << score;
	char temp;
	while (1)
	{
		while (1)
		{
			if (_kbhit())
			{
				temp = _getch();
				break;
			}
		}
		if (temp == 32)
			break;
	}
	SetPos(32, 10);					// 清除暂停时显示的信息
	cout << "         ";
	SetPos(30, 11);
	cout << "              ";
}

void Tetris::Updata()					//更新函数
{
	int i, flag;
	int nx, ny;
	for (i = 0; i < 4; i++)
	{
		nx = point[0] + sharp[id][i * 2];
		ny = point[1] + sharp[id][i * 2 + 1];
		SetPos((ny + 1) * 2, nx + 1);
		SetColor(0);
		cout << "■";
		map[nx][ny] = 1;					//界面各个点是否为空的更新
	}

	if (point[0] < top)
		top = point[0];					//最高点的更新

	for (i = point[0]; i < point[0] + high[id]; i++)			//消除行
	{
		flag = 1;
		for (int j = 0; j < 13; j++)					//判定某一行是否满, 用flag来标记gai
			if (map[i][j] == 0)
				flag = 0;
		if (flag == 1)
		{
			for (int k = i; k >= top; k--)
			{
				for (int p = 0; p < 13; p++)//gai
				{
					map[k][p] = map[k - 1][p];
					SetPos((p + 1) * 2, k + 1);
					if (map[k][p] == 1)
						cout << "■";
					else cout << "  ";

				}
			}
			score += 10;
			Input_score();
		}
	}
}

void Tetris::Input_score()
{
	SetColor(3);
	SetPos(30, 19);
	cout << "得分: " << score;
}

void Tetris::Welocme()			//欢迎界面
{
	SetColor(1);
	char x;
	while (1)
	{
		system("cls");
		cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
		cout << "		俄罗斯方块		" << endl;
		cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
		cout << "		操作方式:" << endl;
		cout << "		↑ - 旋转" << endl;
		cout << "		↓ - 加速下移" << endl;
		cout << "		← - 左移" << endl;
		cout << "		→ - 右移" << endl;
		cout << "		空格 - 暂停" << endl;
		//cout << "     author: YouYang_Wang\n";
		cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
		cout << "■ 按1—3选择难度■" << endl;
		SetPos(20, 10);
		x = getchar();
		if (x <= '9' && x >= '0')
		{
			rank = x - '0';
			break;
		}
	}
}

void Tetris::SetColor(int color_num)			//设置颜色
{
	int n=0x0f;
	switch (color_num)
	{
	case 0: n = 0x08; break;
	//case 1: n = 0x483D8B; break;
	case 1: n = 0x0E; break;
	case 2: n = 0x0D; break;
	case 3: n = 0x0E; break;
	case 4: n = 0x0A; break;
	}
	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), n);
}

void Tetris::DrawMap()				//画游戏时界面
{
	int i;
	SetColor(0);

	for (i = 0; i < 24; i++)		//宽24格
	{
		SetPos(i * 2, 0);
		cout << "■";
		SetPos(i * 2, 26);
		cout << "■";
	}

	for (i = 0; i < 26; i++)		//高26格
	{
		SetPos(0, i);
		cout << "■";
		SetPos(28, i);
		cout << "■";
		SetPos(46, i);
		cout << "■";
	}

	for (i = 14; i < 24; i++)
	{
		SetPos(i * 2, 16);
		cout << "■";
	}

	SetColor(3);
	Input_score();
	SetPos(30, 21);
	cout << "难度等级: " << rank;
	SetPos(32, 2);
	cout << "下一图形";
}

void Tetris::Draw(int x, int y, int num)				//画图形
{
	int nx, ny;

	for (int i = 0; i < 4; i++)
	{
		nx = x + sharp[num][2 * i];
		ny = y + sharp[num][2 * i + 1];
		SetPos((ny + 1) * 2, nx + 1);
		SetColor(i + 1);
		cout << "■";
	}
}

void Tetris::ReDraw(int x, int y, int num)				//为更新图形的位置清除图形
{
	int nx, ny;

	for (int i = 0; i < 4; i++)
	{
		nx = x + sharp[num][2 * i];
		ny = y + sharp[num][2 * i + 1];
		SetPos((ny + 1) * 2, nx + 1);
		cout << "  ";
	}
}

bool Tetris::Judge(int x, int y, int num)				//判定在x, y 所指位置是否可画编号为
{																			//num 的图形, 若不可画则反回true
	int nx, ny;
	for (int i = 0; i < 4; i++)
	{
		nx = x + sharp[num][2 * i];
		ny = y + sharp[num][2 * i + 1];
		if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
			return true;
	}
	return false;
}

void Tetris::Run()					//运行游戏
{
	int next_id;
	srand((int)time(0));

	id = rand() % 15;
	next_id = rand() % 15;

	Draw(point[0], point[1], id);
	Draw(5, 16, next_id);

	int count;
	if (rank == 1) {
		count = 150;
	}
	else if (rank == 2) {
		count = 100;
	}
	else if (rank ==3) {
		count = 50;
	}
	else
	    count = 5;
	int i = 0;  //不同等级对应不同count

	while (1)
	{
		if (!(i < count))				//i 与 count 用于控制时间
		{
			i = 0;
			if (Judge(point[0] + 1, point[1], id))			//在某一位置不能下落的话
			{
				Updata();
				id = next_id;

				ReDraw(5, 16, next_id);
				next_id = rand() % 15;

				point[0] = 0; point[1] = 5;
				Draw(point[0], point[1], id);
				Draw(5, 16, next_id);

				if (Judge(point[0], point[1], id))
				{
					system("cls");
					SetPos(20, 10);
					cout << "游戏结束!" << endl;
					SetPos(20, 11);
					cout << "你的分数为 " << score << endl;
					system("pause");
					exit(1);
				}
			}
			else					//继续下落
			{
				ReDraw(point[0], point[1], id);
				point[0]++;
				Draw(point[0], point[1], id);
			}
		}

		if (_kbhit())				//键盘输入值时 
		{
			int key, key2;
			key = _getch();
			if (key == 224)
			{
				key2 = _getch();

				if (key2 == 72)			//按向上方向键时
				{
					int temp = id;
					Turn(id);
					if (Judge(point[0], point[1], id))
						id = temp;
					ReDraw(point[0], point[1], temp);
					Draw(point[0], point[1], id);
				}
				if (key2 == 80)				//按向下方向键时
				{
					if (!Judge(point[0] + 2, point[1], id))
					{
						ReDraw(point[0], point[1], id);
						point[0] += 2;
						Draw(point[0], point[1], id);
					}
				}
				else if (key2 == 75)				//按向左方向键时
				{
					if (!Judge(point[0], point[1] - 1, id))
					{
						ReDraw(point[0], point[1], id);
						point[1]--;
						Draw(point[0], point[1], id);
					}
				}
				else if (key2 == 77)					//按向右方向键时
				{
					if (!Judge(point[0], point[1] + 1, id))
					{
						ReDraw(point[0], point[1], id);
						point[1]++;
						Draw(point[0], point[1], id);
					}
				}
			}
			else if (key == 32)					// 按下空格暂停
				Pause();
		}

		Sleep(1);		//等待1毫秒
		i++;				//控制下落间隔
	}
}

int main()
{
	Tetris game;
	game.Welocme();
	system("cls");				//清除欢迎界面
	game.DrawMap();
	game.Run();
	system("pause");
}

2.运行展示

开始界面
在这里插入图片描述
在这里插入图片描述

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