使用Accept的完成端口

/
// IOCPDemo.cpp文件            调试通过

//#include "WSAInit.h"
#include <stdio.h>
#include <WINSOCK2.H>
#include <windows.h>

// 初始化Winsock库
//CWSAInit theSock;

#define BUFFER_SIZE 1024
#define OP_READ   1
#define OP_WRITE  2
#define OP_ACCEPT 3

typedef struct _PER_HANDLE_DATA        // per-handle数据
{
    SOCKET s;            // 对应的套节字句柄
    sockaddr_in addr;    // 客户方地址
    char buf[BUFFER_SIZE];    // 数据缓冲区
    int nOperationType;        // 操作类型
} PER_HANDLE_DATA, *PPER_HANDLE_DATA;

DWORD WINAPI ServerThread(LPVOID lpParam)
{
    // 得到完成端口对象句柄
    HANDLE hCompletion = (HANDLE)lpParam;

    DWORD dwTrans;
    PPER_HANDLE_DATA pPerHandle;
    OVERLAPPED *pOverlapped;
    while(TRUE)
    {
        // 在关联到此完成端口的所有套节字上等待I/O完成
        BOOL bOK = ::GetQueuedCompletionStatus(hCompletion, 
            &dwTrans, (LPDWORD)&pPerHandle, &pOverlapped, WSA_INFINITE);
        if(!bOK)                        // 在此套节字上有错误发生
        {
            ::closesocket(pPerHandle->s);
            ::GlobalFree(pPerHandle);
            ::GlobalFree(pOverlapped);
            continue;
        }

        if(dwTrans == 0 &&                // 套节字被对方关闭
            (pPerHandle->nOperationType == OP_READ || pPerHandle->nOperationType == OP_WRITE))    

        {
            ::closesocket(pPerHandle->s);
            ::GlobalFree(pPerHandle);
            ::GlobalFree(pOverlapped);
            continue;
        }

        switch(pPerHandle->nOperationType)    // 通过per-I/O数据中的nOperationType域查看什么I/O请求完成了
        {
        case OP_READ:    // 完成一个接收请求
            {
                pPerHandle->buf[dwTrans] = '\0';
                printf(pPerHandle-> buf);

                // 继续投递接收I/O请求
                WSABUF buf;
                buf.buf = pPerHandle->buf ;
                buf.len = BUFFER_SIZE;
                pPerHandle->nOperationType = OP_READ;
    
                DWORD nFlags = 0;
                ::WSARecv(pPerHandle->s, &buf, 1, &dwTrans, &nFlags, pOverlapped, NULL);
            }
            break;
        case OP_WRITE: // 本例中没有投递这些类型的I/O请求
        case OP_ACCEPT:
            break;
        }
    }
    return 0;
}

int main()
{
    
    // 创建完成端口对象,创建工作线程处理完成端口对象中事件
    HANDLE hCompletion = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);

    ::CreateThread(NULL, 0, ServerThread, (LPVOID)hCompletion, 0, 0);

	// 初始化Socket库
	WSADATA wsaData;  
	WSAStartup(MAKEWORD(2,2), &wsaData);  
	
	//初始化Socket
	struct sockaddr_in ServerAddress;
	
	// 这里需要特别注意,如果要使用重叠I/O的话,这里必须要使用WSASocket来初始化Socket
	// 注意里面有个WSA_FLAG_OVERLAPPED参数
	
	SOCKET m_sockListen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
	
	// 填充地址结构信息
	ZeroMemory((char *)&ServerAddress, sizeof(ServerAddress));
	ServerAddress.sin_family = AF_INET;  
	
	// 这里可以选择绑定任何一个可用的地址,或者是自己指定的一个IP地址 
	//ServerAddress.sin_addr.s_addr = htonl(INADDR_ANY);                      
	ServerAddress.sin_addr.s_addr = inet_addr("10.45.148.162");       
	ServerAddress.sin_port = htons(4567);                    
	
	// 绑定端口
	if (SOCKET_ERROR == bind(m_sockListen, (struct sockaddr *) &ServerAddress, sizeof(ServerAddress)))
		return 0;

	// 开始监听
	listen(m_sockListen,SOMAXCONN);

    // 循环处理到来的连接
    while(true)
    {
        // 等待接受未决的连接请求
        SOCKADDR_IN saRemote;
        int nRemoteLen = sizeof(saRemote);
        SOCKET sNew = ::accept(m_sockListen, (sockaddr*)&saRemote, &nRemoteLen);
        // 接受到新连接之后,为它创建一个per-handle数据,并将它们关联到完成端口对象。
        PPER_HANDLE_DATA pPerHandle = 
            (PPER_HANDLE_DATA)::GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA));
        pPerHandle->s = sNew;
        memcpy(&pPerHandle->addr, &saRemote, nRemoteLen);
        pPerHandle->nOperationType = OP_READ;
        ::CreateIoCompletionPort((HANDLE)pPerHandle->s, hCompletion, (DWORD)pPerHandle, 0);
        // 投递一个接收请求
        OVERLAPPED *pol = (OVERLAPPED *)::GlobalAlloc(GPTR, sizeof(OVERLAPPED));
        WSABUF buf;
        buf.buf = pPerHandle->buf;
        buf.len = BUFFER_SIZE;    
        DWORD dwRecv;
        DWORD dwFlags = 0;
        ::WSARecv(pPerHandle->s, &buf, 1, &dwRecv, &dwFlags, pol, NULL);
    }

	return 0;
}

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