由于近几天事业繁忙,让大家久等了,尽情谅解!!
老规矩还是上代码:
#include<stdio.h>
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
}
player = { "勇者", 50, 40, 100, 100, 1, 0, 0, 100 };
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}
strongman = { "森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0 },
witch = { "森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1 },
xiyi = { "森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2 },
big_strongman = { "森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0 },
lion = { "草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0 },
horse = { "草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1 },
bee = { "草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2 },
shitu = { "使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0 },
guai = { "\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0 };
struct Place {
int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;
}
place = { 1, 2, 3, 4, 5, 6, 7, 8 };
int max_exp = 0;
int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100,
fang4n = 0;
int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60,
gong4n = 0;
int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
char gongname[20] = "无", fangname[20] = "无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char * );
int main() {
int i = 0, j = 0, k = 0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s", player_name);
strncpy(player.name, player_name, 20);
if (strcmp(player.name, "圣战斗士") == 0) {
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack = 999;
player.defense = 999;
player.health = 9999;
player.max_health = 9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi() {
srand((unsigned) time(NULL));
return rand() % 10;
}
int SuiJi100() {
srand((unsigned) time(NULL));
return rand() % 100;
}
void ChooseWupin() //选择物品 并使用
{
printf(
"物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",
cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao,
jingyanshi, strongman_arm);
switch (scanf("%d", & choose_number), choose_number) {
case 1:
if (cao > 0) {
printf("使用止血草,HP增加60\n\n\n");
cao--;
if (player.health + 60 > player.max_health) player.health = player.max_health;
else player.health += 60;
} else printf("没有止血草了\n\n\n");
break;
case 2:
if (jijiubao > 0) {
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if (player.health + 80 > player.max_health) player.health = player.max_health;
else player.health += 80;
} else printf("没有急救包了\n\n\n");
break;
case 3:
if (baiyao > 0) {
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if (player.health + 120 > player.max_health) player.health = player.max_health;
else player.health += 120;
} else printf("没有云南白药了\n\n\n");
break;
case 4:
if (superbaiyao > 0) {
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if (player.health + 200 > player.max_health) player.health = player.max_health;
else player.health += 200;
} else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if (boom > 0) {
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health -= 100;
AttackResult();
}
} else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if (dubiao > 0) {
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health -= 200;
AttackResult();
}
} else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if (atom_boom > 0) {
printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health -= 666666666;
AttackResult();
}
} else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if (jingyancao > 0 && player.level < 1000) {
printf("使用经验草,等级增加10级\n\n\n");
jingyancao--;
player.level += 10;
printf("等级:%d\n", player.level);
} else if (jingyancao < 1) {
printf("没有经验草了\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if (jingyanbao > 0 && player.level < 1000) {
if (player.level > 44 && player.level < 1000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用经验包,等级增加%d级", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level += 2;
printf("等级:%d\n", player.level);
}
} else if (jingyanbao < 1) {
printf("没有经验包了");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if (jingyanshi > 0 && player.level < 1000) {
if (player.level > 42 && player.level < 1000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用经验石,等级增加%d级\n", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.level += 10;
}
} else if (jingyanshi < 1) {
printf("没有经验石了\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if (strongman_arm > 0 && player.level < 10000) {
if (player.level > 29 && player.level < 10000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用巨人晶石,等级增加%d级", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用巨人晶石,等级增加16级\n\n\n");
strongman_arm--;
player.level += 16;
printf("等级:%d\n", player.level);
}
} else if (strongman_arm < 1) {
printf("没有巨人晶石了。\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if (guai.health <= 0) {
battle = 0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
player.exp += guai.exp;
player.range_exp += guai.exp;
money += guai.money;
s = SuiJi();
if (s < guai.wupinpro) {
printf("从敌人尸骸中发现");
printf("%s\n\n\n", guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if (strcmp(guai.name, "使徒") == 0) {
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
} else {
int s = SuiJi();
if ((guai.attack + s - player.defense / 3) < 0) {
player.health -= 1;
printf("%s反击,你的HP减少了 1\n\n", guai.name);
} else {
player.health -= guai.attack + s - player.defense / 3;
printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
}
if (player.health < 0) {
battle = 0;
printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
money -= player.level * 500;
player.health = player.max_health / 5;
OrdinaryAct(); //
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign) {
switch (wupin_sign) {
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm = 1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp() {
int i = 0, j = 0;
int l1 = player.range_exp / 100;
int l2 = player.range_exp / 300;
int l3 = player.range_exp / 600;
if (player.level <= 15 && l1 > 0) //15级以下,经验足够 都满足则升级
{
if (l1 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 100;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player
.exp) % 100;
player.attack += 3 * l1;
player.defense += 2 * l1;
player.max_health += 20 * l1;
player.health = player.max_health;
player.level += l1;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 100 * l1;
}
} else if (player.level <= 40 && l2 > 0) {
if (l2 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 300;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3 * l2;
player.defense += 2 * l2;
player.max_health += 20 * l2;
player.health = player.max_health;
player.level += l2;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 300 * l2;
}
} else if (l3 > 0) {
if (l3 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 600;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3 * l3;
player.defense += 2 * l3;
player.max_health += 20 * l3;
player.health = player.max_health;
player.level += l3;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 600 * l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
while (1) {
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch (scanf("%d", & choose_number), choose_number) {
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch (scanf("%d", & choose_number), choose_number) {
case 1:
place_sign = place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign = place.hotel; //进入旅店
printf("金币:%d", money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number = 1;
switch (scanf("%d", & choose_number), choose_number) {
case 1:
if (money - 200 < 0) //判断钱是否够
{
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d", money);
} else {
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n", money);
money -= 200; //花费200住店费
player.health = player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign = 0;
break;
case 3:
int yongju, gong, fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d", & yongju);
switch (yongju) {
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
scanf("%d", & gong);
switch (gong) {
case 1:
if (money >= 300) {
gong1n++;
money = money - 300;
printf("匕首+1\n");
printf("匕首:%d个\n", gong1n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
case 2:
if (money >= 500) {
gong2n++;
money = money - 500;
printf("长剑+1\n");
printf("长剑:%d个\n", gong2n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
case 3:
if (money >= 1000) {
gong3n++;
money = money - 1000;
printf("碧血剑+1\n");
printf("碧血剑:%d个\n", gong3n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
scanf("%d", & fang);
switch (fang) {
case 1:
if (money >= 300) {
fang1n++;
money = money - 300;
printf("布衣+1\n");
printf("布衣:%d个\n", fang1n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
break;
case 2:
if (money >= 500) {
fang2n++;
money = money - 500;
printf("铁甲+1\n");
printf("铁甲:%d个\n", fang2n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d", money);
}
break;
case 3:
if (money >= 1000) {
fang3n++;
money = money - 1000;
printf("银甲+1\n");
printf("银甲:%d个\n", fang3n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n", money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d", & yi);
switch (yi) {
case 1:
if (money >= 300 && boom < 5) {
boom++;
money = money - 300;
printf("手雷+1\n");
printf("手雷:%d\n", boom);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d", money);
}
break;
case 2:
if (money >= 600 && dubiao < 4) {
dubiao++;
money = money - 600;
printf("毒镖+1\n");
printf("毒镖:%d\n", dubiao);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
break;
case 3:
if (money >= 0 && atom_boom < 23333333333) {
atom_boom = atom_boom + 233;
money = money + 1500;
printf("手抛式原子弹+2\n");
printf("手抛式原子弹:%d\n", atom_boom);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n\n\n");
printf("金币:%d\n", money);
}
break;
}
}
break;
case 4:
printf("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n,
gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n,
fang2n, fang3n, fang4n, strongman_arm);
int pai, shu, i;
scanf("%d", & pai);
switch (pai) {
case 1:
printf("请问您要出售几件?");
scanf("%d", & shu);
if (gong1n >= shu) {
gong1n = gong1n - shu;
money = money + shu * 240;
printf("匕首:%d\n", gong1n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (gong2n >= shu) {
gong2n = gong2n - shu;
money = money + shu * 400;
printf("长剑:%d\n", gong2n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (gong3n >= shu) {
gong3n = gong3n - shu;
money = money + shu * 800;
printf("碧血剑:%d\n", gong3n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (gong4n >= shu) {
gong4n = gong4n - shu;
money = money + shu * 1500;
printf("绝世好剑:%d\n", gong4n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (fang1n >= shu) {
fang1n = fang1n - shu;
money = money + shu * 240;
printf("布衣:%d\n", fang1n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (fang2n >= shu) {
fang2n = fang2n - shu;
money = money + shu * 500;
printf("铁甲:%d\n", fang2n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (fang3n >= shu) {
fang3n = fang3n - shu;
money = money + shu * 800;
printf("银甲:%d\n", fang3n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d", & shu);
if (fang1n >= shu) {
fang4n = fang4n - shu;
money = money + shu * 1500;
printf("黄金圣衣:%d\n", fang4n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d", & shu);
if (strongman_arm >= shu) {
strongman_arm = strongman_arm - shu;
money = money + shu * 2000;
printf("巨人晶石:%d\n", strongman_arm);
printf("金币:%d\n", money);
} else {
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while (1) {
puts("=============================================================================");
printf("要去哪冒险呢?");
printf(
"\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n"
);
puts("=============================================================================");
scanf("%d", & yewai);
switch (yewai) {
case 1:
place_sign = place.forest1;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = xiyi;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = witch;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign = place.forest2;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = witch;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign = place.forest3;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = big_strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign = place.grass1;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = bee;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = horse;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign = place.grass2;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = horse;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = lion;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign = place.grass3;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = lion;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
if (strongman_arm) {
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai = shitu;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
} else {
printf("这里安全\n\n\n");
}
break;
if (yewai != 0) {
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if (yewai == 0) {
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if (place_sign == place.bar) {
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch (scanf("%d", & choose_number), choose_number) {
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if (fang1n < 1 && gong1n < 1) {
printf(
"赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
gong1n++;
fang1n++;
} else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number = 1;
while (choose_number) {
switch (scanf("%d", & choose_number), choose_number) {
case 1:
if (money < 25) {
printf("钱不够!");
} else {
if (player.health + 20 <= player.max_health) {
printf("HP+20.");
money -= 25;
player.health += 20;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 2:
if (money < 80) {
printf("钱不够!");
} else {
if (player.health + 50 <= player.max_health) {
printf("HP+50.");
money -= 80;
player.health += 50;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 3:
if (money < 150) {
printf("钱不够!");
} else {
if (player.health + 100 <= player.max_health) {
printf("HP+100.");
money -= 150;
player.health += 100;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d", & mai);
if (mai == 1) {
printf(
"买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n"
);
int dongxi;
scanf("%d", & dongxi);
switch (dongxi) {
case 1:
if (money >= 100 && cao < 6) {
cao++;
money = money - 100;
printf("止血草+1\n");
} else {
printf("钱不够!\n");
}
break;
case 2:
if (money >= 150 && jijiubao < 5) {
jijiubao++;
money = money - 150;
printf("急救包+1\n");
} else {
printf("钱不够!\n");
}
break;
case 3:
if (money >= 250 && baiyao < 4) {
baiyao++;
money = money - 250;
printf("云南白药+1\n");
} else {
printf("钱不够!\n");
}
break;
case 4:
if (money >= 400 && superbaiyao < 3) {
superbaiyao++;
money = money - 400;
printf("超级云南白药+1\n");
} else {
printf("钱不够!\n");
}
break;
case 5:
if (money >= 150) {
jingyancao++;
money = money - 150;
printf("经验草+1\n");
} else {
printf("钱不够!\n");
}
break;
case 6:
if (money >= 300) {
jingyanbao++;
money = money - 300;
printf("经验包+1\n");
} else {
printf("钱不够!\n");
}
break;
case 7:
if (money >= 500) {
jingyanshi++;
money = money + 500;
printf("经验石+1\n");
} else {
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n", money);
printf("再见,欢迎下次再来!\n");
break;
}
if (mai == 2) {
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
} else if (place_sign == place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n,
gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n,
fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch (scanf("%d", & choose_number), choose_number) {
case 1:
if (gong1n >= 1) {
printf("拿起了匕首\n\n\n");
gong = gong1;
strcpy(gongname, "匕首");
} else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if (gong2n >= 1) {
printf("拿起了长剑\n\n\n");
gong = gong2;
strcpy(gongname, "长剑");
} else printf("你没有长剑可以装备\n\n\n");
break;
case 3:
if (gong3n >= 1) {
printf("拿起了碧血剑\n\n\n");
gong = gong3;
strcpy(gongname, "碧血剑");
} else printf("你没有碧血剑可以装备\n\n\n");
break;
case 4:
if (gong4n >= 1) {
printf("拿起了绝世好剑\n\n\n");
gong = gong4;
strcpy(gongname, "绝世好剑");
} else printf("你没有绝世好剑可以装备\n\n\n");
break;
case 5:
if (fang1n >= 1) {
printf("穿上了布衣\n\n\n");
fang = fang1;
strcpy(fangname, "布衣");
} else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if (fang2 >= 1) {
printf("穿上了铁甲\n\n\n");
fang = fang2;
strcpy(fangname, "铁甲");
} else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if (fang3n >= 1) {
printf("穿上了银甲\n\n\n");
fang = fang3;
strcpy(fangname, "银甲");
} else printf("你没有银甲可以装备\n\n\n");
break;
case 8:
if (fang4n >= 1) {
printf("穿上了黄金圣衣\n\n\n");
fang = fang4;
strcpy(fangname, "黄金圣衣");
} else printf("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(
" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n"
);
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof = getchar();
if (proof == 'y' || proof == 'Y') {
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
} else if (proof == 'n' || proof == 'N') printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState() {
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player
.attack + gong, player.defense, fang, player.defense + fang, player.health, player
.max_health);
printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player
.max_exp - player.exp, money);
}
void BattleAct() {
while (1) {
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch (scanf("%d", & choose_number), choose_number) {
case 1:
s = SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai
.defense / 3);
guai.health -= player.attack + s + gong - guai.defense / 3;
if (AttackResult()) return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s = SuiJi();
if (s < 4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n", player.name);
battle = 0;
return;
} else printf("%s逃跑失败!\n\n\n", player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char * p) {
while (1) {
if ( * p != 0)
printf("%c", * p++);
else
break;
Sleep(100);
}
}
这就是这次游戏的代码,希望大家能喜欢吗,谢谢大家!!