一、游戏说明如下:
打中老鼠加一分,当得分值小于10分时,老鼠每0.8秒出现一次,当得分值大于等于10分并且小于50分时,老鼠每0.6秒出现一次。当得分值大于等于50分时,老鼠每0.4秒出现一次。这个游戏是参考别人的部分代码,并在其基础上改进了一些。具体代码如下:
1、
// dadishuDlg.h : header file
//
#if !defined(AFX_DADISHUDLG_H__40135455_30B1_45C8_B123_A78832063FD4__INCLUDED_)
#define AFX_DADISHUDLG_H__40135455_30B1_45C8_B123_A78832063FD4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/
// CDadishuDlg dialog
class CDadishuDlg : public CDialog
{
// Construction
public:
CTime t;
CButton * pMouse[12];
CString strTime;
int nowMouse;
int gameScore;
int hour,minute,second;
CDadishuDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDadishuDlg)
enum { IDD = IDD_DADISHU_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDadishuDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CDadishuDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnContinue();
afx_msg void OnPause();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnStart();
afx_msg void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DADISHUDLG_H__40135455_30B1_45C8_B123_A78832063FD4__INCLUDED_)
// dadishuDlg.cpp : implementation file
//
#include "stdafx.h"
#include "dadishu.h"
#include "dadishuDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CDadishuDlg dialog
CDadishuDlg::CDadishuDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDadishuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDadishuDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
hour=0;
minute=0;
second=0;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDadishuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDadishuDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDadishuDlg, CDialog)
//{{AFX_MSG_MAP(CDadishuDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_CONTINUE, OnContinue)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_START, OnStart)
ON_BN_CLICKED(IDC_CANCEL, OnCancel)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CDadishuDlg message handlers
BOOL CDadishuDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
gameScore=0;//分数
nowMouse=0;//当前老鼠
GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE);
GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
for (int i=0;i<12;i++)
{
//获取12个按钮的指针
pMouse[i]=(CButton *)GetDlgItem(IDC_BUTTON1+i);
}
return TRUE; // return TRUE unless you set the focus to a control
}
void CDadishuDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDadishuDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDadishuDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDadishuDlg::OnContinue()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_PAUSE)->EnableWindow(TRUE);
GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
GetDlgItem(IDC_START)->EnableWindow(FALSE);
SetTimer(1,800,NULL);
SetTimer(2,1000,NULL);
}
void CDadishuDlg::OnPause()
{
// TODO: Add your control notification handler code here
KillTimer(1);
KillTimer(2);
GetDlgItem(IDC_PAUSE)->EnableWindow(FALSE);
GetDlgItem(IDC_START)->EnableWindow(FALSE);
GetDlgItem(IDC_CONTINUE)->EnableWindow(TRUE);
}
void CDadishuDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
switch(nIDEvent)
{
case 1:
pMouse[nowMouse]->SetIcon(0);//清除当前按钮上的老鼠
nowMouse=rand()%12;//随机产生下一个老鼠
pMouse[nowMouse]->SetIcon(AfxGetApp()->LoadIcon(IDI_ICON1));
break;
case 2:
second++;
if(second==60)//设置钟表的显示
{
minute++;second=0;
}
if(minute==60)
{
hour++;minute=0;
}
strTime.Format("%02d:%02d:%02d",hour,minute,second);//显示时间进度
CWnd *pWnd=GetDlgItem(IDC_STATIC_time);
pWnd->SetWindowText(strTime); //在设置时间新值,表明定时器已经工作。
break;
}
CDialog::OnTimer(nIDEvent);
}
BOOL CDadishuDlg::OnCommand(WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
CString str;
for (int i=0;i<12;i++)
{
if (LOWORD(wParam)==pMouse[i]->GetDlgCtrlID())//当前id与次元id相同,则选中
{
break;
}
}
//i是当前选中老鼠编号
if (nowMouse==i)
{
gameScore++;
str.Format("%d",gameScore);
CStatic *pStatic=(CStatic *)GetDlgItem(IDC_STATIC_score);
pStatic->SetWindowText(str);
if (gameScore>=10)
{
SetTimer(1,600,NULL);
if (gameScore>=50)
{
SetTimer(1,400,NULL);
}
}
}
return CDialog::OnCommand(wParam, lParam);
}
void CDadishuDlg::OnStart()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_PAUSE)->EnableWindow(TRUE);
GetDlgItem(IDC_CONTINUE)->EnableWindow(FALSE);
SetTimer(1,800,NULL);
SetTimer(2,1000,NULL);
}
void CDadishuDlg::OnCancel()
{
// TODO: Add your control notification handler code here
CDialog::OnCancel();
}