马踏棋盘算法(骑士周游问题)
C语言实现
代码未修改
#include <stdio.h>
#include <time.h>
#define X 8
#define Y 8
int chess[X][Y];
//找到基于(x,y)位置的下一个可走的位置
int nextxy(int *x, int *y, int count)
{
switch (count)
{
case 0:
if(*x+2<=X-1 && *y-1>=0 && chess[*x+2][*y-1]==0)
{
*x = *x + 2;
*y = *y - 1;
return 1;
}
break;
case 1:
if(*x+2<=X-1 && *y+1<=Y-1 && chess[*x+2][*y+1]==0)
{
*x = *x + 2;
*y = *y + 1;
return 1;
}
break;
case 2:
if( *x+1<=X-1 && *y-2>=0 && chess[*x+2][*y+1]==0)
{
*x = *x + 1;
*y = *y - 2;
return 1;
}
break;
case 3:
if( *x+1<=X-1 && *y+2<=Y-1 &&chess[*x+1][*y+2]==0)
{
*x = *x + 1;
*y = *y + 2;
return 1;
}
break;
case 4:
if( *x-2>=0 && *y-1>=0 && chess[*x-2][*y-1]==0)
{
*x = *x -2;
*y = *y -1;
return 1;
}
break;
case 5:
if( *x-2>=0 && *y+1<=Y-1 && chess[*x-2][*y+1]==0)
{
*x = *x - 2;
*y = *y +1;
return 1;
}
break;
case 6:
if( *x-1>=0 && *y-2>=0 && chess[*x-1][*y-2]==0)
{
*x = *x - 1;
*y = *y - 2;
return 1;
}
break;
case 7:
if( *x-1>=0 && *y+2<=Y-1 && chess[*x-1][*y+2]==0)
{
*x = *x - 1;
*y = *y + 2;
return 1;
}
break;
default:
break;
}
return 0;
}
void print()
{
int i, j;
for( i=0; i<X; i++)
{
for(j=0;j<Y;j++)
{
printf("%2d\t",chess[i][j]);
}
printf("\n");
}
printf("\n");
}
//深度优先遍历
//(x,y)为位置坐标
//tag 是标记变量,每走一步,tag+1
int TravelChessBoard(int x, int y, int tag)
{
int x1=x, y1=y, flag=0, count=0;
chess[x][y] = tag;
if( X*Y == tag)
{
//打印棋盘
print();
return 1;
}
//找到马的下一个可走的坐标(x1,y1),热锅找到flag=1,否则为0
flag = nextxy(&x1, &y1, count);
while( 0==flag && count<7)
{
count++;
flag = nextxy(&x1, &y1, count);
}
while( flag )
{
if( TravelChessBoard(x1, y1, tag+1))
{
return 1;
}
//找到马的下一个可走的坐标(x1,y1),如果找到flag=1,否则为0
x1 = x;
y1 = y;
count++;
flag = nextxy(&x1, &y1, count);
while( 0==flag && count<7)
{
count++;
flag = nextxy(&x1, &y1, count);
}
}
if( 0 == flag)
{
chess[x][y]=0;
}
return 0;
}
int main()
{
int i, j;
clock_t start, finish;
start = clock();
for( i=0; i< X; i++)
{
for(j=0; j<Y; j++)
{
chess[i][j] = 0;
}
}
if( !TravelChessBoard(2,0,1))
{
printf("抱歉,马踏棋盘失败了\n");
}
finish = clock();
printf("\n本次计算一共: %f秒 \n\n",(double)(finish-start)/CLOCKS_PER_SEC);
return 0;
}