ARCEmu项目wow私服服务器网络模块分析(二)

 
/*
 * Multiplatform Async Network Library
 * Copyright (c) 2007 Burlex
 *
 * SocketMgr - iocp-based SocketMgr for windows.
 *
 */

#include "Network.h"
#ifdef CONFIG_USE_IOCP

#include "../CrashHandler.h"

initialiseSingleton(SocketMgr);
SocketMgr::SocketMgr()
{
	WSADATA wsaData;
	WSAStartup(MAKEWORD(2, 0), &wsaData);
	m_completionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, (ULONG_PTR)0, 0);

}

SocketMgr::~SocketMgr()
{

}

void SocketMgr::SpawnWorkerThreads()
{
	SYSTEM_INFO si;
	GetSystemInfo(&si);

	threadcount = si.dwNumberOfProcessors;

	sLog.outDetail("IOCP: Spawning %u worker threads.", threadcount);
	for(long x = 0; x < threadcount; ++x)
		ThreadPool.ExecuteTask(new SocketWorkerThread());
}

bool SocketWorkerThread::run()
{
	THREAD_TRY_EXECUTION

	HANDLE cp = sSocketMgr.GetCompletionPort();
	DWORD len;
	Socket* s;
	OverlappedStruct* ov;
	LPOVERLAPPED ol_ptr;

	while(true)
	{
#ifndef _WIN64
		if(!GetQueuedCompletionStatus(cp, &len, (LPDWORD)&s, &ol_ptr, 10000))
#else
		if(!GetQueuedCompletionStatus(cp, &len, (PULONG_PTR)&s, &ol_ptr, 10000))
#endif
			continue;

		ov = CONTAINING_RECORD(ol_ptr, OverlappedStruct, m_overlap);

		if(ov->m_event == SOCKET_IO_THREAD_SHUTDOWN)
		{
			delete ov;
			return true;
		}

		if(ov->m_event < NUM_SOCKET_IO_EVENTS)
			ophandlers[ov->m_event](s, len);
	}

	THREAD_HANDLE_CRASH

	return true;
}

void HandleReadComplete(Socket* s, uint32 len)
{
	//s->m_readEvent= NULL;
	if(!s->IsDeleted())
	{
		s->m_readEvent.Unmark();
		if(len)
		{
			s->readBuffer.IncrementWritten(len);
			s->OnRead();
			s->SetupReadEvent();
		}
		else
			s->Delete();	  // Queue deletion.
	}
}

void HandleWriteComplete(Socket* s, uint32 len)
{
	if(!s->IsDeleted())
	{
		s->m_writeEvent.Unmark();
		s->BurstBegin();					// Lock
		s->writeBuffer.Remove(len);
		if(s->writeBuffer.GetContiguiousBytes() > 0)
			s->WriteCallback();
		else
			s->DecSendLock();
		s->BurstEnd();					  // Unlock
	}
}

void HandleShutdown(Socket* s, uint32 len)
{

}

void SocketMgr::CloseAll()
{
	list<Socket*> tokill;

	socketLock.Acquire();
	for(set<Socket*>::iterator itr = _sockets.begin(); itr != _sockets.end(); ++itr)
		tokill.push_back(*itr);
	socketLock.Release();

	for(list<Socket*>::iterator itr = tokill.begin(); itr != tokill.end(); ++itr)
		(*itr)->Disconnect();

	size_t size;
	do
	{
		socketLock.Acquire();
		size = _sockets.size();
		socketLock.Release();
	}
	while(size);
}

void SocketMgr::ShutdownThreads()
{
	for(int i = 0; i < threadcount; ++i)
	{
		OverlappedStruct* ov = new OverlappedStruct(SOCKET_IO_THREAD_SHUTDOWN);
		PostQueuedCompletionStatus(m_completionPort, 0, (ULONG_PTR)0, &ov->m_overlap);
	}
}

void SocketMgr::ShowStatus()
{
	sLog.outString("sockets count = %u", socket_count.GetVal());
}

#endif

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