C++游戏————斗破苍穹

由于近几天事业繁忙,让大家久等了,尽情谅解!!

老规矩还是上代码:

#include<stdio.h>

#include<ctime>

#include<time.h> //suiji

#include<windows.h> //SLEEP函数

struct Player //玩家结构体,并初始化player
{
  char name[21];
  int attack;
  int defense;
  int health;
  long int max_health;
  int level;
  int exp;
  int range_exp;
  long int max_exp;
}
player = { "勇者", 50, 40, 100, 100, 1, 0, 0, 100 };
struct Enemy //怪的结构体,并初始化各种怪
{
  char name[20];
  char wupin[12];
  int attack;
  int defense;
  int health;
  int money;
  long int exp;
  int wupin_sign;
  int wupinpro;
  int double_attack;
  int miss;
}
strongman = { "森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0 },
  witch = { "森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1 },
  xiyi = { "森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2 },
  big_strongman = { "森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0 },
  lion = { "草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0 },
  horse = { "草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1 },
  bee = { "草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2 },
  shitu = { "使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0 },
  guai = { "\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0 };
struct Place {
  int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;
}
place = { 1, 2, 3, 4, 5, 6, 7, 8 };

int max_exp = 0;
int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100,
  fang4n = 0;
int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60,
  gong4n = 0;
int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
char gongname[20] = "无", fangname[20] = "无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char * );

int main() {

  int i = 0, j = 0, k = 0;
  char player_name[21];
  Sleep(1000);
  printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
  //如果想使用外挂,名字请输入:“圣战斗士 ”。
  Sleep(1000);
  printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
  scanf("%s", player_name);
  strncpy(player.name, player_name, 20);
  if (strcmp(player.name, "圣战斗士") == 0) {
    printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
    player.attack = 999;
    player.defense = 999;
    player.health = 9999;
    player.max_health = 9999;
  }
  getchar();

  OrdinaryAct();
  return 0;
}

int SuiJi() {
  srand((unsigned) time(NULL));
  return rand() % 10;
}

int SuiJi100() {
  srand((unsigned) time(NULL));
  return rand() % 100;
}

void ChooseWupin() //选择物品 并使用
{
  printf(
    "物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",
    cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao,
    jingyanshi, strongman_arm);
  switch (scanf("%d", & choose_number), choose_number) {
    case 1:
      if (cao > 0) {
        printf("使用止血草,HP增加60\n\n\n");
        cao--;
        if (player.health + 60 > player.max_health) player.health = player.max_health;
        else player.health += 60;
      } else printf("没有止血草了\n\n\n");
      break;
    case 2:
      if (jijiubao > 0) {
        printf("使用急救包,HP增加80\n\n\n");
        jijiubao--;
        if (player.health + 80 > player.max_health) player.health = player.max_health;
        else player.health += 80;
      } else printf("没有急救包了\n\n\n");
      break;
    case 3:
      if (baiyao > 0) {
        printf("使用云南白药,HP增加120\nz\n\n");
        baiyao--;
        if (player.health + 120 > player.max_health) player.health = player.max_health;
        else player.health += 120;
      } else printf("没有云南白药了\n\n\n");
      break;
    case 4:
      if (superbaiyao > 0) {
        printf("使用超级云南白药,HP增加200\n\n\n");
        superbaiyao--;
        if (player.health + 200 > player.max_health) player.health = player.max_health;
        else player.health += 200;
      } else printf("没有超级云南白药了\n\n\n");
      break;
    case 5:
      if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
      {
        if (boom > 0) {
          printf("使用手雷,敌人HP减少100\n\n\n");
          boom--;
          guai.health -= 100;
          AttackResult();
        }
      } else printf("非战斗状态,不能使用手雷!\n\n\n");
      break;
    case 6:
      if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
      {
        if (dubiao > 0) {
          printf("使用毒标,敌人HP减少200\n\n\n");
          dubiao--;
          guai.health -= 200;
          AttackResult();
        }
      } else printf("非战斗状态,不能使用毒标!\n\n\n");
      break;
    case 7:
      if (battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
      {
        if (atom_boom > 0) {
          printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
          atom_boom--;
          guai.health -= 666666666;
          AttackResult();
        }
      } else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
      break;
    case 8:
      if (jingyancao > 0 && player.level < 1000) {

        printf("使用经验草,等级增加10级\n\n\n");
        jingyancao--;
        player.level += 10;
        printf("等级:%d\n", player.level);
      } else if (jingyancao < 1) {
        printf("没有经验草了\n\n\n");
      } else printf("等级超过45级,修为太高,无法使用。\n\n\n");
      break;
    case 9:
      if (jingyanbao > 0 && player.level < 1000) {
        if (player.level > 44 && player.level < 1000) {
          int sheng;
          sheng = 45 - player.level;
          player.level += sheng;
          printf("使用经验包,等级增加%d级", sheng);
          printf("等级:%d\n", player.level);
        } else {

          printf("使用经验包,等级增加2级\n\n\n");
          jingyanbao--;
          player.level += 2;
          printf("等级:%d\n", player.level);
        }
      } else if (jingyanbao < 1) {
        printf("没有经验包了");
      } else printf("等级超过45级,修为太高,无法使用。\n\n\n");
      break;
    case 10:
      if (jingyanshi > 0 && player.level < 1000) {
        if (player.level > 42 && player.level < 1000) {
          int sheng;
          sheng = 45 - player.level;
          player.level += sheng;
          printf("使用经验石,等级增加%d级\n", sheng);
          printf("等级:%d\n", player.level);
        } else {
          printf("使用经验石,等级增加10级\n");
          jingyanshi--;
          player.level += 10;
        }
      } else if (jingyanshi < 1) {
        printf("没有经验石了\n\n\n");
      } else printf("等级超过45级,修为太高,无法使用。\n\n\n");
      break;
    case 11:
      if (strongman_arm > 0 && player.level < 10000) {
        if (player.level > 29 && player.level < 10000) {
          int sheng;
          sheng = 45 - player.level;
          player.level += sheng;
          printf("使用巨人晶石,等级增加%d级", sheng);
          printf("等级:%d\n", player.level);
        } else {
          printf("使用巨人晶石,等级增加16级\n\n\n");
          strongman_arm--;
          player.level += 16;
          printf("等级:%d\n", player.level);
        }
      } else if (strongman_arm < 1) {
        printf("没有巨人晶石了。\n\n\n");
      } else printf("等级超过45级,修为太高,无法使用。\n\n\n");
      break;
    case 0:
      break;
    default:
      printf("ChooseWupin error!\n\n\n");
  }
}

int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
  if (guai.health <= 0) {
    battle = 0;
    printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
    player.exp += guai.exp;
    player.range_exp += guai.exp;
    money += guai.money;
    s = SuiJi();
    if (s < guai.wupinpro) {
      printf("从敌人尸骸中发现");
      printf("%s\n\n\n", guai.wupin);
      AddWupin(guai.wupin_sign);
    }
    WhetherLevelUp();
    if (strcmp(guai.name, "使徒") == 0) {
      printf("战斗胜利,救出公主!!!");
      getchar();
      getchar();
      exit(0);
    }
    return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
  } else {
    int s = SuiJi();

    if ((guai.attack + s - player.defense / 3) < 0) {
      player.health -= 1;
      printf("%s反击,你的HP减少了 1\n\n", guai.name);
    } else {
      player.health -= guai.attack + s - player.defense / 3;
      printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
    }
    if (player.health < 0) {
      battle = 0;
      printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
      money -= player.level * 500;
      player.health = player.max_health / 5;
      OrdinaryAct(); //
      return 1;
    }
  }
  return 0;
}
void AddWupin(int wupin_sign) {

  switch (wupin_sign) {
    case 1:
      fang4n++;
      break;
    case 2:
      fang3n++;
      break;
    case 3:
      fang2n++;
      break;
    case 4:
      strongman_arm = 1;
      break;
    case 5:
      gong4n++;
      break;
    case 6:
      gong3n++;
      break;
    case 7:
      gong2n++;
      break;
    default:
      printf("AddWupin error\n\n\n");
  }

}
void WhetherLevelUp() {
  int i = 0, j = 0;
  int l1 = player.range_exp / 100;
  int l2 = player.range_exp / 300;
  int l3 = player.range_exp / 600;
  if (player.level <= 15 && l1 > 0) //15级以下,经验足够 都满足则升级
  {
    if (l1 == 1) {
      printf("%s", player.name);
      printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
      player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
      player.attack += 3;
      player.defense += 2;
      player.max_health += 20;
      player.health = player.max_health;
      player.level++;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 100;
    } else {
      printf("好厉害!连升%d级!", l1);
      printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
      player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player
        .exp) % 100;
      player.attack += 3 * l1;
      player.defense += 2 * l1;
      player.max_health += 20 * l1;
      player.health = player.max_health;
      player.level += l1;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 100 * l1;
    }
  } else if (player.level <= 40 && l2 > 0) {
    if (l2 == 1) {
      printf("%s", player.name);
      printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
      player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
      player.attack += 3;
      player.defense += 2;
      player.max_health += 20;
      player.health = player.max_health;
      player.level++;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 300;
    } else {
      printf("好厉害!连升%d级!", l1);
      printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
      player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
      player.attack += 3 * l2;
      player.defense += 2 * l2;
      player.max_health += 20 * l2;
      player.health = player.max_health;
      player.level += l2;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 300 * l2;
    }
  } else if (l3 > 0) {
    if (l3 == 1) {
      printf("%s", player.name);
      printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
      player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
      player.attack += 3;
      player.defense += 2;
      player.max_health += 20;
      player.health = player.max_health;
      player.level++;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 600;
    } else {
      printf("好厉害!连升%d级!", l1);
      printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
      player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
      player.attack += 3 * l3;
      player.defense += 2 * l3;
      player.max_health += 20 * l3;
      player.health = player.max_health;
      player.level += l3;
      player.range_exp = 0;
      player.exp = player.max_exp;
      player.max_exp += 600 * l3;
    }
  }
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

  while (1) {
    // \(1000);
    // system("cls");
    puts("=============================================================================");
    printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
    puts("=============================================================================");
    switch (scanf("%d", & choose_number), choose_number) {
      case 1: //显示移动菜单
        printf("要去哪里?\n\n\n");
        printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
        switch (scanf("%d", & choose_number), choose_number) {
          case 1:
            place_sign = place.bar; //记录目前位置-酒吧
            // OrdinaryAct();
            break;
          case 2:
            place_sign = place.hotel; //进入旅店
            printf("金币:%d", money);
            printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
            choose_number = 1;
            switch (scanf("%d", & choose_number), choose_number) {
              case 1:
                if (money - 200 < 0) //判断钱是否够
                {
                  printf("Sorry,你的钱不够~\n\n\n");
                  printf("金币:%d", money);
                } else {
                  printf("好好休息\nHP满\n第二天了\n\n");
                  printf("金币:%d\n", money);
                  money -= 200; //花费200住店费
                  player.health = player.max_health; //体力满
                }
                break;
              case 0:
                printf("下次再来!\n\n\n");
                break;
              default:
                printf("hotel talk error!\n\n\n");
            }
            place_sign = 0;
            break;
          case 3:
            int yongju, gong, fang;
            printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
            scanf("%d", & yongju);
            switch (yongju) {
              case 1:
                printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
                scanf("%d", & gong);
                switch (gong) {
                  case 1:
                    if (money >= 300) {
                      gong1n++;
                      money = money - 300;
                      printf("匕首+1\n");
                      printf("匕首:%d个\n", gong1n);
                      printf("金币:%d\n", money);
                      break;
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d\n", money);
                      break;
                    }
                    case 2:
                      if (money >= 500) {
                        gong2n++;
                        money = money - 500;
                        printf("长剑+1\n");
                        printf("长剑:%d个\n", gong2n);
                        printf("金币:%d\n", money);
                        break;
                      } else {
                        printf("钱不够!\n");
                        printf("金币:%d\n", money);
                        break;
                      }
                      case 3:
                        if (money >= 1000) {
                          gong3n++;
                          money = money - 1000;
                          printf("碧血剑+1\n");
                          printf("碧血剑:%d个\n", gong3n);
                          printf("金币:%d\n", money);
                          break;
                        } else {
                          printf("钱不够!\n");
                          printf("金币:%d\n", money);
                          break;
                        }
                        default:
                          printf("对不起,我们只会打造以上武器。");
                          break;

                }
                break;
              case 2:
                int fang;
                printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
                scanf("%d", & fang);
                switch (fang) {
                  case 1:
                    if (money >= 300) {
                      fang1n++;
                      money = money - 300;
                      printf("布衣+1\n");
                      printf("布衣:%d个\n", fang1n);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d\n", money);
                    }

                    break;
                  case 2:
                    if (money >= 500) {
                      fang2n++;
                      money = money - 500;
                      printf("铁甲+1\n");
                      printf("铁甲:%d个\n", fang2n);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d", money);
                    }
                    break;
                  case 3:
                    if (money >= 1000) {
                      fang3n++;
                      money = money - 1000;
                      printf("银甲+1\n");
                      printf("银甲:%d个\n", fang3n);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d\n", money);
                    }
                    default:
                      printf("对不起,我们只会打造以上防具。");
                      break;

                }
                printf("金币:%d\n", money);
                break;
              case 3:
                printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
                int yi;
                scanf("%d", & yi);
                switch (yi) {
                  case 1:
                    if (money >= 300 && boom < 5) {
                      boom++;
                      money = money - 300;
                      printf("手雷+1\n");
                      printf("手雷:%d\n", boom);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d", money);
                    }
                    break;
                  case 2:
                    if (money >= 600 && dubiao < 4) {
                      dubiao++;
                      money = money - 600;
                      printf("毒镖+1\n");
                      printf("毒镖:%d\n", dubiao);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n");
                      printf("金币:%d\n", money);
                    }
                    break;
                  case 3:
                    if (money >= 0 && atom_boom < 23333333333) {
                      atom_boom = atom_boom + 233;
                      money = money + 1500;
                      printf("手抛式原子弹+2\n");
                      printf("手抛式原子弹:%d\n", atom_boom);
                      printf("金币:%d\n", money);
                    } else {
                      printf("钱不够!\n\n\n");
                      printf("金币:%d\n", money);
                    }

                    break;
                }
            }
            break;
          case 4:
            printf("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
            printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n,
            gong4n);
            printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n,
              fang2n, fang3n, fang4n, strongman_arm);
            int pai, shu, i;
            scanf("%d", & pai);
            switch (pai) {
              case 1:
                printf("请问您要出售几件?");
                scanf("%d", & shu);
                if (gong1n >= shu) {
                  gong1n = gong1n - shu;
                  money = money + shu * 240;
                  printf("匕首:%d\n", gong1n);
                  printf("金币:%d\n", money);
                  break;
                } else {
                  printf("装备数不够,无法出售!\n");
                  break;
                }
                break;
              case 2:
                printf("请问您要出售几件?\n");
                scanf("%d", & shu);
                if (gong2n >= shu) {
                  gong2n = gong2n - shu;
                  money = money + shu * 400;
                  printf("长剑:%d\n", gong2n);
                  printf("金币:%d\n", money);
                  break;
                } else {
                  printf("装备数不够,无法出售!\n");
                  break;
                }
                case 3:
                  printf("请问您要出售几件?\n");
                  scanf("%d", & shu);
                  if (gong3n >= shu) {
                    gong3n = gong3n - shu;
                    money = money + shu * 800;
                    printf("碧血剑:%d\n", gong3n);
                    printf("金币:%d\n", money);
                    break;
                  } else {
                    printf("装备数不够,无法出售!\n");
                    break;
                  }
                  case 4:
                    printf("请问您要出售几件?\n");
                    scanf("%d", & shu);
                    if (gong4n >= shu) {
                      gong4n = gong4n - shu;
                      money = money + shu * 1500;
                      printf("绝世好剑:%d\n", gong4n);
                      printf("金币:%d\n", money);
                      break;
                    } else {
                      printf("装备数不够,无法出售!\n");
                      break;
                    }
                    case 5:
                      printf("请问您要出售几件?\n");
                      scanf("%d", & shu);
                      if (fang1n >= shu) {
                        fang1n = fang1n - shu;
                        money = money + shu * 240;
                        printf("布衣:%d\n", fang1n);
                        printf("金币:%d\n", money);
                        break;
                      } else {
                        printf("装备数不够,无法出售!\n");
                        break;
                      }
                      case 6:
                        printf("请问您要出售几件?\n");
                        scanf("%d", & shu);
                        if (fang2n >= shu) {
                          fang2n = fang2n - shu;
                          money = money + shu * 500;
                          printf("铁甲:%d\n", fang2n);
                          printf("金币:%d\n", money);
                          break;
                        } else {
                          printf("装备数不够,无法出售!\n");
                          break;
                        }
                        case 7:
                          printf("请问您要出售几件?\n");
                          scanf("%d", & shu);
                          if (fang3n >= shu) {
                            fang3n = fang3n - shu;
                            money = money + shu * 800;
                            printf("银甲:%d\n", fang3n);
                            printf("金币:%d\n", money);
                            break;
                          } else {
                            printf("装备数不够,无法出售!\n");
                            break;
                          }
                          break;
                        case 8:
                          printf("请问您要出售几件?\n");
                          scanf("%d", & shu);
                          if (fang1n >= shu) {
                            fang4n = fang4n - shu;
                            money = money + shu * 1500;
                            printf("黄金圣衣:%d\n", fang4n);
                            printf("金币:%d\n", money);
                            break;
                          } else {
                            printf("装备数不够,无法出售!\n");
                            break;
                          }
                          case 9:
                            printf("请问您要出售几颗?");
                            scanf("%d", & shu);
                            if (strongman_arm >= shu) {
                              strongman_arm = strongman_arm - shu;
                              money = money + shu * 2000;
                              printf("巨人晶石:%d\n", strongman_arm);
                              printf("金币:%d\n", money);
                            } else {
                              printf("晶石数不够,无法出售!\n");
                              break;
                            }
                            break;
                          case 0:
                            break;
                            break;
                          default:
                            printf("没有该装备,无法出售!\n");
                            break;
            }

            break;
          case 5:
            int yewai;
            while (1) {
              puts("=============================================================================");
              printf("要去哪冒险呢?");
              printf(
                "\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n"
                );
              puts("=============================================================================");
              scanf("%d", & yewai);
              switch (yewai) {
                case 1:
                  place_sign = place.forest1;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = xiyi;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    guai = witch;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else {
                    printf("这里安全\n\n\n");
                    //不用调用OAct函数,会自动执行OAct函数;
                  }
                  break;
                case 3:
                  place_sign = place.forest2;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = witch;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    guai = strongman;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else {
                    printf("这里安全\n\n\n");
                  }
                  break;
                case 5:
                  place_sign = place.forest3;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = strongman;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    guai = big_strongman;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else {
                    printf("这里安全\n\n\n");
                  }
                  break;
                case 2:
                  place_sign = place.grass1;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = bee;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    guai = horse;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else {
                    printf("这里安全\n\n\n");
                  }
                  break;
                case 4:
                  place_sign = place.grass2;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = horse;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    guai = lion;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else {
                    printf("这里安全\n\n\n");
                  }
                  break;
                case 6:
                  place_sign = place.grass3;
                  s = SuiJi();
                  if (s < 7) {
                    battle = 1;
                    guai = lion;
                    printf("%s扑了过来!\n\n\n", guai.name);
                    BattleAct();
                  } else if (s < 9) {
                    battle = 1;
                    if (strongman_arm) {
                      printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
                      guai = shitu;
                      printf("%s扑了过来!\n\n\n", guai.name);
                      BattleAct();
                    } else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
                  } else {
                    printf("这里安全\n\n\n");
                  }
                  break;
                  if (yewai != 0) {
                    printf("该区域为未知区域,无法进入。\n\n\n");
                    break;
                  }
              }
              if (yewai == 0) {
                break;
                printf("已离开荒野。");
              }
            }

        }
        break;

      case 2:
        ChooseWupin();
        break; //显示道具,并可以使用.
      case 3: //对话选项
        if (place_sign == place.bar) {
          printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
          switch (scanf("%d", & choose_number), choose_number) {
            case 1:
              printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
              break;
            case 2:
              if (fang1n < 1 && gong1n < 1) {
                printf(
                  "赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
                printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
                gong1n++;
                fang1n++;
              } else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
              break;
            case 3:
              printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
              choose_number = 1;
              while (choose_number) {
                switch (scanf("%d", & choose_number), choose_number) {
                  case 1:
                    if (money < 25) {
                      printf("钱不够!");
                    } else {
                      if (player.health + 20 <= player.max_health) {
                        printf("HP+20.");
                        money -= 25;
                        player.health += 20;
                      } else {
                        printf("HP满了");
                        player.health = player.max_health;
                      }
                    }
                    break;
                  case 2:
                    if (money < 80) {
                      printf("钱不够!");
                    } else {
                      if (player.health + 50 <= player.max_health) {
                        printf("HP+50.");
                        money -= 80;
                        player.health += 50;
                      } else {
                        printf("HP满了");
                        player.health = player.max_health;
                      }
                    }
                    break;
                  case 3:
                    if (money < 150) {
                      printf("钱不够!");
                    } else {
                      if (player.health + 100 <= player.max_health) {
                        printf("HP+100.");
                        money -= 150;
                        player.health += 100;
                      } else {
                        printf("HP满了");
                        player.health = player.max_health;
                      }
                    }
                    break;
                  case 0:
                    printf("下次再来!\n");
                    break;
                  default:
                    printf("输入错误\n\n\n");
                    break;
                }
                break;
              }
              break;
            case 4:
              printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
              int mai;
              scanf("%d", & mai);
              if (mai == 1) {
                printf(
                  "买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n"
                  );
                int dongxi;
                scanf("%d", & dongxi);
                switch (dongxi) {
                  case 1:
                    if (money >= 100 && cao < 6) {
                      cao++;
                      money = money - 100;
                      printf("止血草+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 2:
                    if (money >= 150 && jijiubao < 5) {
                      jijiubao++;
                      money = money - 150;
                      printf("急救包+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 3:
                    if (money >= 250 && baiyao < 4) {
                      baiyao++;
                      money = money - 250;
                      printf("云南白药+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 4:
                    if (money >= 400 && superbaiyao < 3) {
                      superbaiyao++;
                      money = money - 400;
                      printf("超级云南白药+1\n");

                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 5:
                    if (money >= 150) {
                      jingyancao++;
                      money = money - 150;
                      printf("经验草+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 6:
                    if (money >= 300) {
                      jingyanbao++;
                      money = money - 300;
                      printf("经验包+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                  case 7:
                    if (money >= 500) {
                      jingyanshi++;
                      money = money + 500;
                      printf("经验石+1\n");
                    } else {
                      printf("钱不够!\n");
                    }
                    break;
                }
                case 0:
                  printf("金币:%d\n", money);
                printf("再见,欢迎下次再来!\n");
                break;

              }
              if (mai == 2) {
                printf("药品商人:去去去,老子没时间陪你聊。\n");
              }
          }
        } else if (place_sign == place.hotel)
          printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
        else printf("这里好像没人可以聊天\n\n\n");
        break;
      case 4:
        DisplayState();
        break; //显示状态
      case 5: //装备
        printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n,
        gong4n);
        printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n,
          fang4n);
        printf("选择要装备的武器或防具:\n\n\n");
        switch (scanf("%d", & choose_number), choose_number) {
          case 1:
            if (gong1n >= 1) {
              printf("拿起了匕首\n\n\n");
              gong = gong1;
              strcpy(gongname, "匕首");
            } else printf("你没有匕首可以装备\n\n\n");
            break;
          case 2:
            if (gong2n >= 1) {
              printf("拿起了长剑\n\n\n");
              gong = gong2;
              strcpy(gongname, "长剑");
            } else printf("你没有长剑可以装备\n\n\n");
            break;
          case 3:
            if (gong3n >= 1) {
              printf("拿起了碧血剑\n\n\n");
              gong = gong3;
              strcpy(gongname, "碧血剑");
            } else printf("你没有碧血剑可以装备\n\n\n");
            break;
          case 4:
            if (gong4n >= 1) {
              printf("拿起了绝世好剑\n\n\n");
              gong = gong4;
              strcpy(gongname, "绝世好剑");
            } else printf("你没有绝世好剑可以装备\n\n\n");
            break;
          case 5:
            if (fang1n >= 1) {
              printf("穿上了布衣\n\n\n");
              fang = fang1;
              strcpy(fangname, "布衣");
            } else printf("你没有布衣可以装备\n\n\n");
            break;
          case 6:
            if (fang2 >= 1) {
              printf("穿上了铁甲\n\n\n");
              fang = fang2;
              strcpy(fangname, "铁甲");
            } else printf("你没有铁甲可以装备\n\n\n");
            break;
          case 7:
            if (fang3n >= 1) {
              printf("穿上了银甲\n\n\n");
              fang = fang3;
              strcpy(fangname, "银甲");
            } else printf("你没有银甲可以装备\n\n\n");
            break;
          case 8:
            if (fang4n >= 1) {
              printf("穿上了黄金圣衣\n\n\n");
              fang = fang4;
              strcpy(fangname, "黄金圣衣");
            } else printf("你没有黄金圣衣可以装备\n\n\n");
            break;
          case 0:
            printf("未更换装备\n\n\n");
            break;
          default:
            printf("change error!");
        }
        break;
      case 6:
        printf(
          " 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n"
          );
        break;
      case 0:
        printf("确定退出游戏?(Y/N)\n\n\n");
        getchar();
        proof = getchar();
        if (proof == 'y' || proof == 'Y') {
          printf("数据存储中...");
          //向文件中更新数据;
          getchar();
          printf("按回车退出");
          getchar();
          return;
        } else if (proof == 'n' || proof == 'N') printf("继续游戏!\n\n\n");
        else printf("继续!\n\n\n");
        break;
      default:
        printf("输入错误!\n\n\n");
    }
  }
}
void DisplayState() {
  printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player
    .attack + gong, player.defense, fang, player.defense + fang, player.health, player
    .max_health);
  printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
  printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player
    .max_exp - player.exp, money);
}
void BattleAct() {
  while (1) {
    puts("=============================================================================");
    printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
    switch (scanf("%d", & choose_number), choose_number) {
      case 1:
        s = SuiJi();
        printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai
          .defense / 3);
        guai.health -= player.attack + s + gong - guai.defense / 3;
        if (AttackResult()) return; //如果攻击有结果(敌人或玩家战死)退出函数
        else continue;
      case 2:
        ChooseWupin();
        break; //选择物品,可以使用,战斗中允许使用攻击性物品
      case 3:
        DisplayState();
        break; //显示状态
      case 4:
        s = SuiJi();
        if (s < 4) //40%的概率可以逃跑
        {
          printf("%s逃跑了~\n\n\n", player.name);
          battle = 0;
          return;
        } else printf("%s逃跑失败!\n\n\n", player.name);
        break;
      default:
        printf("输入错误,重新输入!\n\n\n");
    }
  }
}
void printf(char * p) {
  while (1) {
    if ( * p != 0)
      printf("%c", * p++);
    else
      break;
    Sleep(100);
  }
}

这就是这次游戏的代码,希望大家能喜欢吗,谢谢大家!!

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