对事件的反应在wxPython是称为事件处理。一个事件是当“东西”发生在您的应用程序(单击按钮、文本输入、鼠标移动等)。大部分的GUI编程由响应事件。你在绑定对象到事件使用bind()方法:
class MainWindow(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self,parent, title=title, size=(200,100))
...
menuItem = filemenu.Append(wx.ID_ABOUT, "&About"," Information about this program")
self.Bind(wx.EVT_MENU, self.OnAbout, menuItem)
This means that, from now on, when the user selects the "About" menu item, the method self.OnAbout will be executed. wx.EVT_MENU is the "select menu item" event. wxWidgets understands many other events (see the full list). The self.OnAbout method has the general declaration:
这是说,从现在开始,当用户选择了"About"按钮,self.OnAbout方法被执行。wx.EVT_MENU代表“选择按钮”事件。wxWidgets明白很多事件处理。
这个方法用下边的形式表现:
def OnAbout(self, event):
...
这里的event是wx.Event的实例。比如一个按钮单击事件-wx.EVT-BUTTON就是一个wx.Event的实例。
def OnButtonClick(self, event):
if (some_condition):
do_something()
else:
event.Skip()
def OnEvent(self, event):
当一个button-click事件发生时,该方法将被调用OnButtonClick。如果some_condition是真的,我们do_something()否则我们让事件处理的更普遍的事件处理程序。现在让我们看看我们的应用程序:
'''
Created on 2012-6-29
@author: Administrator
'''
import wx
class MyFrame(wx.Frame):
def __init__(self,parent,title):
wx.Frame.__init__(self,parent,title=title,size=(500,250))
self.contrl = wx.TextCtrl(self,style=wx.TE_MULTILINE)
self.CreateStatusBar()
filemenu = wx.Menu()
menuAbout=filemenu.Append(wx.ID_ABOUT,"&About","about this program")
filemenu.AppendSeparator()
menuExit=filemenu.Append(wx.ID_EXIT,"E&xit","Close program")
menuBar = wx.MenuBar()
menuBar.Append(filemenu,"&File")
self.Bind(wx.EVT_MENU, self.OnAbout,menuAbout)
self.Bind(wx.EVT_MENU, self.OnExit,menuExit)
self.SetMenuBar(menuBar)
self.Show(True)
def OnAbout(self,e):
dlg = wx.MessageDialog(self,"A small editor","about simple editor",wx.OK)
dlg.ShowModal()
dlg.Destroy()
def OnExit(self,e):
self.Close(True)
app = wx.App(False)
frame = MyFrame(None,"Small Editor")
app.MainLoop()