文章目录
效果图
实现过程(主要部分,不包含全部代码)
搭建画布
<style>
#box {
width: 600px;
height: 650px;
border: 5px solid rgb(168, 139, 8);
position: relative;
left: 500px;
background: linear-gradient(rgb(19, 192, 120), rgb(47, 32, 114));
}
#ball {
width: 20px;
height: 20px;
border-radius: 10px;
background-color: white;
position: absolute;
top: 560px;
box-shadow: 0px 0px 3px 3px aqua;
}
#btn {
width: 150px;
height: 90px;
position: fixed;
left: 730px;
top: 350px;
border-radius: 10px;
font-size: 24px;
cursor: pointer;
}
#slide {
width: 120px;
height: 20px;
background-color: rgb(168, 139, 8);
position: absolute;
top: 585px;
border-radius: 10px;
box-shadow: 0px 0px 2px 2px red;
cursor: pointer;
}
#brick div {
width: 98px;
height: 20px;
float: left;
border: 1px solid black;
}
#tip {
width: 280px;
position: fixed;
top: 100px;
left: 150px;
border: 1px solid black;
text-indent: 2em;
padding: 10px;
border-radius: 20px;
}
#grade {
width: 180px;
position: fixed;
top: 100px;
left: 1150px;
border: 1px solid black;
text-indent: 2em;
padding: 10px;
border-radius: 20px;
}
#grade h3 {
font-weight: 500;
}
</style>
规则与难度
<div id = "box">
<div id = "ball"></div>
<div id = "slide"></div>
<div id = "brick"></div>
</div>
<div id = "tip">
<h1>游戏规则:</h1>
<p>方法1:使用鼠标按住滑块左右拖动</p>
<p>方法2:使用键盘“左”“右”方向键控制滑块移动</p>
<p>小球碰到底就 KO 了</p>
<p>打完所有方块就赢了</p>
<p>每局游戏难度随机生成,不喜欢可以F5刷新一下</p>
</div>
<div id = "grade">
<h3>难度:</h3>
<h2>XXX</h2>
<h3>得分:</h3>
<h1>0</h1>
</div>
<button id = "btn">开始游戏</button>
<script>
var box = document.getElementById("box");
var ball = document.getElementById("ball");
var btn = document.getElementById("btn");
var slide = document.getElementById("slide")
var obrick = document.getElementById("brick")
var brick_ = obrick.getElementsByTagName("div")
var grade = document.getElementById("grade")
var rk = grade.children[1]
var sc = grade.children[3]
var sco = 0;
var timer;
var isRunning = false;
var vx = rand(3, 12);
var vy = -rand(3, 12);
var num = vx - vy;
console.log(num)
switch(num) {
case 6: case 7: case 8:
rk.innerHTML = "简单";
break;
case 9: case 10: case 11:
rk.innerHTML = "一般";
break;
case 12: case 13: case 14:
rk.innerHTML = "中等";
break;
case 15: case 16: case 17:
rk.innerHTML = "难"
break;
case 18: case 19: case 20:
rk.innerHTML = "很难"
slide.style.width = 100 + "px";
break;
case 21: case 22:
rk.innerHTML = "特别难"
slide.style.width = 80 + "px";
break;
case 23: case 24:
rk.innerHTML = "难哭了"
slide.style.width = 60 + "px";
break;
}
随机生成球与滑块的位置
var beginGo = rand(100, 500)
ball.style.left = beginGo + 40 + "px"
slide.style.left = beginGo + "px"
点击按钮开始游戏
btn.onclick = function() {
btn.style.display = "none";
isRunning = true;
clearInterval(timer);
timer = setInterval(function() {
// 获取小球位置
var l = ball.offsetLeft;
var T = ball.offsetTop;
// 获取小球运动后的位置
var _l = l + vx;
var _T = T + vy;
// 弹到左右框框上的话
if (_l <= 0 || _l >= box.offsetWidth - ball.offsetWidth - 10) {
vx = -vx;
}
// 弹到上框框的话
if (_T <= 0) {
vy = -vy;
}
// 弹到下框框的话就KO了,提示一下然后重新开始
if (_T > box.offsetHeight - ball.offsetHeight){
location.reload();
alert("很遗憾,你被KO了");
}
// 球球改变位置
ball.style.left = _l + "px";
ball.style.top= _T + "px";
// 弹到滑块
if (knock(ball,slide)){
vy = -vy;
}
// 弹到方块
for (var j = 0; j < brick_.length; ++j) {
if (knock(brick_[j], ball)){
vy = -vy
obrick.removeChild(brick_[j]);
++sco;
sc.innerHTML = sco;
break;
}
}
// 没有方块了,你赢了!!重新开始
if (brick_.length <= 0) {
location.reload();
alert("你赢了!恭喜!!")
}
}, 20)
}
鼠标控制滑块
slide.onmousedown = function(e) {
// 获取滑块初始位置
var e = e || window.event;
var offsetX = e.clientX - slide.offsetLeft;
if (isRunning == true) {
document.onmousemove = function(e) {
var e = e || window.event;
var l = e.clientX - offsetX;
if (l <= 0) {
l = 0;
}
if (l >= box.offsetWidth - slide.offsetWidth - 10) {
l = box.offsetWidth - slide.offsetWidth - 10;
}
slide.style.left = l + "px";
}
}
}
document.onmouseup = function() {
document.onmousemove = null;
}
左右键控制滑块
document.onkeydown = function(e) {
var e = e || window.event;
var code = e.keyCode || e.which;
var offsetX = slide.offsetLeft;
if (isRunning == true) {
switch(code) {
case 37:
if (offsetX <= 0) {
slide.style.left = 0
break;
}
slide.style.left = offsetX * 4 / 5 + "px";
break;
case 39:
if (offsetX >= box.offsetWidth - slide.offsetWidth - 10) {
slide.style.left = box.offsetWidth - slide.offsetWidth;
break;
}
slide.style.left = (box.offsetWidth - slide.offsetWidth - offsetX) / 5 +offsetX + "px";
break;
}
}
}
创建方块
createBrick(72)
function createBrick(n){
var oBrick = document.getElementById("brick")
// 搞出n个方块
for (var i = 0; i < n; ++i) {
var tmp = document.createElement("div");
tmp.style.backgroundColor = color();
oBrick.appendChild(tmp);
}
// 获取所有方块
var brick_ = obrick.getElementsByTagName("div")
// 获取所有方块左上角坐标
for (var i = 0; i < brick_.length; ++i) {
brick_[i].style.left = brick_[i].offsetLeft + "px";
brick_[i].style.top = brick_[i].offsetTop + "px";
}
// 所有方块绝对值定位
for (var i = 0; i < brick_.length; ++i) {
brick_[i].style.position = "absolute";
}
}
判断求是否弹到其他东东了
function knock(node1, node2){
var l1 = node1.offsetLeft;
var r1 = node1.offsetLeft + node1.offsetWidth;
var t1 = node1.offsetTop;
var b1 = node1.offsetTop+node1.offsetHeight;
var l2 = node2.offsetLeft;
var r2 = node2.offsetLeft + node2.offsetWidth;
var t2 = node2.offsetTop;
var b2 = node2.offsetTop+node2.offsetHeight;
if (l2 > r1 || r2 < l1 || t2 > b1 || b2 < t1) {
return false;
}
return true;
}
全部代码(无套路,免费)
<!DOCTYPE html>
<html lang = "en">
<head>
<meta charset = "UTF-8">
<meta name = "viewport" content = "width = device-width, initial-scale = 1.0">
<title>打砖块游戏</title>
// 搭建画布
<style>
#box {
width: 600px;
height: 650px;
border: 5px solid rgb(168, 139, 8);
position: relative;
left: 500px;
background: linear-gradient(rgb(19, 192, 120), rgb(47, 32, 114));
}
#ball {
width: 20px;
height: 20px;
border-radius: 10px;
background-color: white;
position: absolute;
top: 560px;
box-shadow: 0px 0px 3px 3px aqua;
}
#btn {
width: 150px;
height: 90px;
position: fixed;
left: 730px;
top: 350px;
border-radius: 10px;
font-size: 24px;
cursor: pointer;
}
#slide {
width: 120px;
height: 20px;
background-color: rgb(168, 139, 8);
position: absolute;
top: 585px;
border-radius: 10px;
box-shadow: 0px 0px 2px 2px red;
cursor: pointer;
}
#brick div {
width: 98px;
height: 20px;
float: left;
border: 1px solid black;
}
#tip {
width: 280px;
position: fixed;
top: 100px;
left: 150px;
border: 1px solid black;
text-indent: 2em;
padding: 10px;
border-radius: 20px;
}
#grade {
width: 180px;
position: fixed;
top: 100px;
left: 1150px;
border: 1px solid black;
text-indent: 2em;
padding: 10px;
border-radius: 20px;
}
#grade h3 {
font-weight: 500;
}
</style>
</head>
<body>
// 规则与难度
<div id = "box">
<div id = "ball"></div>
<div id = "slide"></div>
<div id = "brick"></div>
</div>
<div id = "tip">
<h1>游戏规则:</h1>
<p>方法1:使用鼠标按住滑块左右拖动</p>
<p>方法2:使用键盘“左”“右”方向键控制滑块移动</p>
<p>小球碰到底就 KO 了</p>
<p>打完所有方块就赢了</p>
<p>每局游戏难度随机生成,不喜欢可以F5刷新一下</p>
</div>
<div id = "grade">
<h3>难度:</h3>
<h2>XXX</h2>
<h3>得分:</h3>
<h1>0</h1>
</div>
<button id = "btn">开始游戏</button>
<script>
var box = document.getElementById("box");
var ball = document.getElementById("ball");
var btn = document.getElementById("btn");
var slide = document.getElementById("slide")
var obrick = document.getElementById("brick")
var brick_ = obrick.getElementsByTagName("div")
var grade = document.getElementById("grade")
var rk = grade.children[1]
var sc = grade.children[3]
var sco = 0;
var timer;
var isRunning = false;
var vx = rand(3, 12);
var vy = -rand(3, 12);
var num = vx - vy;
console.log(num)
switch(num) {
case 6: case 7: case 8:
rk.innerHTML = "简单";
break;
case 9: case 10: case 11:
rk.innerHTML = "一般";
break;
case 12: case 13: case 14:
rk.innerHTML = "中等";
break;
case 15: case 16: case 17:
rk.innerHTML = "难"
break;
case 18: case 19: case 20:
rk.innerHTML = "很难"
slide.style.width = 100 + "px";
break;
case 21: case 22:
rk.innerHTML = "特别难"
slide.style.width = 80 + "px";
break;
case 23: case 24:
rk.innerHTML = "难哭了"
slide.style.width = 60 + "px";
break;
}
// 随机生成球与滑块的位置
var beginGo = rand(100, 500)
ball.style.left = beginGo + 40 + "px"
slide.style.left = beginGo + "px"
// 点击按钮开始游戏
btn.onclick = function(){
btn.style.display = "none";
isRunning = true;
clearInterval(timer);
timer = setInterval(function() {
// 获取小球位置
var l = ball.offsetLeft;
var T = ball.offsetTop;
// 获取小球运动后的位置
var _l = l + vx;
var _T = T + vy;
// 弹到左右框框上的话
if (_l <= 0 || _l >= box.offsetWidth - ball.offsetWidth - 10) {
vx = -vx;
}
// 弹到上框框的话
if (_T <= 0) {
vy = -vy;
}
// 弹到下框框的话就KO了,提示一下然后重新开始
if (_T > box.offsetHeight - ball.offsetHeight){
location.reload();
alert("很遗憾,你被KO了");
}
// 球球改变位置
ball.style.left = _l + "px";
ball.style.top= _T + "px";
// 弹到滑块
if (knock(ball,slide)){
vy = -vy;
}
// 弹到方块
for (var j = 0; j < brick_.length; ++j) {
if (knock(brick_[j], ball)){
vy = -vy
obrick.removeChild(brick_[j]);
++sco;
sc.innerHTML = sco;
break;
}
}
// 没有方块了,你赢了!!重新开始
if (brick_.length <= 0) {
location.reload();
alert("你赢了!恭喜!!")
}
}, 20)
}
// 鼠标拖动滑块
slide.onmousedown = function(e) {
// 获取滑块初始位置
var e = e || window.event;
var offsetX = e.clientX - slide.offsetLeft;
if (isRunning == true) {
document.onmousemove = function(e) {
var e = e || window.event;
var l = e.clientX - offsetX;
if (l <= 0) {
l = 0;
}
if (l >= box.offsetWidth - slide.offsetWidth - 10) {
l = box.offsetWidth - slide.offsetWidth - 10;
}
slide.style.left = l + "px";
}
}
}
document.onmouseup = function() {
document.onmousemove = null;
}
// 左右键控制滑块
document.onkeydown = function(e) {
var e = e || window.event;
var code = e.keyCode || e.which;
var offsetX = slide.offsetLeft;
if (isRunning == true) {
switch(code) {
case 37:
if (offsetX <= 0) {
slide.style.left = 0
break;
}
slide.style.left = offsetX * 4 / 5 + "px";
break;
case 39:
if (offsetX >= box.offsetWidth - slide.offsetWidth - 10) {
slide.style.left = box.offsetWidth - slide.offsetWidth;
break;
}
slide.style.left = (box.offsetWidth - slide.offsetWidth - offsetX) / 5 +offsetX + "px";
break;
}
}
}
createBrick(72)
// 创建方块
function createBrick(n){
var oBrick = document.getElementById("brick")
// 搞出n个方块
for (var i = 0; i < n; ++i) {
var tmp = document.createElement("div");
tmp.style.backgroundColor = color();
oBrick.appendChild(tmp);
}
// 获取所有方块
var brick_ = obrick.getElementsByTagName("div")
// 获取所有方块左上角坐标
for (var i = 0; i < brick_.length; ++i) {
brick_[i].style.left = brick_[i].offsetLeft + "px";
brick_[i].style.top = brick_[i].offsetTop + "px";
}
// 所有方块绝对值定位
for (var i = 0; i < brick_.length; ++i) {
brick_[i].style.position = "absolute";
}
}
// 方块随机颜色
function color() {
var res = "#";
for (var i = 0; i < 6; ++i) {
// 十进制 to 十六进制
res += rand(0, 15).toString(16)
}
return res;
}
// 生成n和m之间的随机数
function rand(n, m){
return n + parseInt(Math.random() * (m - n + 1));
}
// 球球是否弹到别的东东了
function knock(node1,node2){
var l1 = node1.offsetLeft;
var r1 = node1.offsetLeft + node1.offsetWidth;
var t1 = node1.offsetTop;
var b1 = node1.offsetTop+node1.offsetHeight;
var l2 = node2.offsetLeft;
var r2 = node2.offsetLeft + node2.offsetWidth;
var t2 = node2.offsetTop;
var b2 = node2.offsetTop+node2.offsetHeight;
if (l2 > r1 || r2 < l1 || t2 > b1 || b2 < t1) {
return false;
}
return true;
}
</script>
</body>
</html>
对于新手
如果你没学过html,又想运行,可以按一下步骤操作: