android打包时直接将android.mk替换掉会节省很大的事

LOCAL_PATH := $(call my-dir)


include $(CLEAR_VARS)


$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/extensions)


LOCAL_MODULE := cocos2dcpp_shared


LOCAL_MODULE_FILENAME := libcocos2dcpp


LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

# 遍历目录及子目录的函数  

define walk  

$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))  

endef  

# 遍历Classes目录  

ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)  

FILE_LIST := hellocpp/main.cpp  

# 从所有文件中提取出所有.cpp文件  

FILE_LIST += $(filter %.cpp, $(ALLFILES))  

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)  



LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../cocos2d/extensions


LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static


# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static



include $(BUILD_SHARED_LIBRARY)


$(call import-module,.)

$(call import-module,audio/android)


# $(call import-module,Box2D)

# $(call import-module,editor-support/cocosbuilder)

# $(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

# $(call import-module,network)

$(call import-module,extensions)


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