windows应用程序基本架构

#include <windows.h>


#define ID_TIMER    1


LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;

//#define WINAPI      __stdcall
//#define WINAPIV     __cdecl
//__stdcall windows标准的调用
//__cdecl   c语言  标准的调用
//不同点
//1.在调用完由谁来清空栈
//2.调用参数入栈的顺序(都是自右向左)



//windows程序的入口函数
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)        
{        
      static TCHAR szAppName[] = TEXT ("Beeper1") ;  
      
      HWND	      hwnd;
      MSG	      msg;        
      //创建窗口的窗口类
	  WNDCLASS	wndclass;           
      
      wndclass.style = CS_HREDRAW | CS_VREDRAW ;        
      wndclass.lpfnWndProc = WndProc ;        
      wndclass.cbClsExtra = 0 ;
      wndclass.cbWndExtra = 0 ;        
      wndclass.hInstance = hInstance ;
      wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
      wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
      wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
      wndclass.lpszMenuName = NULL ;
      wndclass.lpszClassName = szAppName ;
      
      
      if (!RegisterClass (&wndclass))        
      {        
            MessageBox (  NULL, TEXT ("Program requires Windows NT!"),       
                          szAppName, MB_ICONERROR) ;
            
            return 0 ;        
      }           
      
	  //创建一个正在的窗口讲窗口类特殊化
      hwnd = CreateWindow (szAppName, TEXT ("Beeper1 Timer Demo"),
                              WS_OVERLAPPEDWINDOW,        
                              CW_USEDEFAULT, CW_USEDEFAULT,       
                              CW_USEDEFAULT, CW_USEDEFAULT,        
                              NULL, NULL, hInstance, NULL) ;
      
      ShowWindow (hwnd, iCmdShow) ;        
      UpdateWindow (hwnd) ;
      
      while (GetMessage (&msg, NULL, 0, 0))      
      {        
            TranslateMessage (&msg) ;      
            DispatchMessage (&msg) ;        
      }        
      return msg.wParam ; 
}

//回调函数
//Don't call me ,I'll call you!
//操作系统会自动调用我们设定好的程序
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)        
{        
      static BOOL   fFlipFlop = FALSE ;        
      HBRUSH        hBrush ;        
      HDC           hdc ;        
      PAINTSTRUCT ps ;        
      RECT        rc ;           
      
      switch (message)      
      {        
      case   WM_CREATE:
            
            SetTimer (hwnd, ID_TIMER, 1000, NULL) ;
            
            return 0 ;
            
            
      case   WM_TIMER :
            
            MessageBeep (-1) ;               
            fFlipFlop = !fFlipFlop ;       
            InvalidateRect (hwnd, NULL, FALSE) ;
            
            return 0 ;              
            
      case   WM_PAINT :        
            
            hdc = BeginPaint (hwnd, &ps) ;                        
            GetClientRect (hwnd, &rc) ;        
            hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ;        
            FillRect (hdc, &rc, hBrush) ;        
            
            EndPaint (hwnd, &ps) ;        
            DeleteObject (hBrush) ;
            
            return 0 ;                
            
      case   WM_DESTROY :
            
            KillTimer (hwnd, ID_TIMER) ;        
            PostQuitMessage (0) ;
            
            return 0 ;
            
      }
      
      return DefWindowProc (hwnd, message, wParam, lParam) ;
}

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