//加载素材,大大提高游戏性能
auto cache = SpriteFrameCache::getInstance();
cache->addSpriteFramesWithFile("gameArts.plist");
//加载启动动画
auto loadingAni = Animation::create();
loadingAni->addSpriteFrame(cache->getSpriteFrameByName("loading1.png"));
loadingAni->addSpriteFrame(cache->getSpriteFrameByName("loading2.png"));
loadingAni->addSpriteFrame(cache->getSpriteFrameByName("loading3.png"));
loadingAni->setDelayPerUnit(0.5);
loadingAni->setLoops(-1);
auto loadingSp = Sprite::createWithSpriteFrameName("loading1.png");
loadingSp->runAction(Animate::create(loadingAni));
loadingSp->setPosition(320,480);
this->addChild(loadingSp);