QAbstractTableModel的使用

1.效果图
这里写图片描述

2.源代码

main.cpp

#include "mainwindow.h"
#include <QApplication>
#include "modelex.h"
#include <QTableView>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    ModelEx modelEx;
    QTableView view;
    view.setModel(&modelEx);
    view.setWindowTitle(QObject::tr("modelEx"));
    view.resize(400,400);
    view.show();
    
    return a.exec();
}

modelex.h

#ifndef MODELEX_H
#define MODELEX_H

#include <QAbstractTableModel>
#include <QVector>
#include <QMap>
#include <QStringList>

class ModelEx : public QAbstractTableModel
{
    Q_OBJECT
public:
    explicit ModelEx(QObject *parent = 0);
    //获取表格的行数
    virtual int rowCount(const QModelIndex &parent=QModelIndex()) const;
    //获取表格的列数
    virtual int columnCount(const QModelIndex &parent=QModelIndex()) const;
    //获取某一格子的内容
    QVariant data(const QModelIndex &index, int role) const;
    //返回某一列表头的内容
    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
    
signals:
    
public slots:
private:
    QVector<short> army;//表格第一列内容
    QVector<short> weaponType;//表格第二列内容
    QStringList  weapon;//表格第三列内容

    QMap<short,QString> armyMap;//表格第一列内容存储的值
    QMap<short,QString> weaponTypeMap;//表格第二列内容存储的值


    QStringList  header;//表格头部内容

    void populateModel();
};

#endif // MODELEX_H

modelex.cpp

#include "modelex.h"

ModelEx::ModelEx(QObject *parent) :
    QAbstractTableModel(parent)
{
    armyMap[1]=tr("空军");
    armyMap[2]=tr("海军");
    armyMap[3]=tr("陆军");
    armyMap[4]=tr("海军陆战队");

    weaponTypeMap[1]=tr("轰炸机");
    weaponTypeMap[2]=tr("战斗机");
    weaponTypeMap[3]=tr("航空母舰");
    weaponTypeMap[4]=tr("驱逐舰");
    weaponTypeMap[5]=tr("直升机");
    weaponTypeMap[6]=tr("坦克");
    weaponTypeMap[7]=tr("两栖攻击舰");
    weaponTypeMap[8]=tr("两栖战车");
    populateModel();
}

void ModelEx::populateModel()
{
    header<<tr("军种")<<tr("种类")<<tr("武器");
    army<<1<<2<<3<<4<<2<<4<<3<<1;
    weaponType<<1<<3<<5<<7<<4<<8<<6<<2;
    weapon<<tr("B-2")<<tr("尼米兹级")<<tr("阿帕奇")<<tr("黄蜂级")<<tr("阿利伯克级")<<tr("AAAV")<<tr("M1A1")<<tr("F-22");
}

int ModelEx::columnCount(const QModelIndex &parent) const
{
    return 3;
}

int ModelEx::rowCount(const QModelIndex &parent) const
{
    return army.size();
}

QVariant ModelEx::data(const QModelIndex &index, int role) const
{
    if(!index.isValid())
        return QVariant();

    if(role==Qt::DisplayRole)
    {
        switch(index.column())
        {
        case 0:
            return armyMap[army[index.row()]];
            break;
        case 1:
            return weaponTypeMap[weaponType[index.row()]];
            break;
        case 2:
            return weapon[index.row()];
        default:
            return QVariant();
        }
    }
    return QVariant();
}

QVariant ModelEx::headerData(int section, Qt::Orientation orientation, int role) const
{
    if(role==Qt::DisplayRole&&orientation==Qt::Horizontal)
        return header[section];
    return QAbstractTableModel::headerData(section,orientation,role);
}

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使用 AbstractTableModel 构建Table 在表格中添加JButton按钮,之前在网上找了2天没有找到好用的程序,最终终于找到一个好用的例子。 不要使,我退你们分。。 sing the Swing JTable class can quickly become a sticky business when you want to customize it to your specific needs. First you must become familiar with how the JTable class is organized. Individual cells are rendered by TableCellRenderer implementations. The table contents are represented by an implementation of the TableModel interface. By default, JTable uses DefaultTableCellRenderer to draw its cells. DefaultTableCellRenderer recognizes a few primitive types, rendering them as strings, and can even display Boolean types as checkboxes. But it defaults to displaying the value returned by toString() for types it does not specifically handle. You have to provide your own TableCellRenderer implementation if you want to display buttons in a JTable. The TableCellRenderer interface contains only one method, getTableCellRendererComponent(...), which returns a java.awt.Component that knows how to draw the contents of a specific cell. Usually, getTableCellRendererComponent() will return the same component for every cell of a column, to avoid the unnecessary use of extra memory. But when the contents of a cell is itself a component, it is all right to return that component as the renderer. Therefore, the first step towards having JButtons display correctly in a JTable is to create a TableCellRenderer implementation that returns the JButton contained in the cell being rendered. In the accompanying code listing, JTableButtonRenderer demonstrates how to do this. Even after creating a custom TableCellRenderer, you're still not done. The TableModel associated with a given JTable does not only keep track of the contents of each cell, but it also keeps track of the class of data stored in each column. DefaultTableModel is designed to work with DefaultTableCellRenderer and will return java.lang.String.class for columns containing data types that it does not specifically handle. The exact method that does this is getColumnClass(int column). Your second step is to create a TableModel implementation that returns JButton.class for cells that contain JButtons. JTableButtonModel shows one way to do this. It just returns the result of getClass() for each piece of cell data. At this point, you're almost done, but not quite. What's the use of putting a JButton in a JTable if you can't press the darn thing? By default, JTable will not forward mouse events to components contained in its cells. If you want to be able to press the buttons you add to JTable, you have to create your own MouseListener that forwards events to the JButton cells. JTableButtonMouseListener demonstrates how you could do this.
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