并发编程技术(七)了解并发框架分析ThreadPoolExecutor的工作过程

今天我们了解下java中提供的并发框架Executor。

首先了解下Executors中的常用的几个方法

1.创建一个固定线程池

public static ExecutorService newFixedThreadPool(int nThreads) {
    return new ThreadPoolExecutor(nThreads, nThreads,
                                  0L, TimeUnit.MILLISECONDS,
                                  new LinkedBlockingQueue<Runnable>());
}

2.创建只有一个线程的线程池

public static ExecutorService newSingleThreadExecutor() {
    return new FinalizableDelegatedExecutorService
        (new ThreadPoolExecutor(1, 1,
                                0L, TimeUnit.MILLISECONDS,
                                new LinkedBlockingQueue<Runnable>()));
}

3.不限制最大线程数

public static ExecutorService newCachedThreadPool() {
    return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                  60L, TimeUnit.SECONDS,
                                  new SynchronousQueue<Runnable>());
}

4.定时器,延时执行的线程池

public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
    return new DelegatedScheduledExecutorService
        (new ScheduledThreadPoolExecutor(1));
}

以上四个方法中有哪些相同点和不同点?

要想了解这些,需要先了解一下ThreadPoolExecutor的构造方法都需要哪些

public ThreadPoolExecutor(int corePoolSize,//核心线程数量
                          int maximumPoolSize, //最在在线程数量
                          long keepAliveTime,//超时时间,超出线程数量以外的线程的空余线程的存活时间
                          TimeUnit unit,//存活时间的单位
                          BlockingQueue<Runnable> workQueue,//阻塞队列
                          RejectedExecutionHandler handler) {//reject操作
    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
         Executors.defaultThreadFactory(), handler);
}

我可以理解Executors中的这四个方法其实就是ThreadPoolExecutor构造方法的变种。

下面我们分析ThreadPoolExecutor的实现方式

execute()方法

public void execute(Runnable command) {
    if (command == null)//必须有值
        throw new NullPointerException();

int c = ctl.get();//获取线程数

  //工作线程数是否小于核心线程数

if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))//添加队列
return;
c = ctl.get();

}

  //线程在运行并行,offer:核心线程数已经满了

if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);//拒绝策略
else if (workerCountOf(recheck) == 0)//
addWorker(null, false);
}

else if (!addWorker(command, false))//尝试创建线程,失败拒绝策略

reject(command);

}

 

addWorker()方法

private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            if (compareAndIncrementWorkerCount(c))//添加计数器
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());
        //判断当前运行线程数
                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);//添加线程
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            if (workerAdded) {//若添加成功,则启动线程
                t.start();//这里的start是指的Worker的线程
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

 

在这里说明下Worker中ThreadPoolExecutor中的内部类实现 AQS

private final class Worker
    extends AbstractQueuedSynchronizer
    implements Runnable
{...}

start()方法后执行Worker中的run()方法

public void run() {
    runWorker(this);
}

runWorker()

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
        while (task != null || (task = getTask()) != null) {
            w.lock();
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();//这里不是启动一个线程,则是运行一个run方法
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        processWorkerExit(w, completedAbruptly);
    }
}

线程池的主要目的是什么?

是通过Worker中的for循环不停的执行我们的任务,从而达到线程复用的目的.

还有四种拒绝策略

  • AbortPolicy 处理失败后直接抛异常
  • CallerRunsPolicy 调用者所在的线程执行任务
  • DiscardOldestPolicy 丢弃最靠前的任务,并执行当前任务
  • DiscardPolicy  直接丢弃

若不使用以上四种策略,则可以自己通过实现RejectedExecutionHandler 接口的方式。

 

今天的分析已经讲完了, 讨论一个线上问题,通过并发框架Executors默认提供的方法,会达到一个瓶颈造成OOM,请问是哪些方法会造成?

了解的同学请留言回答,在回答的过程中分析线上应用。

 

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