//HelloWorldScene.cpp 此方法太缺德,建议实在没有办法的时候再于考虑!!!!!!
#include "HelloWorldScene.h"
#include "AppMacros.h"
#include "testLayer.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
CCMenuItemImage *pMenuItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCallback));
pMenuItem->setPosition(ccp(origin.x + visibleSize.width - 100,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
CCMenu* pMenu1 = CCMenu::create(pMenuItem, NULL);
pMenu1->setPosition(CCPointZero);
this->addChild(pMenu1, 1);
/
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
// position the label on the center of the screen
pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void HelloWorld::menuCallback(CCObject* pSender)
{
CCLayer::onExit();
/*添加新的layer时候,将自己layer中的childrenonExit,这时候所有的这个layer上的所有孩子不会响应touch,并且即将添加的layer也不会响应,所以我们需要在TestLayer中调用一次onEnter()*/
TestLayer* layer = new TestLayer();
this->addChild(layer,2);
}
void HelloWorld::onEnter()
{
/*重新定义HelloWold层的onEnter()*/
CCLayer::onEnter();
}
HelloWorld.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
virtual void onEnter();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
void menuCallback(CCObject* pSender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
testLayer.cpp
#include "testLayer.h"
#include "HelloWorldScene.h"
TestLayer::TestLayer()
{
CCLayer::onEnter();
CCSprite *bkg = CCSprite::create("HelloWorld.png",CCRect(0,0,100,100));
this->addChild(bkg);
bkg->setPosition(ccp(240,160));
CCMenuItemImage *pMenuItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(TestLayer::removeSelf));
pMenuItem->setPosition(ccp(240,60));
// create menu, it's an autorelease object
CCMenu* pMenu1 = CCMenu::create(pMenuItem, NULL);
pMenu1->setPosition(CCPointZero);
this->addChild(pMenu1, 1);
}
TestLayer::~TestLayer()
{}
void TestLayer::removeSelf(CCObject* pSender)
{
CCMenuItemImage * node = (CCMenuItemImage*)pSender;
node->getParent()->getParent()->getParent()->onEnter();
/*删除TestLayer层,并将TestLayer层的父节点层重新注册执行onEnter()*/
node->getParent()->getParent()->getParent()->removeChild(node->getParent()->getParent());
//node->getParent()->removeAllChildren();
//HelloWorld::onEnter();
}
#ifndef TEST_LAYER_H
#define TEST_LAYER_H
#include "cocos2d.h"
using namespace cocos2d;
class TestLayer : public CCLayer
{
public:
TestLayer();
~TestLayer();
void removeSelf(CCObject* pSender);
private:
};
#endif