Android OpenSLES 播放PCM数据

12 篇文章 1 订阅

PCM数据

首先准备一个PCM音频数据


提取PCM数据
ffmpeg -i out.mp4 -vn -ar 44100 -ac 2 -f s16le out.pcm

播放PCM
ffplay -ar 44100 -ac 2 -f s16le -i out.pcm

PCM转WAV
ffmpeg -f s16be -ar 8000 -ac 2 -acodec pcm_s16be -i input.raw output.wav

CMakeLists.txt中引入OpenSLES

#将avcodec混合编译到native-lib中
target_link_libraries(
        native-lib
        OpenSLES
        ${log-lib}
        avcodec#1
        avdevice#2
        avfilter#3
        avformat#4
        avutil#5
        postproc#6
        swresample#7
        swscale#8
)

MainActivity.java

package com.zhangyu.androidopensl;

import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;
import android.os.Environment;
import android.view.View;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

    // Used to load the 'native-lib' library on application startup.
    static {
        System.loadLibrary("native-lib");
    }

    private PermisionUtil permisionUtil = new PermisionUtil(this);

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        permisionUtil.requestAllPermission();
    }

    @Override
    public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
        super.onRequestPermissionsResult(requestCode, permissions, grantResults);
        permisionUtil.onRequestPermissionsResult(requestCode,permissions,grantResults);
    }

    public native void playPCM(String url);

    public void onClick(View view) {
        String uri = Environment.getExternalStorageDirectory()+"/1/out.pcm";
        playPCM(uri);
    }
}

native-lib.cpp

#include <jni.h>
#include <string>

#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

#include <android/log.h>

#define LOGD(FORMAT, ...) __android_log_print(ANDROID_LOG_DEBUG,"zhangyu123",FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT, ...) __android_log_print(ANDROID_LOG_ERROR,"zhangyu123",FORMAT,##__VA_ARGS__);

// 引擎接口
SLObjectItf engineObject = NULL;
SLEngineItf engineEngine = NULL;

//混音器
SLObjectItf outputMixObject = NULL;
SLEnvironmentalReverbItf outputEnvironmentalReverbItf = NULL;
SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;

//pcm
SLObjectItf pcmPlayerObject = NULL;
SLPlayItf pcmPlayerPlay = NULL;
SLVolumeItf pcmPlayerVolume = NULL;

//缓冲器队列接口
SLAndroidSimpleBufferQueueItf pcmBufferQueue;

FILE *pcmFile;
void *buffer;

uint8_t *out_buffer;

int getPcmData(void **pcm) {
    int size = 0;
    while (!feof(pcmFile)) {
        size = fread(out_buffer, 1, 44100 * 2 * 2, pcmFile);
        if (out_buffer == NULL) {
            LOGD("%s", "read end");
            break;
        } else {
            LOGD("%s", "reading");
        }
        *pcm = out_buffer;
        break;
    }
    return size;
}

void pcmBufferCallBack(SLAndroidSimpleBufferQueueItf bf, void *context) {
    //assert(NULL == context);
    int size = getPcmData(&buffer);
    // for streaming playback, replace this test by logic to find and fill the next buffer
    if (NULL != buffer) {
        SLresult result;
        // enqueue another buffer
        result = (*pcmBufferQueue)->Enqueue(pcmBufferQueue, buffer, size);
        // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
        // which for this code example would indicate a programming error
    }
}


extern "C"
JNIEXPORT void JNICALL
Java_com_zhangyu_androidopensl_MainActivity_playPCM(JNIEnv *env, jobject thiz, jstring url_) {

    const char *url = env->GetStringUTFChars(url_, 0);

    // TODO
    //读取pcm文件
    pcmFile = fopen(url, "r");
    if (pcmFile == NULL) {
        LOGE("%s", "fopen file error");
        return;
    }
    //分配一个内存空间,44100 采样率,16位存储=2字节,2个声道数
    out_buffer = (uint8_t *) malloc(44100 * 2 * 2);

    //第一步,创建引擎对象------------------------------------------
    //1.创建
    slCreateEngine(&engineObject, 0, 0, 0, 0, 0);
    //2.实现
    (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
    //3.得到具体的接口
    (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);

    //第二步,创建混音器-------------------------------------------
    const SLInterfaceID slitfids[1] = {SL_IID_ENVIRONMENTALREVERB};
    const SLboolean slitfreqs[1] = {SL_BOOLEAN_FALSE};
    //创建混音器
    (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, slitfids, slitfreqs);
    //实现混音器
    (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
    //得到具体的接口
    (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
                                     &outputEnvironmentalReverbItf);
    //设置环境属性
    (*outputEnvironmentalReverbItf)->SetEnvironmentalReverbProperties(outputEnvironmentalReverbItf,
                                                                      &reverbSettings);

    SLDataLocator_OutputMix outputMix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};

    // 第三步--------------------------------------------
    // 创建播放器
    SLDataLocator_AndroidSimpleBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
                                                            2};
    //pcm格式信息
    SLDataFormat_PCM pcm = {
            SL_DATAFORMAT_PCM,//播放pcm格式的数据
            2,//2个声道(立体声)
            SL_SAMPLINGRATE_44_1,//44100hz的频率
            SL_PCMSAMPLEFORMAT_FIXED_16,//位数 16位
            SL_PCMSAMPLEFORMAT_FIXED_16,//和位数一致就行
            SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,//立体声(前左前右)
            SL_BYTEORDER_LITTLEENDIAN//结束标志
    };
    //数据源,队列,pcm
    SLDataSource slDataSource = {&android_queue, &pcm};
    SLDataSink audioSnk = {&outputMix, NULL};
    const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND, SL_IID_VOLUME};
    const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
    (*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slDataSource, &audioSnk, 3,
                                       ids, req);
    (*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE);
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &pcmPlayerPlay);

    //第四步,创建缓冲区和回调函数---------------------------------------
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_BUFFERQUEUE, &pcmBufferQueue);
    //缓冲接口回调
    (*pcmBufferQueue)->RegisterCallback(pcmBufferQueue, pcmBufferCallBack, NULL);
    //获取音量接口
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_VOLUME, &pcmPlayerVolume);

    //第五步,设置播放状态----------------------------------------
    (*pcmPlayerPlay)->SetPlayState(pcmPlayerPlay, SL_PLAYSTATE_PLAYING);

    //第六步,主动调用回调函数开始工作----------------------------------------
    pcmBufferCallBack(pcmBufferQueue, NULL);

    //释放
    env->ReleaseStringUTFChars(url_, url);
}
  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值