最近,做毕设项目.因为需要加点gui效果,于是,同时用了network和触发器.引发了一个难以发现的bug.
敌机攻击无人机,直接让无人机消失.
@Watch(watcheeClassName="test_Separate.Vehicle",
watcheeFieldNames = "moved",
query="within 2.0 ",//2.0相当于r 攻击距离为2.0
whenToTrigger=WatcherTriggerSchedule.IMMEDIATE)
//@Watch会观察Vehicle中moved状态的变化,如果发生变化,那么他会检测每一个Target,如果query为True,则执行run方法
public void run(Vehicle vehicle) {
System.out.println("static_target_id="+this.getId()+"检测到无人机"+vehicle.getId()+"之间距离为"+PVector.dist(this.getPosition(), vehicle.getPosition())+" po:"+vehicle.getPosition());
//当Block检测到无人机时,采取攻击行为?
this.setSearched(true);
attack(vehicle);
}
/*
* fun:封锁线上的攻击行为
*/
public void attack(Vehicle vehicle) {
vehicle.dead();
}
Specified target vertex…is not part of graph Vertices
个人认为原因是因为触发器判断距离逻辑里面需要判断与这个节点相连的network,但是触发器已经将该无人机Agent删除,于是报出了这种类似Java中空指针的错误.
解决方法:
参考官方api:
within X ['network name'] - true if the path from the watcher to the watchee is less than or equal to X where X is a double precision number. This is either for any network in the context or in the named network.
注意这个network name,query=“within 2.0 ‘space’” 指定space中扫描距离.这样就不会用到network相关的引用,也不会引发bug.
(吐槽:官方api实在太老了…) 不过解决问题还是很开心:)