program simple
!******************************************************************************
!* This is a part of the Microsoft Source Code Samples.
!* Copyright (C) 1993 Microsoft Corporation.
!* All rights reserved.
!* This source code is only intended as a supplement to
!* Microsoft Development Tools and/or WinHelp documentation.
!* See these sources for detailed information regarding the
!* Microsoft samples programs.
!******************************************************************************
!/*
! * simple.f90
! */
integer(4) ret
integer(2) pattern
call fauxInitDisplayMode (IOR(AUX_SINGLE , AUX_RGB))
call fauxInitPosition (0, 0, 500, 500)
ret = fauxInitWindow ("Simple OpengGL Sample"C)
call fglClearColor (0.0, 0.0, 0.0, 0.0)
call fglClear(GL_COLOR_BUFFER_BIT)
call fglColor3f(1.0, 1.0, 1.0)
call fglMatrixMode (GL_PROJECTION)
call fglLoadIdentity ()
call fglOrtho(DBLE(-1.0), DBLE(1.0), DBLE(-1.0), DBLE(1.0), DBLE(-1.0), DBLE(1.0))
!
! Drawing points
!
call fglBegin(GL_POINTS)
! Red
call fglColor3f (1.0, 0.0, 0.0)
call fglVertex2f(-0.1, -0.1)
! Green
call fglColor3f (0.0, 1.0, 1.0)
call fglVertex2f(0.0, 0.1)
! Blue
call fglColor3f (0.0, 0.0, 1.0)
call fglVertex2f(0.1, 0.0)
! Yellow
call fglColor3f (1.0, 1.0, 0.0)
call fglVertex2f(0.1, 0.1)
! Cyan
call fglColor3f (0.0, 1.0, 1.0)
call fglVertex2f(0.0, -0.1)
! Magenta
call fglColor3f (1.0, 0.0, 1.0)
call fglVertex2f(-0.1, 0.0)
! White
call fglColor3f (1.0, 1.0, 1.0)
call fglVertex2f(0.1, -0.1)
! White
call fglColor3f (1.0, 1.0, 1.0)
call fglVertex2f(-0.1, 0.1)
call fglEnd()
call fglFlush()
call sleep (2000)
call fglClear(GL_COLOR_BUFFER_BIT)
pattern = INT2(#3f07)
call fglLineStipple ( 3, pattern)
call fglEnable (GL_LINE_STIPPLE)
call fglBegin(GL_LINES)
call fglVertex2f(-0.5, 0.75)
call fglVertex2f(0.5, 0.75)
call fglEnd()
call fglDisable (GL_LINE_STIPPLE)
call fglLineWidth (1)
call fglBegin(GL_LINES)
call fglColor3f (1.0, 1.0, 0.0)
call fglVertex2f(-0.5, 0.5)
call fglVertex2f(0.5, 0.5)
call fglColor3f (1.0, 0.0, 0.0)
call fglVertex2f(-0.5, 0.25)
call fglVertex2f(0.5, 0.25)
call fglEnd()
call fglFlush()
call sleep (2000)
call fglClear(GL_COLOR_BUFFER_BIT)
call fglColor3f (1.0, 0.0, 1.0)
call fglBegin(GL_POLYGON)
call fglVertex2f(-0.25, -0.25)
call fglVertex2f(-0.25, 0.5)
call fglVertex2f(0.5, 0.5)
call fglVertex2f(0.5, -0.25)
call fglEnd()
call fglFlush()
call sleep (2000)
call fglClear(GL_COLOR_BUFFER_BIT)
! Triangles
call fglColor3f (0.0, 0.0, 1.0)
call fglBegin(GL_TRIANGLE_FAN)
call fglVertex2f(-0.25, 0.5)
call fglVertex2f(0.75, 0.125)
call fglVertex2f(0.5, 0.5)
call fglEnd()
call fglFlush()
call sleep (2000)
call fglClear(GL_COLOR_BUFFER_BIT)
end
Fortran 使用 opengl 例子
最新推荐文章于 2022-07-03 18:29:53 发布