糖果机器:分为投入硬币-》转动手柄-》抛出糖果
代码:
状态上下文类:GumballMachine.java
/**
* 投币机
*/
@Data
@ToString
public class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State winnerState;
State state = soldOutState;
int count = 0;
public GumballMachine(int count){
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldOutState = new SoldOutState(this);
winnerState = new WinnerState(this);
this.count = count;
if (count > 0){
state = noQuarterState;
}
}
public void insertQuarter(){
state.insertQuarter();
}
public void ejectQuarter(){
state.ejectQuarter();
}
public void turnCrank(){
state.tumCrank();
}
public void releaseBall(){
System.out.println("一颗糖果出来了");
if (count!= 0){
count--;
}
}
}
2、接口:State
/**
* @author one3c-zanpengfei
*/
public interface State {
/**
* 投币
*/
void insertQuarter();
/**
* 退币
*/
void ejectQuarter();
/**
* 转动曲柄
*/
void tumCrank();
/**
* 发放糖果
*/
void dispense();
}
3、状态实现类:SoldState.java
/**
* 售的状态
*/
public class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine){
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("请稍等,我们已经准备好了,给你一颗糖果");
}
@Override
public void ejectQuarter() {
System.out.println("不好意思,你已经转动把柄了");
}
@Override
public void tumCrank() {
System.out.println("不好意思,你已经转动了,再次转动不会再给你一个");
}
@Override
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0){
gumballMachine.setState(gumballMachine.getNoQuarterState());
}else {
System.out.println("糖果已经出来了");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}
4、状态:SoldOutState.java
/**
* 售完状态
*/
public class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine){
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("你不能投入币了,这个机器已经卖完了");
}
@Override
public void ejectQuarter() {
System.out.println("你不能退币,你还没有投入币");
}
@Override
public void tumCrank() {
System.out.println("你已经转动了,但是没有糖果");
}
@Override
public void dispense() {
System.out.println("没有糖果出来");
}
}
5、HasQuarterState.java
/**
* 有币的状态
*/
public class HasQuarterState implements State {
Random randomWinner = new Random(System.currentTimeMillis());
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine){
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("你已经投入币了,不能再次投入");
}
@Override
public void ejectQuarter() {
System.out.println("币退出");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
@Override
public void tumCrank() {
System.out.println("你已经转了");
int winner = randomWinner.nextInt(10);
if ((winner == 0) && (gumballMachine.getCount() > 1)){
gumballMachine.setState(gumballMachine.getWinnerState());
}else{
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
@Override
public void dispense() {
System.out.println("没有糖果了");
}
}
6、NoQuarterState.java
/**
* 没有币状态
*/
public class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine){
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("你已经投入币了");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
@Override
public void ejectQuarter() {
System.out.println("你没有投入币一个币");
}
@Override
public void tumCrank() {
System.out.println("你已经转动了,但是没有糖果");
}
@Override
public void dispense() {
System.out.println("没有糖果出来,你需要投入币");
}
}
7、测试类:GumballMachine.java
/**
* 投币机
*/
@Data
@ToString
public class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State winnerState;
State state = soldOutState;
int count = 0;
public GumballMachine(int count){
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldOutState = new SoldOutState(this);
winnerState = new WinnerState(this);
this.count = count;
if (count > 0){
state = noQuarterState;
}
}
public void insertQuarter(){
state.insertQuarter();
}
public void ejectQuarter(){
state.ejectQuarter();
}
public void turnCrank(){
state.tumCrank();
}
public void releaseBall(){
System.out.println("一颗糖果出来了");
if (count!= 0){
count--;
}
}
}
8、WinnerState.java
/**
* @author one3c-zanpengfei
*/
public class WinnerState implements State {
GumballMachine gumballMachine;
public WinnerState (GumballMachine gumballMachine){
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("请稍等,我们已经准备好了,给你一颗糖果");
}
@Override
public void ejectQuarter() {
System.out.println("不好意思,你已经转动把柄了");
}
@Override
public void tumCrank() {
System.out.println("不好意思,你已经转动了,再次转动不会再给你一个");
}
@Override
public void dispense() {
System.out.println("你是获胜者,你将得到2颗糖果");
gumballMachine.releaseBall();
//如果没有糖果,则设置状态为售罄
if (gumballMachine.getCount() == 0){
gumballMachine.setState(gumballMachine.getSoldOutState());
}else {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0 ){
gumballMachine.setState(gumballMachine.getNoQuarterState());
}else {
System.out.println("再也没有糖果了");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}
}